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Commonwealth Slavers


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Posted
5 minutes ago, JB. said:

If the mod couldn't remove it, use the mcm, cheat section, to remove that gag.

 

Right, I'll try. Thank you.

 

Also when Murphy escorts me to Brewery he has no gun and just uses his fists against enemies. He does however loot corpses to grab a gun. Not sure if that's intended.

Posted
Just now, AlyssaAwoo said:

 

Right, I'll try. Thank you.

 

Also when Murphy escorts me to Brewery he has no gun and just uses his fists against enemies. He does however loot corpses to grab a gun. Not sure if that's intended.

That's weird. No, he has his own weapon. A Far Harbor rifle plus ammo. A mod that's changing those things is probably the cause.

 

Isn't Horizon like a mod that completely changes the core of the game? I don't know what you're going to do when it's your turn to cook.

Posted (edited)
2 hours ago, JB. said:
  • So I'm preparing the quest to work as a waitress in the combat zone.


Things I've had to do:

  • I've had to add more sofas, flagpoles and dildos. So unfortunately, it won't be compatible with other mods that modify the combat zone.
  • The combat zone has three "bars." I'd like to keep only one and refurbish the other two bars to turn them into service areas for private shows.
  • There was a really fun mod in Skyrim where clients gave you the food order and you had to memorize it, so when it came time to choose the menu, you had to choose the correct one.
  • I'm going to implement that, but I'm going to make it more difficult. The orders will be food and drinks, separated, so you'll have to remember two items. In Skyrim, everything was grouped together as one order, but here you can get the food right but miss the drink.
  • Raiders will probably say things like, "Get me a Gwynett Ale... no, wait, a lager." "No, you know what? Ale is better. And a roasted molerat... the radstag isn't bad, but it's expensive. Screw the molerat, I'm paying for the radstag."

 

Things I can't do, but they were good ideas from the users.

  • We can't massage the winner of fights. That animation doesn't exist.
  • While it's possible to add another waitress and occasionally have to "compete," regardless of the task, the winner of the competition can only be decided randomly.

 

Photo718.png

Can't wait to see this 😀

Some environment building suggestions on top of private shows:

- Happy hour or mid service show that has pole dancing in the cage while 2 Raiders fight each other. Winner gets free sex with 2 slaves of choice. Or better yet, winner gets to keep a slave as personal pet for a day (extra quest point from players point of view). Opens up a mini quest chain for that day (chores, free use scenario, pimped out, drug and booze fuelled orgy that leaves player somewhere far away and has to get back to the WHouse... But with complications).

I think your nuka ride lighting effects will be incredible here.

 

- Getting food and drink orders wrong too many times gets you sent to the cage room at the entrance for public view "train service" (customisable number of Raiders for train).

 

-theatre seat BJ's as part of the service.

 

-orgy or rough sex and whipping in the managers office at end of shift. Or if The VIP visits the bar on business.

 

Edited by icladel
Posted

I've encountered two small bugs, not sure if addressed anywhere before. They aren't game breaking,  just immersion.

 

First one. After Nora finishes an oral scene, the spit swallow minigame pops up twice. Just have to click options on both dialogue boxes. 

 

Second one, Lindstrom whipping scene after sleeping too much doesn't play. Just after dialogue and where Lindstrom is going to whip you, the camera stays on Nora in the crouched whipping position. Whipping doesn't take place but Lindstrom goes back to the bar after the supposed whipping time. Other whipping scene work fine (Declan, other story whippings) and the toughness perk unlocks fine too.

Posted (edited)
4 hours ago, AlyssaAwoo said:

 

I'll try to keep playing and see if those work, just left Corvega after the Castration and the mod tried to equip tattered rags again. Hurts like a bitch. :classic_wacko: 

I play with horizon too. 

I had a similar issue equipping ASA items before. It was because I had a horizon patch on ASA items. 

I removed that patch and it worked fine. 

 

In terms of my setup and horizon, I only have horizon armour patches on items I would use for exploring, combat and such. Post apocalyptic survivor armour, PMC...etc. Anything used by aaf, I don't patch for horizon

 

Edited by icladel
Posted (edited)
1 hour ago, icladel said:

I play with horizon too. 

