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Commonwealth Slavers


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Posted

Well my Corvega problem magically fixed its self somehow, as I hadn't changed any files. My theory is Fallout being weird, since that was the very first time the cell had been loaded. After exiting and entering the cell a couple of times for the different missions I am guessing the place was fully cached and loading properly.

 

Posted
12 hours ago, Krazyone said:

...Just some ideas, just ignore this post, if you don't like them... 🙂

JB. recently made Sex Attributes a required mod for Commonwealth Slavers. That covers a lot of what you describe.

 

For example:

  • Aggressive sex causes the player to start losing their mind after orgasming a few times.
  • Once the character loses their marbles they become "mind fucked", which basically means that their arousal goes up faster and they open themselves up to perversions.
  • Perversions cause you to crave the type of partner for which you've developed a perversion, so if you're at The Pit and you're mind fucked when the super mutant rapes you... you might have to make more trips there just to satisfy your cravings.
  • Each perversion has three stages, though I'm not exactly sure what each stage does.
  • Sex Attributes also has cum inflation where your character's belly will get bigger if she's getting railed a lot in quick succession.

I also use Better Living Through Cumistry, which has its own cum addiction system that reinforces seeking out particular targets to get some of their cum. BLTC lets you store cum in glass vials after having sex so you can take them with you and use them to craft an antidote, or drink them like potions since receiving cum grants stat buffs depending on the type of critter your character fucks. Giant creatures give really nice stat buffs, and they last quite a long time which makes The Scientist a nice mission to run just for the buffs.

 

Add in Sex Education for exp gain for having sex. I usually start low and increase it as my character levels - roughly 5xp per level. Sex Ed is compatible with AAF Spectators, which has nearby NPCs walk to and watch characters having sex: They whistle and clap. Sex Ed can be set up so that you get negative exp for spectators, or positive exp for spectators; I usually have it set to half the exp gain for having sex per spectator. With both Sex Ed and AAF Spectators, you'll have no problems getting perks to survive in the wasteland.

 

TL;DR: I'd suggest messing with the Sex Attributes MCM settings. I have mine set to something like:

  • After 2 orgasms from aggressive sex your character will start becoming mind fucked (default is 3).
  • Orgasm cooldown is set to 750-1000 seconds (default is 200 seconds).
  • Perversion chance is set to 33% (default is 50%).

Since the collar blocks orgasms, and only allows one orgasm per AAF scene, it can take some time to become mind fucked, but with orgasm cooldown set to 1000 seconds you can usually get another scene going before the timer expires.

Posted

Another mod that conflict with CS -

Lucy Abernathy Replacer - A Face Replacer For Lucy From Abernathy Farm  [a140 Nya - Lucy Abernathy]

 

When activated, it's not possible to reach Abernathy farm in _CS_threat quest, CTD happen. 

Posted
4 hours ago, Jarnin said:

JB. recently made Sex Attributes a required mod for Commonwealth Slavers. That covers a lot of what you describe.

 

For example:

  • Aggressive sex causes the player to start losing their mind after orgasming a few times.
  • Once the character loses their marbles they become "mind fucked", which basically means that their arousal goes up faster and they open themselves up to perversions.
  • Perversions cause you to crave the type of partner for which you've developed a perversion, so if you're at The Pit and you're mind fucked when the super mutant rapes you... you might have to make more trips there just to satisfy your cravings.
  • Each perversion has three stages, though I'm not exactly sure what each stage does.
  • Sex Attributes also has cum inflation where your character's belly will get bigger if she's getting railed a lot in quick succession.

I also use Better Living Through Cumistry, which has its own cum addiction system that reinforces seeking out particular targets to get some of their cum. BLTC lets you store cum in glass vials after having sex so you can take them with you and use them to craft an antidote, or drink them like potions since receiving cum grants stat buffs depending on the type of critter your character fucks. Giant creatures give really nice stat buffs, and they last quite a long time which makes The Scientist a nice mission to run just for the buffs.

