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Commonwealth Slavers


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Posted

Hey, the answer probably already is somewhere in this forum, but I spent an hour looking for it, with no success, as the search function here is broken, and I do not want to read the entire forum. The mod works great, apart from about half of the AAF scenes giving me a popup about the scene failing to play. I triple-checked all required animation packs are present and activated. It can be consistently reproduced, playing a rebellious slave, right away, in Lucky day, at the camp site, when I tell the slavers that shaving my head won't break me. Then I hear sounds of gun loading and some moans, and I get a black screen and the pop-up, from then on, it's about one half of the scenes doing this.
I've noticed there is some kind of AFF console to see what is going on with the animations, but I can't find that either.
Any clues? Thanks!

Posted
16 minutes ago, Arthas110 said:

Hello. i wanted to try this mod, but it dosent work at all for me sadly. i have all the hard requirments installed, some soft requirments. i uninstalled sim settlements and all its requirments started a new save etc. put the esp at the end of the load order, but i just get this. i gladly take any help i can get :) 

 

(Problem: Commonwealth Slavers.esp Missing according to MCM)

image.thumb.jpeg.ce6b2d125b76d67e49d8883f8eb2ded8.jpeg

Try restart your Vortex or whatever mod manager you use. Probably didn't deploy the installed mods 

Posted
23 minutes ago, 4nln415 said:

Try restart your Vortex or whatever mod manager you use. Probably didn't deploy the installed mods 

Restarted Vortex, restartett my whole PC, tried to manually deploy everything, still i get just this, no other massages. i have no idea what is causing this becouse everything else works fine, its just this mod.

Posted
2 minutes ago, Arthas110 said:

Restarted Vortex, restartett my whole PC, tried to manually deploy everything, still i get just this, no other massages. i have no idea what is causing this becouse everything else works fine, its just this mod.

You installed the mods but it's not deployed into the game folder so maybe it's the folder setting? protected, read-only...etc? 

Posted (edited)
1 hour ago, Arthas110 said:

Hello. i wanted to try this mod, but it dosent work at all for me sadly. i have all the hard requirments installed, some soft requirments. i uninstalled sim settlements and all its requirments started a new save etc. put the esp at the end of the load order, but i just get this. i gladly take any help i can get :) 

 

(Problem: Commonwealth Slavers.esp Missing according to MCM)

image.thumb.jpeg.ce6b2d125b76d67e49d8883f8eb2ded8.jpeg

 

If you go into vortex and check the plugin tab, is commonwealth slavers.esp present? If not then is possible the answer is below

 

If the plugin is present in vortex plugin tab (and activated) then it sounds like your missing a requirement so fallout isn't loading the plugin as the behavior is different to skyrim in that it won't load plugins missing stuff rather than causing a CTD, double click the .esp in vortex on the plugin tab and it will show you the hard requirements (and should show which is missing if any)



image.png.c9f2d37624af6c3b05428099d415c08e.png

 

On 4/1/2024 at 5:03 PM, pinky6225 said:

My guess would be that you've installed it wrong by downloading the mod as an archive rather than doing the standard download, go into vortex and check the plugin tab and is

image.png.3960d83f516d5f95f9789f72daf782c4.png

present?

 

Assuming i'm correct go back to the commonwealth slavers mega and select the ... that appear over the file and then standard download

 

image.png.f05e9da2354cfa089a4f097fbc7835a7.png

 

Install that via vortex, check commonwealth slavers.esp is present in the vortex plugin list and make a new game and  then see if murphy is present when you leave vault 111

Edited by pinky6225
Posted

I'm Stuck after Dwayne'Office scene. 

CS 2.5.3 / Gristle Leave - Dwayne Scene 02  [SetStage _CS_DC 140]
 

 

Gristle is leaving but the collar proxy is still activated !! 

 

Trying to disable the collar in MCM, anyway it explode.  (Funny Chickens Scream 😉)

Trying to lock Gristle in the office , it Works but next scene Dwayne is moving to the check up room and i'm stuck here.

If i follow him (Gristle  is still locked in the office ) collar is exploding.

 

When Searching a workaround in this topic i was surprised as it seems i'm the first facing this issue, really !?!

 

For now i've just removed the collar using the console. I've just got the pop-up saying it will explode in 18 seconds...but nothing happen.

 

I will try to equip it again after the check up scene....

