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Commonwealth Slavers


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Posted
16 hours ago, athena1978 said:

I have finally finish the Harvestress, so here comes the full criticism of Commonwealth Slavers 

notice:
- There is no other FO4 quest mod at the same level /class, so "better or worse" scoring cannot be done.
- J.B. made this free, that's a whole lot worktime of his, and it should be understood.

Reviewer Techicalities:
- Yes using FO4 ver 1.10.984 next gen (with all it's problems).
- Frozen camera dialogue, but in 3 parts (the castration, the runaway slave (jared dialogue), and the harvestress (jared dialogue)).
  if you want to fix it, I use "hidemenu dialoguemenu", change the camera (with TFC or not), get in range of the dialogue starter.
- Using Setstage in 2 parts (the beast /because I skipped the dog/beast content, and the harvestress during corvega battle)

PRO:
1. up to 3/4 storyline is well thought. It gives a BACKGROUND to the vanilla storyline which is WHY WOULD QUESTIONS mostly risen. The other 1/4 is on the CONS. Yes indeed involves SA, sex-slavery, inhumane practices, but how else would you want to fight and kill in the fallout universe? There's going to be sh1ts after every cakes. Vanilla storylines are mind numbing.
There's not going to be ALIENS, if Ripley has no choice but to survive. There's not going to be T2 Judgement Day if Sarah Connor and her son could simply escape.


2. the humor is SICK, in fact "medium size bomb" is the most loveable character that I hope it could just, show up in vanilla commonwealth with new stuffs.

3. Baldness. I read somewhere in the forum, why baldness. IMMERSIVE. In a world where hygine is not priority, lice. POWS? Slave Cages? Barracks? Slums?

4. Variety of contents, Cage fights, Club, Pole, Raider hangouts. I just wish the fight part could be implemented longer. And please drop the necessary contents from minimal 20 to 18.

5. Music. The implementation of radio and background music is great. Please insert the title and artists in the MCM C.S. to avoid whatever problems may arise.

6. Dialogue. J.B. is a good writer, here's an example [check screenshot below] context: a locket which apparently written by G.

CONS
1. 1/4 storyline went AWOL in strange Scify bad guy turns hero (spoiler alert), considering the same killer/murderer/rapist character has no moral ground whatsoever, that turns him to be a hero. I understand that J.B. gave the character a sad background, rather than make him a hero, it turns him to be prime target for every FO4 players. 

2. Heavily modded. Don't get me wrong, I love the amputator part, where it gives even stronger storyline, but finding a bomb detonator using milk-exoskeleton? faster by standing, walking, and running. Applying more mods means fatter quest, bigger size file, more problem to troubleshoot.
[if possible, 2 mods only. 1. The basic CS for the poor PC (lol) 2. The extra mods, incase you uninstall CS after ending, the characters you wish to stay could last in the game. And the spesific legendary weapon given too.] I understand to experience the full content, AAF and many anims are required.

3. Synth has sex. I know the idea of T-800s in T-universe mimic human behaviour in order to do their job. But in CS why D have to hmm... orgasm when he could just scare everyone around to do his bidding?

4. Bombs, not the brothers, but the nukes. How visible nukes in a scarce post-apocalyptic going to be? I understand TNT, C4, homemade explosives, or even IED. But in target area full of hostiles why not send it directly? why must there be a detonator? Who would be stupid enough to walk into the bad guys nest and plant a bomb? Much easier to hire a gunner and send mininukes on top of them. (considering that it is a scarce and extremely expensive ammo in the time of conflict)

5. I was looking forward for the REVENGE part, it didn't exist. I hope in the future J.B. could implement choices whether to forgive and forget, revenge, or settle somehow. But rapist turns hero seems to have a single linear storyline, which is ... kinda hard to swallow. All bad guys die easy, and not by your hands.
I WANT REVENGE SCENES !!! .......... please master let me do revenge ! 

REQUEST:
1. shorter wait time on some quest, because bugs and glitch are problematic to reload and everything.
2. double amputee, triple amputee, quadruple amputee. Based on punishment /choices. 
3. remove unnecessary quest parts and stay with the basic simple storyline based.
4. possible choices, whether revenge, forgive and forget, settle somehow, 

So thank you for reading a bit of my thoughts on C.S.
I do recommend for players who wants Immersive Gameworld quest, this is the one. 

 

ScreenShot28.jpg

Thank you ! Oh, you finished it, I thought that with so many hang-ups in the Next Gen you were going to give up.

 

I'm thinking in the next version to put a marker on the tombstone. Did you know that's where the locker is? And you can finally read what's written. When you read it, you will receive a permanent perk. 

