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Posted
4 minutes ago, Jarnin said:

Say what now? I'm all for adding new mods to the CS experience, but google is returning no mods with that name for Fallout 4.

 

Up To No Good

 

Posted
23 minutes ago, pinky6225 said:

Up To No Good

Funny. I type "Fallout 4 mod Up To No Good" into Google and nothing comes up. I type "Fallout 4 Lovers Lab mod Up To No Good" and it's at the top of the list.

Posted

Thanks for everything, JB. On a side note, I just want to mention this screen shot you added is incredibly beautiful:

 



Photo134.png

Posted

Hi, JB. I've been trying since yesterday to trigger the True Ending, and I saved a point where I'm talking to Gristle where I can say I want to do it. I'm around 8 failures so far trying to trigger it without console command. The first six tries were on version 2.5.0, and the last two today with version 2.5.2.

 

It consistently has the following sequence of events:



1. Gristle tells me to go inside and get some sleep.

2. An 8 hour lethal timer starts

3. I talk to the Lindstrom to see if he'll turn off the timer, but he doesn't. He sends me to bed.

4. I sleep (I've even tried 5 hours so the 8 hour timer wouldn't expire)

5. I wake up, and a pop up says the timer is disabled

6. A Mongrel shoes up in the room, and Lindstrom and Snoopy and everyone get into a fight with the Mongrel. I've checked to make sure I wasn't pregnant the night before, and the Mongrel isn't from me. If I let the fight continue, I get killed. So I click the Mongrel in console and send it to Piper (moveto 2f1f), and then I click Lindstrom to stop his combat (stopcombat). I often also have to stop Snoopy's combat the same way.

7. I run around the building looking for Gristle, but he's not there. I look outside, and he's not there.

8. I check my quest log in the Pip-Boy to see if I have a quest to go somewhere, and I don't.

9. I check with Lindstrom, and he has no quest for me.

 

I made a film of the basic events in case you're curious, but it's not different than listed above. It's always this way.

 

 

 

 

I'll just read the quest log cheat sheet now and figure out how to spawn the quest through console command, but I just figured I'd mention this has been consistently happening this playthrough :) Thanks.

Posted

Follow up to previous post. I figured out what was interrupting the quest progression.

 

By checking sqt and sqv on key quests during my conversation with gristle and the following steps inside the whore house, I figured out that when I wake up in the morning, _CS_hero is on stage 116 which is supposed to trigger The Harvester by Lindstrom.

 

However, the fight with the Mongrel interrupts that progression.

 

So after the fight, when Lindstrom is no longer in combat, I type in consolde "setstage _cs_hero 116" to repeat the stage 116, and this time Lindstro speaks to me and triggers the next stage.

 

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

Posted (edited)
2 hours ago, Karna5 said:

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

You've got the dog whistle item, right? Using it seems to intermittently summon random canines to you. I got dogmeat a couple times. Disabling them seems to get rid of them, though I'm not sure why they randomly pop into locations. I've never gotten a hostile one, so maybe you've used your whistle outdoors, or perhaps on a friendly mongrel?

 

@JB., I just completed another Pet Walk: AAF scenes with gunners are not considered aggressive by Sex Attributes. My character was mind fucked while traveling to the gunner camp, but it dropped right before I talked to the gunner boss. While there my SA trauma dropped, and gunners causing Fuckmeat to orgasm didn't result in her gradually losing her mind.

 

I'll check out the super mutants in a bit.

 

EDIT: Same deal with the super mutants. This time Fuckmeat was mind fucked, so the perversions worked. Thing is, she was also gaining sex levels from SA, which meant the AAF scenes were considered consensual.

Edited by Jarnin
Posted
4 minutes ago, Jarnin said:

I've never gotten a hostile one, so maybe you've used your whistle outdoors, or perhaps on a friendly mongrel?

I've actually never used it nor even equipped it, but it is in my pack. I also don't think it's random as I repeated the sequence of talking to Gristle and sleeping at least 8 times, and the Mongrel always shows up, and a big fight always ensues from it.

Posted

Whatever is spawning a dog inside the Whore House at and after stage 116 of _cs_hero seems to be persistent: Even though I never equipped it, I'll stash the dog whistle in a container in case just having it is calling dogs, though it's strange no dogs showed up before the above mentioned stage 116.

 



 

 

Posted
1 hour ago, Karna5 said:

Follow up to previous post. I figured out what was interrupting the quest progression.

 

By checking sqt and sqv on key quests during my conversation with gristle and the following steps inside the whore house, I figured out that when I wake up in the morning, _CS_hero is on stage 116 which is supposed to trigger The Harvester by Lindstrom.

 

However, the fight with the Mongrel interrupts that progression.

 

So after the fight, when Lindstrom is no longer in combat, I type in consolde "setstage _cs_hero 116" to repeat the stage 116, and this time Lindstro speaks to me and triggers the next stage.

