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Commonwealth Slavers


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Posted
Just now, RileyAP said:

@JB. Question, and I apologize if this has been asked and answered.  Are there any issues with AAF 1.1.1(the latest version from the discord)?  I'm having an issue where the next quest stage doesn't trigger when an AAF scene finishes.  I keep having to go into console and advance to the next stage.

 

As far as I know only Sim Settlemetns 2 produces this behavior. Suddenly AAF can't hear my calls and you are forced to type setstages all the time.  Not sure if there is another mod that causes this behavior. 

Posted
1 hour ago, JB. said:

As far as I know only Sim Settlemetns 2

I am certainly not using SS2, but I'll try disabling some newer things I added.  If I find the culprit I'll let you know so you can post as an incompatibility.

Posted
3 hours ago, JB. said:

Not sure if there is another mod that causes this behavior. 

I couldn't find anything I added, but decided to start a new game, even though the other was also a new game.  Everything seems to be working this time, I'll chalk it up to a corrupt save from the beginning.

Posted

Anyway to remove this makeup tint so it would only leave those running down tears visible? Since it conflict with my current head model and i don't know how to adjust it.

Nimetön36544645758.jpg

Posted
4 hours ago, joyloverz said:

Anyway to remove this makeup tint so it would only leave those running down tears visible? Since it conflict with my current head model and i don't know how to adjust it.

 

 

You have to edit the corresponding image in Captive Tattoos. First extract them from SlaveTattoos - Textures.BA2 with BA Extrator. I leave you the name of the two files.

 

 

 

image.png.107ffee19ec9661443d5e41cb4c59e20.png

 

Edit them with Gimp or Photoshop. Save them in BC3/DXT5 compression format in GIMP.

Posted
9 minutes ago, Pilgrim_Z said:

Turned on slave boots, GG doesn't wear. When Murphy makes her work. The clamp disappears and Nora walks with her hands raised all the time.

Hardcore mode on?

Posted (edited)
2 hours ago, Pilgrim_Z said:

Yes

Me too. I just tried it and it worked fine 🤔 I don't know what to tell you. The hardcore mode makes the muzzle/gags scripts take a little while to finish firing, between 5 and 7 seconds. That could explain some script delay. 

 

BTW I use this version of Devious Devices:

 
Devious Devices 2.0_RC9_Beta2_HotFix.7z

 

And just to be sure: The FIRST time Murphy makes you work, he doesn't put slave heels on you   He only does it from the second time on. 

 

Edited by JB.
Posted
2 hours ago, JB. said:

Я тоже. Я только что попробовал, и все отлично работает  🤔 Не знаю, что вам сказать. В режиме хардкора скрипты дула/затычек требуют немного времени для завершения работы, от 5 до 7 секунд. Это может объяснить некоторую задержку скрипта. 

 

Кстати, я использую эту версию Devious Devices:

 
Коварные устройства 2.0_RC9_Beta2_HotFix.7z

 

И просто для уверенности: в ПЕРВЫЙ раз, когда Мерфи заставляет тебя работать, он не надевает на тебя рабские каблуки   Он делает это только со второго раза. 

 

Thank you. I will install the DD you gave.

Posted

What's the COC for slavers valley?  I had some weird sky clipping issues I posted a picture about a while back.  I did some rebuilding on my list and just want to jump there quick and see if it's fixed or I need to go back to the drawing board.

Posted (edited)
4 hours ago, RileyAP said:

What's the COC for slavers valley?  I had some weird sky clipping issues I posted a picture about a while back.  I did some rebuilding on my list and just want to jump there quick and see if it's fixed or I need to go back to the drawing board.

I'm not with my main pc rn. I knew those things by heart but boy have I forgotten them. 

 

00DwayneHouse    
COC  00RedRocket 

00MinutemenBase
00Farm01

COC  00Farm 
00MainEntrance

 

That's all I vaguely remember but I'm not 100% sure. 

 

Edit: Fixed
 

Edited by JB.
Posted (edited)

Thanks, I've still got the broken valley.  I guess the question is what is the slavers valley patch for?  I see that it has a previs in it, but my understanding is that is for PRP, which I though was incompatible with CS.  I've tried the valley with and without the fix so I'm not quite sure what to do now.  I think I'll rebuild my LODs without the patch.  So far I have only redone them with the slavers valley patch enabled.

 

Edit - Here's what it looks like, not sure if anyone else has had this issue or not.

