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Commonwealth Slavers


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Posted
2 minutes ago, Duezen said:

I have the problem that I get shocked everytime I put on anything else then the slavs rags. The Main mod has a highler load position as the ASA mod. I saw that as a fix here but it didnt work for me

 

Open up fo4edit with everything selected and check what keywords the items have that your trying to equip as it sounds like you have another mod adding keywords if your not allowed to wear the ASA clothes as CS adds the allowed keyword to them (and the easy girl/TRS stuff as well if you have them the patch for them)

 



image.png.58c98920dd6d20bf195b00c2d080dbba.png

Posted (edited)

next gen 1.10.984 happily to report that I reinstall the whole mod requirements, update AAF to 1.71, XDI update, MCM update, custom camera update and RUNNING SMOOTH than previously. Although I have to start over. No more: AAF stage failed to advance ... I forgot the exact wording.

BUT there is a question, SOMETIMES  like in a small room, which the AAF starts to play (e.g. ending of Lucky Day), the camera is way too close, too sensitive (when I try to move it around), or is it the FOV ? But "sometimes". I think it's related to the animations type.
Is there a way to set AAF for a better view or make it less sensitive? 

(note: I'm noob with AAF features)


 

ScreenShot17.jpg

Edited by athena1978
insert SS.
Posted
47 minutes ago, pinky6225 said:

 

Open up fo4edit with everything selected and check what keywords the items have that your trying to equip as it sounds like you have another mod adding keywords if your not allowed to wear the ASA clothes as CS adds the allowed keyword to them (and the easy girl/TRS stuff as well if you have them the patch for them)

 

 

  Reveal hidden contents

 

 


image.png.58c98920dd6d20bf195b00c2d080dbba.png
 

 

 

I never used that program before. How can I get to that window you showed? I'm kinda sorry for asking ^^"

Posted
12 minutes ago, athena1978 said:

next gen 1.10.984 happily to report that I reinstall the whole mod requirements, update AAF to 1.71, XDI update, MCM update, custom camera udpate
and RUNNING SMOOTH than previously. Although I have to start over.

No more: AAF stage failed to advance ... I forgot the exact wording.

BUT there is a question, SOMETIMES  like in a small room, which the AAF starts to play (e.g. ending of Lucky Day), the camera is way too close, too sensitive, or is it the FOV ? But "sometimes". I think it's related to the animations type.
Is there a way to set AAF for a better view or make it less sensitive? 

(note: I'm noob with AAF features)


 

You should be able to use the movement keys WASD for most, ESDF for touch typists who changed the keys, to move the camera as you wish.

 

Posted (edited)
39 minutes ago, Duezen said:

I never used that program before. How can I get to that window you showed? I'm kinda sorry for asking ^^"

 

Okay if you haven't got it yet download it from nexus https://www.nexusmods.com/fallout4/mods/2737/

 

Then when you open it if they aren't ticked then right click and do select all so all your mods are selected

 

 


image.png.720067ed9718a2e1036cb062c6273b9d.png
 

 

Let it load and then expand commonwealth slavers, in this case we want armor

 

 


image.png.05824011484dbb329f0bdfafd7c2f933.png

image.png.b900b4419af1422118b844b62f331f82.png
 

 

 

Select one of the ASA clothes and it will show you on the right the details along with what else is editting it

 

 


First mod is the one that introduces it and then it shows any other edits to the same item

image.png.e497bab028691a8bf2ee42c006a1fbc1.png
 

 

 

Scroll down on the right hand panel and you can see the keywords

 

 


image.png.dc4045fc06da1075bc26c3b6703133fa.png
 

 

 

I suspect you will have some other mod showing than asa.esp and commonwealth slavers.esp adding more keywords or changing them which is why they get treated differently

Edited by pinky6225
Posted
9 minutes ago, pinky6225 said:

 

Okay if you haven't got it yet download it from nexus https://www.nexusmods.com/fallout4/mods/2737/

