Jump to content

Commonwealth Slavers


Recommended Posts

Posted

While in the jail cell in Diamond City and waiting for Dwayne, I got the message "I've used console commands to get caps, I don't even know why I'm playing this mod" when I literally got all the caps I needed from helping Duff at the Science Center and getting the paint for Abbot. XD

Posted
4 minutes ago, Neppy said:

While in the jail cell in Diamond City and waiting for Dwayne, I got the message "I've used console commands to get caps, I don't even know why I'm playing this mod" when I literally got all the caps I needed from helping Duff at the Science Center and getting the paint for Abbot. XD

Maybe that was too harsh a message on my part xD What the script deduces is: 

 

  • if you didn't fuck any time in the green house, you got the 300 caps using console commands. 

 

Of course, there are other scenarios I didn't foresee: There are players who used AAF Prostitution or Hardship to get caps. 

 

Abbot's paint is a recently implemented new feature so that doesn't enter into the script's consideration either.

 

I still caught a lot of people cheating. I would have put in an electrocution script as well. 👹

Posted
1 hour ago, fred200 said:

Um - please pass on the electrocution script.

For some of us, cheating is our immersion, as we interact with the mod.

Then learn to cheat like a pro... bloody rookies! 😜

 

Posted

Just curious wasn't sure if it was asked before.

 

Is there any way to remove the special true ending tattoos? Finished Commonwealth Slavers, then did main quest, and I really like the tattoos.

 

But I'm now doing Nuka Ride after the main quest, and am curious if there is a way to remove the Vindemiatrix tattoos? I can see them when using looks menu/looksmirror, but they do not appear in the selections. I'll scroll all the way through the available overlays, but it appears the ones for vindemiatrix are hidden, so I can't remove, or re-add, them. I can still see the new Nuka Ride tattoo's fine, as the Vindemiatrix ones are set as the lowest in the overlay order, so everything else goes on top, but was just wondering if they can be removed or re-added/changed.

Posted

This might go without saying but you may want to add "Sim Settlements 2" to your incompatible mods list.  I got to a point where I literally couldn't approach settlements without crashing.  Uninstalled SS2 and that went away. 

Posted

finished 2.5.6-2.5.7 run last night and posting usage report (i know better than to post that tired)

 

started on 2.5.6 last quests done before upgrading to 2.5.7 

Free Roaming (including The Mule and Free Market) turned in, went to Whorehouse, did the sleep bit, saved, and upgraded to 2.5.7

 

during the Luck Day quest there was a single point i was gagged and could not progress, used MCM - Cheats to remove gag, worked fine after that.

walked from Concord to Corvega, and upon arrival (first time) at Corvega need to talk to Gristle to continue (go inside) and had to remove the gag.

 

Castration was working then quit working (i use FPE(R) with Wasteland Dairy/Wasteland Offspring). was still working after The Truce, but upon waking up after

completing The Hook-Up i was able to get condoms/pills showing it was not working anymore.  not a big deal as it just gave me reasons to talk to Declan to

get supplies (pills/condoms).

 

the scene where Dwayne frisks you during The Hooker is awesome.  i do not know when/if it changed or if i am now seeing the change due to switching from

CBBE to FG (and making a couple of other adjustments). 

 

the collar blocking orgasm feature once turned on could not be turned off later.  i did try changing the setting in the MCM multiple times.

again not a big deal but worth mentioning.  once you have to ask permission to orgasm (i turned it on after The Hook-Up) you have to ask ever afterward as

changing the MCM (tried during Free Roaming) to the other way made no difference (for me at least).

 

did true ending and Snoopy and Dr. Duff are working correctly after finishing.

 

remembered from last time playing CS that i had a couple of minor issues i saw. so this time i took notes (literally made notes in notepad) so i could

report what (gag during Lucky Day, castration stopping working, and orgasm blocking feature issue) and when i saw them.

 

great mod and thank you very much for making/sharing it with us

 

Posted
15 minutes ago, valcon767 said:

finished 2.5.6-2.5.7 run last night and posting usage report (i know better than to post that tired)

 

started on 2.5.6 last quests done before upgrading to 2.5.7 

Free Roaming (including The Mule and Free Market) turned in, went to Whorehouse, did the sleep bit, saved, and upgraded to 2.5.7

 

during the Luck Day quest there was a single point i was gagged and could not progress, used MCM - Cheats to remove gag, worked fine after that.

walked from Concord to Corvega, and upon arrival (first time) at Corvega need to talk to Gristle to continue (go inside) and had to remove the gag.

 

Castration was working then quit working (i use FPE(R) with Wasteland Dairy/Wasteland Offspring). was still working after The Truce, but upon waking up after

completing The Hook-Up i was able to get condoms/pills showing it was not working anymore.  not a big deal as it just gave me reasons to talk to Declan to

get supplies (pills/condoms).

 

the scene where Dwayne frisks you during The Hooker is awesome.  i do not know when/if it changed or if i am now seeing the change due to switching from

CBBE to FG (and making a couple of other adjustments). 

