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Posted
5 hours ago, pinky6225 said:

Spawning into diamond city all the other slaves lost there clothes (maybe becuz PC is rebellious and isnt allowed to wear any) although they got them back after i left DC and re-entered for abbots quest

I remember having the same problem in the past. It's the infamous reset inventory bug. For me, it was only one naked slave not both (it's relatively random).

Posted (edited)

Thks for the update 🙂 I finished the mod last week with the true ending, I didn't encounter many problems, there were just two that I was able to resolve with the console. The first was that I had two quests active at the same time.I think it comes from the VIP quest, It caused timer problems with the collar and I had to use the cheats but I don't know anything about it and the second is that after talking to Gristle to do the real ending I went to talk to Lindstrom, he told me to go to sleep, I do it and nothing happens I advanced to the next stage of the quest and that unlocked me. I have over 300 mods so maybe that's what caused these problems 🤐

 

it's a very large and very well made mod, thank you for spending time on it 🫡 

 

 I saw that you had added the option to keep the addiction to the slaverjet and out of curiosity I chose this option, there are merchants who offer them and we can make them but it would be nice to have dealers hidden in the main areas or close to it to be able to stock up 😉

 

I started nuka ride a few days ago...👌

 

It's Google trad so sorry for the mistakes 

 

 

Edited by Aceforwin
Posted (edited)

Ok, so I played The Weapon quest last night, without incident but after reloading an earlier save because of the mattress bug I mentioned, after entering Vault 111 the girl isn't there by the Cryolator. I even reloaded the area but nope, no sign of her. I don't know if it's an engine thing or what but I've already encountered more bugs this 2nd playthrough than I did in the entire mod first time around.

 

Edit - even using setstage, she doesn't appear so any suggestions as to what I can do seeing as she's necessary for at least a couple more quests down the line? I really don't wanna have to start the whole thing all over again, especially if there's any chance the same thing could happen when I get here next time but without her this playthrough seems kinda screwed. What can I do?

Edited by Jubei69
Posted
1 hour ago, Aceforwin said:

Thks for the update 🙂 I finished the mod last week with the true ending, I didn't encounter many problems, there were just two that I was able to resolve with the console. The first was that I had two quests active at the same time.I think it comes from the VIP quest, It caused timer problems with the collar and I had to use the cheats but I don't know anything about it and the second is that after talking to Gristle to do the real ending I went to talk to Lindstrom, he told me to go to sleep, I do it and nothing happens I advanced to the next stage of the quest and that unlocked me. I have over 300 mods so maybe that's what caused these problems 🤐

 

it's a very large and very well made mod, thank you for spending time on it 🫡 

 

 I saw that you had added the option to keep the addiction to the slaverjet and out of curiosity I chose this option, there are merchants who offer them and we can make them but it would be nice to have dealers hidden in the main areas or close to it to be able to stock up 😉

 

I started nuka ride a few days ago...👌

 

It's Google trad so sorry for the mistakes 

 

 

Yeah, it was my asking to make my own clothes, then the VIP starting before I'd handed that in which caused the issue with the mattress I mentioned. Lindstrom them gave me The Weapon when I went to speak to him after the VIP but  the quest wasn't considered finished. I had an issue with the same VIP quest in my first playthrough too.

Posted
29 minutes ago, Jubei69 said:

Yeah, it was my asking to make my own clothes, then the VIP starting before I'd handed that in which caused the issue with the mattress I mentioned. Lindstrom them gave me The Weapon when I went to speak to him after the VIP but  the quest wasn't considered finished. I had an issue with the same VIP quest in my first playthrough too.

It was the most annoying bug and was well hidden. Fortunately since version 5 it has been fixed. 

 

 

Let's see, unless you did some setstage, Ivana should show up if you type setstage _CS_Weapon 150

 

By the way if you do that setstage the music will play again, so you will have two music playing. Stop them with the MCM.

Posted
22 minutes ago, JB. said:

It was the most annoying bug and was well hidden. Fortunately since version 5 it has been fixed. 

