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Commonwealth Slavers


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Posted

Okay, now I know why the slaves are bald despite the patch. It's because of the facegen file. The facegen file is frankly necessary to help with performance.

 

So to avoid complications and headaches, what I'll do in the next update is canonically give many slaves hair, but some will be bald, one or two, maybe in Corvega only. 

 

Posted
44 minutes ago, JB. said:

Okay, now I know why the slaves are bald despite the patch. It's because of the facegen file. The facegen file is frankly necessary to help with performance.

 

So to avoid complications and headaches, what I'll do in the next update is canonically give many slaves hair, but some will be bald, one or two, maybe in Corvega only. 

 

Why not just let the user generate his own facegen data ? with all the NPC replacement mods, it makes sense. 

Posted

Might be on my side, but the watersports animation with the Raider during The VIP in the bathroom has the Raider really far back and not actually over the PCs mouth. The animation that follows right after where you're screwed right over the urinal also has the PC teleport behind the Raider in like the 2nd stage, then in the blowjob part they return.

Posted
42 minutes ago, AlyssaAwoo said:

Might be on my side, but the watersports animation with the Raider during The VIP in the bathroom has the Raider really far back and not actually over the PCs mouth. The animation that follows right after where you're screwed right over the urinal also has the PC teleport behind the Raider in like the 2nd stage, then in the blowjob part they return.

I believe that's limitation 

Posted (edited)
10 hours ago, AlyssaAwoo said:

Might be on my side, but the watersports animation with the Raider during The VIP in the bathroom has the Raider really far back and not actually over the PCs mouth. The animation that follows right after where you're screwed right over the urinal also has the PC teleport behind the Raider in like the 2nd stage, then in the blowjob part they return.

The urinal thing is normal because different animations are used. Each one has different angles, so the XML tries to place them correctly, but at the same time, the animation also wants to send them somewhere else.

 

And the animation you mention doesn't exist, so I literally had to manually position the characters around certain limitations (such as not placing them too close together so they don't bug out).

 

Fun fact. I installed the new version of Slaverun and it does kinda the same thing . It's difficult to position them manually unless an animator does this scene.

 

Pee scene in slaverun: 

 

Spoiler

Skyrim Special Edition 26_8_2025 01_09_27.png

 

 

So yeah, as 4n said, these are limitations.

 

The most important one for me is that the collar electrocutes you when the Slaver enters an interior. Say, when he enters Diamond City. We do nothing wrong and yet we get electrocuted because the slaver entered another space.

Edited by JB.
Posted
13 hours ago, lee3310 said:

Why not just let the user generate his own facegen data ? with all the NPC replacement mods, it makes sense. 

A lot of work for the average user. I've been there before. I'd rather have a "standard" version and then, if someone has the time and knowledge, edit it. 

Posted
10 hours ago, Rimworld Traveller said:

I just played Drumlin Diner Patrick's mission and it was awesome

 

  Reveal hidden contents

 

Thank you. What I fear is that now people will want to kill Lucy after we get our freedom. 😝

Posted

Played Patrick's mission too, and confirm it's awesome. The 4 guys talking while Nora sweeps, and ignoring her, gives the real feeling that she is nothing for many people. 

 

I also confirm JB's fear, my Nora has added 4 persons (including Lucy) to the future dead list.

 

Just one small problem due to playing with Horizon: as you (JB) thought, the recipes for the omelette, and steaks are not available. Resolved it easily by setstage +10 after recipe 1, the recipe 2 active, setstage +10, then recipe 3 active, setstage +10.

 

One minor error : when the poledance start, in the top left corner of the screen I have 3 messages which are from Nuka Ride : go to Mason, I would like Overboss here, I need love

Posted (edited)
1 hour ago, JB. said:

Thank you. What I fear is that now people will want to kill Lucy after we get our freedom. 😝

I always do what you consider to be the not-good ending where I escape ASAP then slowly get revenge on the raiders and eventually burn down the whorehouse.  I just wish I could castrate Dr Cade.  It's such a good way to start a Fallout 4 story.  I'm not going straight for Shaun because revenge needs to happen.  Not sure if these guys need to feel revenge; so much worse things have happened to me, they just kind of used me but paid and I needed the caps.

Edited by Rimworld Traveller
Posted (edited)

Question on the optional install files. 

I currently use the whorehouse lighting, no bald, face gen and voices packs. I dont need the other patches as I dont use those mods. 

What is the slavers valley patch? I see the CS_SV_Previs.esp file but when I hover over it, it doesnt say it requires PRP previs mod.