I had a similar issue equipping ASA items before. It was because I had a horizon patch on ASA items. 

I removed that patch and it worked fine. 

 

In terms of my setup and horizon, I only have horizon armour patches on items I would use for exploring, combat and such. Post apocalyptic survivor armour, PMC...etc. Anything used by aaf, I don't patch for horizon

 

 

So far I'm only using a patch for Immersive Animation Framework, not sure what the point of patching clothing is if it has no resistances or armor or anything. I'm expecting things to blow up here soon though, this is my first time doing Horizon. :classic_wacko:

 

Do you perhaps also have the issue of being unable to equip Slaver's Jet? It's in Aid, but not equippable. Is that intended or maybe Horizon?

Edited by AlyssaAwoo
Posted (edited)
35 minutes ago, AlyssaAwoo said:

Do you perhaps also have the issue of being unable to equip Slaver's Jet? It's in Aid, but not equippable. Is that intended or maybe Horizon?

Were you able to unequip the gag?

 

In hardcore mode (I don't know if you have it enabled), it blocks all potions, food, and drinks when you have a gag equipped. Unequipping it with my mod (not console commands) should have been enough to regain the ability to eat/drink.

 

So, while I don't know if Horizon does that, I do know that my mod blocks potions (like Slavers Jet) if you have a gag equipped. 

 

Anyway, I'm sure that when it's your turn to cook some meals you'll have a hard time since Horizon changes the entire recipe book in the game. 

Edited by JB.
Posted (edited)
31 minutes ago, JB. said:

Were you able to unequip the gag?

 

In hardcore mode (I don't know if you have it enabled), it blocks all potions, food, and drinks when you have a gag equipped. Unequipping it with my mod (not console commands) should have been enough to regain the ability to eat/drink.

 

So, while I don't know if Horizon does that, I do know that my mod blocks potions (like Slavers Jet) if you have a gag equipped. 

 

Anyway, I'm sure that when it's your turn to cook some meals you'll have a hard time since Horizon changes the entire recipe book in the game. 

 

Yes I was able to, but I guess it's possible the effect is stuck on me? The weird thing is that the gag you're first equipped with lets you talk, if you talk to Murphy he takes it off, then if you exit dialogue he equips a new one and that one is the one that kind of breaks things / needs to be cheated away.

 

Also the Slaver's Jet literally says "You can't equip this item", not sure if that's how your food block mechanic works, otherwise it's something else I guess.

 

Hardcore mode is on

Edited by AlyssaAwoo
Posted
6 minutes ago, AlyssaAwoo said:

 

Yes I was able to, but I guess it's possible the effect is stuck on me? The weird thing is that the gag you're first equipped with lets you talk, if you talk to Murphy he takes it off, then if you exit dialogue he equips a new one and that one is the one that kind of breaks things / needs to be cheated away.

 

Also the Slaver's Jet literally says "You can't equip this item", not sure if that's how your food block mechanic works, otherwise it's something else I guess.

 

write this: 

 

cqf _CS_Main AllowFood

 

wait a few seconds... And try again.

 

 

This script I just wrote always runs every time you unequip a gag. But since it's a heavy script, I don't know how it behaves if you have other heavy mods. I'm going to look into what you said about Murphy tonight and see if I can replicate it.

Posted (edited)
5 minutes ago, JB. said:

 

write this: 

 

cqf _CS_Main AllowFood

 

wait a few seconds... And try again.

 

 

This script I just wrote always runs every time you unequip a gag. But since it's a heavy script, I don't know how it behaves if you have other heavy mods. I'm going to look into what you said about Murphy tonight and see if I can replicate it.

 

I'll try that when I get back in game in a bit, thanks.

 

I'll also just try to get as far as I can with Horizon, if something does arise, I'll tell you and it can be marked as incompatible I guess. (I saw that little comment about the Horizon Death Alternative on the main page, so I figured they work together as long as that's disabled.)

Edited by AlyssaAwoo
Posted
1 hour ago, AlyssaAwoo said:

this is my first time doing Horizon

You can't install a complete gameplay overhaul like Horizon and expect a smooth sail. You will need to do some patching.  

Posted (edited)
7 minutes ago, lee3310 said:

You can't install a complete gameplay overhaul like Horizon and expect a smooth sail. You will need to do some patching.  