 

You have to understand a context of the quest "The Bomb". Fallout turned or is about to turn 10 years old, and this was the first mod in all this time that finally implemented  crawling via scripts. Skyrim had it for centuries You have no idea how exciting it was to get it after weeks of intense testing. I had to get it into Slavers somehow...! And on top of that, at that very moment, Ego was uploading Kziitd Toolset. So I made a quest (The Bomb) to say: Look at the technical shit we finally got. 

 

I really agree that we lacked more revenge. I felt it myself while programming. But this is where the storytelling/programming clashed. When I did "The Harvestress", it was planned that WE would kill all the patrons in the Whore House with some minigun. 

 

But... 

 

  • Sex Attributes left my character like shit. She didn't do much damage and took a lot of damage. 
  • My Hardcore Raiders and Hardcore Gunners patch was so fucked up. I wasn't going to tell the user "Hey, that cool patch I made...? Yeah, I deleted it and I suggest you delete it because otherwise the last quest is impossible".
  • And you can't put the invensibility perk on because otherwise everyone runs from you. It's literally in the AI of the NPCs, they run if you don't take damage. 

Sadly, the decision was to arrive at a Whore House already ravaged by synths. The character complaining that she couldn't kill the Bombs, the patrons, is me complaining too. But, you know, that's part of the bitterness of the mod. 

 

At some point I will come back to write another quest for this mod, I want a quest to chase and kill/torture Declan, the janitor. But it's just a small plus. 
 

 

 

Posted
5 minutes ago, PleaseDontStealMyUsername said:

Don't post much here, but I was pleasantly surprised playing this mod so thought I'd say something. I expected going into it that the story and character elements would just be a second thought like a lot of NSFW mod's, but this has actually blown me away; I like that it actually adds lore to the heavily sedated raider faction that was forgotten by Bethesda and I really enjoy the characters (Gristles story was was the highlight imo). The use of the dialogue camera was also well implemented to make scenes feel like part of the base game. Fortunately it was also not just horny for the sake of horny and it actually made you want to continue to eventually gain your freedom. Thanks for your work on this, it truly was a very interesting story.

 

There were a few annoying features/bugs that I could note. I think the quests could all do with fast travel options and the collar death timer really could do with being longer as there were moments when my "master" would run off to kill random NPCs causing my collar to explode, or when moving through cells like in The Pit. At that point the disable death timer stopped working, so I had to just figure out ways to not get blown up.

 

 

 

 

Thank you ! Yeah, sucks when the NPCs move to another cell and you get an electrocution; it's a clear limitation of the engine. The game was not quite designed for what I fully wanted. There are many other limitations that you have no choice but to accept. 

 

But I kinda love when the "herder/master" goes off to kill npcs and you have no choice but to follow him. It's like a reminder that you have no freedom. But it can be annoying if you have mods that put npc all over the place or, worse, invincible npc like the ones in "NPC Travel".

 

 

Posted
3 hours ago, smcevoy12 said:

Terrific Mod. I've reinstalled on my new computer though and I'm running into an issue. When I start the game and Gristle comes sneaks up behind me, those pop-up boxes that I remember being there don't come up. He just kinda molests for about 30 seconds, then handcuffs me and while we're still outside, the dialogue options come up, but then no subtitles

Hmm. I don't get it. Sounds like you don't have subtitles turned on. That's in the vanilla menu of the game. 

Posted
6 minutes ago, JB. said:

Hmm. I don't get it. Sounds like you don't have subtitles turned on. That's in the vanilla menu of the game. 

Maaaaan, I'm dumb

 

I just didn't see those pop-up windows from the earlier versions and just assumed something was off with my install

Posted (edited)
1 hour ago, JB. said:

Thank you ! Oh, you finished it, I thought that with so many hang-ups in the Next Gen you were going to give up.

 

I'm thinking in the next version to put a marker on the tombstone. Did you know that's where the locker is? And you can finally read what's written. When you read it, you will receive a permanent perk. 

 

You have to understand a context of the quest "The Bomb". Fallout turned or is about to turn 10 years old, and this was the first mod in all this time that finally implemented  crawling via scripts. Skyrim had it for centuries You have no idea how exciting it was to get it after weeks of intense testing. I had to get it into Slavers somehow...! And on top of that, at that very moment, Ego was uploading Kziitd Toolset. So I made a quest (The Bomb) to say: Look at the technical shit we finally got. 

