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20 minutes ago, JB. said:

You're right. I see that Wolfgang is not offering you because, in the background, his quest is already running. 

 

If you type SQV _CS_Mule it should say "Running". I'll have it fixed. 

 

But this is what is strange: When the quest runs, it already puts you in Gunner faction so Gunners don't attack you. But the gunners still attack you?

 

Should super mutants / gunners stay non-hostile after you've done the two pet walk mini quests? reason i ask is that i've done the pet walk and also had the message about being able to whore in mutant / gunner camps and i then did the threat which involved going to the finch farm so i tried running there via medford memorial hospital as i'd been there whoring previous and the mutants killed me which seems odd that one second your welcome to whore in there camp and the next they kill you on sight

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Posted (edited)
14 minutes ago, pinky6225 said:

 

Should super mutants / gunners stay non-hostile after you've done the two pet walk mini quests?

No, only during "Pet Walk". 


 

Quote

 

Debug.MessageBox("From now on you can whore yourself in gunners camps during Pet Walk!")

 

 

 

 

When you finish a mini-quest, it's no longer necessary to start it via Trudy/Wolfgan, you can go straight to a camp and offer yourself. Although you will usually want to start it via Trudy/Wolfgan, as they give you Xcell/Milk to sell. 

Edited by JB.
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52 minutes ago, JB. said:

You're right. I see that Wolfgang is not offering you because, in the background, his quest is already running. 

 

If you type SQV _CS_Mule it should say "Running". I'll have it fixed. 

It does indeed say, "Running".

 

52 minutes ago, JB. said:

But this is what is strange: When the quest runs, it already puts you in Gunner faction so Gunners don't attack you. But the gunners still attack you?

It's like I said:

  • I took Pet Walk from Lindstrom.
  • I tried to take the gunner job from Wolfgang but that wasn't available, so instead I decided to test out simply going to a gunner/super mutant camp because I had previously gotten the pop-up and had started Pet Walk.
  • While traveling towards Diamond City I came across some hostile super mutants, which I thought was strange because I could solicit wandering mutants previously with Pet Walk active.
  • From there I checked the super mutant camp near Goodneighbor and those were also hostile.
  • I turned north, and like seven steps away is a gunner camp with two guards outside: They were also hostile.

After that I decided to reload a save I had at Drumlin Diner and take Trudy's job, The Green Mile. When I got to the camp for that job (Breakheart Banks) all the super mutants and hounds were hostile.

23 minutes ago, JB. said:

When you finish a mini-quest, it's no longer necessary to start it via Trudy/Wolfgan, you can go straight to a camp and offer yourself. Although you will usually want to start it via Trudy/Wolfgan, as they give you Xcell/Milk to sell. 

As mentioned previously, I tried going straight to a camp and offer myself: both gunners and super mutants were not happy to see Fuckmeat.

 

Also, a few things I noticed:

  • The whore house slaves in my save are currently standing outside the nearby pharmacy where doctor duff is during The Scientist. I remember them following Gristle last time I played through the second half of The Scientist, and they did it again when I played through it earlier today. It's kind of weird having an audience when getting blasted by a behemoth.
    • Is it possible that they haven't been unflagged to follow Gristle after playing through The Hooker? They've been following him since about that time if I'm remembering correctly.
  • During the first part of The Scientist, I had to go bang Bellamy near Outpost Zimonja. On the way there I went past a junk yard where a couple of settlers were being attacked by some mole rats. The settlers ran towards me and I got aggro'd. The mole rats were attacking me, but not doing any damage. Eventually my character got down in the same position that she's in when being beaten by raiders at the whore house. The rats kept attacking, knocking her all over the place, but I couldn't move my character or get up or fight back.
    • I don't have any defeat mods installed. The only thing I can think of that might be causing this is that my current character might have a perversion for wild animals that might have made her surrender without my noticing the system message. That might be why, if Sex Attributes actually forces your character to surrender...? I've never noticed before because I usually have a defeat mod installed.

 

 

 

 

 

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3 minutes ago, Jarnin said:

The whore house slaves in my save are currently standing outside the nearby pharmacy where doctor duff is during The Scientist.

If you type:     SQV _CS_DC     ,does it says "Running"? It's the quest "The Hooker" and it could well be happening what you say. What stage does it have?

 

StopQuest _CS_DC should fix it and I'll see what I can do. 

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24 minutes ago, JB. said:

If you type:     SQV _CS_DC     ,does it says "Running"? It's the quest "The Hooker" and it could well be happening what you say. What stage does it have?

 

StopQuest _CS_DC should fix it and I'll see what I can do. 

It does not say "Running".

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Posted (edited)

2.5.2

 

1- AAF should no longer generate an error when doing a lapdance for the VIP. 
2- After the first "Truce", Lindstrom should be able to remove the DD yoke. 
3- If you completed "Green Market" and/or "The Mule", Gunners/Supermutans will not attack you during "The Threat". 
4- Wolfgan should now be able to start his quest "The Mule" the second time you want to work for him.
5- Added "Up To No Good" among the recommended mods. 
6- Removed KFT's "rhinobyon" gag from the random gags, as it conflicts with RH's collar.

