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Posted

I feel like I'm going a little insane here. I'm having serious trouble getting the first quest of the mod to function. Lucky Day. I can get murphy to talk to me once, explaining the tattoo, and then again telling me to get on the floor. Then... nothing. I'm uncertain if I'm missing something(I tried crouching) or if something is bugged. I've tried reloading multiple times and resetting the scene with the fix explained on page 2 of this board. Neither worked. 

Posted
9 minutes ago, Mthweb said:

I feel like I'm going a little insane here. I'm having serious trouble getting the first quest of the mod to function. Lucky Day. I can get murphy to talk to me once, explaining the tattoo, and then again telling me to get on the floor. Then... nothing. I'm uncertain if I'm missing something(I tried crouching) or if something is bugged. I've tried reloading multiple times and resetting the scene with the fix explained on page 2 of this board. Neither worked. 

Your AAF is installed incorrectly. The first scene is supposed to start automatically. Refer to the official guide on how to install it correctly.

Posted
1 minute ago, JB. said:

Your AAF is installed incorrectly. The first scene is supposed to start automatically. Refer to the official guide on how to install it correctly.

Perhaps I just need to come back to this later, I still can't figure this out. I appreciate the help one way or another though.

 

Posted
41 minutes ago, Mthweb said:

Perhaps I just need to come back to this later, I still can't figure this out. I appreciate the help one way or another though.

 

Refer to the AAF fucking manual and follow carefully. You need a proper functioning AAF for any mods here to work. 

Posted
6 hours ago, JB. said:

 

 

Yeah. The requirements are in the full changelog.

 

First, you need my patch for vtaw, which is in the fomod itself.

 

Then this: 

 

Vtaw patch need these mods (must be with full textures too). 

https://www.nexusmods.com/fallout4/mods/43844
https://www.nexusmods.com/fallout4/mods/46628
https://www.nexusmods.com/fallout4/mods/51798
https://www.nexusmods.com/fallout4/mods/61541
https://www.nexusmods.com/fallout4/mods/78169


https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356243
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356242
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356241
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356240
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356239

 

 

We're talking about a lot of gigabytes, so you decide. 

I have all the Vtaw wardrobe from 6-9 including the materials files lol

Posted
59 minutes ago, Neppy said:

I have all the Vtaw wardrobe from 6-9 including the materials files lol

Did you install the patch when installing CS?

Posted
3 hours ago, ckworth said:

Did you install the patch when installing CS?

Yes, I have installed the VTaw patch from CS and have all of the VTaw wardrobes from 6 to 9 but Sable still only wears road leathers. I can make the dark nurse outfit from the chem station so I dunno why she isn't wearing it in the porn studio.

Posted
4 minutes ago, Neppy said:

Yes, I have installed the VTaw patch from CS and have all of the VTaw wardrobes from 6 to 9 but Sable still only wears road leathers. I can make the dark nurse outfit from the chem station so I dunno why she isn't wearing it in the porn studio.

Click on her and type “resurrect.” This usually happens when you load the new patch after the NPC has appeared. 

Posted

Потрясающий квест. Очень атмосферный,прекрасно вписывается в сюжет игры. Жаль , что в итоге Гризл погибает, из него получился бы интересный компаньон. Спасибо автору за работу, с нетерпением жду новых версий!

Posted (edited)


Commonwealth Slavers 2.8.2i


 

 

Photo692.png

 

  • In the Testing folder. Check the Google Drive first. MEGA with problems again. 
  • Safe to update midsave. If you're doing "Pet Walk," you'll need to finish it to access the new content.
  • Download the new voice files in the Optional Folder:  Commonwealth Slavers - Voices 1.8
  • Friendly reminder: There's a new "Full Changelog" document in the testing folder that records all the changes, updates, and requirements for this testing mode.

 

 

 

The Porn Studio

 

  • Added one more scene with SableWrath at the porn studio. This time, Ivanna will join to film an extra scene after filming on the gurney.
  • Slightly better tuned the fisting scenes with SkullCrusher, since he's big. 
  • Added one more filming at the porn studio, this time featuring two dildos.
  • Remember to update @darthromananimations! 😍
  • You should be able to film ALL the options in the porn studio, but due to a mistake on my conditions, there was a chance that wouldn't be possible. Fixed.