 

I really agree that we lacked more revenge. I felt it myself while programming. But this is where the storytelling/programming clashed. When I did "The Harvestress", it was planned that WE would kill all the patrons in the Whore House with some minigun. 

 

But... 

 

  • Sex Attributes left my character like shit. She didn't do much damage and took a lot of damage. 
  • My Hardcore Raiders and Hardcore Gunners patch was so fucked up. I wasn't going to tell the user "Hey, that cool patch I made...? Yeah, I deleted it and I suggest you delete it because otherwise the last quest is impossible".
  • And you can't put the invensibility perk on because otherwise everyone runs from you. It's literally in the AI of the NPCs, they run if you don't take damage. 

Sadly, the decision was to arrive at a Whore House already ravaged by synths. The character complaining that she couldn't kill the Bombs, the patrons, is me complaining too. But, you know, that's part of the bitterness of the mod. 

 

At some point I will come back to write another quest for this mod, I want a quest to chase and kill/torture Declan, the janitor. But it's just a small plus. 

let me put my thinking cap on.

Hmm, what is to do when a weakened slave must do revenge against a larger heavily armed Corvega gang. *grins*
After many movies, it's according to the story.
Incapacitate L e.g. put him in a meat grinder complete with the sound effect. *evil theme song*
Frame the Bs, let the big bad boss barbecue them *carnival song*
Want to do some real physical activity ? grab "G" by the neck, close to the slave collar. He can't escape, the slave collars will blow both of you. {now you can ask him to do your bidding] *tension-anxiety soundtrack like sicario" 


A misfortune for M, accidentally "fell into" a nuclear waste drum, and ended as a ghoul. *Robert B. Weide meme *
Death by Dildo, this I have to rethink it over. Remember the club bouncer? well, Dc has to check for weapons and everything, including improvised explosive device. Would be terribly funny if it stucks on his face while the dildo is ticking.

What about the big boss ... well any good ending R-R story, ... with a bit of western style ... desert, shackled, vultures circling above, high noon. "FIN title at the end - dark dark country song*  "

*evil grins... evil laughter...*

Edited by athena1978
Posted (edited)
13 hours ago, JB. said:

 

Thank you ! Yeah, sucks when the NPCs move to another cell and you get an electrocution; it's a clear limitation of the engine. The game was not quite designed for what I fully wanted. There are many other limitations that you have no choice but to accept. 

 

But I kinda love when the "herder/master" goes off to kill npcs and you have no choice but to follow him. It's like a reminder that you have no freedom. But it can be annoying if you have mods that put npc all over the place or, worse, invincible npc like the ones in "NPC Travel".

 

 

Hm, I think the only frustrating moment with them running off was during the end of The Scaver mission when you're forced to crawl, there was a random settler they aggro'd on and I was forced to un-crawl because I couldn't catch up. Wasn't a problem 2nd time over as the settler was dead.

 

As you say there are limitations to the engine so it sucks that you can't exactly do what you want. Sometimes it just really is just bugthesda and I'm used to it at this point, I persevere.

 

I wouldn't recommend playing this mod with Far West Minutemen though (although they look super cool and more scary) as it makes them OP as shit.

Edited by PleaseDontStealMyUsername
Posted (edited)

Okay, now I'm having a new issue that I'm sure doesn't turn off in the base settings. I get Easy Girl outfits in my chest, but when I go to put it on, the collar shocks me and unequips it.

 

I've reinstalled to ensure that the Easy Girl patch gets installed and I still have the issue

 

EDIT: I've just installed FO4Edit to check and I can't make heads or tails out of this, but my understanding is that the Easygirl patch isn't present?

Screenshot 2024-06-24 221341.png

Screenshot 2024-06-24 221359.png

 

And here's a screenshot of information that I can't make any sense of as this is all new to me

Screenshot 2024-06-24 222848.png

Edited by smcevoy12
Posted (edited)

@JB.Was playing around in the Creation Kit today with your mod and damn..... the next update looks good! I won't say to much but I am really looking forward to going to nuka world with the slavers. 

 

Thanks for all your effort and time. I have spent more time than I like trying to work on my own mod and your work is inspiring! 

Edited by GoyBoi
Posted
12 hours ago, smcevoy12 said:

Okay, now I'm having a new issue that I'm sure doesn't turn off in the base settings. I get Easy Girl outfits in my chest, but when I go to put it on, the collar shocks me and unequips it.

 

I've reinstalled to ensure that the Easy Girl patch gets installed and I still have the issue

 

 

hmm cannot tell with those screenshots if the patch is installed or not, but from your description is sounds like the patch is not installed/active.

