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Commonwealth Slavers


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Posted
10 hours ago, Eddie Cent said:

Yo JB, enjoying the mod so far, but I cannot for the life of me get past the end of The Scavver.  I am hardstuck dying every time I get near this blasted dog and force completing the quest doesn't work to trigger the next one.  I really want to keep going but I don't think I can troubleshoot this one.  

It doesn't sound like my mod is doing that. Either you are playing with Raider Pet (mod that is not compatible), which is a mod that will pop your collar, or you are playing with Get Dirty and didn't disable the “Dirt Radiation Hazard”. That's what I can think of.

 

Posted
9 hours ago, Darkwolf101 said:

I'm having an issue with the first time in the whore room.

I'm getting the animation with the urinal and when it ends I'm teleported to the brothels entrance everytime.

On a side note i'm also not getting the orgasm block message?

That sounds a lot like a bug in AAF 1.0 to me, but AAF has been updated. Try it and let me know.

Posted (edited)
24 minutes ago, JB. said:

That sounds a lot like a bug in AAF 1.0 to me, but AAF has been updated. Try it and let me know.

I'm using the latest public build from discord. 1.1.1.7

Other animations play without a hitch and end with me in the correct place, so far it's just been the urinal one.

Edited by Darkwolf101
Posted
58 minutes ago, Darkwolf101 said:

I'm using the latest public build from discord. 1.1.1.7

Other animations play without a hitch and end with me in the correct place, so far it's just been the urinal one.

Ok, I'll see if I can reproduce it tonight. This might be of interest to Ego for an upcoming AAF update. 

Posted (edited)
28 minutes ago, Ashlee06 said:

what's the hair in the seventh picture. thanks.

Google tullius hair, it is a set of hairs made/converted by a Korean. Now, I don't know the name, because I remember they are all in Korean.

Edited by JB.
Posted (edited)
39 minutes ago, dmitriy. said:

Question. The task "Prostitute". Vault Boy animation and screen blur do not work (it's annoying sometimes). I took a stimulant, a drug (Nora is a drug addict). What could be interfering? Thanks in advance. Maybe a gag?

Photo13.png

Same as last time. You are a Ghost.

player.SetGhost 0

Edited by JB.
Posted

Just started a new game and having lots of fun at Corvega 😃

 

A thought came to mind  for an additional MCM option, though it may not even be feasible to do.

 

I made a mod for my own use which slows down the levelling of the pc as it's far too easy to get godlike quite quickly at the speed the levels rack up. Even so I'm finding I'm having to regularly use the console to modav experience down as the XP given by CS soon starts pushing up the levels. In vanilla the first few encounters are designed for low level pc's (Concord and Corvega are both capped at upper level of 5 for example) so after going through all of CS (particularly the long ending) the pc is very overpowered for the early part of the main game.

 

So I was wondering if a toggle option could be added to not give XP to the pc during CS (roleplay reason would be that the experience is so traumatic the XP has no benefit).

 

 

Posted

Fantastic mod. I love how well it integrates into vanilla like a prologue. And the added references in NR is just the cherry on the top. 110% mod and the story is more believable than vanilla.

Posted

Is there any benefit if you let Murphy live at the end of the true ending. 

Also is the "earn your freedom" ending in the first choice dialogue box with gristle, where he takes your back to v111?

Posted

[If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.]

 

[However, you also have the option to remain a slave forever, once the option arises.]

 

How/when do you get the offer to flee to Nuka World?

 

If you choose to remain a slave forever, does that pretty much become a bad end, or can you continue to play on and do vanilla quests?

Posted

I have been troubled by this issue for several days now. Many scenes in the mod will display message boxes saying "Failed to play AAF scene. advancing stage" and then skip directly. These are the two errors I captured, which are animations that act as urinals and pole dancing. My AAF version is 1.1.1 and I have already installed all the requierements

捕获.PNG

捕获2.PNG

Posted
10 hours ago, justbob2 said:

[If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.]

 

[However, you also have the option to remain a slave forever, once the option arises.]

 

How/when do you get the offer to flee to Nuka World? - When you've done the set number of quests in the MCM Gristle will offer you a choice, be let free, stay a slave or help him take down the slave ring - the final option is the true end

 

If you choose to remain a slave forever, does that pretty much become a bad end, or can you continue to play on and do vanilla quests? - you'll stay a slave, other than a couple you won't be able to do vanilla quests

 

Posted

So a new problem appeared, when im after the vip quest i need to leave the whorehouse for the hooker mission, but when i get outside the game crashes, anyone know waht to do?