 

the collar blocking orgasm feature once turned on could not be turned off later.  i did try changing the setting in the MCM multiple times.

again not a big deal but worth mentioning.  once you have to ask permission to orgasm (i turned it on after The Hook-Up) you have to ask ever afterward as

changing the MCM (tried during Free Roaming) to the other way made no difference (for me at least).

 

did true ending and Snoopy and Dr. Duff are working correctly after finishing.

 

remembered from last time playing CS that i had a couple of minor issues i saw. so this time i took notes (literally made notes in notepad) so i could

report what (gag during Lucky Day, castration stopping working, and orgasm blocking feature issue) and when i saw them.

 

great mod and thank you very much for making/sharing it with us

 

This is amazing, thanks to you for testing it and write this report. I just pasted it into a separate document for further review. The one that worries me is the gag you had to take it out, because when my mod puts the gags in you should still be able to speak, it's the way I programmed it.

 

I think the culprit for the castration not working comes from an external mod. I tested it from start to finish with Ego's FPE Redux. As I said, my mod just gives you a keyword during surgery, that's all, and takes it out when you want to become fertile again at the end of the mod. 

 

Hmm, I think the orgasm lock not working is due to an edit I made to the code. I'll check it out in time too. 

Posted
14 hours ago, NoodleMyAsian said:

Just curious wasn't sure if it was asked before.

 

Is there any way to remove the special true ending tattoos? Finished Commonwealth Slavers, then did main quest, and I really like the tattoos.

 

But I'm now doing Nuka Ride after the main quest, and am curious if there is a way to remove the Vindemiatrix tattoos? I can see them when using looks menu/looksmirror, but they do not appear in the selections. I'll scroll all the way through the available overlays, but it appears the ones for vindemiatrix are hidden, so I can't remove, or re-add, them. I can still see the new Nuka Ride tattoo's fine, as the Vindemiatrix ones are set as the lowest in the overlay order, so everything else goes on top, but was just wondering if they can be removed or re-added/changed.

Go to DATA/F4SE/Plugins/F4EE/Overlays/Commonwealth Slavers.json

 

Change the 

“playable” : false,

To 

“playable” : true,

 

👌

Posted
9 minutes ago, JB. said:

Go to DATA/F4SE/Plugins/F4EE/Overlays/Commonwealth Slavers.json

 

Change the 

“playable” : false,

To 

“playable” : true,

 

👌

Alright thanks! Love the work, can't wait to finish Nuka Ride, and start up a new game for the update to CS! (I uninstalled Nuka Ride and re-installed the latest.)

Posted

Hello I have questions about bodymorphs in CS and NR as well. Long story short, morphs just do not apply, I mean I have build morphs ticked in bodyslide checkbox, I played with sliders in MCM menus to both CS and NR, applied morphs and reset morphs in MCM to both mods - nothing, I have Rad Morph Redux installed, but I think it doesn't have to do with morphs for CS and NR, I mean Cumflations fo FPE and Sex Attributes works fine with Rad Morph Redux. Please Im looking for any kind advice

Posted
1 hour ago, Waity6taity said:

Hello I have questions about bodymorphs in CS and NR as well. Long story short, morphs just do not apply, I mean I have build morphs ticked in bodyslide checkbox, I played with sliders in MCM menus to both CS and NR, applied morphs and reset morphs in MCM to both mods - nothing, I have Rad Morph Redux installed, but I think it doesn't have to do with morphs for CS and NR, I mean Cumflations fo FPE and Sex Attributes works fine with Rad Morph Redux. Please Im looking for any kind advice

If you have CBBE, make sure that the CBBE.esp plugin is active. My mod needs to check that to know if you have CBBE or FG. 

Posted (edited)
4 hours ago, JB. said:

If you have CBBE, make sure that the CBBE.esp plugin is active. My mod needs to check that to know if you have CBBE or FG. 

I play with FG body

Edited by Waity6taity
Posted

I got really only one question. Sensitivty and preference are different things to me. This is about the latter.

Are there options to define male/female as aggressor etc?

Posted

I have a problem, Gristle just standing like this and doesnt move or goes to DC. I even chose to skip walking, just TP via jet straight to DC, after that gristle and I have dialogue, an then  again just standing there and doesnt move

 

Fallout4 2024-06-11 00-14-21.png

Posted
On 3/26/2024 at 2:51 PM, CrantiusColto said:

 

On this note, I finally did the good ending, and I have to say the last section moved me more than any of the official endings for 3, NV, 4, or or any of it's DLC (except for Liberty Prime dying in Broken Steel, that hit me hard). That's a helluva story.

I loved the good ending, but if i think it on realistic standpoint i feel that character just overdosed jet and all the other drugs those dirty raiders were giving her lost sense of the reality and went insane. Created this power fantasies in mind, while she was all the time captured in the whore house. For me the best ending was the the one where she got enjoy nice coffee and probably get another nicotine addiction. lol

Posted (edited)
11 hours ago, Waity6taity said:

I play with FG body

I don't know what to tell you. The script was created specifically for Fusion Girl. It works for me. But I'm not playing with so many mods that modify morphs, maybe that's why?