 

Then when you open it if they aren't ticked then right click and do select all so all your mods are selected

 

  Hide contents

 

 


image.png.720067ed9718a2e1036cb062c6273b9d.png
 

 

 

Let it load and then expand commonwealth slavers, in this case we want armor

 

  Hide contents

 

 


image.png.05824011484dbb329f0bdfafd7c2f933.png

image.png.b900b4419af1422118b844b62f331f82.png
 

 

 

 

Select one of the ASA clothes and it will show you on the right the details along with what else is editting it

 

  Hide contents

 

 


First mod is the one that introduces it and then it shows any other edits to the same item

image.png.e497bab028691a8bf2ee42c006a1fbc1.png
 

 

 

 

Scroll down on the right hand panel and you can see the keywords

 

  Hide contents

 

 


image.png.dc4045fc06da1075bc26c3b6703133fa.png
 

 

 

 

I suspect you will have some of mod showing than asa.esp and commonwealth slavers.esp adding more keywords or changing them which is why they get treated differently

So the Keywords have to be the same? I'm at the right place thank you so much already. I'm still confused on what I have to do/change now 

Bild_2024-06-20_195113045.png

Posted
2 minutes ago, Duezen said:

So the Keywords have to be the same? I'm at the right place thank you so much already. I'm still confused on what I have to do/change now 

Bild_2024-06-20_195113045.png

 

That looks right to be honest, you have just ASA and CS. Do you have any other mods that affect armor as maybe they are being added by script rather than an edit on the item

Posted
6 minutes ago, pinky6225 said:

 

That looks right to be honest, you have just ASA and CS. Do you have any other mods that affect armor as maybe they are being added by script rather than an edit on the item

I dont think so. Maybe you see any that is conflicting 

Unbenannt.PNG

Unbenannt1.PNG

Posted
2 hours ago, pinky6225 said:

 

That looks right to be honest, you have just ASA and CS. Do you have any other mods that affect armor as maybe they are being added by script rather than an edit on the item

Again thank you so much for the help. I did find a really stupid solution. I had the none physics of ASA installed. The version with physics fixed it. I was just stupid I guess.
I'm still very greatfull for your help ❤️

Posted

What an amazing story mod.
 

I had the pleasure of actually running this mod on a new save.
I was initially recommended to play another story mod "Nuka Ride" by the same author, but thought it was too "risqué" for my liking and instead decided to try out this one.
And I have to say, this by far is the best story mod for FO4, adding a compelling exploration into the backdrop of the vanilla main questline with a character.
The heart attack it gave me when my pc was skinheaded (I intentionally did not look into any comments/screenshots to avoid spoilers; amputee one I kind of figured from the prerequisites), and the "true ending" line, especially the vineyard talk, were some of the most memorable moments in my FO4/Skyrim experience.


One minor critique I would like to make is that, after all is said and done, I wish I could build a settlement/playerhome at the W* house and/or the Valley, since I feel like half of it is already there.
Other than that, I have nothing but praise for JB.


I recommend everyone who has finished the vanilla main story line to give this one a try.
I myself am going to try the Nuka Ride one, after having such a wonderful experience with this mod, even though on the surface it really isn't my cup of tea.

 

p.s. I will bow to the direction of Mecca three times a day from now on until JB decides to expand on this masterpiece.

Posted (edited)

I never usually post on here but I ran into a problem and have been trying to fix it. When I run the game it goes smoothly but for some reason, my screen always goes black during the sex scene at the beginning of the game and it's stuck like that unless I quit the game I can't move on or do anything. Then I read the page and tried to install/uninstall certain mods to see if it helped but once I put the common wealth-esp in the Dynamic Patches group it just vanished so I'm just lost atm it looks like a great mod to play and try out but just need a bit of support. 