 

Add in Sex Education for exp gain for having sex. I usually start low and increase it as my character levels - roughly 5xp per level. Sex Ed is compatible with AAF Spectators, which has nearby NPCs walk to and watch characters having sex: They whistle and clap. Sex Ed can be set up so that you get negative exp for spectators, or positive exp for spectators; I usually have it set to half the exp gain for having sex per spectator. With both Sex Ed and AAF Spectators, you'll have no problems getting perks to survive in the wasteland.

 

TL;DR: I'd suggest messing with the Sex Attributes MCM settings. I have mine set to something like:

  • After 2 orgasms from aggressive sex your character will start becoming mind fucked (default is 3).
  • Orgasm cooldown is set to 750-1000 seconds (default is 200 seconds).
  • Perversion chance is set to 33% (default is 50%).

Since the collar blocks orgasms, and only allows one orgasm per AAF scene, it can take some time to become mind fucked, but with orgasm cooldown set to 1000 seconds you can usually get another scene going before the timer expires.

 

In this new play-through, I hadn't turned on Sex Attributes. I usually have it installed in all my play-throughs.

  The Cum Inflation, in normal play-throughs, I turn off. As Nora can get ridiculously inflated, when Pregnant.

    I've got the default pregnancy turned off in Commonwealth Slavers.

 

I still like the Day-Dream sequence, for that Cum Dreaming on Skyrim.

 

Sex Education mod... I was following it, but I've never used it.

 

AAF Spectators... I usually install it, but I didn't want characters to get out of their spot, and maybe stop quests being activated.

 

Perversion... I usually use in other play-throughs Sex Attribute Perversions and Provocative Perks. I use additional mods sparingly, as I didn't want to mess up the game.

 

Better Living through Cumistry... I've been following it, but never installed it. I'll have to give it a go...

 

Thanks for the info... I'll set up the Sex Attribute with your settings.

Posted (edited)

Possible Bug... _CS_Weapon 300  not stripping Ivana, or giving Vaultmeat the Cane, or advancing to next Stage.

 

I'm new to finding and advancing the Quest Stages, just worked it out today.

 

 

Fixed it by...

SetStage _CS_Weapon 310 ... to advance to Caning, and give you the Cane to Cane the Ivana.
Click on Ivana ... unequipall ... she will then equip the Collar and correct ASA Outfit.

 

Make a Hard Save, before doing this...   Save "Weapon"

Edited by Krazyone
Posted (edited)
21 hours ago, JB. said:

My, my, there are amputations in the new Fallout series. How's that? I thought that only a psychopath could come up with that and that it couldn't add anything to a story? A laureate member of the Spanish Inquisition told me so. Today I take my torch and join the mobilization, this cannot go unpunished. Writers writing a story reflecting the harshness of a lawless wasteland? Ha, such nonsense. More Disney stories, please.

 

image001.webp.6e59ed71137f4c66dc43fe594d2ba22e.webp

 

Edit: Of course, I've been sarcastic, I'm enjoying it. 

Bethesda is creatively bankrupt and can't seem to get their own lore right. Here we have yet ANOTHER "I'm looking for my dad" story after Fallout 3 (I'm looking for my dad), Fallout 4 (I'm looking for my son). They could've came up with something better than this honestly. That being said the show is good for the casual viewers, but for those who paid attention to the lore a lot of things simply don't make any sense like the Brotherhood of Steel now trying to be the U.S. 2.0 when in the lore they've broken away from the U.S. government and only care about collecting old era tech and weapons.

Edited by Neppy
Posted

I don't know if it's still considered compatible, but is there a way to fix an issue where when I try downloading Rad Morphing Redux, the Commonwealth Slavers esp file doesn't load? Is this a plugin limit issue or is there something I'm doing wrong?

Posted
23 minutes ago, packprof said:

Playing version 2.53.  Defeated the super mutant, raiders are bidding for my services, 2 selected, fade to black, crash.  Attached is my crash log.

