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Commonwealth Slavers


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Posted

Thanks JB, it feels like it's been so long since I actually played FO4 as a shooter, I was forgetting about the usefulness of switching between 3rd person and 1st!

 

Just hit a new problem i haven't seen anyone mention before - in the mission "The Bomb", the Whorehouse doorman (Declan?) threw me out as soon as I approached him at the start of the mission, without starting a dialogue. He said "Get out of my sight", and teleported me outside. That wasn't a problem until I completed the final part of the mission (after tracking down the Minutemen and the ensuing firefight with its many explodey vehicles!) and got sent back to the Whorehouse by the Bomb brothers. Entered the Whorehouse, Declan says "Get out of my sight" and I'm teleported back outside again. Go back in, kicked back out, and again, and again,... etc. It could maybe be something to do with the exosuit, which kept bugging out on me throughout the mission (Appeared briefly, then suddenly I'm just crawling around naked) - is there a way to complete without just resorting to setstage commands?

Posted

I just started a new playthrough to try 2.5.3. During the first day in the whore room, I tried being rebellious and Lindstrom ends up snapping my character's neck instead of beating her up...

Posted (edited)
33 minutes ago, CeeBod said:

Thanks JB, it feels like it's been so long since I actually played FO4 as a shooter, I was forgetting about the usefulness of switching between 3rd person and 1st!

 

Just hit a new problem i haven't seen anyone mention before - in the mission "The Bomb", the Whorehouse doorman (Declan?) threw me out as soon as I approached him at the start of the mission, without starting a dialogue. He said "Get out of my sight", and teleported me outside. That wasn't a problem until I completed the final part of the mission (after tracking down the Minutemen and the ensuing firefight with its many explodey vehicles!) and got sent back to the Whorehouse by the Bomb brothers. Entered the Whorehouse, Declan says "Get out of my sight" and I'm teleported back outside again. Go back in, kicked back out, and again, and again,... etc. It could maybe be something to do with the exosuit, which kept bugging out on me throughout the mission (Appeared briefly, then suddenly I'm just crawling around naked) - is there a way to complete without just resorting to setstage commands?

That... is a scenario I did not consider. 

Take your muzzle off with the MCM, cheat mode. You have an option for DD and another for KFT.

 

And go back in. 

 

The Exo bug you mention is fixed in this last version. It was randomly unequipped. 

Edited by JB.
Posted
13 minutes ago, Neppy said:

I just started a new playthrough to try 2.5.3. During the first day in the whore room, I tried being rebellious and Lindstrom ends up snapping my character's neck instead of beating her up...

It's random. If you aren't convinced by this animation you can block it in the MCM, Miscellaneous section. 

Posted

I have a sound glitch and I am not quite sure what is happening.  In the opening sequence with Gristle and Murphy, there seems to be 2 different animation sequences that can play if you resist them.  Either they shock you or Gristle puts you in a headlock and takes you down.  If you get shocked, the next scene sounds fine.  If you get taken down, the next scene sounds very distorted and the only way out is to quick the game and restart.  When this happens, even the main game sound is screwed up.  I've also noticed it in other spots but this is the only one I have seen consistently.  I've attached a couple videos so you can hear.  It is a real head scratcher.  I have more but because of the file size, I'll only upload 1.

 

Posted

I enjoy this mod, but I've run into a couple of issues.

For one thing, for some reason large swathes of Corvega's walls are missing, revealing the trippy non-textured void beyond and making navigating the entire lower part of the building completely impossible. Also, during the cage match part, no cage actually appeared (possibly related). 

And just as an additional thing (which may not be this mod's fault) any penis has its model glitched out and heavily stretched while protruding through clothing.

Posted
10 minutes ago, Lord-of-Rhodor said:

I enjoy this mod, but I've run into a couple of issues.

For one thing, for some reason large swathes of Corvega's walls are missing, revealing the trippy non-textured void beyond and making navigating the entire lower part of the building completely impossible. Also, during the cage match part, no cage actually appeared (possibly related).