 

test.jpg

Edited by Mayoman1234
Posted
5 hours ago, Mayoman1234 said:

I never usually post on here but I ran into a problem and have been trying to fix it. When I run the game it goes smoothly but for some reason, my screen always goes black during the sex scene at the beginning of the game and it's stuck like that unless I quit the game I can't move on or do anything. Then I read the page and tried to install/uninstall certain mods to see if it helped but once I put the common wealth-esp in the Dynamic Patches group it just vanished so I'm just lost atm it looks like a great mod to play and try out but just need a bit of support. 

 

can you play an AAF sex scene outside of Commonwealth Slavers??

you might want to check The Fucking Manual (https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-7thapril2024/)

and make sure you have a working AAF installation before adding Commonwealth Slavers.

AAF-SEU (AAF Sex Em Up) is a fairly easy to use mod to check that you have a working AAF installation.

 

 

11 hours ago, Hellovvorld said:

What an amazing story mod.
 

I had the pleasure of actually running this mod on a new save.
I was initially recommended to play another story mod "Nuka Ride" by the same author, but thought it was too "risqué" for my liking and instead decided to try out this one.

One minor critique I would like to make is that, after all is said and done, I wish I could build a settlement/playerhome at the W* house and/or the Valley, since I feel like half of it is already there.
Other than that, I have nothing but praise for JB.

 

CS (this mod) is a darker themed mod than NR (Nuka Ride).

they are totally different stories and they feel different while playing them.  also NR can/will fell different depending on which path you take.

the Nora (mature vault dweller/lawyer) path plays/feels very different to the Norita path (young girl vault dweller/non lawyer).

 

as for making the W. House and or Valley into settlements there is a way you can do that by using the Conquest mod 

(https://www.nexusmods.com/fallout4/mods/12511) which will let you be able to make more settlements.

last game i used that mod to change/upgrade the furnishings and decorations in the W. House (made it a settlement did the changes and then dissolved

the settlement, which left the changes i made still there) and made a settlement in the Valley.

 

 

Posted

I'm trying to finish the Scavver, and every time I go back into the Whore House, after following Snoopy there, the game CTD. Any ideas what could be the issue?

Posted
14 hours ago, gippo said:

I'm trying to finish the Scavver, and every time I go back into the Whore House, after following Snoopy there, the game CTD. Any ideas what could be the issue?

so here's a little bit spoiler.
That is when a notification pops mentioning your collar is NOT ACTIVATED (the dog can't active your collar). It also begins the quest "Runaway Slave", where the objective is "run to drumlin diner".

So what mess up ... the exterior of the w.house or the activation of runaway slave?

Posted

but i get given two choices, runaway or go into the Whore House, I choose 2nd option and game goes boom, am I supposed to do the runaway slave?

Posted

I may of figured out why I had a second body behind my character. It wasn't a body slide or a body issue. It is certain tattoos in Captive Tatoo That caused it.

Posted

I decided to complete this quest, I reached the mission when I need to collect various junk in 24 hours. after collecting the trash, we come to the 

Corvega factory and these kind guys decided to go hunting, and my character had to crawl with them. so Jared is very cool in power armor, saw the dog and ran in the opposite direction, and the collar exploded))) fucking coward, I thought, seeing the corpse of my character....😂😂😂

Posted
4 hours ago, VaunWolfe said:

I may of figured out why I had a second body behind my character. It wasn't a body slide or a body issue. It is certain tattoos in Captive Tatoo That caused it.

 

On 5/23/2024 at 1:02 PM, JB. said:

Huh. It's a shiny white body? That means one of your overlays is corrupted, either because you edited it or you have a mod that edits my overlays (tattoos). 

That's literally what I told you a month ago and for some reason you ignored me, that's why I stopped responding.  😭

Posted
On 6/20/2024 at 4:56 PM, Hellovvorld said:

What an amazing story mod.
 