 

 

Photo697.png

 

Fallout4 20_8_2025 21_16_57.png

 


"The Intervention" (_CS_Maid) 

 

Photo694.png

 

  • New quest! Approach Patrick, Trudy's son at Drumlin Diner to start a new quest, the next time you start Pet Walk and help him overcome his drug addiction.
  • You need at least one arm, lol. Patrick will reject you if you show up without arms.
  • Check the MCM for a couple of tweaks. "The Intervention" section. The quest isn't designed for fast-paced chores (AKA: 'Fast Maid' option in the MCM), but there you have it if you play it a second, third, etc. time.
  • After completing this quest, Patrick will sandbox at Drumlin Dinner and no longer have his depressed pose or his junkie lines, but instead show how he's recovered. The quest can be repeated every time you start Pet Walk. 
  • Patrick will be forever recovered even if you stop being a slave and win the true ending. His quest is only possible while Nora is a slave, though.

 

 

 

Fixes 

  • Removed the "your nipples have become hard!" message at the beginning of each AAF scene.
  • Fixed a threesome that was having issues.
  • A silly fix. Bimbo mode should activate when you start "Pet Walk" (Nora walking differently, with erect nipples). But due to a bug, it never started. Fixed. If you don't like this mode, just disable/turn it off in the MCM.
  • The mod will detect and set the Comm. Moisturizer slot to 61 so it doesn't conflict with the Futa ring.
  • Fixes and tweaks based on reports from the last few pages.
  • Animals could be attacked by the porn studio raiders because they lost their "Raider" faction at the end of the scenes. Fixed.

 

Futa content

  • Added Futa content to the MCM. This mode is new and still in testing stage. This is what's available for now if you enable it: 
  • If you have Futa content enabled, Nora will be turned into a futa when she's sold to the trapper ship. Normally, she'll be caged, but occasionally trappers unlock her for a few sessions.
  • If you have Futa content enabled, Ivanna will be turned into a futa the next time you play "The Porn Studio" vía Lindstrom or vía "Pet Walk". She'll have her cock caged, but Calvin unlocks her when it's time to film.
  • If you put on a cockcage (currently via script: cqf _CS_main LockCage Player), a 6-hour timer will start (adjustable in the MCM). 
  • Each timer ends, you'll gain one level of "chastity status," reflecting your horniness.

Phase 1: Strength, Intelligence, and Agility reduced by -2.
Phase 2: Strength, Intelligence, and Agility reduced by -3.
Phase 3: Strength, Intelligence, and Agility reduced by -4.
Phase 4: Total Action Point reduction, Strength, Intelligence, and Agility reduced by -10, and Carrying Capacity reduced by -10.

 

 

  • During these phases, Nora will make random comments about her cockcage and how horny she's getting.
  • To reduce her horniness phases, shemust have orgasms. It's rare to have orgasms with the cage, but it is possible, and when it happens, the player will reduce the phase by one point. (-1)
  • To completely phase out (return to 0) and no longer have debuffs, at least for a while, a quest is required.
  • I'm thinking SableWrath will remove the cockcage and proceed to milk Nora in her own quest.
  • After that, she'll put the cockcage back on Nora, and the countdown will soon start over.
  • As I mentioned before, I plan to have Nora caged for the majority of the mod, and she'll only be unlocked in some quests when there are VIPs paying or when Nora begs to be milked.

 

Fallout4 20_8_2025 21_17_51.png

Edited by JB.
Posted

Slavers_SC_Human_Floor05_Threesome now works but for some reason the animation starts with the actors floating above ground. You can fix this by repositioning to the ground with AAF command but it's still a bit odd.

Screenshot 2025-08-21 152201.png

Posted
3 hours ago, Neppy said:

Slavers_SC_Human_Floor05_Threesome now works but for some reason the animation starts with the actors floating above ground. You can fix this by repositioning to the ground with AAF command but it's still a bit odd.

Screenshot 2025-08-21 152201.png

Hmm, that's a bed scene IIRC not floor. Floating because of bed height offset.

Posted
3 hours ago, lee3310 said:

Hmm, that's a bed scene IIRC not floor. Floating because of bed height offset.