In my experience playing this mod and Nuka Ride, this kind of thing is always due to some other mod that affects the same area. That doesn't necessarily mean it's true in your case.

Posted
2 hours ago, Lord-of-Rhodor said:

I enjoy this mod, but I've run into a couple of issues.

For one thing, for some reason large swathes of Corvega's walls are missing, revealing the trippy non-textured void beyond and making navigating the entire lower part of the building completely impossible. Also, during the cage match part, no cage actually appeared (possibly related). 

And just as an additional thing (which may not be this mod's fault) any penis has its model glitched out and heavily stretched while protruding through clothing.

If you run PRP or anything that changes previs that will cause that. Also make sure to run the latest version of cs. One of the previous version had issues with corvega. As for your penis problem two things make sure you have a physics enabled body installed correctly. Stretching is usually a physics issue or an incorrect install. If you do have bodytalk or a similar body installed disable bodygen. That causes way too many issues.

Posted

@JB. Hey JB I found a small bug. When doing the "green market" quest the quest pointer points to a mutant hound instead of a mutant so I cannot talk to him. Now that being said it could be caused by "natural evolution" but its the first time I had this issue and been running both for a while. Can you just have a look plz. If its not on your side we will probably have to mark natural evolution as non compatible or make a patch for it.

Posted
On 4/9/2024 at 11:04 PM, 4nln415 said:

@JB.Can you share this preset (1st pic)? I'm playing with your Devon preset but I don't think it's the same as your old character.  

image.png

Fallout4 4_9_2024 3_40_49 PM.png

Fallout4 4_9_2024 3_40_27 PM.png

Fallout4 4_9_2024 3_40_20 PM.png

Fallout4 4_9_2024 11_54_14 AM.png

can you share your character preset as well? I tried using the Devon preset on NexusMod but it has a different hairstyle. Also if you are on CBBE which body preset are you using?

Posted (edited)
4 hours ago, MTester said:

can you share your character preset as well? I tried using the Devon preset on NexusMod but it has a different hairstyle. Also if you are on CBBE which body preset are you using?

That hair if offsite called Tullius hair. Someone linked it on Reddit I think and I got it from a Korean site. 

I think JB shared his preset once and it uses this hair style (and in the photos), but this is Devon preset (https://www.nexusmods.com/fallout4/mods/39033)

 

Body preset right now I use Voluptuous Opulence (the base one) https://www.nexusmods.com/fallout4/mods/73465

Those titties are mainly due to JB's plastic surgery tho 

 

Edited by 4nln415
Posted
3 hours ago, Lord-of-Rhodor said:

I enjoy this mod, but I've run into a couple of issues.

For one thing, for some reason large swathes of Corvega's walls are missing, revealing the trippy non-textured void beyond and making navigating the entire lower part of the building completely impossible. Also, during the cage match part, no cage actually appeared (possibly related). 

And just as an additional thing (which may not be this mod's fault) any penis has its model glitched out and heavily stretched while protruding through clothing.

I get that a lot when I forget to tick off Scrap Everything. You should run FO4edit to find the conflict. 

Posted
4 hours ago, osculim said:

@JB. Hey JB I found a small bug. When doing the "green market" quest the quest pointer points to a mutant hound instead of a mutant so I cannot talk to him. Now that being said it could be caused by "natural evolution" but its the first time I had this issue and been running both for a while. Can you just have a look plz. If its not on your side we will probably have to mark natural evolution as non compatible or make a patch for it.

Which base is it? I can remove the base from the list, if there is no supermutant boss there.

 

The alias must be filled by a living supermutant that is the boss of a base. 

 

It's rare for a hound to be listed as "boss", but if you tell me what base it is I'll look it up in the wiki. 

Posted (edited)
9 hours ago, 4nln415 said:

packprof Do you have Player Voice Frequency Slider?

That's definitely the one. 

 

The best thing to do is to go to the PVFS's MCM, reset the voice (set it to neutral) and put it back to the voice type you were using. That fixes it.

