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Commonwealth Slavers


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Posted (edited)
1 hour ago, 4nln415 said:

Should the new characters (Ravenna etc), NW brahmins appear before CS2? 

 

If I remember correctly, Ravena and the other two girls appear when you start cleaning the Whore House or after you have cleaned the Whore House. 

 

The Brahmin are set to enabled from the moment Gristle and Murphy take you through Concord.

Edited by JB.
Posted (edited)
On 7/12/2026 at 3:06 AM, JB. said:

 

If I remember correctly, Ravena and the other two girls appear when you start cleaning the Whore House or after you have cleaned the Whore House. 

 

The Brahmin are set to enabled from the moment Gristle and Murphy take you through Concord.

They appeared in the beginning for me, I skipped the Concord part so Brahmin appeared when I was gathering materials for drugs. 

 

What's the animation against the door in the whore room from? I think it's failing for me. 

 

BTW, does anyone have a copy of 2.8.7f, or the one before the Ravenna update?  

 

PS1. controller wasn't able to select hair trim option with Mona. Only tested once but I'm missing a lot of old stuff so just mentioning it. 

PS2. Diamond City walk the other 3 slaves didn't follow, Followed until front of Science lab and then stopped there. 

PS3. Train here with the dog with Declan don't seem to ever work. 

PS4(+). Minutemen in "The Threat" is timer based? Could cause issue if forced to sex with dog (popped up during the end, end up crashing)

Missing voice for this line. Bomb having trouble killing the 3 minutemen wearing armor flee from fight (level ~10)

Spoiler

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PS5 a roach spawned outside the cage, and futa status without going through the quest, wasn't able to equip the futa ring. 

Guess they're possible to be knocked outside the cage. 

PS6 Returned from fighting the cage (fast travel) and got a 18 sec warning to return to Gristle I think? 

PS7. After shooting the porn, these line appeared before raider gave food and told player to go back to the whore house. 

Spoiler

image.png.20a0d612418cc3760e6a01ca6df77bff.png

 

 

Cool tongue (couldn't open AAF don't know where it's from). Wish I could have this in all of the animations (ahegao bimbo mode)

Spoiler

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2026-07-13_164134.png.af6feb845b7c1bf720bd5c429218e429.png

 

 

image.png

Edited by 4nln415
Posted (edited)
2026年4月28日下午3点28分,icevapour 说:

看起来你的模组没装好啊连主模组的esp都没有,打开插件那块看看esp是不是已经启用了

大佬 Nuka Ride 7.0要不要汉化一下呀谢谢了 

Edited by xvhuil
Posted
On 6/23/2026 at 6:17 PM, JB. said:

The girls' hair only works consistently if you have HeadParts Extended, which is currently only compatible with the old gen.

That CTD is most likely from the latest version of AAF. I'm reading reports of CTDs and problems with lesbian scenes, etc.

This might be a late reply but Thank you. Problem is indeed coming from AAF. And for the Headpart mod I found https://www.nexusmods.com/fallout4/mods/105250?tab=posts also have similar functionality with Headpart Extended.

Posted
On 3/10/2026 at 10:50 AM, wayandean said:

I had this issue. Go in to the MCM and go to cheats, then click regain player control. Griistle then started talking to me.

Yeah had the same issue and solved it the same way. Some script hold-up I think. Maybe because CS tries to equip clothing but fails because of the handcuffs? Atleast it already tried to equip clothing and i often get this issue then.

Posted (edited)
2 hours ago, hexenhaus said:

Yeah had the same issue and solved it the same way. Some script hold-up I think. Maybe because CS tries to equip clothing but fails because of the handcuffs? Atleast it already tried to equip clothing and i often get this issue then.

When exiting the first house after capture you're not equipped with anything tho (you're already wearing the prisoner rag). Feels like it's a confirmation (speak) button bugging out which happens a lot (from Bethesda? or because I play with controller?). I used to have to restart my game a lot due to that bug. You are supposed to "talk" to NPC first so they can initiate their dialogues. 