 

 

Let's see, unless you did some setstage, Ivana should show up if you type setstage _CS_Weapon 150

 

By the way if you do that setstage the music will play again, so you will have two music playing. Stop them with the MCM.

I quit out the game & did the whole quest again & this time she showed up but after getting back the issue with the bed reappeared. I checked before talking to Lindstrom & the mattress was fine but after getting back from the quest & him telling me to go to sleep, the 'can't use' notification is back. I even left the whorehouse & travelled back to Sanctuary to made a bed in workshop but it still won't let me sleep so now I'm all out of ideas. Any suggestions?

Posted (edited)
9 minutes ago, Jubei69 said:

I quit out the game & did the whole quest again & this time she showed up but after getting back the issue with the bed reappeared. I checked before talking to Lindstrom & the mattress was fine but after getting back from the quest & him telling me to go to sleep, the 'can't use' notification is back. I even left the whorehouse & travelled back to Sanctuary to made a bed in workshop but it still won't let me sleep so now I'm all out of ideas. Any suggestions?

SetStage _CS_Weapon 600

 

Win the quest. This is basically what happens when you go to sleep.

 

Edit: It also sounds to me like that bug where you can't sleep because the game still has a radscorpion stalking you. I would fix it by sitting in any chair and wait a couple of hours, and I could use the bed. 

Edited by JB.
Posted
33 minutes ago, JB. said:

SetStage _CS_Weapon 600

 

Win the quest. This is basically what happens when you go to sleep.

 

Edit: It also sounds to me like that bug where you can't sleep because the game still has a radscorpion stalking you. I would fix it by sitting in any chair and wait a couple of hours, and I could use the bed. 

All sorted. I didn't get the prompt which gave me the option to run off last time after handing the girl over to Jared & that was why I couldn't sleep - the timer was still primed. Thank fuck for that lol. I was beginning to worry whether I'd be able to carry on or not. Thanks for all your help again pal, much obliged.

Posted
On 3/28/2024 at 9:38 PM, azmureth said:

im having a bit of trouble getting this mod to work. theres no errors or anything that pops up and when i load into a new save, its says it is installed. yet when i leave vault 111, theres no one under the security post. could this happen from a conflicting mod or did i just not install it right?

image_2024-03-29_003822792.png

I am having the same problem. 

Posted

Had something interesting earlier while doing the Pet Walk, was walking around Corvega earning caps from raiders when two seperate raiders both did the grab from behind propisition (with the pop up saying reject or accept offer) so one overrode the other and the raider that had made the grab first stayed in the idle like he was grabbing the PC, he popped out of it when i did the normal dialogue for earning caps from raiders with sex on him

 

Unrelated but a soft dependancy to Commonwealth Moisturizer 1.05 - https://www.loverslab.com/files/file/25514-commonwealth-moisturizer/

 

Would be pretty neat with the raiders having idle comments for when your covered (i.e. "My you've been a busy little slut") or event affecting price they pay when you offer yourself to them (i.e. "I'm only paying half for a used whore" etc)

Posted (edited)

@JB.Can you share this preset (1st pic)? I'm playing with your Devon preset but I don't think it's the same as your old character.  

image.png

Fallout4 4_9_2024 3_40_49 PM.png

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Fallout4 4_9_2024 3_40_20 PM.png

Fallout4 4_9_2024 11_54_14 AM.png

Edited by 4nln415
Posted (edited)
17 minutes ago, JB. said:

 

 

It's her! She's the same😀But I use Kziitd's facial and body texture

I was just about to edit my comment on that. I need to search for a similar facial texture for CBBE (doubt it lol) 

Such big difference between different textures, or I'll try to just use the head part.

Edited by 4nln415
Posted (edited)

CBBE-NR60.png.22be7c92c34d7eccb7587f07af1824ec.pngFG-CS024.png.da9e22177ac1393bcdd2160f655ffc36.png

1 hour ago, 4nln415 said:

I was just about to edit my comment on that. I need to search for a similar facial texture for CBBE (doubt it lol) 

Such big difference between different textures, or I'll try to just use the head part.