 

in the picture below (circled in red) look at the plugins section #285 and 286 are the Easy Girl and TRS esp files,

then down at #291 is CS and at #293 is the CS patch for TRS/EasyGirl so that the clothes will have the keyword on them

to allow you to wear them (providing you are not so rebellious that you cannot wear any clothes at all).

 

image.jpeg.e1b46aa9ab223dad1ba0381646499e5d.jpeg

 

hope the information helps

 

Posted (edited)
44 minutes ago, valcon767 said:

 

hmm cannot tell with those screenshots if the patch is installed or not, but from your description is sounds like the patch is not installed/active.

 

in the picture below (circled in red) look at the plugins section #285 and 286 are the Easy Girl and TRS esp files,

then down at #291 is CS and at #293 is the CS patch for TRS/EasyGirl so that the clothes will have the keyword on them

to allow you to wear them (providing you are not so rebellious that you cannot wear any clothes at all).

 

image.jpeg.e1b46aa9ab223dad1ba0381646499e5d.jpeg

 

hope the information helps

 

It just might. It would seem that I only have the Easy Girl mod, not the TRS. Maybe the patch is dependent on having both?

 

I'm downloading TRS now

Screenshot 2024-06-25 010329.jpg

 

EDIT: Hey! would you look at that! it worked. Thank you very much!

Edited by smcevoy12
Posted (edited)

I'm In love with this mod! I actually rolled back my Fallout and redid my mods just to experience this one for the first time. I'm currently on "The Hooker" and the storytelling is amazing, intense, and immersive as hell with the voice characters. The story of this mod thus far has left me on the edge of my seat, often one handed XD. I like how its not over the top horny though but realistic with it. like if the apocalypse ever happened I could see something parallel to this happening. I'm really digging how fleshed out everything is feeling. i keep reloading saves to see what happens if you choose different dialogue options. I've encountered the occasional fatal error when i do reload saves alot and a couple black screens entering a AAF animations but its mostly buttery smooth. I cant wait to see how this mod ends, Thank you JB!

Edited by D4RK5P1R3
correcting grammar (I cant type)
Posted

I get the impression that upon starting the quest my character isn't supposed to be stripped naked, since Gristle mentions taking her weapons away.

 

Further along, she is given rags but the collar zaps her for trying to put on clothes --thought it was gonna kill me at first but it thankfully stopped.

 

If neither of these are supposed to be happening... how do I fix/prevent such? lol

Posted

Thank you so much for creating this quest. I'm super new to using mods, and I just got AAF to work on a fresh install (downgraded from pre-nextgen). So Commonwealth Slavers is the first quest I try to download. I can't seem to get it to start, but maybe it is working, but I am looking in the wrong places for the wounded person to start the quest (look at screen shot please)?

Also about the instructions to modify the UAP_SC_FM_Base_positionData.XML in data/AAF folder. I don't have an AAF folder in my fallout 4 data folder, and can't seem to find that file anywhere else on my computer. 

And if you could just take a look at my load order in Mor Manager 2 to see if I need to move things?

 

Thank you so much for the help ❤️

load order CS.jpg

is this the security booth.jpg

Posted

Hi shaftmaster69

 

I can't point out what your issue is, if you've followed the directions for the mods you've installed [particularly for the requirements of C:Slavers], then the guy you're looking for should be sitting at the bottom of the ramp leading up to the cabin in your picture. That'll be the surest sign that you know it is working.

Posted
23 hours ago, shaftmaster69 said:

Thank you so much for creating this quest. I'm super new to using mods, and I just got AAF to work on a fresh install (downgraded from pre-nextgen). So Commonwealth Slavers is the first quest I try to download. I can't seem to get it to start, but maybe it is working, but I am looking in the wrong places for the wounded person to start the quest (look at screen shot please)?

Also about the instructions to modify the UAP_SC_FM_Base_positionData.XML in data/AAF folder. I don't have an AAF folder in my fallout 4 data folder, and can't seem to find that file anywhere else on my computer. 

And if you could just take a look at my load order in Mor Manager 2 to see if I need to move things?

 

Thank you so much for the help ❤️

 

You have SC 3.0 so according to the manual you deselected it during UAP installation so you can ignore that. 

 

Open the downloaded .7 file and extract the contents inside then install.

Posted

I've been having some problems with the block orgasm setting, I can't seem to turn it off in the MCM. It does change, but it keeps hitting me with the prompts. Is there anyway to turn it off by editing the file in notepad?

Posted
13 hours ago, vallnor said:

I've been having some problems with the block orgasm setting, I can't seem to turn it off in the MCM. It does change, but it keeps hitting me with the prompts. Is there anyway to turn it off by editing the file in notepad?