I had the pleasure of actually running this mod on a new save.
I was initially recommended to play another story mod "Nuka Ride" by the same author, but thought it was too "risqué" for my liking and instead decided to try out this one.
And I have to say, this by far is the best story mod for FO4, adding a compelling exploration into the backdrop of the vanilla main questline with a character.
The heart attack it gave me when my pc was skinheaded (I intentionally did not look into any comments/screenshots to avoid spoilers; amputee one I kind of figured from the prerequisites), and the "true ending" line, especially the vineyard talk, were some of the most memorable moments in my FO4/Skyrim experience.


One minor critique I would like to make is that, after all is said and done, I wish I could build a settlement/playerhome at the W* house and/or the Valley, since I feel like half of it is already there.
Other than that, I have nothing but praise for JB.


I recommend everyone who has finished the vanilla main story line to give this one a try.
I myself am going to try the Nuka Ride one, after having such a wonderful experience with this mod, even though on the surface it really isn't my cup of tea.

 

p.s. I will bow to the direction of Mecca three times a day from now on until JB decides to expand on this masterpiece.

Thank you for your comment!  😍 

 

Quests like "The Bomb" are extra quests that I have been adding after finished the mod. 

 

When I finished this mod I still didn't know how to make a workshop. The tutorials are sooo long. Later I had no choice but to learn how to make one for Nuka Ride, so I will be able to implement it in the future here.  

 

I did a workshop for the Whore House, earlier this year. But a bunch of bugs came up, like doors not opening and scenes getting stuck. It was like the navmeshes were buggy, but it was definitely an engine problem. I ended up deleting it. 

 

The mod is a brutal soul sucker. You can get caught up in the depressing atmosphere. I enjoy creating content for Nuka Ride more without a doubt, but whenever I'm feeling strong enough I come back to this rodeo.

Posted (edited)

I have finally finish the Harvestress, so here comes the full criticism of Commonwealth Slavers 

notice:
- There is no other FO4 quest mod at the same level /class, so "better or worse" scoring cannot be done.
- J.B. made this free, that's a whole lot worktime of his, and it should be understood.

Reviewer Techicalities:
- Yes using FO4 ver 1.10.984 next gen (with all it's problems).
- Frozen camera dialogue, but in 3 parts (the castration, the runaway slave (jared dialogue), and the harvestress (jared dialogue)).
  if you want to fix it, I use "hidemenu dialoguemenu", change the camera (with TFC or not), get in range of the dialogue starter.
- Using Setstage in 2 parts (the beast /because I skipped the dog/beast content, and the harvestress during corvega battle)

PRO:
1. up to 3/4 storyline is well thought. It gives a BACKGROUND to the vanilla storyline which is WHY WOULD QUESTIONS mostly risen. The other 1/4 is on the CONS. Yes indeed involves SA, sex-slavery, inhumane practices, but how else would you want to fight and kill in the fallout universe? There's going to be sh1ts after every cakes. Vanilla storylines are mind numbing.
There's not going to be ALIENS, if Ripley has no choice but to survive. There's not going to be T2 Judgement Day if Sarah Connor and her son could simply escape.


2. the humor is SICK, in fact "medium size bomb" is the most loveable character that I hope it could just, show up in vanilla commonwealth with new stuffs.

3. Baldness. I read somewhere in the forum, why baldness. IMMERSIVE. In a world where hygine is not priority, lice. POWS? Slave Cages? Barracks? Slums?

4. Variety of contents, Cage fights, Club, Pole, Raider hangouts. I just wish the fight part could be implemented longer. And please drop the necessary contents from minimal 20 to 18.

5. Music. The implementation of radio and background music is great. Please insert the title and artists in the MCM C.S. to avoid whatever problems may arise.

6. Dialogue. J.B. is a good writer, here's an example [check screenshot below] context: a locket which apparently written by G.

CONS
1. 1/4 storyline went AWOL in strange Scify bad guy turns hero (spoiler alert), considering the same killer/murderer/rapist character has no moral ground whatsoever, that turns him to be a hero. I understand that J.B. gave the character a sad background, rather than make him a hero, it turns him to be prime target for every FO4 players. 

