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Commonwealth Slavers


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Posted

@Rabblerouser  

I don't block console commands or anything. It sounds like you pointed at something and typed “tcl.” TCL is typed without pointing at anyone in the console command.

 

I suggest you using god mode (tgm), so that the collar doesn't kill you. The other option would be to disable RealHandcuffs in their MCM, but tgm is faster.

 

When you follow someone, my mod always marks them so you can find them. But there is also the MCM option to bring them to you.

 

You shouldn't play the mod if it puts you in that mood. I upload it to share something fun with others; what you say is not my intention at all. My advice is to uninstall it and go back to playing the way you like.

Posted
11 hours ago, JB. said:

What a coincidence. That's the faction Raider Pet puts you in, but my mod never puts you in. 

 

I'll copy that console command for the next user.

I haven't played Raider Pet for a long time, mainly because of unwanted interactions during CS and especially because of this bug that made you stay friends with all hostile factions.
But, during my last CS game, when Gristle led me to Vault 111 to free it, I stayed friends with everyone, Raiders, Guners, Ghouls, and even the molerats... it surprised me. The only mode I've added since then is the new Triggerwoman beta. Oh yeah, I also put the Hardship TSEX version into testing.
I figured it must not have been my lucky day with CS since I'd had bugs with the porn studio. So I didn't come to bother you with that.

Posted (edited)
2 hours ago, JB. said:

@Rabblerouser  

I don't block console commands or anything. It sounds like you pointed at something and typed “tcl.” TCL is typed without pointing at anyone in the console command.

 

I suggest you using god mode (tgm), so that the collar doesn't kill you. The other option would be to disable RealHandcuffs in their MCM, but tgm is faster.

 

When you follow someone, my mod always marks them so you can find them. But there is also the MCM option to bring them to you.

 

You shouldn't play the mod if it puts you in that mood. I upload it to share something fun with others; what you say is not my intention at all. My advice is to uninstall it and go back to playing the way you like.

Yeah, apologies. I had some time to work through other bugs I had and to cool down (though the chicken sound when disabling the collar in MCM didn't help x.x). Thanks for the advice on the target thing. I vaguely recall that from other Bethesda games actually.

Regardless, I do think I'll try to power through this mod. a) not sure how easy it is to remove once mid-mod and b) I'm stubborn like that. Don't wanna quit something halfway.

That said... how do I "drop the nuke" in the middle of the minuteman camp? Can't seem to find the item to drop or a marker to go to if it "auto-drops" when I walk somewhere.

 

Reloaded and it autodropped. 😃

Edited by Rabblerouser
Posted

Hi,


@JB. Is it possible to increase the strength of the electric shock if you refuse a raider intimacy? For example, to the level when you take a weapon in your hands. This injures the character's body.


I liked the moment when I refused the farmer, he beat up my girl. It was so unexpected for me that it left a feeling of anger towards this character and now I avoid them whenever possible. I would like to feel such fear towards raiders.

Posted
35 minutes ago, mk1234s said:

Hi,


@JB. Is it possible to increase the strength of the electric shock if you refuse a raider intimacy? For example, to the level when you take a weapon in your hands. This injures the character's body.


I liked the moment when I refused the farmer, he beat up my girl. It was so unexpected for me that it left a feeling of anger towards this character and now I avoid them whenever possible. I would like to feel such fear towards raiders.

Hmm, I like it, it really makes you think about whether to reject them or not. I always reject cheapskates.

 

I'll make it an adjustable option in the MCM. It'll be adjustable for Raiders only.  I can't quite see the Gunners breaking raider property.

 

btw the beating animation sometimes fails, which is why you'll sometimes see a black screen + a beating. It's a failsafe.

Posted (edited)

Commonwealth Slavers 2.8.2j

 

Photo706.png

 

  • Update it when you're not playing "Pet Walk".
  • Added 20 raiders to Lexington, sandboxing around, but they'll only spawn during "Pet Walk." I have a save that's over 25 hours old, and some vanilla raiders have died on me, lol. 
  • The MCM's futa section has more options, from start being a futa and cure the futa status, to caging and uncaging.
  • Added the "Hadcore Shock Collar Punishment" option to the Hardcore Mode section. If enabled, the shock from the collar can injure your right arm, left arm, and finally your head (not simultaneously; it stacks). So now turning away potential customers will have consequences.
  • More tweaks to the porn studio to prevent beasts from fighting raiders.