Thanks

crash-2024-04-15-15-35-23.log 52.64 kB · 0 downloads

There is nothing from my mod, but everything points to this mod. 

 

"MyCustomArmor.esp"

 

And to these files. Weapons, textures, shaders. 

 

Materials\DLC03\Weapons\GammaRifle\GammaRifleTech.BGSM

BSEffectShaderProperty

pDustCloudDirt002

 

 

Posted
51 minutes ago, AAAA76 said:

I don't know if it's still considered compatible, but is there a way to fix an issue where when I try downloading Rad Morphing Redux, the Commonwealth Slavers esp file doesn't load? Is this a plugin limit issue or is there something I'm doing wrong?

It should be compatible, although I haven't tested it lately to be sure. I don't recommend it anymore because now I implemented cosmetic surgery so I already take care of the "physical transformation" part. 

Posted

Having some trouble with what I think is the last mission of the bomb.  I lead the raiders to the spot where the minutemen are, they appear and a never ending battle ensues.  5 minutemen liberators kill the raiders who go down but don't die, minutemen start to walk away, raiders recoup and fire and the whole process starts again.  Tried sleeping on top of the red rocket.  That stopped the battle but seems to have broken the quest.  I'm a little stuck.

Posted

@JB. Is there a command to obtain the Junkie perk and Animation outside of CS? Id like to use it in a different playthrough, which doesn't involve being a slave. Similar to how i still use CS Earrings & nose ring and sometimes shackles while not playing a CS run. 

Posted
7 minutes ago, BlueYellowGreenRed said:

@JB. Is there a command to obtain the Junkie perk and Animation outside of CS? Id like to use it in a different playthrough, which doesn't involve being a slave. Similar to how i still use CS Earrings & nose ring and sometimes shackles while not playing a CS run. 

MCM...

Posted (edited)

I need assistance in an installation and downloading because I have no idea if i am downloading it correctly. I've tried to reinstall and I would like assistance if possible. Thank you :)

 

Editing to add, how do I install on Mod Organizer 2?

EDIT NUMBER 2 I MISSED A MOD IM AN IDIOT (DOUBLE CHECK YOUR HARD REQUIREMENTS YALL)

 

Screenshot 2024-04-15 164313.png

Edited by Lordchodemeister
Posted
6 hours ago, packprof said:

Having some trouble with what I think is the last mission of the bomb.  I lead the raiders to the spot where the minutemen are, they appear and a never ending battle ensues.  5 minutemen liberators kill the raiders who go down but don't die, minutemen start to walk away, raiders recoup and fire and the whole process starts again.  Tried sleeping on top of the red rocket.  That stopped the battle but seems to have broken the quest.  I'm a little stuck.

 

hmm sounds like one of two things happening here.

1 - you are playing with a very high level game

2 - you have a mod that makes minutemen much tougher

 

in either case what should happen is the Bomb Brothers (who are essential) should kill the minutemen eventually.  the extra raiders dying is not a big deal

as they are just cannon fodder.  

 

something you can try is to roll back to a save before that battle starts, and after the battle starts use the console to kill the minutemen (might want to leave one alive

for the Bomb Brothers to kill).  after the raiders (Bomb Brothers) win the battle the quest should progress.

 

of course you can always try looking at the stages guide to see where you are and what stage needs to run to progress, but personally i would try the roll back

and kill the minutemen route first.

 

Posted

In a few days Fallout will be patched by Bethesta.


I have a pretty bad memory of patching games, for Skyrim for example it broke my Mod construction so much that I stopped playing it...
I tried to find out how, on Steam, you can prevent the download of patches on a game but I don't see the option. I can just decide that it only happens if I play the game. Can anyone tell me how to set Steam to prevent patch downloading?


Unless, of course, this update has no impact on Mods, but I can't find any information on that.


THANKS

Posted

 

32 minutes ago, rypley said:

In a few days Fallout will be patched by Bethesta.