 

Of course not. But I don't use a lot of mods to be honest, aside from AAF & Friends it's only mesh, texture, sound and some utility mods. I tried to look up Horizon compatibility with Loverslab mods, but it's not really spoken about as far as I've seen. So here we are!

Edited by AlyssaAwoo
Posted (edited)

I finished two times CS with Horizon : once true ending, once ending just killing the slave girl.

 

I had no problem with the slaver jet.

 

I had no problem with cooking, Horizon had it's recipes, but CS recipes were available.

 

EDIT about death ; with Horizon death system disabled, violate works fine with horizon. 

Edited by krighaur
Posted

So about Murphy's Rifle; Horizon makes the Radium Rifle that Murphy has take caliber 30 rounds, which this mod doesn't provide, cheat one into his inventory and he's gonna start using it. 

Posted (edited)

@JB.is there a command to remove the addict eye circle etc? 

 

Does it apply every time I use Slaver jet (junkie route)? 

 

Is there a way to amputate NPCs? I forgot if that was a thing in the past. 

Edited by 4nln415
Posted

With CS, I use sanity framework . It adds the depressive feelings our PC should have after falling in slavers hands.

 

You only need 3 notes, which are in sanctuary red rocket, and concord (2), to initiate the depressive thoughts. You can reach them as soon as you are able to travel the commonwealth. 

 

It has support for tentacles rapes, and you can disable it.

 

Posted (edited)
9 hours ago, 4nln415 said:

@JB.is there a command to remove the addict eye circle etc? 

 

Does it apply every time I use Slaver jet (junkie route)? 

 

Is there a way to amputate NPCs? I forgot if that was a thing in the past. 

Hmm. 

You could try this, but I'm not 100% sure: 

 

 

cqf _CS_main RemoveHeadPart Addicted Eyes

 

or 

 

cqf _CS_main RemoveHeadPart "Addicted Eyes"

Edited by JB.
Posted
2 hours ago, JB. said:

Hmm. 

You could try this, but I'm not 100% sure: 

 

 

cqf _CS_main RemoveHeadPart Addicted Eyes

 

or 

 

cqf _CS_main RemoveHeadPart "Addicted Eyes"

2nd one worked. 

Posted

Hi @JB. First of all, thanks for the great mod.  I am currently running version 2.8.2j, I have the No Bald Slave patch installed, but all the slaves in the whore house are bald.  Any idea on how I can fix that?

 

I had made a suggestion many months ago about Dr. Duff using Nora for more medical experiments.  My suggestion was that Dr Duff temporarily reverse the vets work, and then inject Nora with a serum that would speed up a pregnancy. Nora go out and have have to fuck until she got inpregnanted by some creature and then bring back the fetus for Dr Duff to experiment on.  You had said you didn't want to go down the route of any pregnancy themes and that is completely your right as the author of this great mod.  That being said I would like to see more adventures with Dr. Duff for Nora. 

 

An idea would be the Dr Duff accompany Nora out, and monitor Nora's vitals as she is repeatedly fucked by a selected group of animals until she passes out.

 

 

Posted (edited)
8 minutes ago, Holden McGroin said:

Hi @JB. First of all, thanks for the great mod.  I am currently running version 2.8.2j, I have the No Bald Slave patch installed, but all the slaves in the whore house are bald.  Any idea on how I can fix that?

 

I had made a suggestion many months ago about Dr. Duff using Nora for more medical experiments.  My suggestion was that Dr Duff temporarily reverse the vets work, and then inject Nora with a serum that would speed up a pregnancy. Nora go out and have have to fuck until she got inpregnanted by some creature and then bring back the fetus for Dr Duff to experiment on.  You had said you didn't want to go down the route of any pregnancy themes and that is completely your right as the author of this great mod.  That being said I would like to see more adventures with Dr. Duff for Nora. 

 

An idea would be the Dr Duff accompany Nora out, and monitor Nora's vitals as she is repeatedly fucked by a selected group of animals until she passes out.

 

 

Hey, now that you mention it, my slaves are also bald, and I have the patch installed too. I'm going to see what could have happened.

 

Another problem is that, aside from the dogs, there are few animal animations.