 

5 hours ago, Skaaði said:

I got really only one question. Sensitivty and preference are different things to me. This is about the latter.

Are there options to define male/female as aggressor etc?

The only thing you can regulate is the sex of the randoms raiders (through other mods). But importants raiders and important characters of the story are all fixed. Personally I'm not a big fan of “ raiders girls in power” and I think that shows in this mod. 

 

This is a very restricted quest mod. For more open experiences with more variety you should try Violate with Raider Pet. 

 

2 hours ago, Waity6taity said:

I have a problem, Gristle just standing like this and doesnt move or goes to DC. I even chose to skip walking, just TP via jet straight to DC, after that gristle and I have dialogue, an then  again just standing there and doesnt move

 

Fallout4 2024-06-11 00-14-21.png

 

 

I just tested it just for you and it worked perfectly. The only thing I can think of is that you have another mod that is editing the commonwealth or navmeshes (but it doesn't look like it, to have by your picture). 

 

Were you able to fix it? I have no idea why he is not moving. 

 

 

Edited by JB.
Posted
13 hours ago, Waity6taity said:

I have a problem, Gristle just standing like this and doesnt move or goes to DC. I even chose to skip walking, just TP via jet straight to DC, after that gristle and I have dialogue, an then  again just standing there and doesnt move

 

hmm i wonder if he is stuck in an idle animation?

something you can try to see if that is the problem is to open the console and target (click on) him so that his information is displayed

then try "pushactoraway (refid) 1"

this should move him 1 unit away, knocking him to the ground, then when he gets up if it was a stuck idle he should then move.

 

if that does not work i have no clue.

 

i have had that happen in other bugstheda games, the only idle i have seen stuck in FO4 is the "smoking a cigarette" one.

 

Posted

I have redone the body slide and have started a new game. I still get the second body for my character and other whores beneath the floor after the Plastic surgery quest. And when the mod is over the second body vanishes. But the issues does not come back after plastic surgery on Nuka ride.

Posted
I have a problem with animations and tattoos. Firstly, no tattoos are visible once applied. (Locked overlays in looksmenu: how can I fix it?). There should be a first scene shortly after applying the first tattoo. It won't load.
Posted (edited)
On 6/11/2024 at 12:48 AM, JB. said:

I just tested it just for you and it worked perfectly. The only thing I can think of is that you have another mod that is editing the commonwealth or navmeshes (but it doesn't look like it, to have by your picture). 

 

Were you able to fix it? I have no idea why he is not moving.

 

Hello. I have a similar problem with this quest where me, Gristle and three prostitutes need to go to Diamond City. But in my case, prostitutes don't move. That is, Gristle left, I followed him, and the prostitutes stood still. I wanted to forego a quick trip to Diamond City with the help of the drug and decided to go all the way. But when we reached the bridge, where the traveler met us, he decided to have sex with one of the prostitutes, undressed and waited for her to approach him. But she remained standing in the Whore House. And this led to softlock. The Gristle does not move, waits until the traveler finishes having fun, but cannot begin to do so. )

How can I solve this problem. Is there a console command to teleport prostitutes or restart the quest?

Edited by mriexp
Posted (edited)
14 minutes ago, mriexp said:

Hello. I have a similar problem with this quest where me, Gristle and three prostitutes need to go to Diamond City. But in my case, prostitutes don't move. That is, Gristle left, I followed him, and the prostitutes stood still. I wanted to forego a quick trip to Diamond City with the help of the drug and decided to go all the way. But when we reached the bridge, where the traveler met us, he decided to have sex with one of the prostitutes, undressed and waited for her to approach him. But she remained standing in the Whore House. And this led to softlock. The Gristle does not move, waits until the traveler finishes having fun, but cannot begin to do so. )

How can I solve this problem. Is there a console command to teleport prostitutes or restart the quest?

It should be linked to Real Handcuffs. That mod is the one that is responsible for handcuffed slaves following Gristle. Don't you have it disabled? Check your Real Handcuffs MCM.

 

If you have it disabled, you have to enable it... but it seems to me that you have to go back to the point before Gristle started his walk.

Edited by JB.
Posted
21 minutes ago, JB. said:

It should be linked to Real Handcuffs. That mod is the one that is responsible for handcuffed slaves following Gristle. Don't you have it disabled? Check your Real Handcuffs MCM.

 

If you have it disabled, you have to enable it... but it seems to me that you have to go back to the point before Gristle started his walk.

I have the Real Handcuffs mod enabled. At the beginning of the quest, me and the prostitutes are handcuffed and gagged. I loaded the save several times before starting this quest and every time I had the same problem - the prostitutes do not move.

Posted
1 hour ago, mriexp said:

I have the Real Handcuffs mod enabled. At the beginning of the quest, me and the prostitutes are handcuffed and gagged. I loaded the save several times before starting this quest and every time I had the same problem - the prostitutes do not move.

Damn, then I have no idea. Slaves literally just follow Gristle, I can't think of why they wouldn't. If Gristle moves it's because the navmeshes are fine. 

 

Maybe it self-fixes if you click on a slave and type resurrect, but I can't think of much else. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...