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Posted
7 hours ago, JB. said:

 

Testing the "fuck two dogs for the VIP". WTF is th is mess ? 😭 The dogs try to move but reset and go through the floor.

 

  Hide contents

Capturadepantalla2025-01-0921_56_49.png.0ad4aa7e619f229ef4a6bebf7b3847c7.png

 

That is happening sometimes with somes animations...not sur you cand do somethings ... in that case i reload the game

Posted
11 hours ago, JB. said:

 

It's a possibility, but I see you still have a lot of F4SE mods. You could keep the basics.

 

Buffout4.dll v1.28.6

f4ee.dll (this is from LooksMenu)

LL_fourPlay_1_10_163.dll v46 (this is from AAF).

 

 

 

 

Thank you. So I stripped it down until it was just CS and it's dependencies (not sure about F4SE mods as I'm not sure how those were installed by the mod pack) and it still was crashing at the point.

But then I tried loading an earlier save inside the photo shoot building (just before going to the bus stop) as I thought maybe reloading the outside world/cell would help with the bare minimum mod list and it did work. I was able to get past that 4th option, re-enabled the bulk of the mods I care about and progress again with a little bit of mod re-setup. Not clear what the cause was but it hasn't occurred again so I'm happy with that.

 

Thanks for helping me with that, loving the mod so far.

Posted (edited)

Quick question @JB.

 

This is an issue after finishing CS (good ending)

 

I have the rimjob animation switched off in CS but it still appears in other aggressive situations (Violate and SH). I applied the tags to Violates list of exclusion tags (which seems to work) but it still appears in SH. I tried adding the tags it to aafsettings.ini exclusion list but that seems to have no effect. I tried removing both lines for it from Slavers_PositionData.xml but it still appears.

 

Is there a way to get rid of it permanently please?

Edited by Slorm
typo
Posted
4 minutes ago, Slorm said:

Quick question @JB.

 

This is an issue after finishing CS (good ending)

 

I have the rimjob animation switched off in CS but it still appears in other aggressive situations (Violate and SH). I applied the tags to Violates list of exclusion tags (which seems to work) but it still appears in SH. I tried adding the tags it to aafsettings.ini exclusion list but that seems to have no effect. I tried removing both lines for it from Slavers_PositionData.xml but it still appears.

 

Is there a way to get rid of it permanently please?

 

Damn, I don't remember if I did it or someone made a patch for me that I included in Slavers.

 

In DATA/AAF

Look for "Slavers_TagData.XML"

Delete line 6 and 7. It's the culprit.

 

 

Posted
2 hours ago, dmitriy. said:

Question: If Nora's legs are amputated, will she be fitted with an exoskeleton so she can walk? I haven't gotten to that point. Only her arms were amputated. Thanks in advance.

This mod does not amputate legs in any quest.

Posted
On 1/9/2025 at 2:46 PM, JB. said:

You are right. Although I could implement another beast since the dog is a relatively common scene. There is an AAF scene with two dogs that I never used and I could do use here too. The VIP can also bring his own tame beast.

 

Another mini quest I would like to add is if we visit Red Tourette during Pet Walk. I have to re-read all that stuff about her history with her sister to see how we can implement a quest to help her once every time you start Pet Walk.

Those are fantastic ideas. I thought about the ol' trusty Snoopy only cuz idk how much work are you willing to dedicate (or how much work it would even take, I'm not a creator, after all), but another creature would indeed spice it up a bit. Or even the double choice you mentioned would be great! 

Also, the Red Turret expansion would be welcomed as well, as there are relatively not many femdom scenes in this one, so thanks for looking into it!

Posted
On 1/10/2025 at 2:26 AM, JB. said:

 

Testing the "fuck two dogs for the VIP". WTF is th is mess ? 😭 The dogs try to move but reset and go through the floor.

 

  Reveal hidden contents

Capturadepantalla2025-01-0921_56_49.png.0ad4aa7e619f229ef4a6bebf7b3847c7.png

 

Ah yeah, dogs anims are broken or break easily. Especially the ones with multiple NPCs (two dogs, dog and human...).
PS
I saw that you modified the whore house patch and IIRC, i made other fixes to the place that i didn't upload yet. Do you remember what changes you made so i can merge both patches ?

Posted
2 minutes ago, dmitriy. said:

Thank you. I'll keep that in mind. That's good. Another question. Completing quests at the doctor's, she once mentioned this suit in a conversation, like you'll find out about it over time. Or am I a little confused? Should I continue playing and wait for the events to develop with this suit myself, when you have no hands. Or should I finish this mod (by completing quests in the brothel).