Edited by RileyAP
Posted
25 minutes ago, RileyAP said:

Thanks, I've still got the broken valley.  I guess the question is what is the slavers valley patch for?  I see that it has a previs in it, but my understanding is that is for PRP, which I though was incompatible with CS.  I've tried the valley with and without the fix so I'm not quite sure what to do now.  I think I'll rebuild my LODs without the patch.  So far I have only redone them with the slavers valley patch enabled.

PRP can't effect slavers valley. The included Precombines are a little over kill for that tiny world space, but does lock in the changes. It's mostly to fix pathing and other issues.

Posted (edited)

SlaversValley.thumb.jpg.46ed3357ab9488a30cdb8e9c1aeca59f.jpgHere's what it looks like, not sure why it isn't showing in the post above.

 

Edit - I see it's doing weird shit, removed from above post.

Edited by RileyAP
Posted
6 minutes ago, RileyAP said:

Here's what it looks like, not sure why it isn't showing in the post above.

 

Edit - I see it's doing weird shit.

Why are you rebuilding LOD's in custom world spaces?

 

Posted (edited)
14 minutes ago, izzyknows said:

Why are you rebuilding LOD's in custom world spaces?

I have always rebuilt any worldspaces that are available, I can leave it out and test as well, but the first time I played though CS I did not build LODs for it and it was the same.

 

So is the recommendation to use the slavers valley patch and not build the worldspace? Or not use the patch and not build the LODs?

Edited by RileyAP
Posted (edited)
5 hours ago, Nucleosse said:

Hi, I have lots of little problems that I can't solve.
 

-during the scene the penises do not become erect

 

- sometimes they skip scenes

 

- and i have npc on my torture cross

 

 

thank you for helping me :)

1 Didn't generate Bodytalk morph 

2 Animation timing issue I think (more proficient people can address that)

3 You have commonwealth captive installed and captives will fill the cross if they're empty.  

Edited by 4nln415
Posted

Hi @JB. I figured out the weird sky in Slaver's Valley, it wasn't anything to do with LOD's or the patch or anything else.  Found another mod conflict for the main page though, Terrain Undersides causes the the issues shown in the picture above, but only in the valley.  I removed it and it's working perfectly now, with the patch, and the LOD's I generated.

 

The mod just loads a mesh for the commonwealth, FH and NW.  I've never had an issues with Nuka Ride, including the trip to the oil platform, FH or anywhere in NW, but apparently one of them conflicts with the sky in the valley.

 

https://www.nexusmods.com/fallout4/mods/50837

Posted
14 hours ago, 4nln415 said:

1 Didn't generate Bodytalk morph 

2 Animation timing issue I think (more proficient people can address that)

3 You have commonwealth captive installed and captives will fill the cross if they're empty.  

 

Thx for your help 

Posted
On 11/8/2024 at 5:16 AM, JB. said:

It doesn't sound like my mod is doing that. Either you are playing with Raider Pet (mod that is not compatible), which is a mod that will pop your collar, or you are playing with Get Dirty and didn't disable the “Dirt Radiation Hazard”. That's what I can think of.

 

No Raider pet and tried completely disabling Get Dirty.  Didn't work, still dying.  Any console commands to just skip and force-start Runaway?

Posted
5 hours ago, Pilgrim_Z said:

I asked about this. The yoke is not visible. When I came to the house. The hands remained in the same position. I thought Lindstrom would remove it, but they remained in the same position.

 

Photo19.png

Missing texture, install error, didn't build bodyslide maybe? 

Posted (edited)

trying this out with a female character...

castration? castration is removal of the testicles, you can't castrate a woman, well maybe a pre-op trans woman, but not Nora, it doesn't work like that, she hasn't got balls to cut off

if they're talking about sterilization, then in the context of the player being referred to as an "animal" and being operated on by a vet, then the word "spay" would probably be more apt here

 

also the tattoos don't seem to be working on Fusion Girl. Haven't tried CBBE

Edited by Lucy
Posted (edited)
52 minutes ago, Lucy said:

castration? castration is removal of the testicles, you can't castrate a woman, well maybe a pre-op trans woman, but not Nora, it doesn't work like that, she hasn't got balls to cut off

I've already mentioned a couple of times that I write in Spanish. Here we say castration for both females and males, in veterinary terms. But since everything is already done in the mod, I told the other users: Let's pretend that doctors and raiders are not very well versed in medical terminology and simply call it castration, while in the MCM we call it appropriately. Tubal ligation.

 

Edit: Tattoos work fine, both on FG and CBBE.

Edited by JB.

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