I have a pretty bad memory of patching games, for Skyrim for example it broke my Mod construction so much that I stopped playing it...
I tried to find out how, on Steam, you can prevent the download of patches on a game but I don't see the option. I can just decide that it only happens if I play the game. Can anyone tell me how to set Steam to prevent patch downloading?


Unless, of course, this update has no impact on Mods, but I can't find any information on that.


THANKS

As I understand it, setting it to "On Launch" means it won't patch so long as you keep using f4se to launch unless it acts up, someone posted somewhere a file that can be set to read only to supposedly block the accidental patching too but I can't remember where I saw it.

Posted
1 hour ago, rypley said:

In a few days Fallout will be patched by Bethesta.


I have a pretty bad memory of patching games, for Skyrim for example it broke my Mod construction so much that I stopped playing it...
I tried to find out how, on Steam, you can prevent the download of patches on a game but I don't see the option. I can just decide that it only happens if I play the game. Can anyone tell me how to set Steam to prevent patch downloading?


Unless, of course, this update has no impact on Mods, but I can't find any information on that.


THANKS

 

What i've done as i dont trust setting it to be read only is enough is go \Steam\steamapps and amend

 

image.png.5c48d74f50de91703710078f58334e31.png

 

appmanifest_377160 is fallout 4 , appmanifest_489830 is skyrim SE

 

As they don't match as i've stuck read only on the end steam doesn't consider them installed so doesnt try and update them, the exception being after you've played it so always best to play those two in off line mode and then if you want to go online close and restart steam so it doesn't consider them installed again while your online

 

shows like

image.png.3455bdeeb4337181c6b4718d61654492.png

on steam start

Posted
25 minutes ago, 1657150893 said:

"Commonwealth Slavers" and "Nuka Ride" seem incompatible;"Nuka Ride" will block triggers for "Commonwealth Slavers" quests.

 

You can play Nuka ride after commonwealth slavers but by default if both are installed commonwealth slavers kills the robot you talk to, to start Nuka Ride outside vault 111 and the one at the diner won't allow you to travel to nuka ride while a CS slave

Posted

Hi guys, im new to fallout 4 modding, so im sorry if that is a dumb question.

I installed all the mods and look like they are working fine.

So, i went to Murphy outside the vault 111, and he says "im hurt" than stand up and only says "This is the begging of your new live slave get used to it"

And follows me forever pushing me around and walks in circles. So how can I start the quest 1 "Lucky Day”?

I tried to look at the pip-boy for new mission, but only "Out of time" would show up.

I also tried fast travelling to the Whore House but the door is locked and no one is there.

Posted

I also tried "SetStage _CS_Thorns 0" on the console with no sucess, sad

1 minute ago, blackbunny5676 said:

Hi guys, im new to fallout 4 modding, so im sorry if that is a dumb question.

I installed all the mods and look like they are working fine.

So, i went to Murphy outside the vault 111, and he says "im hurt" than stand up and only says "This is the begging of your new live slave get used to it"

And follows me forever pushing me around and walks in circles. So how can I start the quest 1 "Lucky Day”?

I tried to look at the pip-boy for new mission, but only "Out of time" would show up.

I also tried fast travelling to the Whore House but the door is locked and no one is there.

 

Posted
3 minutes ago, blackbunny5676 said:

Hi guys, im new to fallout 4 modding, so im sorry if that is a dumb question.

I installed all the mods and look like they are working fine.

So, i went to Murphy outside the vault 111, and he says "im hurt" than stand up and only says "This is the begging of your new live slave get used to it"

And follows me forever pushing me around and walks in circles. So how can I start the quest 1 "Lucky Day”?

I tried to look at the pip-boy for new mission, but only "Out of time" would show up.

I also tried fast travelling to the Whore House but the door is locked and no one is there.

 

Did you get the content disclaimer pop up and accept it?



image.jpeg.b80811e4b21e2ee15c3aa3417ca6f193.jpeg

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