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Commonwealth Slavers


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Posted
1 hour ago, JB. said:

This has given me another idea. What if we put on a fake collar? That would allow us to start the prostitution quest with mutants or gunners.

 

Well, not a collar, since slavery has been abolished by that point. A ring? Or an on/off switch on the purse?

This would be really cool!  I personally would prefer a purse shortcut, since a ring is something new I have to make sure to not accidentally remove from my inventory/something else to keep track of.  I loved the "faction rings" in Project X but I swear every time I realized I needed one I also had somehow managed to not have the thing with me 😅

Posted (edited)
4 hours ago, JB. said:

This has given me another idea. What if we put on a fake collar? That would allow us to start the prostitution quest with mutants or gunners.

 

Well, not a collar, since slavery has been abolished by that point. A ring? Or an on/off switch on the purse?

Don’t do this. Flashy already made this mistake in his “Crime And Punishment” mod. There’s a "prostitution ring" there. If you forget to take off this ring and go to complete the quest to eliminate the villains, the quest might break permanently. This problem is especially noticeable when you need to obtain something after killing enemies. For example, to activate the workshop. If you kill “non‑enemies” the corresponding quest condition won’t work.

 

If you want to do this, use the dialogue for quest. So that there would be a task issued by a NPC, and this quest would also need to be ending with a dialogue. And so that the task would be visible in the Pip‑Boy. In short, as usual...

 

 

Edited by Plite
Posted

Fun mod! I’ve gotten stuck though. Somewhere along the way I made all the raiders attack me and i don’t want to go messing with the factions in the console because I don’t want to mess it up worse. For context - Had a wild time getting back in time from the finch farm quest, had to use the free player debug at one point, slept at WH and started the pit next day. All the raiders except bomb were marked hostile but didn’t act weird, and I had to skip a stage to start the fights. During the fights I accidentally attacked some raiders outside the cage. At this point, I’ve waited three days started the next quest but when I walk into the studio in Cambridge I get shot up. 

Posted (edited)
14 hours ago, JB. said:

This has given me another idea. What if we put on a fake collar? That would allow us to start the prostitution quest with mutants or gunners.

 

Well, not a collar, since slavery has been abolished by that point. A ring? Or an on/off switch on the purse?

What if you do it as a perfume application? 

"A client's catches your perfume scent"

Applied via aid tab similar to slavers jet or like skin cream? 

 

Lasts a couple hours in game. Or can be washed off before expiry via the purse clean face function.

 

You can even add an effect/aura like the piss effect. But make it fuschia 😀

 

Medium Bomb could give these to player. Or could implement through a recipe and ingredients that you get from a quest with DrDuff. I.e dr Duff sends you to harvest tentacle ambergris.

 

Edited by icladel
Posted
2 hours ago, woodrealmelf said:

image.png.57974e01350d012cfd76eee84222a4f9.png

im not running any raider pet mod but it seems im neutral with SM this is currently on the The Scientist quest

image.png.91ff524c5fd40d2f96650263e95b7565.png

If you did the Green Market quest during Pet Walk they won't be hostile to you same if you serviced the gunners 

Posted
On 9/3/2026 at 9:11 PM, JB. said:

 

My years here have led me to conclude that there are two types of users. 🤣

 

 

 

CSNR.png

 

If this was directed at me, which I assume it was, then you're misunderstanding my views on CS and NR, or even my views on Nora vs. Norita. I enjoy both CS and Nora's route in NR. Why is that? Certainly not because I only want one cake. I prefer Nora's route in NR over CS. Why is that? Certainly not because I'm looking for the mod with the most rape. I'm not a big a fan of mods like Slaverun, ToH, and PoS. Why is that? I can tell you it's not because of the broken English.

 

In other words, rape has nothing to do with it.

 

Norita's route feels like you have a chaperone tagging along everywhere you go, putting up walls and shielding you from consequences. Or if not a chaperone, then some type of deus ex machina which has the same effect. There are a few exceptions but that's largely how the route plays from start to finish - a more sheltered, softer experience. Is there anything wrong with that? Nah, and I never said there was. In fact, I said the opposite, that it's well-made and well-written for what it is, even if "what it is" may not appeal to some.

 

I respect you and all the work you put into your mods, but implying that somebody who doesn't mesh with Norita's route is just looking for rape... that's a shallow, disingenuous criticism at best. Realistically, your image should have three cakes, along with all the factors which differentiate CS, Nora's NR, and Norita's NR (tone, mood, atmosphere, narrative, setting, scenes, choices, etc.). It would paint a more appropriate picture of why somebody might not align with one or the other.

Posted
1 hour ago, 4nln415 said:

If you did the Green Market quest during Pet Walk they won't be hostile to you same if you serviced the gunners 

yes but the quest itself is already done, JB said its not part of the combo. everything will go back beside the whore house which is great tho the gunners are hostile

Posted
23 hours ago, JB. said:

I think I know what this is about, or my mods wouldn't be what they're about. I consider myself eclectic, and it's reflected in what I do. I just I won't include children or pregnancy under any circumstances and I prefer fuchsia. 😄 

 

Even in a brutalized world, women protected by warlords and living in luxury is not far-fetched. History offers hundreds of examples. I usually say that NR is slightly inspired by the Princess Xi Xia and Genghis Khan. It's not all rampant rape as you want to believe.