 

It was in my plans to make a farm with slaves that make milk with the suit, but I realized that it's a theme that doesn't attract me enough to develop an idea. I don't know, I don't rule out doing it in the future, but it's not in my plans right now.

Posted
3 hours ago, lee3310 said:

Ah yeah, dogs anims are broken or break easily. Especially the ones with multiple NPCs (two dogs, dog and human...).
PS
I saw that you modified the whore house patch and IIRC, i made other fixes to the place that i didn't upload yet. Do you remember what changes you made so i can merge both patches ?

I don't recall that I edited your W. House patch. The only change in the base mod is that I now added a second flagpole. And a couch named “_CS_VIP_Couch” is marked as “no sandbox” now.

 

What I do remember editing is your Slaver Valley patch, I made a couple of tweaks to the navmeshes.

Posted

New test version in the Testing Folder. 

 

2.7.1b

 

  • If you decided to be a slave forever, Nora will no longer have snappy dialogues with the raiders. In this route she has assumed her role as a raider whore so now she has a lot of kinky dialogues while whoring in "Pet Walk", "The Truce" and "The Hook-Up". She's still having those cutting with Gunners and Super mutants, because after all she's a raider and only gets along with her own kind.

 

Still no voices for these.

 

Capturadepantalla2025-01-1113_22_52.png.f419eab46d1379ad9ad332af35c5055f.png

 

Spoiler

Capturadepantalla2025-01-1116_01_09.png.10f6ab4cbb0f70765a0b82509546f11f.png

 

  • Made a patch to be able to use the clothes from Vtaw Wardrobe 5,6,7,8 and 9. It's also in the test folder.

 

Photo180.png.440cbdb0786436e25dbcd8f29a34eeac.pngPhoto179.png.4ed9b286de37e472de2efefb831ae05d.png

 

 

  • At the end of "The VIP", if you have beast content enabled, the VIP might bring a trained gorilla instead of bringing his two dogs (because the animations with two dogs are bugged). This option has a 50% chance of happening, the other being sex with the VIP on the couch.

 

Spoiler

Capturadepantalla2025-01-1116_03_36.png.94ea887140962edb1dba8cf646a02bd1.png

 

  • Fixed some dialogues in the True Ending, where the client in the Whore House could accept drugs/food/drinks independently of what he/she asked for.
  • The file "Slavers_Settings.ini", in DATA/AAF, now sets the furniture search radius to 500 (previous=1500) because otherwise the actors choose the most remote places to have sex.
Posted
5 hours ago, JB. said:

I don't recall that I edited your W. House patch. The only change in the base mod is that I now added a second flagpole. And a couch named “_CS_VIP_Couch” is marked as “no sandbox” now.

 

What I do remember editing is your Slaver Valley patch, I made a couple of tweaks to the navmeshes.

Ah, ok. Pole and couch shouldn't break previs, (that's what i wanted to know). I don't think i worked on the valley patch since last time cause i never had the chance to play that part (🤞). I will download your version an start from there if i do.

Posted (edited)

I'm sure it's my fault, but I'm missing dialogue in the first conversation outside the vault. I had both subtitled and text dialogue initially, but as soon as I hit that first dialogue option tree, I stopped getting written or voiced lines. I confirmed all reqs., reinstalled f4z Ro D'oh, and have all subtitle options on in settings. I'd be grateful for any suggestions.

 

Edit: It seems to only be the "Question" option with Gristle. It shows my PC's face, shows his, then proceeds to new dialogue options like something just happened. Those other options seems to work fine.

Edited by Mqex
Posted
13 hours ago, JB. said:

 

 

  • If you decided to be a slave forever, Nora will no longer have snappy dialogues with the raiders. In this route she has assumed her role as a raider whore so now she has a lot of kinky dialogues while whoring in "Pet Walk", "The Truce" and "The Hook-Up". She's still having those cutting with Gunners and Super mutants, because after all she's a raider and only gets along with her own kind.

 

 

Will there be a different ending instead of being executed in this submissive route?🥰

Maybe something similar to the wedding scene in slaverun?

Besides, would like to see more interactions related to vanilla characters (maybe pipe and cait?)

Posted (edited)
1 hour ago, dayangvvv said:

Will there be a different ending instead of being executed in this submissive route?🥰

Maybe something similar to the wedding scene in slaverun?

 

I remember someone once suggested something for the dead ending and I liked the idea. But I don't remember what the idea was. I didn't write it down. 😭

 

I was thinking of using the quadruple amputation and sending Nora to live as the exotic pet of a millionaire family. She would be alive, but forever in the garden of a mansion. How about that for the 'death ending'?