Edited by 4nln415
Posted

@4nln415 There's an invisible shower in the bathroom, and as far as I know, NAF will have trouble recognizing invisible objects. The animation is by Savage Cabagge.

 

 

Spoiler

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I think I know where the problem with the dog + declan is coming from; I'll have it fixed soon.

 

Posted (edited)

JB. could you make crawling feature like "leather pet suit" wearing from KFT Devices? Just animation and movement (very nice first person view), without restrictions of course. It's a truly submissive posture.

Edited by Cealapa
Posted (edited)
3 hours ago, JB. said:

@4nln415 There's an invisible shower in the bathroom, and as far as I know, NAF will have trouble recognizing invisible objects. The animation is by Savage Cabagge.

 

 

  Hide contents

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I think I know where the problem with the dog + declan is coming from; I'll have it fixed soon.

 

No NAF, just AAF 1-7-2-2. I'll check and see if I missed something. 

Even urinal animation that used to give me trouble plays fine and that's the only one that never showed up (well failed to play) so I'm guessing it's that one. 

 

Another weird thing on this playthrough. PC gets equipped ASA clothes after animations? 

 

Since we're talking about the dog, maybe once training is completed we can make it optional to repeat instead of forgetting about him. PC may want to give snoopy some volunteer love from time to time.  

Edited by 4nln415
Posted (edited)

I am on "The Green Market" quest and in Shaw Highschool, but the door to butcher is locked with a master key and I dont even have bobby pins =(

And third time total game freeze in the school. Played 5 hours straight without issues... School seems instable for me.

 

EDIT:
Found the key. But the school is still laggy and unstable.

Edited by hexenhaus
Posted
7 minutes ago, hexenhaus said:

I am on "The Green Market" quest and in Shaw Highschool, but the door to butcher is locked with a master key and I dont even have bobby pins =(

And third time total game freeze in the school. Played 5 hours straight without issues... School seems instable for me.

 

Not had a stability issue there but yeah but the Green Market and the Gunner version of it some times take you to bases with locked doors so you can't get to the boss, i generally just open the console, select the door and type unlock although i suppose you could also use tcl on the console to turn off collision and just walk through it

Posted (edited)

Hello again sir! I just wanted to say everything looks phenomenal so far and even though I am only a few jobs into part 1 I am having so much fun, this shit was calling to me like the green goblin mask while I was waiting on my ssd replacement and some free time to reinstall everything.

However, I have noticed after some testing, that with the initial scene in the speakeasy when you meet Murphy "intimately" for the first time, on the most recent version of CS using NAF and NAF bridge, I can't seem to get the scene to stop and progress organically, I have to go into the NAF menu and end animation for it to progress. I am not sure if it is something specific to naf bridge or how the call to end the scene is handled by the mod, but it seems like it will go on forever. Not even sure if this is even worth reporting as a bug, but it does seem to happen consistently every time on that particular animation. All the others triggered by the mod seem to be working great and ending at the set 50 seconds in the MCM settings for Slavers. Anyway, thank you again for such a great mod and I hope you enjoy the rest of your summer!!

 

EDIT: like most things that go wrong with this, it was my own fault. For future NAF users if you encounter this problem, make sure you are using matching versions of NAF+NAF bridge, my copy of bridge was outdated and making sure it and naf were on the latest versions solved the problem 100%

Edited by ARose845
Typo
Posted
40 minutes ago, ARose845 said:

I hope you enjoy the rest of your summer!!

On this side of the world, I'm freezing my balls off. 😄

 

Unfortunately, I don't program based on NAF, so I wouldn't know what the problem is. That Murphy script hasn't changed in years.

Posted
5 hours ago, pinky6225 said:

 

Not had a stability issue there but yeah but the Green Market and the Gunner version of it some times take you to bases with locked doors so you can't get to the boss, i generally just open the console, select the door and type unlock although i suppose you could also use tcl on the console to turn off collision and just walk through it

The High School is in the part of Beantown that is known for fps drops, which includes interiors.