2. Heavily modded. Don't get me wrong, I love the amputator part, where it gives even stronger storyline, but finding a bomb detonator using milk-exoskeleton? faster by standing, walking, and running. Applying more mods means fatter quest, bigger size file, more problem to troubleshoot.
[if possible, 2 mods only. 1. The basic CS for the poor PC (lol) 2. The extra mods, incase you uninstall CS after ending, the characters you wish to stay could last in the game. And the spesific legendary weapon given too.] I understand to experience the full content, AAF and many anims are required.

3. Synth has sex. I know the idea of T-800s in T-universe mimic human behaviour in order to do their job. But in CS why D have to hmm... orgasm when he could just scare everyone around to do his bidding?

4. Bombs, not the brothers, but the nukes. How visible nukes in a scarce post-apocalyptic going to be? I understand TNT, C4, homemade explosives, or even IED. But in target area full of hostiles why not send it directly? why must there be a detonator? Who would be stupid enough to walk into the bad guys nest and plant a bomb? Much easier to hire a gunner and send mininukes on top of them. (considering that it is a scarce and extremely expensive ammo in the time of conflict)

5. I was looking forward for the REVENGE part, it didn't exist. I hope in the future J.B. could implement choices whether to forgive and forget, revenge, or settle somehow. But rapist turns hero seems to have a single linear storyline, which is ... kinda hard to swallow. All bad guys die easy, and not by your hands.
I WANT REVENGE SCENES !!! .......... please master let me do revenge ! 

REQUEST:
1. shorter wait time on some quest, because bugs and glitch are problematic to reload and everything.
2. double amputee, triple amputee, quadruple amputee. Based on punishment /choices. 
3. remove unnecessary quest parts and stay with the basic simple storyline based.
4. possible choices, whether revenge, forgive and forget, settle somehow, 

So thank you for reading a bit of my thoughts on C.S.
I do recommend for players who wants Immersive Gameworld quest, this is the one. 

 

ScreenShot28.jpg

Edited by athena1978
Posted (edited)
8 hours ago, athena1978 said:

I have finally finish the Harvestress, so here comes the full criticism of Commonwealth Slavers 

Reviewer Techicalities:
- Using Setstage in 2 parts (the beast /because I skipped the dog/beast content, and the harvestress during corvega battle)

PRO:
4. Variety of contents, Cage fights, Club, Pole, Raider hangouts. I just wish the fight part could be implemented longer. And please drop the necessary contents from minimal 20 to 18.

CONS
1. 1/4 storyline went AWOL in strange Scify bad guy turns hero (spoiler alert), considering the same killer/murderer/rapist character has no moral ground whatsoever, that turns him to be a hero. I understand that J.B. gave the character a sad background, rather than make him a hero, it turns him to be prime target for every FO4 players. 

3. Synth has sex. I know the idea of T-800s in T-universe mimic human behaviour in order to do their job. But in CS why D have to hmm... orgasm when he could just scare everyone around to do his bidding?

4. Bombs, not the brothers, but the nukes. How visible nukes in a scarce post-apocalyptic going to be? I understand TNT, C4, homemade explosives, or even IED. But in target area full of hostiles why not send it directly? why must there be a detonator? Who would be stupid enough to walk into the bad guys nest and plant a bomb? Much easier to hire a gunner and send mininukes on top of them. (considering that it is a scarce and extremely expensive ammo in the time of conflict)

5. I was looking forward for the REVENGE part, it didn't exist. I hope in the future J.B. could implement choices whether to forgive and forget, revenge, or settle somehow. But rapist turns hero seems to have a single linear storyline, which is ... kinda hard to swallow. All bad guys die easy, and not by your hands.
I WANT REVENGE SCENES !!! .......... please master let me do revenge ! 