 

What is it for?

 

Edit: Also wanted to ask if its possible to include IceStorms shoes like you did for VTaws wardrobe. Link for reference: https://www.patreon.com/posts/update-icestorms-47128406

Edited by icladel
Posted
2 hours ago, JB. said:

So yeah, as 4n said, these are limitations.

 

Right, no worries. The fact these scenes exist at all is uh.. Well being made to crawl and do these things for Red Tourette was certainly an experience. Those Raider girls aren't any less evil.

 

2 hours ago, JB. said:

The most important one for me is that the collar electrocutes you when the Slaver enters an interior. Say, when he enters Diamond City. We do nothing wrong and yet we get electrocuted because the slaver entered another space.

 

Yeah that one is mean. Or when Gristle sees an enemy and runs for cover on the other side of town. Run Lola run! Thank god this doesn't have PiShock integration, I'd be fried by now. :classic_blink:

Posted

Absolutely fantastic work, love it.

 

Will there be any considerable updates in the near future? I've been holding off on starting a new game with CS in case you add something really saucy after I've already finished it. 😅

Posted
5 hours ago, JB. said:

So yeah, as 4n said, these are limitations.

 

The most important one for me is that the collar electrocutes you when the Slaver enters an interior. Say, when he enters Diamond City. We do nothing wrong and yet we get electrocuted because the slaver entered another space.

 

It's not perfect but i did this a long time ago because i was annoyed by that. You have 10 sec to use the door before getting electrocuted (you can't use it to cheat and run away).
You can use a timer instead of wait() if you can access the params (Obj1,2,Dist) outside of the event. 

 

Event OnDistanceGreaterThan(ObjectReference akObj1, ObjectReference akObj2, float afDistance)
	
	If akObj2.GetParentCell().IsAttached()
		Debug.MessageBox("You have 18 seconds to return to Gristle before the collar  kills you.")
		RHScript.TriggerPlayerCollar()
		RegisterForDistanceLess() ;now listen to Distance Less Than event
		DeathTimer()
	Else
		Utility.Wait(10.0)
		If akObj1.GetDistance(akObj2) > afDistance
			Debug.MessageBox("You have 18 seconds to return to Gristle before the collar  kills you.")
			RHScript.TriggerPlayerCollar()
			RegisterForDistanceLess() ;now listen to Distance Less Than event
			DeathTimer()
		Else
			Herding()
		EndIf
	EndIf
endEvent

 

 

Posted
2 hours ago, ilythiir said:

Absolutely fantastic work, love it.

 

Will there be any considerable updates in the near future? I've been holding off on starting a new game with CS in case you add something really saucy after I've already finished it. 😅

Thank you. All I'm adding are extra missions for the "Pet Walk" mode. It's simply a sandbox slave mode. My character is a slave forever, so the idea is to add more activities. The main story is complete and won't be modified anymore.

Posted (edited)
4 hours ago, icladel said:

Question on the optional install files. 

I currently use the whorehouse lighting, no bald, face gen and voices packs. I dont need the other patches as I dont use those mods. 

What is the slavers valley patch? I see the CS_SV_Previs.esp file but when I hover over it, it doesnt say it requires PRP previs mod.

 

What is it for?

 

Edit: Also wanted to ask if its possible to include IceStorms shoes like you did for VTaws wardrobe. Link for reference: https://www.patreon.com/posts/update-icestorms-47128406

 

Since I'm not very good at making navmeshes, Lee took the time to fix the navmeshes for the area known as Slaver Valley. The idea was for me to inject those changes into my mod, but unfortunately, that's not possible, so I left it as a patch.

 

Example: At the end of the story, Medium finds himself in Slaver Valley and will head toward the Whore House. Without Lee's patch, he'll zigzag and probably stop in front of a tree, lol. With his patch, he'll naturally make his way to the valley exit.

 

If there's an Fusion Girl patch for Icestorm, 'll consider it. I like to support both bodies. 

 

I chose Vtaw because it has "dirty" and "teared" textures that fit the setting very well. That's something Icestorm doesn't have. Icestorm is more of the clean Nuka Ride style.

 

 

Edited by JB.
Posted

Is there a way to import Sister from NR in CS when both mode are activated ? (I tried to find her ID but was not successful)

 

The reason I ask that is because it would give an excuse to remove the exploding collar : during a pet walk mission you encounter your copy, she helps you remove the collar, and together you have revenge on the slavers, while trying not to be caught (for the game you are still a slave, i.e. in the slave faction). 