Posted
1 hour ago, pinky6225 said:

 

If you go into vortex and check the plugin tab, is commonwealth slavers.esp present? If not then is possible the answer is below

 

If the plugin is present in vortex plugin tab (and activated) then it sounds like your missing a requirement so fallout isn't loading the plugin as the behavior is different to skyrim in that it won't load plugins missing stuff rather than causing a CTD, double click the .esp in vortex on the plugin tab and it will show you the hard requirements (and should show which is missing if any)

 

  Hide contents

 

 


image.png.c9f2d37624af6c3b05428099d415c08e.png
 

 

 

 

 

so i have reinstalled every thing now and now it works. thanks again for the help :3 

Posted (edited)
50 minutes ago, ectrshgpp said:

I'm Stuck after Dwayne'Office scene. 

CS 2.5.3 / Gristle Leave - Dwayne Scene 02  [SetStage _CS_DC 140]
 

 

Gristle is leaving but the collar proxy is still activated !! 

 

Trying to disable the collar in MCM, anyway it explode.  (Funny Chickens Scream 😉)

Trying to lock Gristle in the office , it Works but next scene Dwayne is moving to the check up room and i'm stuck here.

If i follow him (Gristle  is still locked in the office ) collar is exploding.

 

When Searching a workaround in this topic i was surprised as it seems i'm the first facing this issue, really !?!

 

For now i've just removed the collar using the console. I've just got the pop-up saying it will explode in 18 seconds...but nothing happen.

 

I will try to equip it again after the check up scene....

 

 

Previous issue was by choosing to travel to DC  (Not the fast travel option).  PC was still equipped with gag and handcuff, other slave was still with Gristle with Gag and handcuff, not whoring in DC

Reloading the save when leaving the whorehouse and choosing the Fast travel to DC, the issue doesn't occur. All Gag and handcuffs removed, other slaves are whoring in DC.

Edited by ectrshgpp
Posted

In the quest "The Truce", where do I find Jared?

 

I simply can't find him anywhere. I even tried using console commands to either move my character to him or the other way around, but that didn't work either.

Posted
10 hours ago, JemappelleRedacted said:

Just a quick note on my way to bed, AN76 really doesn't play nicely with CS. The Bomb quest joins the DC walk as potentially fatal (somewhere between entering the pillory and the valley run usually becomes bogged down by debuffs, if not constant damage)

 

AN76 is mostly compatible with CS, depending on settings of AN76. 

my AN76 setting are mostly defaults with food/water at 8 hour rest default.

general help would be to get the MRE perk and make a couple MREs before starting CS (you don't lose them).

you might have to adjust your AN76 settings a bit to find what works for you.

 

you should be able to get enough food/water to survive by begging Declan if you do it after every mission.

quests "Lucky Day" and "The Bomb" do have issues but were manageable (for me at least).

Spoiler

Lucky Day i managed by sleeping so i was rested just before starting CS, and then just before i approached Murphy to start CS eating and drinking

so that i had maximum time till needing to do so again. i did get debuffs along the way but they were not causing damage.  the speed slowdown 

due to needing sleep hit as we finished approaching the doors into Corvega.  during the Castration scene the sleep you get (sleep a full time) and

the noodle bowls (they are enough food/water) you gain should be enough to last until you are in the Whore House and have general control again.

 

The Bomb quest did cause me to need sleep (yes i got the slowdown) after the pillory scene.  i had a nuka-cola in the trash can (ran across it in a previous

mission) and by drinking it i got the caffeine boost which was long enough to finish the quest. 

 

and if all else fails you can use the AN76 MCM to turn it off for a while during CS and then turn it on again later.

 

 

7 hours ago, gargamel9 said:

Hey, the answer probably already is somewhere in this forum, but I spent an hour looking for it, with no success, as the search function here is broken, and I do not want to read the entire forum. The mod works great, apart from about half of the AAF scenes giving me a popup about the scene failing to play. I triple-checked all required animation packs are present and activated. It can be consistently reproduced, playing a rebellious slave, right away, in Lucky day, at the camp site, when I tell the slavers that shaving my head won't break me. Then I hear sounds of gun loading and some moans, and I get a black screen and the pop-up, from then on, it's about one half of the scenes doing this.
I've noticed there is some kind of AFF console to see what is going on with the animations, but I can't find that either.
Any clues? Thanks!

 

to find the AAF console is accessed by using the home key, the delete key changes which part of the AAF console you are looking at 

after opening it with the home key, and when it is on the admin page if you hit the enter key it will tell you more.