Oh that makes sense lol

Posted (edited)

Old save new update (mid Pet Walk). Trudy/Patrick turned hostile on me, Wolfgang, Simone, and the collector. Both end up dead.

I'll try with a fresh quest start. (Fixed) Everything works. Only issue aside from the bed height was cunnilingus with Lucy (maybe not enough options or my install) They were all the same can't be changed mid scene. 

 

- Fresh Pet Walk (Film with Snoopy but no Snoopy) Teleport doesn't work (he walks back out). 

- Turned on Futa content (but I didn't turn PC futa by choice) Ivana don't seem to be futa tho. 

- Picked Radstag (black screen) and Gorilla came out aggro'd (Also 2nd scene with Radstag it tend to just rest and doesn't move during the scene)

  cat, gorilla, several raiders dead. 

- I saved Snoopy for last to test again but option was blank and the scene was with the Radstag again (or maybe it's Random after doing everything)

 

Mid Save Pet Walk: 

- Porn Studio. Selected job with cat. Snoopy aggro'd raiders after scene with skullcrusher. Did several scenes earlier without issue (with snoopy too). Can't confirm Gorilla too but moving like he is (can't see red nots) 

- Snoopy killed the Gorilla (I disabled snoopy and resurrect Gorilla)

- Gorilla turned aggro after scene with radstag but staying in it's cage (scared raider)

- Scene after X cross failed because I decided to keep UAP (Vortex install) because swapping would break my AAF. (old issue)

   If anyone know the correct conflict sorting to get it to work let me know

Spoiler

2025-08-22_165335.png.906d260d11f0ef754b91db931970232f.png2025-08-22_165415.png.8227b05c82c2a77c1d22b8f3b7af4b71.png2025-08-22_165353.png.9ff9c7f55300ebcfa52f20f27007db23.pngimage.png.8fc1866950ed075e25d9249d851b1288.pngimage.png.1c51b459d33138d635f843d11e6b18c7.pngimage.png.8c6077822a2ffbaee11e6f5b3a87a6d6.png

 

 

 

 

Edited by 4nln415
Posted
4 hours ago, 4nln415 said:

Old save new update (mid Pet Walk). Trudy/Patrick turned hostile on me, Wolfgang, Simone, and the collector. Both end up dead.

I'll try with a fresh quest start. (Fixed. No issue) 

Fresh Pet Walk (Film with Snoopy but no Snoopy) Teleport doesn't work. 

 

Mid Save Pet Walk: 

Porn Studio. Selected job with cat. Snoopy aggro'd raiders after scene with skullcrusher. Did several scenes earlier without issue (with snoopy too). Can't confirm Gorilla too but moving like he is (can't see red nots) 

Snoopy killed the Gorilla (I disabled snoopy and resurrect Gorilla)

 

Gorilla is aggro'd after scene with radstag but staying in it's cage (scared raider)

Scene after X cross failed because I decided to keep UAP (Vortex install) because swapping would break my AAF.

If anyone know the correct conflict sorting to get it to work let me know

  Reveal hidden contents

 

 

 

 

The scene on the cross fails because Torture Devices does not have an animation for Woman + Woman. I can include it in my files.

 

Regarding the animals. All the beasts have the “Raider” faction, so they have no problems when starting the filming. The problem is when it ends. Argh, I didn't have any problems with the gorilla and the dog when I tested it, I'll have to wait and see if there are more reports or maybe there's a conflict somewhere.

 

Posted
Just now, 4nln415 said:

Usually the aggro starts after selecting the job, after the black screen. I did added quite of bit of extra raiders factions and Raider Overhaul but they're loaded before CS. 

That clarifies the situation even more. At the start of the movies, all animals enter the "Captive" faction. Raiders don't attack captives (or they'd kill all their kidnapping victims in vanilla missions). But a mod that modifies that behavior, regardless of the order, could affect them.

 

Well, to maintain the greatest possible compatibility, I'll remove the captive faction. It's meant to prevent them from attacking the radstag, but I'll do it differently.

Posted

Hi JB,

After 2.8.2g V3 true ending, i decide to continue the play-through with my PC but is never attacked by Raider or Animals or anything ?  Is there a command or a script missing that i missed ?