REQUEST:
1. shorter wait time on some quest, because bugs and glitch are problematic to reload and everything.
2. double amputee, triple amputee, quadruple amputee. Based on punishment /choices. 
3. remove unnecessary quest parts and stay with the basic simple storyline based.
4. possible choices, whether revenge, forgive and forget, settle somehow, 

 

another user responding

trimmed the quote down to make it easier to respond (and remember what i am talking about)

 

necessary from 20 to 18 - last run through CS i did i had 18 "points" when i got to the point of running out of quests after doing the "given" questline, and

     i know i missed content. the part i am not sure of is if it would have given me more "points" for jobs done. i am hoping to do that this run to see how many

     job done points you can get if you do everything along the way.

 

as for bad guy turn hero that is not quite the way i saw it.   everybody will interpret it their own way.  for me it was bad guy going to talk with/mess with boss, but

    they get attacked and now is dying,  you convince bad guy to go out with bang instead of whimper.

 

nukes  - the creator of D is cracked (literally).  the place he came from could possibly have had locations of nukes that were left over/did not get used,

   there are actual short range ICBMs in the base game.  it is possible that he found another cache of just that type of nukes.  as for the "exo suit" i can very

   easily see them using it on you, why not they get to have "fun" with you and it (exo suit) at the same time and it would be something "new" for jaded raiders.

 

synth sex (D) - cracked creator who wants revenge, including by using you as a pawn, could very well change the programming, but in my game D never

   actually had sex.  yes he watched it happen but it would have fit with Mr Cracked using you as pawn for revenge on person.  

Spoiler

in my last run Dwayne (D) never actually had sex but i also had all types of content enabled.  Pike (Mr Cracked) probably would have programmed Dwayne to have sex specifically to prevent others from figuring out that D was a synth before he finished getting his revenge on Father.  "normals" in the position D was in would have sex

so i can very easily see Mr. Cracked programming D to have sex (even to having orgasms) for camouflage so he would have the time to do what he wants (revenge on Father).

 

Dwayne did not actually have Sex in DC, but did do inspections (with an actual inspection animation), and during the true ending in Whore House (with dog content) he watched Nora have sex with dog which could very well be something Mr Cracked would have him do to film it to be able send to Father as part of his revenge plot.  it would make sense (to me at least) that he would have D film choice bits of what he has done or gotten Nora to do.  then when he goes to record the "finale" of having D beat Nora to death before he sends his film to Father he wound up dead instead.

 

as for wanting to do personal revenge i actually would have liked more of that myself, but overall 

Spoiler

Jared - original is broken/dead and the synth version hits a "need a response due to stuff outside of programming" and you happen to kill it while it is waiting for that response that will not be coming due to Mr. Cracked being dead.

 

Becker - you get to kill him

 

Big and Little Bomb - killed by Becker's hand instead of yours.  yes it would have been more satisfying to kill them personally but Becker killing them fits the story

 

Murphy - you have the choice of personal revenge (kill him) forgive and forget him (let him live) and while i would love to see additional post CS content with Murphy it is still possible if JB decides to add more.

 

Ivana - you get to have a bit of "revenge" sort of as you find out she was a synth (designed/programmed) specifically to get further information/films for Mr Cracked, and you wind up killing her.

 

Declan - you do not get personal revenge on him (might be coming if JB does more) but do get to see him dead

 

Lindstrom - personal revenge activated as you get to kill him with your bare hands.

 

Medium Bomb - just a bot and he changes a lot when the blocks to his programming are removed

 

Snoopy - if you really want revenge it is possible by having him as a companion taking him out, then send him home and if done right you can kill him while he is going home, but really he's just a dog acting the way he was trained.

 

Dr Duff - just an unethical scientist who took advantage of a situation for her "research", and will still try to do the "research" she wants but in a more ethical fashion.  with her alive it leaves possibilities for more content later if JB wants.