 

I like your idea, but I'll tell you about a future quest. A couple of nights ago, I managed to summon the Prydwen and place the entire Brotherhood of Steel in the Commonwealth, without having to do the vanilla quests. This obviously breaks the vanilla quests; it's not convenient to do so, but it's perfect for a bad ending. You know, the kind of ending where there's no escape.

 

Photo716.png

 

So, a future bad ending will be Nora being sold to the Brotherhood's science division and having her do what you're talking about. I don't know if you remember, but inside the Prydwen, in the science division, there's a PERFECT cage for that. It has two molerats, but I can disable it and put Nora in.

Edited by JB.
Posted
1 hour ago, JB. said:

Hey, now that you mention it, my slaves are also bald, and I have the patch installed too. I'm going to see what could have happened.

 

Another problem is that, aside from the dogs, there are few animal animations.

 

I like your idea, but I'll tell you about a future quest. A couple of nights ago, I managed to summon the Prydwen and place the entire Brotherhood of Steel in the Commonwealth, without having to do the vanilla quests. This obviously breaks the vanilla quests; it's not convenient to do so, but it's perfect for a bad ending. You know, the kind of ending where there's no escape.

 

Photo716.png

 

So, a future bad ending will be Nora being sold to the Brotherhood's science division and having her do what you're talking about. I don't know if you remember, but inside the Prydwen, in the science division, there's a PERFECT cage for that. It has two molerats, but I can disable it and put Nora in.


That sounds like a great Idea!

Posted

Hey, by the way, I'm up to 'The Fighter' by now, and I'm really enjoying it so far. The camera work and the little animations in the dialogue are great, I also love how characters just chat about things during downtime like they're old friends and colleagues while you sit or walk along, makes you feel like they've done this hundreds of times and you're just another vault dweller - whereas Bethesda usually makes everything centered around you, the hero (It gets tiring).  In general the downtime is also nice, how you stand in the rain and contemplate everything that's happened. And while not directly implied in the mod - that hatred, anger and frustration from her dead husband, her kidnapped son and all that abuse in Nora fueled by Psycho during The Fighter that lets you pick the option of letting it all out on those poor slavegirls is supreme. Your mod lets the user choose and fill in gaps, which is really nice.

 

I honestly wish the Raiders would use Nate and Shaun as leverage more, and as way to force you into submission, or to turn your rebellious fighter spirit (if you chose this route) into a weapon. That false hope and hatred is how the Emporer corrupted Anakin in Star Wars. Gristle didn't want anything to do with the stuff that happened in Vault 111, but I doubt Jared would shy away from using it against you. That said; I didn't fully play through the mod yet, so who knows what's still in store. :classic_tongue:

 

Also this is pretty minor but; I thought that the way this mods uses piercings was pretty instantaneous. I feel like a prolonged blindfolded black screen with Lindstrom doing some casual small talk with someone he brought along would be nice, maybe some whimpers and screams from the player, and maybe the mod could even skip over some of the idle chatter from Lindstrom to make you feel like time is passing. I find the piercings pretty damn hot, so the scene leading up to them could use some love. (Maybe that's just me though)

Posted

Alright so at the HOOK mission (I'm using the latest version of the game in the testing folder) Holt is missing, there's only a marker there. I've tried multiple times, same issue

Fallout 4 Screenshot 2025.08.26 - 22.19.36.78.png

Posted
25 minutes ago, Maledictions said:

Alright so at the HOOK mission (I'm using the latest version of the game in the testing folder) Holt is missing, there's only a marker there. I've tried multiple times, same issue

Fallout 4 Screenshot 2025.08.26 - 22.19.36.78.png

Yeah, I have the same problem.

Posted (edited)

@chapaj0  @Maledictions  Can you guys see "Blast"? He's the guy who's always hanging out by the door. I think he wore glasses.

 

In theory, both Blast and Holt are in disabled mode, but my script puts it in enabled mode. I'd like to know if it's just Holt that's the problem.

 

Edit: Okay, I see what happened. I re-uploaded the same version, but with that bug fixed  ✔️ You can also type: SetStage _CS_Porn 100, and that will make Blast and Holt appear as well. It will also show an objective to talk to Murphy, but ignore that objective. It will auto-complete itself.

Edited by JB.

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