I was using CBBE with

Face: Valkyr

Skin: Oni cbbe nude curvy wet retexture

 

I'm switching to Fusion Girl this Week to use new KFT mods by EgoBallistic, still using Valkyr for the face and Kziitd's facial and body texture for the Body but as you can see in last picture i've got some difference with Skin colour between face and body.

 

 

Edited by ectrshgpp
Posted (edited)

@JB.

 

I just updated to v2.5.1, and decided to go on a pet walk. Problem: Wolfgang isn't offering his gunner job.

 

This is my third pet walk. The first time I went to a gunners camp and finished it. Second time I went to a mutant camp and finished it. I remembered getting a pop up saying that I could whore in gunner and mutant camps during the Pet Walk job, so - after Wolfgang's gunner job didn't show up - I decided to test that. Both gunners and super mutants are aggressive when I'm on pet walk and approach one of their camps.

 

I'm trying out Trudy's job, The Green Mile, which is available to me. Time to get painted green.

 

EDIT: Instead of getting painted green, I got painted red. Super mutants are hostile at the location Trudy sent me.

 

 

Edited by Jarnin
Posted (edited)
25 minutes ago, Jarnin said:

@JB.

 

I just updated to v2.5.1, and decided to go on a pet walk. Problem: Wolfgang isn't offering his gunner job.

 

This is my third pet walk. The first time I went to a gunners camp and finished it. Second time I went to a mutant camp and finished it. I remembered getting a pop up saying that I could whore in gunner and mutant camps during the Pet Walk job, so - after Wolfgang's gunner job didn't show up - I decided to test that. Both gunners and super mutants are aggressive when I'm on pet walk and approach one of their camps.

 

I'm trying out Trudy's job, The Green Mile, which is available to me. Time to get painted green.

 

 

You're right. I see that Wolfgang is not offering you because, in the background, his quest is already running. 

 

If you type SQV _CS_Mule it should say "Running". I'll have it fixed. 

 

But this is what is strange: When the quest runs, it already puts you in Gunner faction so Gunners don't attack you. But the gunners still attack you?

Edited by JB.
Posted
20 minutes ago, JB. said:

You're right. I see that Wolfgang is not offering you because, in the background, his quest is already running. 

 

If you type SQV _CS_Mule it should say "Running". I'll have it fixed. 

 

But this is what is strange: When the quest runs, it already puts you in Gunner faction so Gunners don't attack you. But the gunners still attack you?

 

Should super mutants / gunners stay non-hostile after you've done the two pet walk mini quests? reason i ask is that i've done the pet walk and also had the message about being able to whore in mutant / gunner camps and i then did the threat which involved going to the finch farm so i tried running there via medford memorial hospital as i'd been there whoring previous and the mutants killed me which seems odd that one second your welcome to whore in there camp and the next they kill you on sight

Posted (edited)
14 minutes ago, pinky6225 said:

 

Should super mutants / gunners stay non-hostile after you've done the two pet walk mini quests?

No, only during "Pet Walk". 


 

Quote

 

Debug.MessageBox("From now on you can whore yourself in gunners camps during Pet Walk!")

 

 

 

 

When you finish a mini-quest, it's no longer necessary to start it via Trudy/Wolfgan, you can go straight to a camp and offer yourself. Although you will usually want to start it via Trudy/Wolfgan, as they give you Xcell/Milk to sell. 

Edited by JB.
Posted (edited)

@pinky6225 

But, you know, I could enable it for "The Threat" as well. Make sense. 

As long as you have done the respective quest once. 

 

 

Edited by JB.
Posted
52 minutes ago, JB. said:

You're right. I see that Wolfgang is not offering you because, in the background, his quest is already running. 

 

If you type SQV _CS_Mule it should say "Running". I'll have it fixed. 

It does indeed say, "Running".

 

52 minutes ago, JB. said:

But this is what is strange: When the quest runs, it already puts you in Gunner faction so Gunners don't attack you. But the gunners still attack you?