 

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

Yeah I have him spawn in the whorehouse a few times. I have a theory on it tho. Its got something to do with that dog whistle. I blew it a bunch of times near dogs but nothing ever happens and that mongrel tend to be there in the whorehouse usually after coming back from a petwalk or something where I used that whistle

Posted
6 hours ago, Karna5 said:

Follow up to previous post. I figured out what was interrupting the quest progression.

 

By checking sqt and sqv on key quests during my conversation with gristle and the following steps inside the whore house, I figured out that when I wake up in the morning, _CS_hero is on stage 116 which is supposed to trigger The Harvester by Lindstrom.

 

However, the fight with the Mongrel interrupts that progression.

 

So after the fight, when Lindstrom is no longer in combat, I type in consolde "setstage _cs_hero 116" to repeat the stage 116, and this time Lindstro speaks to me and triggers the next stage.

 

I don't know from whence that Mongrel comes, but that fight with the Mongrel is what interrupts the progression. Thanks again.

Got it, thanks. I can't avoid the dog 'bug' (the same thing happens to me and practically everyone). I stop the quest that handles the dog, clear the alias, but the dog seems to inherit the package and follows you in. 

 

Normally the dog has a raider faction and spends it chilling inside. But yeah, sometimes one comes in without that faction and gets killed.

 

I'm going to put a failsafe. After killing the dog, you can approach Lindstrom and he will say his specific conversation. 

Posted (edited)
6 hours ago, Jarnin said:

@JB., I just completed another Pet Walk: AAF scenes with gunners are not considered aggressive by Sex Attributes. My character was mind fucked while traveling to the gunner camp, but it dropped right before I talked to the gunner boss. While there my SA trauma dropped, and gunners causing Fuckmeat to orgasm didn't result in her gradually losing her mind.

No idea. I don't even know what that does. I just know that my mod warns that the "next" scene must be non-consensual. 

 

The function is called: 

; Treat next sex act (involving player) as aggressive - with player as victim
fpa_event.CallFunction("SetNextSexAsAggressive")


Taken literally, that could mean that the next scene will take effect, not the current one. 

 

I'm not sure if you know this, but I'm not a programmer. All that code sounds like gobbledygook to me for the most part. I really don't want to keep editing this because it's been like two years and I'm still at the same thing. I just don't get it. I'd rather give it up than burn myself out on a function I don't understand or use. 

Edited by JB.
Posted

Upgraded to 2.5.2 and did some more quests, everything mostly worked although had the issue with the porn studio where murphy didnt walk to the exact spot needed for his dialogue to take you into the porn studio to work, i'd had that before so had made a save before he reached that spot so re-loaded and second time it worked

 

Did the new quest and everything worked (was interesting/fun) although noticed that the exo suit restores you arm (prolly doesnt have a mesh/texture for missing arms) so my left arm amputated PC got her arm back for a few minutes



ScreenShot125.png.eda18d5884e802d46ce1864a79591a69.png

 

Lindstrom still isn't removing yokes for me though, after finishing the bomb and reporting back to him was left like this



ScreenShot127.png.2af746634d064ba58c10e972d5b5b77f.png

 

While wearing the EXO suit and having to follow the radio signal a reward/punishment indicator along the lines of for each 10% closer target you get a dose of slaver jet, for each 10% lower away you move you get a shock might be some interesting feedback that the PC could experience as you'd not think you'd be able to actually see the pip boy in the suit (understand on the screen its there for game play purposes so the player knows what to do)

Posted

@pinky6225 Yeah, I would have loved to set that but, as you say, those arms aren't really yours, it's part of the robosuit mesh.

 

In addition, the amputator bandages and the robosuit have slots in common, so they are not very compatible each other.  

Posted

@JB.

 

Just finished up a series of repeatable jobs, only found one stand-out issue: When leaving The Porn Studio to return to the Whore House, there is no map marker to lead you to Lindstrom. Really minor.

Posted
24 minutes ago, Jarnin said:

@JB.

 

Just finished up a series of repeatable jobs, only found one stand-out issue: When leaving The Porn Studio to return to the Whore House, there is no map marker to lead you to Lindstrom. Really minor.

Well, no one has been lost so far 😝 I'll put it in the next update. 

Posted

I know this has been asked a hundred times and the results in search I tried; but the mod loads but when I exit the vault and talk to murphy nothing happens. He stands up and says his enjoy your new life line but Gristle never shows up. The MCM options don't actually do anything either when I click on them. I've checked the requirements and incompatibilities and have all the stuff set up. I reinstalled F4 last night (April 9th) and did a fresh mod purge/install, seems like this won't trigger.

Posted (edited)
1 hour ago, Raine_Hyd said:

I know this has been asked a hundred times and the results in search I tried; but the mod loads but when I exit the vault and talk to murphy nothing happens. He stands up and says his enjoy your new life line but Gristle never shows up. The MCM options don't actually do anything either when I click on them. I've checked the requirements and incompatibilities and have all the stuff set up. I reinstalled F4 last night (April 9th) and did a fresh mod purge/install, seems like this won't trigger.

I have a better idea of what to do about that bug. 