 

But I certainly hope you won't introduce children into the mod.
Since Princess Xi Xia and Genghis Khan aren't part of the Fallout universe, it reinforces my opinion: CS and NR Nora are rooted in the Fallout universe, while NR Norita is another game that uses the Fallout engine as its foundation; it's an excellent game, imaginative and well-made. Those who use it just need to be aware that they shouldn't expect to find the exact spirit of the Fallout universe there.

Posted
3 hours ago, woodrealmelf said:

yes but the quest itself is already done, JB said its not part of the combo. everything will go back beside the whore house which is great tho the gunners are hostile

 

 

My bad

 

image.png

 

Since the Behemoth is a potential target, you have the Super Mutant faction.

 

And the Gunner faction as well, since that's the "non-beast" route when you're enslaved.

 

Conclusion: They should become hostile again after completing Duff's quest.

Posted
3 hours ago, JB. said:

 

 

My bad

 

image.png

 

Since the Behemoth is a potential target, you have the Super Mutant faction.

 

And the Gunner faction as well, since that's the "non-beast" route when you're enslaved.

 

Conclusion: They should become hostile again after completing Duff's quest.

im not complaining boss just wish i could still do business with them and have some fun while they are still friendly ^_^

Posted

I second that motion. I would love to be able to prostitute myself to both supermutants and gunners.

 

But I also believe that there should be something to counterbalance it. Maybe you get less money from settlers if you indulge with gunners? And maybe humans don't want to pay you at all if you sold yourself to mutants. That would be a good balance to not have supermutants as a danger, I think.

Posted (edited)
5 hours ago, JohnyBurner said:

I second that motion. I would love to be able to prostitute myself to both supermutants and gunners.

 

But I also believe that there should be something to counterbalance it. Maybe you get less money from settlers if you indulge with gunners? And maybe humans don't want to pay you at all if you sold yourself to mutants. That would be a good balance to not have supermutants as a danger, I think.

And how would they know ? if a human was close enough to see you fornicate with mutants, he would be dead. Check overlays maybe.

Edited by lee3310
Posted
15 minutes ago, lee3310 said:

And how would they know ? if a human was close enough to see you fornicate with mutants, he would be dead. Check overlays maybe.

 

Yeah, Supermutants and Gunners could leave a mark on the character, not unlike raiders, so everyone would know.

In any case, that consequence doesn't need to be in, I just enjoy the missions to those camps to do "business", and would like to have that option after CS's quest ends. But having Supermutants and Gunners become non-hostile is a major boon, so something should balance that.

Posted

Hi,

I'm having a serious issue with commonwealth Slavers : I've installed all the required mods, checked the load order, made sure everything is up to date, and checked for conflicts/incompatibilities, but nothing seems to work: Commonwealth Slavers freezes AAF at 68%.

I don't understand why—I also enabled debug mode to get more details, and I definitely have all the required animations, but it still bugs out... Oddly enough, when I uninstall CS (and only CS), AAF works properly again.

Could anyone help me out? Thanks in advance.

image.thumb.jpeg.20c49d7678f515565fe2e45eb5aa266a.jpeg

Posted
37 minutes ago, tidoups said:

Hi,

I'm having a serious issue with commonwealth Slavers : I've installed all the required mods, checked the load order, made sure everything is up to date, and checked for conflicts/incompatibilities, but nothing seems to work: Commonwealth Slavers freezes AAF at 68%.

I don't understand why—I also enabled debug mode to get more details, and I definitely have all the required animations, but it still bugs out... Oddly enough, when I uninstall CS (and only CS), AAF works properly again.

Could anyone help me out? Thanks in advance.

image.thumb.jpeg.20c49d7678f515565fe2e45eb5aa266a.jpeg

Had the same exact issue 
you either gotta update the aaf to latest as per author of EAP
or you can fix this by temporarily editing xml of those contents.
It worked for me afterwards. 171b.
Check the latest discussions in EAP.

Posted
38 minutes ago, tidoups said:

Hi,

I'm having a serious issue with commonwealth Slavers : I've installed all the required mods, checked the load order, made sure everything is up to date, and checked for conflicts/incompatibilities, but nothing seems to work: Commonwealth Slavers freezes AAF at 68%.

I don't understand why—I also enabled debug mode to get more details, and I definitely have all the required animations, but it still bugs out... Oddly enough, when I uninstall CS (and only CS), AAF works properly again.

Could anyone help me out? Thanks in advance.

image.thumb.jpeg.20c49d7678f515565fe2e45eb5aa266a.jpeg

Update your AAF and let me know how it goes. I haven't heard of any problems like that.