 

Capturadepantalla2024-04-0918_50_32.png.d78bfc49e93c297823c3a84406bed24c.png

 

image.png.884162ed332dd41efd85cb34bc1a4783.png

 

Photo144.png.2b2ace210ab3a388b0698f48bea5ce04.png

Edited by JB.
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12 minutes ago, Jarnin said:

It does not say "Running".

Well, that's a packages bug, which again you have a lot of them and I don't know why 😥 The quest that controls the slave packages is The Hooker, but if it is not running the packages should not be effective. 

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2 hours ago, JB. said:

2.5.2


5- Added "Up To No Good" among the recommended mods.

Say what now? I'm all for adding new mods to the CS experience, but google is returning no mods with that name for Fallout 4.

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4 minutes ago, Jarnin said:

Say what now? I'm all for adding new mods to the CS experience, but google is returning no mods with that name for Fallout 4.

 

Up To No Good

 

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23 minutes ago, pinky6225 said:

Up To No Good

Funny. I type "Fallout 4 mod Up To No Good" into Google and nothing comes up. I type "Fallout 4 Lovers Lab mod Up To No Good" and it's at the top of the list.

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Hi, JB. I've been trying since yesterday to trigger the True Ending, and I saved a point where I'm talking to Gristle where I can say I want to do it. I'm around 8 failures so far trying to trigger it without console command. The first six tries were on version 2.5.0, and the last two today with version 2.5.2.

 

It consistently has the following sequence of events:



1. Gristle tells me to go inside and get some sleep.

2. An 8 hour lethal timer starts

3. I talk to the Lindstrom to see if he'll turn off the timer, but he doesn't. He sends me to bed.

4. I sleep (I've even tried 5 hours so the 8 hour timer wouldn't expire)

5. I wake up, and a pop up says the timer is disabled

6. A Mongrel shoes up in the room, and Lindstrom and Snoopy and everyone get into a fight with the Mongrel. I've checked to make sure I wasn't pregnant the night before, and the Mongrel isn't from me. If I let the fight continue, I get killed. So I click the Mongrel in console and send it to Piper (moveto 2f1f), and then I click Lindstrom to stop his combat (stopcombat). I often also have to stop Snoopy's combat the same way.

7. I run around the building looking for Gristle, but he's not there. I look outside, and he's not there.

8. I check my quest log in the Pip-Boy to see if I have a quest to go somewhere, and I don't.

9. I check with Lindstrom, and he has no quest for me.

 

I made a film of the basic events in case you're curious, but it's not different than listed above. It's always this way.

 

 

 

 

I'll just read the quest log cheat sheet now and figure out how to spawn the quest through console command, but I just figured I'd mention this has been consistently happening this playthrough :) Thanks.

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Follow up to previous post. I figured out what was interrupting the quest progression.

 

By checking sqt and sqv on key quests during my conversation with gristle and the following steps inside the whore house, I figured out that when I wake up in the morning, _CS_hero is on stage 116 which is supposed to trigger The Harvester by Lindstrom.

 

However, the fight with the Mongrel interrupts that progression.

 

So after the fight, when Lindstrom is no longer in combat, I type in consolde "setstage _cs_hero 116" to repeat the stage 116, and this time Lindstro speaks to me and triggers the next stage.

 

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

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2 hours ago, Karna5 said:

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

You've got the dog whistle item, right? Using it seems to intermittently summon random canines to you. I got dogmeat a couple times. Disabling them seems to get rid of them, though I'm not sure why they randomly pop into locations. I've never gotten a hostile one, so maybe you've used your whistle outdoors, or perhaps on a friendly mongrel?

 

@JB., I just completed another Pet Walk: AAF scenes with gunners are not considered aggressive by Sex Attributes. My character was mind fucked while traveling to the gunner camp, but it dropped right before I talked to the gunner boss. While there my SA trauma dropped, and gunners causing Fuckmeat to orgasm didn't result in her gradually losing her mind.

 

I'll check out the super mutants in a bit.

 

EDIT: Same deal with the super mutants. This time Fuckmeat was mind fucked, so the perversions worked. Thing is, she was also gaining sex levels from SA, which meant the AAF scenes were considered consensual.

Edited by Jarnin
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4 minutes ago, Jarnin said:

I've never gotten a hostile one, so maybe you've used your whistle outdoors, or perhaps on a friendly mongrel?

I've actually never used it nor even equipped it, but it is in my pack. I also don't think it's random as I repeated the sequence of talking to Gristle and sleeping at least 8 times, and the Mongrel always shows up, and a big fight always ensues from it.

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Whatever is spawning a dog inside the Whore House at and after stage 116 of _cs_hero seems to be persistent: Even though I never equipped it, I'll stash the dog whistle in a container in case just having it is calling dogs, though it's strange no dogs showed up before the above mentioned stage 116.

