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Auds Multi-coloured Kink Shop


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Posted
11 hours ago, Dudemer said:

I also used this Bodyslide conversion set to add the head sliders, And if you use this conversion set be careful the more sliders from you use the more likely you'll CTD in game.

 

I'll leave all that jiggery-pokery stuff to people that know what they are doing like you.

 

I haven't tried out your new preset yet but I do intend to and I seem to remember an even more fitting hair style but I can't remember which pack it was from.

 

If I find it I'll let you know.

 

Do I need to ping you each time with updates or are you following this thread?

 

 

 

7 hours ago, Sue_Sakamoto_Takari said:

An all-in-one mod that doesn't need shlongs of skyrim to run that assigns custom made penises from everything from argonians to dragons, then sets up in MCM a damage threshold for the enemies which you can modify; drop below this health number and a SKSE script kicks in where you get fucked by the enemy: which you can assign if it does a certain amount of damage per thrust or not doing damage via MCM, essentially letting you choose if you want to be fucked to death: and either restrict or allow what by.

 

 

Did you mean to post that in this thread? Is it a request for a mod, if so it's not realmly something thats in my realm of expertise.

Posted

Finished the heels and curtain, the heels aren't strictly acurate to the source but look kinda cool no?

 

The angle of the skirt curtain is done on purpose because I use gravity in the SMP.xml to make it fall against the body, I find it gives a more realistic flow of material than having the mesh in its default position.

 

Spoiler

 

Screenshot2025-04-15112647.thumb.png.207f5d74e8f8df4b44cad0b1da1035ac.pngScreenshot2025-04-15112655.thumb.png.b5ae611da3dfb21f8ef3794a0cc747ed.pngScreenshot2025-04-15112721.thumb.png.1168555614e049efccaabb60fa8b1a01.pngScreenshot2025-04-15113011.thumb.png.3890b500a6d28ba997d41e32d1f3641d.pngScreenshot2025-04-15113035.thumb.png.d9ed63a7f5274ebc13a61a28102b6d8f.pngScreenshot2025-04-15113043.thumb.png.f7d21f4ba8585c54b29a19f57d45ecec.png

 

 

 

 

Posted (edited)
7 hours ago, audhol said:

 

I'll leave all that jiggery-pokery stuff to people that know what they are doing like you.

 

I haven't tried out your new preset yet but I do intend to and I seem to remember an even more fitting hair style but I can't remember which pack it was from.

 

If I find it I'll let you know.

 

Do I need to ping you each time with updates or are you following this thread?

 

 

 

 

 

Did you mean to post that in this thread? Is it a request for a mod, if so it's not realmly something thats in my realm of expertise.

I'm following the thread and let me know if you find that pack I'll make a an update if it fits Syx's look.

 

I've bin playing skyrim with it. its a good preset one of my better ones. I'll have to go back through and do my other presets more justice soon to match.

 

I'm trying to recreate the piercing from this image.

Spoiler

thumb.php?pid=244917&size=1000

 

I'm thinking on making a dewmer sex doll type transformation, that you Piece meal on to yourself as you find items in dewmer ruins. They'll have different positive effects and restrictions per item you equip.

 

 

6 hours ago, audhol said:

Finished the heels and curtain, the heels aren't strictly acurate to the source but look kinda cool no?

 

The angle of the skirt curtain is done on purpose because I use gravity in the SMP.xml to make it fall against the body, I find it gives a more realistic flow of material than having the mesh in its default position.

 

  Hide contents

 

Screenshot2025-04-15112647.thumb.png.207f5d74e8f8df4b44cad0b1da1035ac.pngScreenshot2025-04-15112655.thumb.png.b5ae611da3dfb21f8ef3794a0cc747ed.pngScreenshot2025-04-15112721.thumb.png.1168555614e049efccaabb60fa8b1a01.pngScreenshot2025-04-15113011.thumb.png.3890b500a6d28ba997d41e32d1f3641d.pngScreenshot2025-04-15113035.thumb.png.d9ed63a7f5274ebc13a61a28102b6d8f.pngScreenshot2025-04-15113043.thumb.png.f7d21f4ba8585c54b29a19f57d45ecec.png

 

 

 

Great job as always my dude. I'm going to continue to work on the piercing today. and I'll get back to you with the test file when it's in a workable state. Have a Good Day.