 

 

 

Once you film with Sable Wrath, she'll leave the porn studio and go to a new hotel I've added. It'll probably end up being the slave market. Follow her and check it out if you want, and meet Sade and Goodness. They're working names. Goodness comes from Superman's "Granny Goodness", but I'll probably end up changing that. I want to convey something like "Ministry of Love" from the novel 1984. Basically, they have a nice name, but they're so far from it that they should provoke fear. 

 

 

I'm trying to put women in dominant positions; I've read a bit about matriarchal societies, so I put a very old woman as the leader and her two daughters as assistants.

 

Photo711.png

 

Photo702.png

 

Right now it's full of "test raiders", but maybe I'll turn it into a special place dedicated to non-raider/non-gunner people who want to try the slaves.

 

For example, one day you go up and ask "Granma Goodness" if there are any customers, and she might give you random assignments like, "Mr. Marowski is waiting for you on the third floor," or "A group of students rented a room and want a couple of whores." 

 

 

Edited by JB.
Posted

I'm really looking forward to checking out this new hotel hehe

 

Also there's a correction I'd like to mention for the message pop up for thee swallow mechanic

 

Currently the text says: "This hot, thick cum shot erupted various generous spurts all over your face!"

 

I would replace it with "Hot, thick pungent cum [spurts/erupts] inside your mouth."

 

It doesn't make sense to say spurts all over your face when this mechanic is about swallowing lol

Posted (edited)

Still a version back but finally "beat" the mod, so to speak.

 

A few questions, however. I'll spoiler them for others here in case they haven't finished.

 

Spoiler

1. Is there a route where I could've saved Gristle from dying? I really started to like him as a character.
2. More of a bug, seems the first Minuteman john I had once the house is under Medium's control is now following me even after the deed is done/bathroom clean up/etc. The guy's following me into Concord during the Minuteman quest where you meet Garvey. First I saw him, though, was right before getting the power armor to rip the minigun off the vertibird. Any tips on how to get him to... y'know... unfollow? Open to anything, but prefer starting with the least destructive first. Or does the mod autoreplace johns if they start to be...... uh..... whittled down? :tounge_xd:


Irony for me on those 20 raider spares is I seem to get moments where people suddenly go docile (the underground lab and the final mission in the factory, though not sure if the latter is intentional). After the lab's first hallway after the generator is knocked offline, suddenly every Minuteman was docile/not attacking. Not sure if it's because of AAF Violate (which is the only mod I know that pacifies people), but I didn't let my health go down too far. In fact I was pretty anal about NOT letting it dip low enough to trigger Violate lol

Edited by Rabblerouser
Posted
On 8/22/2025 at 7:24 PM, ectrshgpp said:

 

Raider pet was not installed during CS, it was installed after completing CS. PC was members of "Faction for Captive - Friend with everyone" - 0003E0C8.

Removing PC from this faction has solved the issue. 

 

  Hide contents

 

 

 

Screenshot 2025-08-23 001853.png

 

sorry if this is a dumb quesiton, but how do you get that extra info on your console? I recall having something like it on my old Skyrim but can't seem to get it to activate. Is it a vanilla shortcut or a mod doing that?

Posted

Mostly @JB. I decided to try the latest version of your CS mod in your "testing" folder. Started a clean new game on a new profile, and got everything installed as necessary. Upon getting to the whore house the first time, and Lindstrom does a little "touch up" on you, and then tosses you into the whore room, when Jared shows up, shocks you when testing the collar button, and then comes in to "meet" you, and tells you to spread your legs, etc., - Jared sort of "flashes" half way in and half way out of the whore room, and then he ends up outside the door, not inside, and the AAF scene can't trigger. I disabled the newest "test" version of the mod and installed the released version, and everything worked perfectly with Jared. He showed up in the room as he should, AAF started, and so on. I was really looking forward to trying the newest version - how finished is it for the earlier quests vs. things you have done for updates and new content? I really don't wish to keep toggling between the test version and the released version. A side note, in the past, a number of months back, I had tried to play this mod, and had trouble when in Diamond City, when Dwayne puts you in the cell, makes you wait, etc., and then comes to release you so you can get clothes out of the locker and begin making your whore rounds, the cage would never open. I tried everything, and then finally just had to stop that playthrough.  I guess doors are my personal curse for this mod.  Anyway, any advice is appreciated.