 Could you test this for me? 

 

Slavers Orgasm Blocking Fix.7z

Posted
15 minutes ago, Oberon_RL said:

Character keeps randomly dying just after the collar beeps fast? Any ideas? Im on the drug dealer mission and Definitely have enough time left.

See the main page. Those fast beeps are not 'mine. 

 

Not incompatible, but maybe troublesome if use together whit C. Slavers

 

  • Raider Pet
  • Troubles of Heroine
Posted (edited)
On 6/28/2024 at 4:24 PM, shaftmaster69 said:

Thank you so much for creating this quest. I'm super new to using mods, and I just got AAF to work on a fresh install (downgraded from pre-nextgen). So Commonwealth Slavers is the first quest I try to download. I can't seem to get it to start, but maybe it is working, but I am looking in the wrong places for the wounded person to start the quest (look at screen shot please)?

Also about the instructions to modify the UAP_SC_FM_Base_positionData.XML in data/AAF folder. I don't have an AAF folder in my fallout 4 data folder, and can't seem to find that file anywhere else on my computer. 

And if you could just take a look at my load order in Mor Manager 2 to see if I need to move things?

 

Thank you so much for the help ❤️

load order CS.jpg

is this the security booth.jpg

 

The archive is missing the version number so my guess is that you downloaded the entire archive of mods rather than the commonwealth slaver 2.5.7 archive so when this has been installed you will have ended up with \Data\Extra archive\CS 2.5.7 rather than \Data\CS 2.5.7

 

image.png.2f4ad446bf59544c833b5baaf801e294.png

 

If i'm correct uninstall it, go back to the mega, download it from where i've indicated good and try again

 

@JB. Any chance you could add like ( DO NOT INSTALL ) to the mega archive where i've circled BAD as it seems lots are new to mega and do this

 

Edit: Please excuse the bad drawing

Edited by pinky6225
Posted
21 minutes ago, pinky6225 said:

 

The archive is missing the version number so my guess is that you downloaded the entire archive of mods rather than the commonwealth slaver 2.5.7 archive so when this has been installed you will have ended up with \Data\Extra archive\CS 2.5.7 rather than \Data\CS 2.5.7

 

image.png.2f4ad446bf59544c833b5baaf801e294.png

 

If i'm correct uninstall it, go back to the mega, download it from where i've indicated good and try again

 

@JB. Any chance you could add like ( DO NOT INSTALL ) to the mega archive where i've circled BAD as it seems lots are new to mega and do this

 

Edit: Please excuse the bad drawing

Okay I just did. Let's see what twist they come up with next.  😭

Posted

Hello everyone! I have a problem with the quest Pit.
I take the quest, go outside from the house of whores, approach the Bomb brothers, the quest goes to the next stage, the one that follows Big Bomb and that's it. He stands still.
And I can't set another stage with the console. The collar goes off and there's an explosion.

Posted
4 minutes ago, iskander3825 said:

Hello everyone! I have a problem with the quest Pit.
I take the quest, go outside from the house of whores, approach the Bomb brothers, the quest goes to the next stage, the one that follows Big Bomb and that's it. He stands still.
And I can't set another stage with the console. The collar goes off and there's an explosion.

It only occurs to me that you have another mod editing the vanilla map of the game. They are not moving because the navmeshes are being edited/corrupted/conflicted. 


In any case, select the brothers and type "Resurrect", this just to get them to re-evaluate their packages. You have to fix the root problem and make sure nothing is modifying the map. 

 

Make sure you give top priority to my mod.

Posted (edited)
15 minutes ago, JB. said:

It only occurs to me that you have another mod editing the vanilla map of the game. They are not moving because the navmeshes are being edited/corrupted/conflicted. 


In any case, select the brothers and type "Resurrect", this just to get them to re-evaluate their packages. You have to fix the root problem and make sure nothing is modifying the map. 

 

Make sure you give top priority to my mod.

I try resurrect and its look like progress. Thanks!

Edited by iskander3825
Posted
16 minutes ago, JB. said:

It only occurs to me that you have another mod editing the vanilla map of the game. They are not moving because the navmeshes are being edited/corrupted/conflicted. 


In any case, select the brothers and type "Resurrect", this just to get them to re-evaluate their packages. You have to fix the root problem and make sure nothing is modifying the map. 

 

Make sure you give top priority to my mod.

And i have a question. 
Do you have any ideas aboout next steps in this story? I askrd because its amazing. Real best mod for the Fallout 4 ever

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