Posted

Thanks for your help,

 

I already tried both versions : i have last one 174.1 (from discord), and my favorite 171.0beta (the most stable one for my game version 1.10.163)

 

Effectively tattooleak, Eyou're right : they're talking about that in the EAP discussion thread... I'll check for a solution over there

 

With last version, i have this problems :

image.thumb.jpeg.f64dae0615620047e3a133c24951f1fe.jpeg

Posted

fyi, I've been seeing something similar

image.png.f9271c163a35c9ec3098f4a28138ef2c.png

now, AAF does work.

But the Orgasm-Events and SexTalk are not working for me.


Quests work fine, workbenchrestrictions and Snoopy training works....

But it just plays regular AAF scenes. In which SA arousal rises - and then just drops back down.
No asking for permission, and, no Sex talk.
(and were there not some other events during sex? can't remember, been a while since my last CS playthrough)

 

updated mods, set up a few days ago.
OG (1.10.163), AAF V174 (now V1741) with most animation packs and EAP 1.11, CS 2.9.2, SexAttributes 2.8
(and yeah, lots of other stuff as well - but no conflicts that I can see/think of)


Any hints as to what settings / globals / actorvalues or the like I can check?


image.png.f2fef5da77f17b65c1c25eb84f7fe7a7.png

Posted (edited)
25 minutes ago, egonm68 said:

fyi, I've been seeing something similar

image.png.f9271c163a35c9ec3098f4a28138ef2c.png

now, AAF does work.

But the Orgasm-Events and SexTalk are not working for me.


Quests work fine, workbenchrestrictions and Snoopy training works....

But it just plays regular AAF scenes. In which SA arousal rises - and then just drops back down.
No asking for permission, and, no Sex talk.
(and were there not some other events during sex? can't remember, been a while since my last CS playthrough)

 

updated mods, set up a few days ago.
OG (1.10.163), AAF V174 (now V1741) with most animation packs and EAP 1.11, CS 2.9.2, SexAttributes 2.8
(and yeah, lots of other stuff as well - but no conflicts that I can see/think of)


Any hints as to what settings / globals / actorvalues or the like I can check?


image.png.f2fef5da77f17b65c1c25eb84f7fe7a7.png

I'll have to check it tonight. Here's some data about this system: 

 

 

These events don't happen when your character is FUTA and caged. 
They also don't happen during "The Hooker," where Nora has easy orgasms with her clients in Diamond City.
These events are very common with raiders.
Gunners have a 1/3 chance to kick this event. 
With the others (farmers, truckers), it's a 1/10 chance.

 

Edited by JB.
Posted
4 minutes ago, JB. said:

I'll have to check it tonight. Here's some data about this system: 

 

 

These events don't happen when your character is FUTA and caged. 
They also don't happen during "The Hooker," where Nora has easy orgasms with her clients in Diamond City.
These events are very common with raiders.
Gunners have a 1/3 chance to kick this event. 
With the others (farmers, mutants, truckers), it's a 1/10 chance.


hmm. I've been playing for a couple hours - I was thinking it's something that is explained / unlocked after a while.
I am progressed as far as gaining Snoopy (after the first Medium-bomb scavenging) and run another "serve-customers" or two  

But all sex scenes behave like I described - regular AAF, without orgasms - including the first trip to Diamond City / 'The Hooker' 

PS: When I switch off the Orgasm Events, SA orgasms happen normally.

Posted
4 hours ago, egonm68 said:

fyi, I've been seeing something similar

image.png.f9271c163a35c9ec3098f4a28138ef2c.png

now, AAF does work.

But the Orgasm-Events and SexTalk are not working for me.


Quests work fine, workbenchrestrictions and Snoopy training works....

But it just plays regular AAF scenes. In which SA arousal rises - and then just drops back down.
No asking for permission, and, no Sex talk.
(and were there not some other events during sex? can't remember, been a while since my last CS playthrough)

 

updated mods, set up a few days ago.
OG (1.10.163), AAF V174 (now V1741) with most animation packs and EAP 1.11, CS 2.9.2, SexAttributes 2.8
(and yeah, lots of other stuff as well - but no conflicts that I can see/think of)


Any hints as to what settings / globals / actorvalues or the like I can check?


image.png.f2fef5da77f17b65c1c25eb84f7fe7a7.png

in "The Fucking Manual" it clearly states that Knock Framework is a no-go.

Maybe you should post your Loadorder and Plugins files so we can see what your actual problem is.

Posted

Hi I need help having issues starting the mod. I look through and I don't think I have incompatibilities.  I keep getting this dialogue when I try to talk to Murphy outside of Vault 111. (check attached photo) (also attached txt file of load order) 

20260909220940_1.jpg

Load Order Txt.txt

Posted
4 hours ago, Apoclost159 said:

Hi I need help having issues starting the mod. I look through and I don't think I have incompatibilities.  I keep getting this dialogue when I try to talk to Murphy outside of Vault 111. (check attached photo) (also attached txt file of load order) 

20260909220940_1.jpg

Load Order Txt.txt 15.16 kB · 1 download

 

Sorry, it's not  funny, but...🤣🤣🤣 Ahhh, this is most funniest "error" I have seen!

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