Edited by JB.
Posted (edited)

i installed everything correctly i think but the mc body moves wierdly boobs warb inside body when moving and same for butt , i tried to replace to non physics but still same problem

لقطة الشاشة 2024-04-13 142751.png

Edited by slk999
Posted (edited)

EDIT: I ended up reinstalling all mods from scratch and that solved it. Unfortunately I dont know what the actual problem was.

 

I had this mod loading fine but noticed that AAF animations were broken so I decided to clean up a bunch of old mods and patches and install the latest versions in accordance with the latest guide. Now I can't get this mod to initialize its main quest anymore, seemingly due to load order issues. I don't know what it wants the load order to be though as I didn't think to backup the old one. 🤦‍♂️

 

AAF also remain non-working, but I'll try to tackle that separately since they seem like separate issues based on the fact that I had the same problem when this mod loaded fine.

 

A curious detail that might be provide some context is that loading an old save from one of the first quests in Commonwealth Slavers it seemingly runs fine. Starting a new game or loading a save from the main game intro quest just before you go to the surface it shows the error message about failing to initialize the mod's main quest.

 

Any ideas or suggestions? 🙂

 

Current (broken) load order:

 

Spoiler

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
ArmorKeywords.esm
AAF.esm
TortureDevices.esm
Devious Devices.esm
Knockout Framework.esm
AAFThemes.esl
Bememoth Separated Cart.esl
RSE_II_Resources.esm
CWSS Redux.esp
INVB_WastelandDairy.esp
CBBE.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
Realistic_conversations.esp
LCBP.esp
Prisoner Shackles.esp
Shino Poses.esp
ThraxActionPoses.esp
SavageCabbage_Animations.esp
Atomic Lust.esp
Vadermania[AAF_anims].esp
Farelle_Animations.esp
Mutated Lust.esp
FP_FamilyPlanningEnhanced.esp
AAF_Violate.esp
AAF_CreaturePack01.esp
2pacSkimpy.esp
FPEAIOCreatureAddon.esp
AzarPonytailHairstyles.esp
Eli_Sleeveless Outfits.esp
RealHandcuffs.esp
DansesWearableHolotags_v01-2.esp
CROSS_BrotherhoodRecon.esp
FPE_Impregnation_MoreCreature_CBBE.esp
ASA.esp
Commonwealth Slavers.esp
FO4_AnimationsByLeito.esp
Slavers - CWSS Patch.esp
CS_WhoreHouse_Patch.esp
Barbarous Continent.esp
FPE_BabyAddons.esp
Beggar_Whore.esp
RSE_II_CSA.esp
RSE_II_AbductionsAddonPack.esp
MilkingHumanKindness.esp
AAF_BadEnd_Animations.esp
SSEX.esp
Raider Pet.esp
AAF_GrayAnimations.esp
AAF_CreaturePack02DLC.esp
Deathclaw_nude.esp
SlaveTattoos.esp
ErectionFix_SilverPerv.esp
Behemoth No Cart.esp
SMBehemoth Loincloth.esp
FPEDogAddon.esp
FPESuperMutantAddon.esp
four_play.esp
AAF_Violate_DLC_Patch.esp
AAF_Violate_Feral_Animations.esp
RealHandcuffs_AWKCR_Compatibility.esp
RealHandcuffs_DD_Compatibility.esp
Slave&ModelPinup.esp
FPE_MoreCreatures-BabyAddons.esp
OppaiMilkPasties.esp
Vioxsis_Strap-Ons.esp
Tone Slave.esp
rxl_bp70_animations.esp
VtawDark.esp
FPAttributes.esp
RZSex.esp
KSHairdos.esp
Slavers - No Bald Slaves Patch.esp
PenPos.esp
UAP Moans.esp
Zaz Particle Effects.esp
SKKFastStartNewGame.esp
Custom Moans.esp
 

 

Edited by krafs
Posted

Just a quick note on my way to bed, AN76 really doesn't play nicely with CS. The Bomb quest joins the DC walk as potentially fatal (somewhere between entering the pillory and the valley run usually becomes bogged down by debuffs, if not constant damage), and based on some admittedly limited testing (new character sans an76 with a quickstart at Drumlin with animal friend 2) seems to be blocking animal interactions (_cs_duff 110 [though 180 seems okay], _CS_Scaver 370, and the dog whistle [_CS_Beast 2 and 3?])