 

 

Posted
Just now, krighaur said:

Is there a way to import Sister from NR in CS when both mode are activated ? (I tried to find her ID but was not successful)

 

The reason I ask that is because it would give an excuse to remove the exploding collar : during a pet walk mission you encounter your copy, she helps you remove the collar, and together you have revenge on the slavers, while trying not to be caught (for the game you are still a slave, i.e. in the slave faction). 

 

 

The problem with the sister is that, even if you enable her and place her in front of you, there are still several conditions for her to become your companion (winning certain missions.).

 

The only thing I can think of is to play Nuka Ride first, win it (or obtain the sister), then install C. Slavers and begin the adventure.

 

Nuka Ride should have priority in your load order when you play it.
But Slavers should have priority when you start playing it.

 

A "cheap" option would be to download a follower mod and put your own preset to the follower. 

Posted
4 minutes ago, JB. said:

The problem with the sister is that, even if you enable her and place her in front of you, there are still several conditions for her to become your companion (winning certain missions.).

 

The only thing I can think of is to play Nuka Ride first, win it (or obtain the sister), then install C. Slavers and begin the adventure.

 

Nuka Ride should have priority in your load order when you play it.
But Slavers should have priority when you start playing it.

 

A "cheap" option would be to download a follower mod and put your own preset to the follower. 

I see ..... thanks for the reply

 

I actually do that with  synth Nora from "synthetic love", but she doesn't recognize her original is a slave ;) I will try to modify her dialogues via FO4edit

 

 

Posted
1 hour ago, JB. said:

Thank you. All I'm adding are extra missions for the "Pet Walk" mode. It's simply a sandbox slave mode. My character is a slave forever, so the idea is to add more activities. The main story is complete and won't be modified anymore.

That's actually a real shame! But thanks again for your great work on Commonwealth Slavers and Nuka-Ride. ❤️

Posted

So I may have lost an arm and Lindstrom told me that there are now quests I cannot do anymore. What are these? Living with the consequences of your own actions aside, I don't wanna miss out on content, that'd be a shame. :classic_unsure:

Posted (edited)
2 hours ago, AlyssaAwoo said:

So I may have lost an arm and Lindstrom told me that there are now quests I cannot do anymore. What are these? Living with the consequences of your own actions aside, I don't wanna miss out on content, that'd be a shame. :classic_unsure:

Not really. Unless you've lost both arms! In that case, there are quests that are locked. 

 

You can get your arms (or just 1 arm) back in two ways.


-Ask Lindstrom to work as a prostitute in DC, and take the opportunity to speak with Dr. Duff there.
-Use the amputator's MCM to heal yourself. 

 

I don't remember exactly, but quests like "The Fighter" or working at the W. House as a whore aren't available because you need at least one hand, lol. "The Pit" isn't possible either, for the same reason.

Edited by JB.
Posted
2 minutes ago, JB. said:

Not really. Unless you've lost both arms! In that case, there are quests that are locked. 

 

You can get your arms (or just 1 arm) back in two ways.


-Ask Lindstrom to work as a prostitute in DC, and take the opportunity to speak with Dr. Duff there.
-Use the amputator's MCM to heal yourself. 

 

Oh, huh. There's a dialogue option where you ask him like "What do you want me to do?" and he'll tell you that you can't do certain jobs with your one lost arm amongst other things. Maybe it's a bug? Also I can get my arm back? You spoiler you. :classic_tongue:

Posted (edited)
13 minutes ago, AlyssaAwoo said:

 

Oh, huh. There's a dialogue option where you ask him like "What do you want me to do?" and he'll tell you that you can't do certain jobs with your one lost arm amongst other things. Maybe it's a bug? Also I can get my arm back? You spoiler you. :classic_tongue:

Oooh, I see, yes, that's a condition error! I'd never noticed because I don't use that option, where Lindstrom basically randomizes what you should do.

 

But if you go to the "Can I choose what to do" option, you have all the options available.

Edited by JB.
Posted (edited)
12 minutes ago, JB. said:

Oooh, I see, yes, that's a condition error! I'd never noticed because I don't use that option, where Lindstrom basically randomizes what you should do.

 

But if you go to the "Can I choose what to do" option, you have all the options available.

Right, cool! There was some empty pages if you click *more options*, so I was worried.

 

By the way; While I knew the entire thing was gonna go south, what lead up to me losing that arm still totally surprised me. Can't trust anyone in this world. :classic_blink:

 

Edited by AlyssaAwoo

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