Posted (edited)
On 11/10/2024 at 8:17 PM, icladel said:

Is there any benefit if you let Murphy live at the end of the true ending. 

Also is the "earn your freedom" ending in the first choice dialogue box with gristle, where he takes your back to v111?

 

not really, but if left alive he will set up housekeeping with a wife in slavers Valley

4 possible endings

Spoiler

choices 2-4 are made just outside Whore House when talking with Gristle

 

1 - death ending - set in MCM = you die = very very bad end

 

2 - stay a slave forever = you stay a slave forever just as it says = bad end = very little you can actually do (cannot progressa lot of vanilla game)

 

3 - earned you freedom = Gristle takes you outside Vault 111 and you finish there = somewhat bad ending = Slavery Ring still active

 

4 - choose to help Gristle = true ending = about 3-4 extra quests leading to the destruction of the Slavery Ring and most of the slavers 

     die.  Murphy can be alive or dead (you get to choose along the way), and Whore House can be active or not (choice made at the very end)

     and if still active you can voluntarily work there (or not), and depending on other choices along the way possibly get Snoopy as a companion

     and can work for Dr Duff voluntarily if you so choose.  Slavers Valley is still there and if you use the Conquest mod to be able to have extra 

     settlements you can place on in there (plenty of room).

 

 

21 hours ago, justbob2 said:

[If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.]

this is a verbal hint on what you can do but there is no actual mechanic in place

[However, you also have the option to remain a slave forever, once the option arises.]

this is a permenant choice and locks yhou out of a lot of other stuff, including progressing a lot of the vanilla game

How/when do you get the offer to flee to Nuka World?

you get told about this at or near the end of the CS questline (one of the endings at least, do not ermember offhand if the "true ending" does so also)

If you choose to remain a slave forever, does that pretty much become a bad end, or can you continue to play on and do vanilla quests?

 

eidted to fix typos (spelling mostly)

Edited by valcon767
Posted
On 9/26/2024 at 1:25 AM, JB. said:

s set to false/no

When I choose run away from captive option from hero, when I become free, with tattoo being erased, but my teeth suddenyl change to junkey teeth. I used 

cqf _CS_main RemoveJunkieMarks code and used MCM cheat as well but it remains as junkey teeth mesh.

Posted

I'm still having this bug where during the Hooker quests some of the clients would have an invisible body once they leave the green house.

Posted (edited)

Bug Report - Hero Quest - CS v2.6.7

 

I ran into a couple of problems with stages 140 and 150. I did go back to an earlier save in the Harvester quest in case it was a glitch but the smae thing happened

 

1/ Stage 140 seems to have a logic problem as in the pipboy the instruction is to return to the whore house and sleep (see screenie) and this stage is marked completed although she hasn't actually slept

 

Spoiler

ScreenShot136.jpg.807bfe257075a87eee81b32b38d03a3b.jpg

 

The problem is that the mod thinks the pc has slept when she hasn't. The next stage to talk to Gristle will not trigger unless she does sleep which results in a punishment from Lindstrom. Workaround is to use the console to advance to stage 150

 

2/ Stage 150 has a weird bug where Gristle in mid conversation with the pc will randomly break off and start shooting the other slaves. This varies as it looks as if a slave comes within a certain distance it will start doing this. Workaround is to keep the conversation as short as possible to get to the next stage or use the console to manually advance.

 

So far these are the only important bugs I've run into. It might be an idea to get rid of some of the gags, it gets very tedious going through the "Mmmmm" bit over and over when there is a lot of dialogue.

 

EDIT:

 

Just finished and everything else worked perfectly. I'd forgotten how poignant the ending was but I did really enjoyed kicking the shit out of Lindstrom 😃

Edited by Slorm
Posted
14 hours ago, Neppy said:

I'm still having this bug where during the Hooker quests some of the clients would have an invisible body once they leave the green house.

This wont fix the root cause, but I've had times where it was only a head walking around and a refresh via Rusty Face Fix Redux cleared it right up.

Posted (edited)

I've been getting a bug sometimes where my character would be locked in the "grabbed" pose after a sex animation with a raider. It doesn't happen too often but it locks my character and I can't do anything but load a previous save. Saving while stuck and trying to reload that save would still have my character stuck in that pose.