 



 

 

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1 hour ago, Karna5 said:

Follow up to previous post. I figured out what was interrupting the quest progression.

 

By checking sqt and sqv on key quests during my conversation with gristle and the following steps inside the whore house, I figured out that when I wake up in the morning, _CS_hero is on stage 116 which is supposed to trigger The Harvester by Lindstrom.

 

However, the fight with the Mongrel interrupts that progression.

 

So after the fight, when Lindstrom is no longer in combat, I type in consolde "setstage _cs_hero 116" to repeat the stage 116, and this time Lindstro speaks to me and triggers the next stage.

 

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

Yeah I have him spawn in the whorehouse a few times. I have a theory on it tho. Its got something to do with that dog whistle. I blew it a bunch of times near dogs but nothing ever happens and that mongrel tend to be there in the whorehouse usually after coming back from a petwalk or something where I used that whistle

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6 hours ago, Karna5 said:

Follow up to previous post. I figured out what was interrupting the quest progression.

 

By checking sqt and sqv on key quests during my conversation with gristle and the following steps inside the whore house, I figured out that when I wake up in the morning, _CS_hero is on stage 116 which is supposed to trigger The Harvester by Lindstrom.

 

However, the fight with the Mongrel interrupts that progression.

 

So after the fight, when Lindstrom is no longer in combat, I type in consolde "setstage _cs_hero 116" to repeat the stage 116, and this time Lindstro speaks to me and triggers the next stage.

 

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

Got it, thanks. I can't avoid the dog 'bug' (the same thing happens to me and practically everyone). I stop the quest that handles the dog, clear the alias, but the dog seems to inherit the package and follows you in. 

 

Normally the dog has a raider faction and spends it chilling inside. But yeah, sometimes one comes in without that faction and gets killed.

 

I'm going to put a failsafe. After killing the dog, you can approach Lindstrom and he will say his specific conversation. 

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Posted (edited)
6 hours ago, Jarnin said:

@JB., I just completed another Pet Walk: AAF scenes with gunners are not considered aggressive by Sex Attributes. My character was mind fucked while traveling to the gunner camp, but it dropped right before I talked to the gunner boss. While there my SA trauma dropped, and gunners causing Fuckmeat to orgasm didn't result in her gradually losing her mind.

No idea. I don't even know what that does. I just know that my mod warns that the "next" scene must be non-consensual. 

 

The function is called: 

; Treat next sex act (involving player) as aggressive - with player as victim
fpa_event.CallFunction("SetNextSexAsAggressive")


Taken literally, that could mean that the next scene will take effect, not the current one. 

 

I'm not sure if you know this, but I'm not a programmer. All that code sounds like gobbledygook to me for the most part. I really don't want to keep editing this because it's been like two years and I'm still at the same thing. I just don't get it. I'd rather give it up than burn myself out on a function I don't understand or use. 

Edited by JB.
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Upgraded to 2.5.2 and did some more quests, everything mostly worked although had the issue with the porn studio where murphy didnt walk to the exact spot needed for his dialogue to take you into the porn studio to work, i'd had that before so had made a save before he reached that spot so re-loaded and second time it worked

 

Did the new quest and everything worked (was interesting/fun) although noticed that the exo suit restores you arm (prolly doesnt have a mesh/texture for missing arms) so my left arm amputated PC got her arm back for a few minutes



ScreenShot125.png.eda18d5884e802d46ce1864a79591a69.png

 

Lindstrom still isn't removing yokes for me though, after finishing the bomb and reporting back to him was left like this



ScreenShot127.png.2af746634d064ba58c10e972d5b5b77f.png

 

While wearing the EXO suit and having to follow the radio signal a reward/punishment indicator along the lines of for each 10% closer target you get a dose of slaver jet, for each 10% lower away you move you get a shock might be some interesting feedback that the PC could experience as you'd not think you'd be able to actually see the pip boy in the suit (understand on the screen its there for game play purposes so the player knows what to do)

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@pinky6225 Yeah, I would have loved to set that but, as you say, those arms aren't really yours, it's part of the robosuit mesh.

 

In addition, the amputator bandages and the robosuit have slots in common, so they are not very compatible each other.  

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24 minutes ago, Jarnin said:

@JB.

 

Just finished up a series of repeatable jobs, only found one stand-out issue: When leaving The Porn Studio to return to the Whore House, there is no map marker to lead you to Lindstrom. Really minor.

Well, no one has been lost so far 😝 I'll put it in the next update. 

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I know this has been asked a hundred times and the results in search I tried; but the mod loads but when I exit the vault and talk to murphy nothing happens. He stands up and says his enjoy your new life line but Gristle never shows up. The MCM options don't actually do anything either when I click on them. I've checked the requirements and incompatibilities and have all the stuff set up. I reinstalled F4 last night (April 9th) and did a fresh mod purge/install, seems like this won't trigger.

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