 

The only things you can do are upgrade your hardware . . .

or, use PRP followed by Boston FPS fix plus Boston FPS fix PRP

Then you would have to use the PRP patches for Slavers and Nuka Ride.

Posted (edited)
On 7/10/2026 at 11:39 PM, judge007 said:

 

 

Loading in the following order helps:

 

PRP

Nuka Ride mods

VISPatchNR

Commonwealth Slavers mods

Slavers - PRP Patch 1.1

Diamond City Expansion mods

& as Johny mentioned Diamond City Expansion - eXoPatch

As low in priority list (MO2 left panel) as you can get them

AAF setup from The Fucking Manual

Body mods 

Skeleton

Unique player

 

For load order (right-side of MO2):

Same as above with the addition of Start Me Up Redux (or what-ever fast start mod you use) at the end.

 

If your using Vortex, there is an excellent guide on AAF Discord (MO2) as well.

Link for Discord is in any of @dagobaking's posts signature.


I just wanted to thank you for writing this out like this too by the way, it was EXTREMELY helpful and cool of you to explain how this was supposed to work. I actually gave up on DCE and this mod+prp together before because I couldn't figure out the patching and load order. very cool

Edited by ARose845
Posted (edited)

I am finally on "The Harvester" quest, but i cannot equip the vault suit ("CS Slave jumpsuit"). I tried stripping the collar so that my PC does not get shocked, but i still get the "Slaves are not allowed..." I looked allover the different menues but no clue, if i can deactivate that restriction.

 

P.S: I am loving the mod, 10 hours of supreme entertainment.

 

EDIT:
I added the "_CS_AllowedPiece_Keyword [KYWD:0700657D]" to the Slavers Jumpsuit myself (Slavers.esp via Fo4Edit) and it works fine now.

 

So I guess this is something for the next Bugfix release.

Edited by hexenhaus
updated information
Posted (edited)
4 hours ago, hexenhaus said:

I am finally on "The Harvester" quest, but i cannot equip the vault suit ("CS Slave jumpsuit"). I tried stripping the collar so that my PC does not get shocked, but i still get the "Slaves are not allowed..." I looked allover the different menues but no clue, if i can deactivate that restriction.

 

P.S: I am loving the mod, 10 hours of supreme entertainment.

 

EDIT:
I added the "_CS_AllowedPiece_Keyword [KYWD:0700657D]" to the Slavers Jumpsuit myself (Slavers.esp via Fo4Edit) and it works fine now.

 

So I guess this is something for the next Bugfix release.

 

Glad you're enjoying the mod 🥰 The quest responsible for that already includes the keyword. You probably got it using a mod or console command. It's important to share that kind of details when reporting bugs. 

 

image.png

Edited by JB.
Posted

Is there any mod packs that include this? Last time I tried to get this running it was a shit show. (because I'm bad at modding Fallout 4)

Posted
30 minutes ago, Sybian said:

Is there any mod packs that include this? Last time I tried to get this running it was a shit show. (because I'm bad at modding Fallout 4)

https://themidnightride.moddinglinked.com/intro.html
https://www.loverslab.com/topic/200231-commonwealth-slavers/#findComment-3912884
https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-~-30june2026/

 

 

Start there . . .

TANSTAAFL!

Posted

is the npc jared from the Corvega assembly plant  tied to this mod he s marked as essential  and i cant kill him to go on with the mission?

Posted
1 minute ago, lukiva said:

is the npc jared from the Corvega assembly plant  tied to this mod he s marked as essential  and i cant kill him to go on with the mission?

He's kind of the main protagonist/villain.

What mission requires you to kill him?

Posted
36 minutes ago, judge007 said:

He's kind of the main protagonist/villain.

What mission requires you to kill him?

 its the the first step Minutemen mission

 

Posted
50 minutes ago, judge007 said:

 

 

Okay, it seems that there are no straight up mod packs or collections that have this or most anything else. So second question, does this need a downgrader? or a reversion to a previous build?straight-up

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