 

wait times - personal feel is it is about perfect as that is meant to convey certain feelings (you are a slave) and unless playing in BSM (Bugstheda Survival Mode) you

can save plenty often enough that having to reload is not a big issue (mostly).  there were (for me) a total of 3 points i saved game where BSM would not have and 

those were during initial walk (from Speakeasy through Corvega to Whore House), during Bomb (exo suit) quest, and during the very last quest.  other than those 3

times i just save every time i slept after completing a mission in Whore House.

 

you can already become a double amputee, as for triple/greater this is more of a technical thing that is not done (imho) mainly to let the story progress

as how would someone without legs/arms be able to do other stuff for them.  yes the exo suit is available (now at least) which could let this be done, but

during the design and implementation of most of the mod this was not available.

 

there is already huge chunks that you can choose to do or not, but choosing not to do some parts does mean you will have to repeat other parts to earn you freedom.

 

just the opinion of another user.

 

Edited by valcon767
Posted (edited)
2 hours ago, valcon767 said:

Jared - original is broken/dead and the synth version hits a "need a response due to stuff outside of programming" and you happen to kill it while it is waiting for that response that will not be coming due to Mr. Cracked being dead.

 

Becker - you get to kill him

 

Big and Little Bomb - killed by Becker's hand instead of yours.  yes it would have been more satisfying to kill them personally but Becker killing them fits the story

 

Murphy - you have the choice of personal revenge (kill him) forgive and forget him (let him live) and while i would love to see additional post CS content with Murphy it is still possible if JB decides to add more.

 

Ivana - you get to have a bit of "revenge" sort of as you find out she was a synth (designed/programmed) specifically to get further information/films for Mr Cracked, and you wind up killing her.

 

Declan - you do not get personal revenge on him (might be coming if JB does more) but do get to see him dead

 

Lindstrom - personal revenge activated as you get to kill him with your bare hands.

 

Medium Bomb - just a bot and he changes a lot when the blocks to his programming are removed

 

Snoopy - if you really want revenge it is possible by having him as a companion taking him out, then send him home and if done right you can kill him while he is going home, but really he's just a dog acting the way he was trained.

 

Dr Duff - just an unethical scientist who took advantage of a situation for her "research", and will still try to do the "research" she wants but in a more ethical fashion.  with her alive it leaves possibilities for more content later if JB wants.

ah yes, I understand your view.

I just feels uneasy that most of these characters, are truly truly villains... with easy endings. Even hero ending.
Let me break it down :
-Not only serial rapists, also do not care young /child or old, sick or nearly dead, they'll do it.
-Also psychopaths, because if you check their dialogues, they would not hesitate or even in practice of taking lives.
-Sadists, taking arms off, for what pleasure other than sadism?
-HEDONISTIC at best while bad at financial /economics (the more caps they can actually extract from a prosperous settler, but noooo they don't want it.
-What else ? send slaves to their death with nuke behind, cowardice? or back to sadism? What made the slave not turning back to Corvega HQ because they gonna loose their lives anyway.
-One might say that their behaviour indicates no pedophilia (of course FO4 is not kiddie porn) but how close when they get a kick watching beastiality done to a slave ... to other form of perversion? They also had a system, in fact you can call it raider religion (Now that's a good name for a quest mod).

The only thing that surpass them, as J.B. puts it, a genocide. By truly split personality character. Min.Gen B, not even comparable.

Maybe sinner repents, the corvega gang can turn their live around. But they DID NOT have anything close to remorse. Even M just by getting away, getting a fiance, becoming a man of god with hidden skeleton in the closet. Seriously? If he confesses his crimes to many victim families, his chance of being alive, ... minus 100. How bout the Mr. G? if you know your kid became a victim and you have the potential to become a hero, ... but NO... Mr G did the same thing to others for years. It's like calling the kettle black /Tu quoque /Hypocrit. A thief calling other thieves. A killer kill other killers.