 

Posted
Just now, jiklumh78 said:

有人知道为什么球员被巨魔标记后,皮肤纹理会变得如此混乱吗?

截图 2025-08-24 181218.png

I'm using fgbody,Darling Skin and cs2.82i,
It has never happened before

Posted

I have an issue with the Pet Walk quest. 

I've taken on "The Mule" side mission and have the objective to go chat to the gunner commander at mass pike interchange. 

 

I got there and the commander is dead. From the look of it, he probably fell off the bridge. The quest marker is still active though.

 

Any way to proceed with the quest?

 

Posted (edited)
17 hours ago, JB. said:

Commonwealth Slavers 2.8.2j

 

Photo706.png

 

  • Update it when you're not playing "Pet Walk".
  • Added 20 raiders to Lexington, sandboxing around, but they'll only spawn during "Pet Walk." I have a save that's over 25 hours old, and some vanilla raiders have died on me, lol. 
  • The MCM's futa section has more options, from start being a futa and cure the futa status, to caging and uncaging.
  • Added the "Hadcore Shock Collar Punishment" option to the Hardcore Mode section. If enabled, the shock from the collar can injure your right arm, left arm, and finally your head (not simultaneously; it stacks). So now turning away potential customers will have consequences.
  • More tweaks to the porn studio to prevent beasts from fighting raiders.

 

 

 

Once you film with Sable Wrath, she'll leave the porn studio and go to a new hotel I've added. It'll probably end up being the slave market. Follow her and check it out if you want, and meet Sade and Goodness. They're working names. Goodness comes from Superman's "Granny Goodness", but I'll probably end up changing that. I want to convey something like "Ministry of Love" from the novel 1984. Basically, they have a nice name, but they're so far from it that they should provoke fear. 

 

 

I'm trying to put women in dominant positions; I've read a bit about matriarchal societies, so I put a very old woman as the leader and her two daughters as assistants.

 

Photo711.png

 

Photo702.png

 

Right now it's full of "test raiders", but maybe I'll turn it into a special place dedicated to non-raider/non-gunner people who want to try the slaves.

 

For example, one day you go up and ask "Granma Goodness" if there are any customers, and she might give you random assignments like, "Mr. Marowski is waiting for you on the third floor," or "A group of students rented a room and want a couple of whores." 

 

 

So... I've had no problems with animals in previous version of the mod, but I updated to this version and started the porn studio quest and raiders killed the monkey. Other animals seem fine though.

Edited by chapaj0
Posted
1 hour ago, icladel said:

I have an issue with the Pet Walk quest. 

I've taken on "The Mule" side mission and have the objective to go chat to the gunner commander at mass pike interchange. 

 

I got there and the commander is dead. From the look of it, he probably fell off the bridge. The quest marker is still active though.

 

Any way to proceed with the quest?

 

Did you try to resurrect him? 

Posted
9 hours ago, DarkblueLL2021 said:

Mostly @JB. I decided to try the latest version of your CS mod in your "testing" folder. Started a clean new game on a new profile, and got everything installed as necessary. Upon getting to the whore house the first time, and Lindstrom does a little "touch up" on you, and then tosses you into the whore room, when Jared shows up, shocks you when testing the collar button, and then comes in to "meet" you, and tells you to spread your legs, etc., - Jared sort of "flashes" half way in and half way out of the whore room, and then he ends up outside the door, not inside, and the AAF scene can't trigger. I disabled the newest "test" version of the mod and installed the released version, and everything worked perfectly with Jared. He showed up in the room as he should, AAF started, and so on. I was really looking forward to trying the newest version - how finished is it for the earlier quests vs. things you have done for updates and new content? I really don't wish to keep toggling between the test version and the released version. A side note, in the past, a number of months back, I had tried to play this mod, and had trouble when in Diamond City, when Dwayne puts you in the cell, makes you wait, etc., and then comes to release you so you can get clothes out of the locker and begin making your whore rounds, the cage would never open. I tried everything, and then finally just had to stop that playthrough.  I guess doors are my personal curse for this mod.  Anyway, any advice is appreciated.