 

 

Edited by JB.
Posted (edited)

Greetings.
I've never been a fan of various new quests for Fallout 4 (not just the adult ones). But yesterday I installed your mod and most of the recommended mods for it. It's just wow! Yeah, I haven't gone through this mod completely yet.  I didn't expect this degree of elaboration on the various dialogues and more. It's some kind of outrageous level of technical and scripting work. Yes, I caught a few weird bugs and one crash, but I guess that's because I put your mod on a third-party mod build for Fallout 4.

Edited by combine_47
Posted
1 hour ago, JB. said:

I remember someone once suggested something for the dead ending and I liked the idea. But I don't remember what the idea was. I didn't write it down. 😭

 

I was thinking of using the quadruple amputation and sending Nora to live as the exotic pet of a millionaire family. She would be alive, but forever in the garden of a mansion. How about that for the 'death ending'?

 

 

Omg that's awsome🥰

Posted

VIP TEST QUEST

 

i try it, and it work very well.

 

Two points

 

at the beguining the VIP ask to crawl but with devious desire item it was not possible.

 

The scene with the two girls do not go well, but somestimes thats happening so not sur it is your mode.

 

and if i may

 

maybe it would be nice if the VIP has a special look.

 

by the way it is much much better then before, so confrats you do very well

Posted

Btw maybe I am looking too far to start thinking about somthing like

Nora help the slavers to expand the slavery to other settlements.

Sry just some unrealistic fantasies🤣.

Posted
2 hours ago, JB. said:

I remember someone once suggested something for the dead ending and I liked the idea. But I don't remember what the idea was. I didn't write it down. 😭

 

I was thinking of using the quadruple amputation and sending Nora to live as the exotic pet of a millionaire family. She would be alive, but forever in the garden of a mansion. How about that for the 'death ending'?

 

 

That would allow to include the kzit assets? 
Also, imo, that would be a good "send off" for an enslaved character, so loving the idea!

Posted

I know it is not suppose to work well together but it would be cool to have some kind of cross over between CS and NR , even if it's just a character from NR visiting the WH, some kind of kameo.

 

Also a slave market would be great for future content imo, for missions or even part of a new death ending using stuff from "Up to no good".

 

JB you also said that you are not a fan of the wanted poster from the "Up to no good" mod but when you think about it, who would post some search poster on a raider base ? It could have been from a long time ago like right after the bombs dropped.

Posted (edited)
8 hours ago, JB. said:

I remember someone once suggested something for the dead ending and I liked the idea. But I don't remember what the idea was. I didn't write it down. 😭

 

I was thinking of using the quadruple amputation and sending Nora to live as the exotic pet of a millionaire family. She would be alive, but forever in the garden of a mansion. How about that for the 'death ending'?

 

 

Also, something that sprung into my mind, in this scenario, if you intend, as you said, to make it an ending (something, that would require player to load a previous save), you could have the vet remove with her legs her vocal chords, or maybe modify them, so that she could only bark, befitting of a pet status. Plus, on the side, i think it would give the vet a closing opportunity (rules of 3, or something like that) + his perspective, as he saw us progress though all the slave stages, from a scared girl to almost an animal/junkie, who chose to stay in enslavement. It could prove for an interesting dialogue at least, i think!

Or, there is that hu-cow costume in that required mod for that skeleton-thingy - maybe you can add that somehow. 

In any case, just my thoughts. Thanks again for updating and working on the best enslavement mod ever! ❤️

Edited by Dradknight
Posted

Hi, so question.
I just started the Slaver's mod, and immediately outside of the vault I got my clothes removed when putting the handcuffs.
Aditionally, I got sapped soon after when given the slave rags, crippling both my arms.

I assume this is an issue with the complex item sorter? I added the patch in the mega download for it.
image.png.b71346c86d5ead4257ce1f38bb9ed6f7.pngBut now both my arms are crippled and can't heal them.

Posted
On 1/7/2025 at 5:13 PM, JB. said:

Photo176.png.ba06995ec8c84685078f4e599702dcef.png

 

 

Hey JB! I recently got bored with my playthrough having gotten the true ending several months ago and decided to go back to an old save and live out Nora's life as a slave, so I came back to check the mod's progress. Great to see you still working on and improving this stellar mod. Honestly, it's incredible, thank you for all your hard work. I think the idea of the quadruple amputee as another ending sounds great as well.

 

Can I ask you what that collared armbinder in the picture above is? I haven't encountered that before and I think my Nora needs to be introduced to it.

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