Edited by Dudemer
Posted
3 hours ago, Dudemer said:

I'm going to continue to work on the piercing today. and I'll get back to you with the test file when it's in a workable state.

 

I don't know what your knowledge level is but if you need some help with the workflow of making a mesh, uv unwrapping, texturing and importing into Outfit studio then just let me know.

 

The dudes and dudettes of this thread know I like to make a little guide or two.

Posted
30 minutes ago, audhol said:

 

I don't know what your knowledge level is but if you need some help with the workflow of making a mesh, uv unwrapping, texturing and importing into Outfit studio then just let me know.

 

The dudes and dudettes of this thread know I like to make a little guide or two.

I already got it to a test version and a set of refs. I'm not a apposed to a tutorial on how to make a custom mesh from scratch.

Posted

Also once i unwrapped and mapped the meshes I'm moving on to texturing, what kinda textures do you think the outfit should have?

 

In my mind the main purple parts of the glove stockings and skirt are latex, the "frame" parts it's less clear what material they should be.

 

If we say that latex is the main material should it also be slightly translucent?

 

Do you like the clear part for the heels? 

 

Is it decided that this outfit is a fixed body and not Bodyslide compatible? There are benefits and drawbacks to both approaches, personally I like the idea that the outfit shapes the body rather than the other way round.

 

 

Posted
16 minutes ago, audhol said:

Also once i unwrapped and mapped the meshes I'm moving on to texturing, what kinda textures do you think the outfit should have?

 

In my mind the main purple parts of the glove stockings and skirt are latex, the "frame" parts it's less clear what material they should be.

 

If we say that latex is the main material should it also be slightly translucent?

 

Do you like the clear part for the heels? 

 

Is it decided that this outfit is a fixed body and not Bodyslide compatible? There are benefits and drawbacks to both approaches, personally I like the idea that the outfit shapes the body rather than the other way round.

 

 

I think the frames are always suppose to be black and the main parts are dark but to dark purple. Speaking of the frames maybe add a subtle purple shine to them as well.

 

We could make alt translucent versions of each part you change out in bodyslide through zaps.

 

I like the clear heels but I think they need to match the stocking so if their clear the stocking should be as well. But like said I before in the previous line we can make it a point of preference through zaps.

 

I believe in player choose and the ability to choose your own body style preset,, But if you use ours you going to have a better experience overall as the assets are made for it.

And on top of all that I Really want to play with the outfit in outfitstudio come on man.     

Posted
11 hours ago, Dudemer said:

I think the frames are always suppose to be black and the main parts are dark but to dark purple. Speaking of the frames maybe add a subtle purple shine to them as well.

 

Got it going on in SP now, I've gone for a kinda thick rubber material to match the latex of the stockings and gloves.

 

12 hours ago, Dudemer said:

We could make alt translucent versions of each part you change out in bodyslide through zaps.

 

 

Hmmm I'm not sure thats how zap sliders work, you can edit the form of the mesh or remove it but I don't think you can affect the alpha properties but I may be mistaken.

 

What I can do is add it as an alt using texturesets in the CK.

 

12 hours ago, Dudemer said:

I believe in player choose and the ability to choose your own body style preset,, But if you use ours you going to have a better experience overall as the assets are made for it.

And on top of all that I Really want to play with the outfit in outfitstudio come on man.     

 

 

The slight issue is that I used a modified version of your transfig base to bring the boobies together and lift them slightly because of the corset top.

 

Maybe it might be possible to map it back onto the sliders, dunno we'll worry about that afterwards.

 

What I don't think I see is your vision for it's purpose. I thought the idea was that the shackles turned the player into Syx and then IIUC from the lore it's her owner that chooses how she is dressed or not?

 

Dunno what your thoughts are but maybe an outcome from Simple Slavery to be equipped with the shackles and bought by a follower as a slave, its the follower that could deside which outfit is equiped at various times?

 

Just throwing some ideas, probably should be doing this in your support thread to get others more involved?

 

At the end of the day it's your mod so whatever you decide I'm fine with it.