Posted
34 minutes ago, ectrshgpp said:

Hi JB,

After 2.8.2g V3 true ending, i decide to continue the play-through with my PC but is never attacked by Raider or Animals or anything ?  Is there a command or a script missing that i missed ?

If you played with Raider Pet installed, that's why. You're not the first to experience this, so I'll put a warning in the next update. This mod is not compatible with Raider Pet.

 

I don't know what else to do other than install Raider Pet, play its story mode, and get your freedom. That will fix it and it's not a long story mod. 

Posted (edited)

 

5 hours ago, JB. said:

If you played with Raider Pet installed, that's why. You're not the first to experience this, so I'll put a warning in the next update. This mod is not compatible with Raider Pet.

 

I don't know what else to do other than install Raider Pet, play its story mode, and get your freedom. That will fix it and it's not a long story mod. 

Raider pet was not installed during CS, it was installed after completing CS. PC was members of "Faction for Captive - Friend with everyone" - 0003E0C8.

Removing PC from this faction has solved the issue. 

 

Spoiler

 

 

 

Screenshot 2025-08-23 001853.png

Edited by ectrshgpp
Posted
7 minutes ago, ectrshgpp said:

 

Raider pet was not installed during CS, it was installed after completing CS. PC was members of "Faction for Captive - Friend with everyone" - 0003E0C8.

Removing PC from this faction has solved the issue. 

 

  Reveal hidden contents

 

 

Screenshot 2025-08-23 001853.png

What a coincidence. That's the faction Raider Pet puts you in, but my mod never puts you in. 

 

I'll copy that console command for the next user.

Posted

The Threat quest, only have a 10-hour quest duration the first time. Repeating the quest will default to zero, and the collar will explode. The MCM menu only allows you to set the quest duration to 1 hour, and there's no option to change the time scale. Although the json file has settings for 5-30 hours, it doesn't show up in the MCM menu.

Posted
12 minutes ago, rhb38 said:

The Threat quest, only have a 10-hour quest duration the first time. Repeating the quest will default to zero, and the collar will explode. The MCM menu only allows you to set the quest duration to 1 hour, and there's no option to change the time scale. Although the json file has settings for 5-30 hours, it doesn't show up in the MCM menu.

 

Download again the last version. It's fixed.

 

 

image.png

Posted
28 minutes ago, rhb38 said:

The Threat quest, only have a 10-hour quest duration the first time. Repeating the quest will default to zero, and the collar will explode. The MCM menu only allows you to set the quest duration to 1 hour, and there's no option to change the time scale. Although the json file has settings for 5-30 hours, it doesn't show up in the MCM menu.

I just checked the MCM menu and it seems the type was incorrectly written as switcher.

Posted (edited)

While I don't want to sound rude here, some thing about this mod have made me angry where I feel it could've been a bit more forgiving... but also some things are just... problematic from the start.

 

One thing that upsets me but I live with is the small size of some sets, particularly the whorehouse. Way too many people in too cramped a space means clogged hallways and someone's -always- in your way, even if you try to take a detour to Lindstrom... BUT... it doesn't break the game. It's just an annoyance.

 

But when it reached The Pit and you have to fight in that small cage... it DOES break the game when the bloatfly clipped outside of the cage, leaving me unable to complete the quest without cheating. I tried tcl at first but the command wouldn't activate. Is there a setting in this mod that keeps people from activating tcl/no-collision? I had to use `unlock` on the door to reach the bloatfly. Not sure if unlocking it will have an effect later.
That said, not sure if The Pit is Testing or supposed to be stable.

 

There's also the feeling this this wasn't really made with lower-end PCs in mind and... that's half on me, I'll admit. I'm running on an ancient laptop here. But going in for the porn studio part and suddenly I'm unable to find Murphy but have a measly 18 seconds to trudge through an FPS hitch and find him before the collar kills? The mod was fun at first but now I feel I'm getting to the more... opinionated parts and am just waiting to finish it and get back to normal game flow.

 

What had you settle on 18 seconds specifically, though? It's an oddly specific number.

EDIT: Apologies if any of this sounds too harsh. I realize I may be playing through a beta/Testing building. I still feel the emotion caused by some of these issues is still relevant, though.

Edited by Rabblerouser

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