 

i never saw the shaving head line at the campsite (probably was not quite rebellious enough), but i do get a 3some scene at the campsite.

 

 

Posted
3 minutes ago, valcon767 said:

to find the AAF console is accessed by using the home key, the delete key changes which part of the AAF console you are looking at 

after opening it with the home key, and when it is on the admin page if you hit the enter key it will tell you more.

 

i never saw the shaving head line at the campsite (probably was not quite rebellious enough), but i do get a 3some scene at the campsite.

Thank you! I'll try this out. There are a lot of 3somes :D

Posted
7 hours ago, osculim said:

stretching bodyparts is most definitely physics related. As you mentioned its breasts and butt. Those are being affected by physics. First things first. Make sure your game is capped at 60fps. Then also grab the physics fix from nexus. If that does not work post your loadorder. Something is not setup correctly.

yeah i tried all that still same problem im using vortex so im just using loot to organize load order if you be kind and tell me how to do it and what is the correct order

Posted
1 minute ago, slk999 said:

yeah i tried all that still same problem im using vortex so im just using loot to organize load order if you be kind and tell me how to do it and what is the correct order

It's not my mod but luckily I can help you with that. You need to install Zex Skeleton. 

Posted
5 hours ago, Arthas110 said:

 

image.thumb.jpeg.ce6b2d125b76d67e49d8883f8eb2ded8.jpeg

If you use Vortex, you probably forgot to activate the plugin. The fact that you see the MCM means that you have installed everything correctly, so the only thing preventing the plugin from starting is your mod manager. Double check that. 

Posted (edited)
8 hours ago, thehotness said:

@JB.

 

Great mod, reminiscent of SlaveRun in Skyrim.

Some bugs: 

In corvega the slave cage and doctors chair clip through some conveyer belts and machinery etc. I don't have any mods modifying corvega.

 

I got stuck in the first mission to deliver a fusion core and whip of peace, the drug den raider boss takes the whip but then stands there, when I interact with him there's just my first line of dialogue and no progression. He just repeats his few lines. 

 

Sometimes when getting locked into the bondage equipment, there's a prior person already locked into it. So 2 bodies are super imposed on each other. I know that's probably not your mod's issue but I wonder if you knew a fix too. 

 

Thanks. Keep up with the modding.

 

This mod is my tribute to Slaverun for Fallout, you'll see that all the characters are there. I even put Bellamy! He's just in Hound form. 

 

  • Your bug in Corvega - You have a mod like PRP which unfortunately you will have to remove to play CS. 
  • Double body bug - Indeed, it's not my mod. That's an old Devious Devices bug for CBBE, specifically the bodyslide file. I'm sure there is some fix out there, you can find it with Google.  I use the Fusion Girl version. 
  • The raider boss during The Truce. This does look like a genuine bug. Are you sure your AAF is working? That scene if I remember correctly requires Bad End Animations.

 

 

Remember that you have a guide with setstages with each quest in the Mega page, you can skip the stage if you have trouble. 

 

Personally I find the mod playable from start to finish without using setstages, but of course my load order is very simple for testing purposes. I prefer to avoid making setstages because it is a very complex mod. 

 

Write this. 

 

SetStage _CS_Truce 130

Edited by JB.
Posted
12 minutes ago, JB. said:

It's not my mod but luckily I can help you with that. You need to install Zex Skeleton. 

that worked thank you so much btw its my first time moding and im starting with your mod just installed your mod and the requriments , so thank you for helping and if you have other great mods like this pls tell me cause searching for mods can be pain in the ass sometimes

Posted
3 hours ago, ectrshgpp said:

I'm Stuck after Dwayne'Office scene. 

CS 2.5.3 / Gristle Leave - Dwayne Scene 02  [SetStage _CS_DC 140]
 

 

Gristle is leaving but the collar proxy is still activated !! 

 

Trying to disable the collar in MCM, anyway it explode.  (Funny Chickens Scream 😉)

Trying to lock Gristle in the office , it Works but next scene Dwayne is moving to the check up room and i'm stuck here.

If i follow him (Gristle  is still locked in the office ) collar is exploding.

 

When Searching a workaround in this topic i was surprised as it seems i'm the first facing this issue, really !?!

 

For now i've just removed the collar using the console. I've just got the pop-up saying it will explode in 18 seconds...but nothing happen.