It's like I said:

  • I took Pet Walk from Lindstrom.
  • I tried to take the gunner job from Wolfgang but that wasn't available, so instead I decided to test out simply going to a gunner/super mutant camp because I had previously gotten the pop-up and had started Pet Walk.
  • While traveling towards Diamond City I came across some hostile super mutants, which I thought was strange because I could solicit wandering mutants previously with Pet Walk active.
  • From there I checked the super mutant camp near Goodneighbor and those were also hostile.
  • I turned north, and like seven steps away is a gunner camp with two guards outside: They were also hostile.

After that I decided to reload a save I had at Drumlin Diner and take Trudy's job, The Green Mile. When I got to the camp for that job (Breakheart Banks) all the super mutants and hounds were hostile.

23 minutes ago, JB. said:

When you finish a mini-quest, it's no longer necessary to start it via Trudy/Wolfgan, you can go straight to a camp and offer yourself. Although you will usually want to start it via Trudy/Wolfgan, as they give you Xcell/Milk to sell. 

As mentioned previously, I tried going straight to a camp and offer myself: both gunners and super mutants were not happy to see Fuckmeat.

 

Also, a few things I noticed:

  • The whore house slaves in my save are currently standing outside the nearby pharmacy where doctor duff is during The Scientist. I remember them following Gristle last time I played through the second half of The Scientist, and they did it again when I played through it earlier today. It's kind of weird having an audience when getting blasted by a behemoth.
    • Is it possible that they haven't been unflagged to follow Gristle after playing through The Hooker? They've been following him since about that time if I'm remembering correctly.
  • During the first part of The Scientist, I had to go bang Bellamy near Outpost Zimonja. On the way there I went past a junk yard where a couple of settlers were being attacked by some mole rats. The settlers ran towards me and I got aggro'd. The mole rats were attacking me, but not doing any damage. Eventually my character got down in the same position that she's in when being beaten by raiders at the whore house. The rats kept attacking, knocking her all over the place, but I couldn't move my character or get up or fight back.
    • I don't have any defeat mods installed. The only thing I can think of that might be causing this is that my current character might have a perversion for wild animals that might have made her surrender without my noticing the system message. That might be why, if Sex Attributes actually forces your character to surrender...? I've never noticed before because I usually have a defeat mod installed.

 

 

 

 

 

Posted
3 minutes ago, Jarnin said:

The whore house slaves in my save are currently standing outside the nearby pharmacy where doctor duff is during The Scientist.

If you type:     SQV _CS_DC     ,does it says "Running"? It's the quest "The Hooker" and it could well be happening what you say. What stage does it have?

 

StopQuest _CS_DC should fix it and I'll see what I can do. 

Posted
24 minutes ago, JB. said:

If you type:     SQV _CS_DC     ,does it says "Running"? It's the quest "The Hooker" and it could well be happening what you say. What stage does it have?

 

StopQuest _CS_DC should fix it and I'll see what I can do. 

It does not say "Running".

Posted (edited)

2.5.2

 

1- AAF should no longer generate an error when doing a lapdance for the VIP. 
2- After the first "Truce", Lindstrom should be able to remove the DD yoke. 
3- If you completed "Green Market" and/or "The Mule", Gunners/Supermutans will not attack you during "The Threat". 
4- Wolfgan should now be able to start his quest "The Mule" the second time you want to work for him.
5- Added "Up To No Good" among the recommended mods. 
6- Removed KFT's "rhinobyon" gag from the random gags, as it conflicts with RH's collar.

 

Capturadepantalla2024-04-0918_50_32.png.d78bfc49e93c297823c3a84406bed24c.png

 

image.png.884162ed332dd41efd85cb34bc1a4783.png

 

Photo144.png.2b2ace210ab3a388b0698f48bea5ce04.png

Edited by JB.
Posted
12 minutes ago, Jarnin said:

It does not say "Running".

Well, that's a packages bug, which again you have a lot of them and I don't know why 😥 The quest that controls the slave packages is The Hooker, but if it is not running the packages should not be effective. 

Posted
2 hours ago, JB. said:

2.5.2


5- Added "Up To No Good" among the recommended mods.

Say what now? I'm all for adding new mods to the CS experience, but google is returning no mods with that name for Fallout 4.

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