 

I also had a consistent collar bug in _CS_Fight 120, no notification just raise fists, get shocked, explode. Pretty sure this came with the 2.52 patch, and swapping to the alternate collar at the door allowed progress.

 

Speaking of The Bomb, I rather enjoyed it, though I'm confused why they'd think a servo-harness is cheaper than a dog or a raw recruit unless it was made from Mk1 Synths they actively hunt down?

 

Regardless, still enjoying the mod, keep up the good work mate!

 

p.s. Anyone else have a problem with EasyGirl 39 and 40 slot items? Before I gave up on them, dropping them crashed the game and they didn't show up on my character, built with the FG bodyslides.

Posted (edited)
2 hours ago, JB. said:

That's definitely the one. 

 

The best thing to do is to go to the PVFS's MCM, reset the voice (set it to neutral) and put it back to the voice type you were using. That fixes it.

Thanks, I think I'll just get rid of it.  Not crazy about how it sounds.  After getting rid of PVFS, the problem scene came up and had no problems.  Thanks again.

Edited by packprof
Posted

@JB.

 

Great mod, reminiscent of SlaveRun in Skyrim.

Some bugs: 

In corvega the slave cage and doctors chair clip through some conveyer belts and machinery etc. I don't have any mods modifying corvega.

 

I got stuck in the first mission to deliver a fusion core and whip of peace, the drug den raider boss takes the whip but then stands there, when I interact with him there's just my first line of dialogue and no progression. He just repeats his few lines. 

 

Sometimes when getting locked into the bondage equipment, there's a prior person already locked into it. So 2 bodies are super imposed on each other. I know that's probably not your mod's issue but I wonder if you knew a fix too. 

 

Thanks. Keep up with the modding.

 

Posted
2 hours ago, JB. said:

Which base is it? I can remove the base from the list, if there is no supermutant boss there.

 

The alias must be filled by a living supermutant that is the boss of a base. 

 

It's rare for a hound to be listed as "boss", but if you tell me what base it is I'll look it up in the wiki. 

Its the farm breakheart banks

Posted
59 minutes ago, thehotness said:

@JB.

 

Great mod, reminiscent of SlaveRun in Skyrim.

Some bugs: 

In corvega the slave cage and doctors chair clip through some conveyer belts and machinery etc. I don't have any mods modifying corvega.

 

I got stuck in the first mission to deliver a fusion core and whip of peace, the drug den raider boss takes the whip but then stands there, when I interact with him there's just my first line of dialogue and no progression. He just repeats his few lines. 

 

Sometimes when getting locked into the bondage equipment, there's a prior person already locked into it. So 2 bodies are super imposed on each other. I know that's probably not your mod's issue but I wonder if you knew a fix too. 

 

Thanks. Keep up with the modding.

 

The corvega belt thing came up before. It is another mod changing the layout. It is not caused by CS. You must have something changing something. Post your load order then we can check.

Posted
2 hours ago, slk999 said:

i installed everything correctly i think but the mc body moves wierdly boobs warb inside body when moving and same for butt , i tried to replace to non physics but still same problem

لقطة الشاشة 2024-04-13 142751.png

stretching bodyparts is most definitely physics related. As you mentioned its breasts and butt. Those are being affected by physics. First things first. Make sure your game is capped at 60fps. Then also grab the physics fix from nexus. If that does not work post your loadorder. Something is not setup correctly.

Posted

Hello. i wanted to try this mod, but it dosent work at all for me sadly. i have all the hard requirments installed, some soft requirments. i uninstalled sim settlements and all its requirments started a new save etc. put the esp at the end of the load order, but i just get this. i gladly take any help i can get :) 

 

(Problem: Commonwealth Slavers.esp Missing according to MCM)

image.thumb.jpeg.ce6b2d125b76d67e49d8883f8eb2ded8.jpeg

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