 

I will try to equip it again after the check up scene....

The collar is the least of it. Does it always happen? I don't know, it could be bad luck, timing, mod conflict. Perhap a reload should do the trick. I worked a lot on that part  to make it stable. My suggestion is to play that part in third person camera, so that the changes of cameras and angles are applied correctly. 

 

Is your character a junkie or not? I'll check it later. 

Posted
1 minute ago, slk999 said:

that worked thank you so much btw its my first time moding and im starting with your mod just installed your mod and the requriments , so thank you for helping and if you have other great mods like this pls tell me cause searching for mods can be pain in the ass sometimes

 

Adult mods are more complex than the mods in, say, Nexus. It's going to be a frustrating path if you're just starting out. My suggestion is always to start with just a few mods and gradually add more if you want. This specific mod is practically a DLC size. It has as much dialogue as Nuka World DLC. So don't really add too many heavy mods that might interrupt its flow. 

 

You can add aesthetic mods such as clothing, textures, but for the moment don't go too far out of my recommended mods. 

 

Quest mods like Sim Settlements 2 are also very large and suck a lot of memory, so take it with care. 

Posted
1 hour ago, gargamel9 said:

Thank you! I'll try this out. There are a lot of 3somes :D

You probably have all the recommended AAF mods installed, but the cause of errors is often outdated patches that are replacing XML files. 

 

If you really have time you should uninstall all animation mods and patches, make sure there is nothing in DATA/AAF, and follow the AAF guide carefully. 

Posted
1 hour ago, krafs said:

In the quest "The Truce", where do I find Jared?

 

I simply can't find him anywhere. I even tried using console commands to either move my character to him or the other way around, but that didn't work either.

Corvega. In fact the quest targets him with a marker.  

Posted (edited)

Thank you @osculim, @pinky6225 and @4nln415, @valcon767 for helping. My random beast in "The Scientist" will bear your names.🙏 I'll add Lee as well, this cabrón has made me a handful of valuable scripts.

 

Edit: Truly 4nln415 is the worst of all names. 

 

Spoiler

image.png.52ce7527e5b3d43dde010d99e417d20c.png

 

Edited by JB.
Posted
17 minutes ago, JB. said:

 

Adult mods are more complex than the mods in, say, Nexus. It's going to be a frustrating path if you're just starting out. My suggestion is always to start with just a few mods and gradually add more if you want. This specific mod is practically a DLC size. It has as much dialogue as Nuka World DLC. So don't really add too many heavy mods that might interrupt its flow. 

 

You can add aesthetic mods such as clothing, textures, but for the moment don't go too far out of my recommended mods. 

 

Quest mods like Sim Settlements 2 are also very large and suck a lot of memory, so take it with care. 

yeah ill finish your mod first then ill explore more and im already loving it 

Posted
4 hours ago, JB. said:

Thank you @osculim, @pinky6225 and @4nln415, @valcon767 for helping. My random beast in "The Scientist" will bear your names.🙏 I'll add Lee as well, this cabrón has made me a handful of valuable scripts.

 

Edit: Truly 4nln415 is the worst of all names. 

 

 @valcon767 I only have the dog left 😭

 

  Reveal hidden contents

image.png.1fa94d2778db18711cb39e14e2217e01.png

 

 

lol ...well that is your choice i do not care one way or the other.

still love your mods

 

4 hours ago, slk999 said:

yeah ill finish your mod first then ill explore more and im already loving it 

 

after you finish a game with Commonwealth Slavers you might want to make a new profile in your mod manager and

make a mod list for Nuka Ride (also by JB) and play it on a new game.

 

Posted
1 minute ago, valcon767 said:

lol ...well that is your choice i do not care one way or the other.

I remembered that I have the Radscorpion free, so I reorder some stuffs and named the mirelurk hunter as Valcon.  

 

I'll leave the dog for some hater, I don't know, I'll see.

Posted
3 hours ago, valcon767 said:

 

AN76 is mostly compatible with CS, depending on settings of AN76. 

 

Granted, though to be fair at maximum duration I still got debuffed almost completely and the muzzle prevents food and drug consumption. The lockout of talk options on creatures is, however, a more significant impediment. Nothing MCM settings and judicious console use can't counter, but worth noting for new players, which is about 80% the reason I posted since the search function didn't mention The Bomb, The Scientist, The Scavver, creatures, or AN76 in the same post. 

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