 

  • Sex Attributes must be installed. It's a hard requirement now. 
  • Don't use Nuka Ride for now. Anyway Nuka Ride is kind of blocked during "Slavers". 
  • For the moment don't install other heavy mods that might be sucking memory like Sim Settlements 2. You can install it later when you win the mod.
  • Use 'SKK Fast Start' to restart a new game. The save where Slavers could not start is already screwed up.
  •  

I have just tested it happily. From Pre War to being captured in lest than two minutes. 


With all the suggested mods, hard and softs. Except Devious Devices, which I don't have installed now. 

Edited by JB.
Posted
2 hours ago, JB. said:

I have a better idea of what to do about that bug. 

 

  • Sex Attributes must be installed. It's a hard requirement now. 
  • Don't use Nuka Ride for now. Anyway Nuka Ride is kind of blocked during "Slavers". 
  • For the moment don't install other heavy mods that might be sucking memory like Sim Settlements 2. You can install it later when you win the mod.
  • Use 'SKK Fast Start' to restart a new game. The save where Slavers could not start is already screwed up.
  •  

I have just tested it happily. From Pre War to being captured in lest than two minutes. 


With all the suggested mods, hard and softs. Except Devious Devices, which I don't have installed now. 

 

I also had the same problem as Raine_Hyd, but it was resolved by turning off Nuka Ride.

Hope NR will be updated soon :)

Posted (edited)

2.5.3

 

  • Failsafe in case Lindstrom can't start his dialog to start "The Harvester". 
  • When you finish working for the porn studio, the mod will point you where the Whore House is, so you don't drown trying to find it.
  • As long as you have Lindstrom's permission, you can use the chemistry workbench (Utility Category) to make a vanilla satchel. This stachel gives you +15 weight capacity. 
  • You can also use the chemistry workbench to create a mirror (Utility Category) that will open Looksmenu so you can edit your player. You must use it from your favorites (using it from the piboy will cause permanent black screen) 
  • It's pretty convenient to use this mirror with Looksmenu Player Rotation as well.
  • Added a 'cleansit kit'  in the GreenHouse so you can clean yourself after your services. 
  • Lindstrom should remove the yoke after "The Bomb".

 

 

 

Photo149.png.176f481e86282d9a85849e4a1ea5df68.png

 

Photo147.png.82e407da4680ded93a5187c25eb0141d.png

 

Capturadepantalla2024-04-1022_30_37.png.8689435fecfa7fc285926ecdad7a8190.png

 

 

Edited by JB.
Posted
17 minutes ago, ttre4000 said:

 

I also had the same problem as Raine_Hyd, but it was resolved by turning off Nuka Ride.

Hope NR will be updated soon :)

Thanks. I think it's perfect that Slavers and Nuka Ride are already incompatible. 😅

 

Hopefully this was my last update for Slavers. I also want to jump right in with Nuka Ride, but of course the process is slow. 

Posted

Hi, JB. I think I just found another clue.

 

As you know, I tested in Sanctuary rather than Lexington and was able to get the same unequip of the devrobo outfit when crossing cell boundary between sanctuary and red rocket.

 

 

So on a hunch I wanted to see what would happen if I crossed that line with a Kziitd fuckdoll.

 

 

To my surprise, the fuckdoll actually unequips for the briefest moment, but then it gets re-equipped. If you watch carefully the second film you'll see it happen ever so quickly to the fuckdoll on the same spot.

 

Posted

Thank you Karna. It was the ring slot. Exo hands have: left hand, right hand, and ring slots. 

 

I removed the ring slot. 

 

And everything is normal again. 😭

 

re-uploading version 2.5.3

 

Posted

Upgraded to 2.5.3 and noticed the dialogue for the quest that you changed the name of (sell drugs/yourself) has the old name in the dialogue



ScreenShot128.png.e488f06efbfe938cd5ab099e6e03de6b.png

Dunno if you want to change that (as i recall you changed the quest name itself as peeps kept getting it confused with pet walk) as well to avoid confusion

 

Working in the whorehouse had 1 of 3 customers not get there pointer when you are getting them drugs/booze/food which isn't a huge issue long as its a customer that doesn't look like another and the VIP quest played out fine and the dance animation worked for me, one thing i did notice though was the VIP raider boss doesn't get back his original outfit as i had the boss that wears a teddy bear on his head (Bosco?) and he never got his teddy bear back when we moved from the toilet to the back room with the pole

 

Saw you are going to work on Nuka Ride for a bit but if you decide to come back to CS had an idea for the fight quest, when you do the repeatable one maybe slaves should have to fight naked (or skimply dressed) and also having an announcer for the fight (and between rounds) to try and big it up would be kinda cool, i.e. "Representing Corvega we have <insert PC name>" "Challenging her is the slave owned by <Boss name>"  to kinda give it the feel of a wrestling / boxing match you'd see on TV

Posted
11 hours ago, JB. said:

Thank you Karna. It was the ring slot. Exo hands have: left hand, right hand, and ring slots. 

 

I removed the ring slot. 

 

And everything is normal again. 😭

 

re-uploading version 2.5.3

 

interesting. the ring slot gets refreshed on location change 🤔

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