 

 

"I tried everything", lol. How about reporting it? The people who reported it to me said they got around it by typing "Open" in the console, or "disable," or "tcl."

 

It was a bug. After I fixed it, I decided to reupload the stable and test versions. I'd play the stable version for the story mode. The test version only adds miniquests to "Pet Walk." But don't expect a bug-free experience.

 

Posted (edited)
2 hours ago, icladel said:

I have an issue with the Pet Walk quest. 

I've taken on "The Mule" side mission and have the objective to go chat to the gunner commander at mass pike interchange. 

 

I got there and the commander is dead. From the look of it, he probably fell off the bridge. The quest marker is still active though.

 

Any way to proceed with the quest?

 

Even if he's dead and you didn't type "Resurrect," the quest completes automatically when you finish "Pet Walk." in the whore house. And the best part is that the next time you play Pet Walk, you'll be able to visit Gunner camps.

 

I'll put a resurrection script in anyway so this doesn't happen again.

Edited by JB.
Posted
52 minutes ago, chapaj0 said:

So... I've had no problems with animals in previous version of the mod, but I updated to this version and started the porn studio quest and raiders killed the monkey. Other animals seem fine though.

Damn, the gorilla. 😫 I don't have any problems with the gorilla, but I'll see what I can do.

 

 

I just have one question.

Did you update while playing "Pet Walk"? That might explain it.

 

The idea is to update when you're not playing Pet Walk. That way, when Lindstrom start the quest, the mod makes a couple of changes from the previous version.

Posted (edited)
12 minutes ago, JB. said:

Damn, the gorilla. 😫 I don't have any problems with the gorilla, but I'll see what I can do.

 

 

I just have one question.

Did you update while playing "Pet Walk"? That might explain it.

 

The idea is to update when you're not playing Pet Walk. That way, when Lindstrom start the quest, the mod makes a couple of changes from the previous version.

No, my save is in whorehouse when I can choose a job to do from Lindstrom. Are you saying I have to start the Pet Walk after the update for the changes to apply though? Because I started the porn studio job, not the Pet Walk.

 

Edit: I've made a quick test and started Pet Walk from the same save instead and gorilla is hostile towards me and the raiders. 

Edited by chapaj0
Posted
56 minutes ago, 4nln415 said:

Did you try to resurrect him? 

Yes i tried the resurrect function. It caused CTD but thats probably issue with my install or game itself (i run a number of overhaul mods). I got around that issue though. Just used the quest stage guide and skipped ahead. No problems.

Posted
4 minutes ago, chapaj0 said:

No, my save is in whorehouse when I can choose a job to do from Lindstrom. Are you saying I have to start the Pet Walk after the update for the changes to apply though? Because I started the porn studio job, not the Pet Walk.

 

That's fine. The gorilla has both a Raider faction and a Captive faction. I'm going to remove the Captive faction, and I hope that's enough. I also adjusted his AI so that it is no longer aggressive.

 

I just re-uploaded the mod in case you want to download it again.

 

Commonwealth Slavers 2.8.2j

Posted (edited)

This mod wasn't even on my radar till now, looks great (and evil..)! 👀 It's nice that this integrates with Nuka Ride, I think after your player went through all this it makes a lot more sense for them to seek out Golden Globes for safety rather than joining straight out of the Vault.

 

Also a little FYI: This soft requirement link on the main page leads to this very mod page.

Edited by AlyssaAwoo
Posted
13 minutes ago, AlyssaAwoo said:

This mod wasn't even on my radar till now, looks great (and evil..)! 👀 It's nice that this integrates with Nuka Ride, I think after your player went through all this it makes a lot more sense for them to seek out Golden Globes for safety rather than joining straight out of the Vault.

 

Also a little FYI: This soft requirement link on the main page leads to this very mod page.

 

Thank you ! Fixed. This is the original link btw.

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