Unit 731, Hitler, Polpot, Mao, Stalin is nothing to 13 years of Corvega gang (13 years is it?). In fact D could be a good guy, like the T800 in T2, could show up near the end as the unexpected savior. But blowing up Diamond City? back to square one. It's not sentient, is just messed up programming.

Sorry about the rant, I just wish there is an option for REVENGE, a dish best served cold.

Edited by athena1978
Posted
26 minutes ago, athena1978 said:

ah yes, I understand your view.

I just feels uneasy that most of these characters, are truly truly villains... with easy endings. Even hero ending.
Let me break it down :
-Not only serial rapists, also do not care young /child or old, sick or nearly dead, they'll do it.
-Also psychopaths, because if you check their dialogues, they would not hesitate or even in practice of taking lives.
-Sadists, taking arms off, for what pleasure other than sadism?
-HEDONISTIC at best while bad at financial /economics (the more caps they can actually extract from a prosperous settler, but noooo they don't want it.
-What else ? send slaves to their death with nuke behind, cowardice? or back to sadism? What made the slave not turning back to Corvega HQ because they gonna loose their lives anyway.
-One might say that their behaviour indicates no pedophilia (of course FO4 is not kiddie porn) but how close when they get a kick watching beastiality done to a slave ... to other form of perversion? They also had a system, in fact you can call it raider religion (Now that's a good name for a quest mod).

The only thing that surpass them, as J.B. puts it, a genocide. By truly split personality character. Min.Gen B, not even comparable.

Maybe sinner repents, the corvega gang can turn their live around. But they DID NOT have anything close to remorse. Even M just by getting away, getting a fiance, becoming a man of god with hidden skeleton in the closet. Seriously? If he confesses his crimes to many victim families, his chance of being alive, ... minus 100. How bout the Mr. G? if you know your kid became a victim and you have the potential to become a hero, ... but NO... Mr G did the same thing to others for years. It's like calling the kettle black /Tu quoque /Hypocrit. A thief calling other thieves. A killer kill other killers.

Unit 731, Hitler, Polpot, Mao, Stalin is nothing to 13 years of Corvega gang (13 years is it?). In fact D could be a good guy, like the T800 in T2, could show up near the end as the unexpected savior. But blowing up Diamond City? back to square one. It's not sentient, is just messed up programming.

Sorry about the rant, I just wish there is an option for REVENGE, a dish best served cold.

 

Think your applying to much current day morality to something not set in the current day, if you watch something like Spartacus blood and sands which is set in roman times when slavery was common nobody bats an eye at the domina offering up a female slave to be fucked as a reward or just for amusement as they are a possession which is how you'd be treated in CS

 

They are also raiders, peeps that will happily kill off a bunch civ's/merchants for a meal so you shouldn't really expect much of them to begin with

Posted

Terrific Mod. I've reinstalled on my new computer though and I'm running into an issue. When I start the game and Gristle comes sneaks up behind me, those pop-up boxes that I remember being there don't come up. He just kinda molests for about 30 seconds, then handcuffs me and while we're still outside, the dialogue options come up, but then no subtitles

Posted

Don't post much here, but I was pleasantly surprised playing this mod so thought I'd say something. I expected going into it that the story and character elements would just be a second thought like a lot of NSFW mod's, but this has actually blown me away; I like that it actually adds lore to the heavily sedated raider faction that was forgotten by Bethesda and I really enjoy the characters (Gristles story was was the highlight imo). The use of the dialogue camera was also well implemented to make scenes feel like part of the base game. Fortunately it was also not just horny for the sake of horny and it actually made you want to continue to eventually gain your freedom. Thanks for your work on this, it truly was a very interesting story.

 

There were a few annoying features/bugs that I could note. I think the quests could all do with fast travel options and the collar death timer really could do with being longer as there were moments when my "master" would run off to kill random NPCs causing my collar to explode, or when moving through cells like in The Pit. At that point the disable death timer stopped working, so I had to just figure out ways to not get blown up.

 

 

 

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