Edited by Neppy
Posted
8 hours ago, Slorm said:

Bug Report - Hero Quest - CS v2.6.7

 

I ran into a couple of problems with stages 140 and 150. I did go back to an earlier save in the Harvester quest in case it was a glitch but the smae thing happened

 

1/ Stage 140 seems to have a logic problem as in the pipboy the instruction is to return to the whore house and sleep (see screenie) and this stage is marked completed although she hasn't actually slept

 

  Reveal hidden contents

ScreenShot136.jpg.807bfe257075a87eee81b32b38d03a3b.jpg

 

The problem is that the mod thinks the pc has slept when she hasn't. The next stage to talk to Gristle will not trigger unless she does sleep which results in a punishment from Lindstrom. Workaround is to use the console to advance to stage 150

 

2/ Stage 150 has a weird bug where Gristle in mid conversation with the pc will randomly break off and start shooting the other slaves. This varies as it looks as if a slave comes within a certain distance it will start doing this. Workaround is to keep the conversation as short as possible to get to the next stage or use the console to manually advance.

 

So far these are the only important bugs I've run into. It might be an idea to get rid of some of the gags, it gets very tedious going through the "Mmmmm" bit over and over when there is a lot of dialogue.

 

EDIT:

 

Just finished and everything else worked perfectly. I'd forgotten how poignant the ending was but I did really enjoyed kicking the shit out of Lindstrom 😃

That “go to sleep” notification bug is a real bitch. I've tried it and I still can't figure out how that notification comes up. I gave up a long time ago, but someday I'll get back to the assault.

 

You told me about the XP, I will consider it for a next update. Come to think of it, I don't feel comfortable giving a lot of XP to the player either XD.

 

I don't really know how XP works, but I know it's based on a global. I use to use the global one called “XPMiscQuestLowLvl”, which has 200 points by default, when winning any quest, but I don't always use this one.

Posted (edited)
2 hours ago, Neppy said:

I've been getting a bug sometimes where my character would be locked in the "grabbed" pose after a sex animation with a raider. It doesn't happen too often but it locks my character and I can't do anything but load a previous save. Saving while stuck and trying to reload that save would still have my character stuck in that pose.

It also happened to me once and believe me I did everything, and I had no choice but to load a previous save. 🙃

 

I have a theory as to why this happens.

 

Just before an AAF scene starts, the raider/gunner wants to grab you from behind too!, but due to a timing issue, the AAF scene starts and this one has higher priority. But at the end of the scene, the “grab from behind” script kicks in, and you stay like that.

 

I think you also asked about the disappearing man bodies bug. If I remember correctly, that is due to the physics mod. OCBP?

Edited by JB.
Posted (edited)
On 11/12/2024 at 10:42 AM, 0Rino0 said:

When I choose run away from captive option from hero, when I become free, with tattoo being erased, but my teeth suddenyl change to junkey teeth. I used 

cqf _CS_main RemoveJunkieMarks code and used MCM cheat as well but it remains as junkey teeth mesh.

Make sure the teeth option is enabled in the MCM. You must allow my mod to give you dirty teeth (because that also means it will give you clean ones, when the time comes). Otherwise, changing the type of teeth will not work, no matter if you use console commands or the MCM.

Edited by JB.
Posted
On 11/11/2024 at 7:49 AM, O-t-t-o said:

I have been troubled by this issue for several days now. Many scenes in the mod will display message boxes saying "Failed to play AAF scene. advancing stage" and then skip directly. These are the two errors I captured, which are animations that act as urinals and pole dancing. My AAF version is 1.1.1 and I have already installed all the requierements

 

 

Install Indarello's patch, he has a bunch of animation combinations that my mod is looking for. To do this, uninstall UAP.

Posted (edited)
On 11/13/2024 at 2:51 PM, JB. said:

I think you also asked about the disappearing man bodies bug. If I remember correctly, that is due to the physics mod. OCBP?

I don't have OCBP. The face and hands are there but the body and clothes are invisible. After a while it does seem to reset so I'm not sure what's going on. Just have to deal with some NPCs walking around Diamond City as floating heads lol

 

Also there seem to be a bug where the other slaves don't show up in the WH if you use the slavers jet skip but they do if you walk all the way.

Edited by Neppy

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