Posted (edited)
9 hours ago, audhol said:

The slight issue is that I used a modified version of your transfig base to bring the boobies together and lift them slightly because of the corset top.

 

Maybe it might be possible to map it back onto the sliders, dunno we'll worry about that afterwards.

 

I Can Map them back on the sliders fairly easily as I've done something similar before. It would just take time for me to work on a set of mold sliders to refit the mesh back to the base body and then back to the shape you made.

 

9 hours ago, audhol said:

What I don't think I see is your vision for it's purpose. I thought the idea was that the shackles turned the player into Syx and then IIUC from the lore it's her owner that chooses how she is dressed or not?

 

Dunno what your thoughts are but maybe an outcome from Simple Slavery to be equipped with the shackles and bought by a follower as a slave, its the follower that could deside which outfit is equiped at various times?

 

Just throwing some ideas, probably should be doing this in your support thread to get others more involved?

 

At the end of the day it's your mod so whatever you decide I'm fine with it.

Alright I'll post a little of my ideas of the origin of the Shackle on Tamriel/skyrim.

 

My rough idea is that mage messing with the Atronach forge in the collage trying to summon a familiar from one of the daedric realms, Ends up summoning Syx from manaworlds in a Clawfoot tub taking a Me day with her clothes neatly folded on a drawer near by.

Getting trigged by her PTSD of Wizards summoning her almost fries the poor dude on the spot with her Clash Deck. He manages to convinces Syx While cowering on the floor that he had no tension of angering her by summoning her. And he there upon the floor see Syx for the first time, He hatched a bold plan of tricking her and getting in her Loincloth by telling her a little lie about the reagents required to send her back. (Most of which was already in the Midden.) And there they went on a little adventure.

 

We come in after the end and finding the mage's journals and notes of him leading Syx on a wild goose chase across skyrim, Syx treated it like a vacation while he makes move but gets no where fast as he never directly ask for sex. (He gets Nice Guy Zone by a literally Magic Sex Slave.) Though through out their adventure Syx subtly eludes to her nature and he until the end As dense as a board doesn't get it. He'll finally get some at the end as he helping her back the Manaworlds,

 

Anyways the Shackle in DIC are made by this mage and are not the same shackle worn by Syx, As after their adventure he gets obsessed recreating the Shackle from what he remembers Syx told him about them.

 

This is just my rough ideas I'll post this to my thread and ask if anyone has any thing to add or subtract.

Edited by Dudemer
Posted

Was gonna say Boots and Gloves Latex, Frame Rubber likely mor matt looking than the polishes Latex. The Latex should be slightly translucent as that would add definition from the body. Optional material textures Boots and Gloves Leather frame Polished metalic Glass.

 

Does look sexy and undoubtedly erotic

Posted
On 4/15/2025 at 3:45 AM, audhol said:

 

I'll leave all that jiggery-pokery stuff to people that know what they are doing like you.

 

I haven't tried out your new preset yet but I do intend to and I seem to remember an even more fitting hair style but I can't remember which pack it was from.

 

If I find it I'll let you know.

 

Do I need to ping you each time with updates or are you following this thread?

 

 

moved it here.

 

Did you mean to post that in this thread? Is it a request for a mod, if so it's not realmly something thats in my realm of expertise.

 

I'm sorry but I remember the quote on the first page reading:

 

"

A One stop shop for ideas, requests and exchanges relating to anything of a kinky nature.

 

Feel free to talk about whatever floats your boat.

 

Opinions are welcome criticising others tatses is not, each to their own.

 

However please no Pedophilia or real life discrimination."

 

Was I lead to believe it's not a one-stop shop for ideas, requests and exchanges relating to anything of a kinky nature?

 

Posted
5 hours ago, Sue_Sakamoto_Takari said:

 

 

 

Absolutely you can talk about ideas here, I was just a bit confused as you didn't say thats what you were doing and it seemed a bit random.

 

Just be aware that there is no information in the .hkx animation file for the game engine to track what is happening so I don't think it would be possible to link the damage to the thrust.

 

You could do a pseudo effect a bit like SLSO does but I can't see how you could make it accurate to whats happening without adding markers to every single SL animation.

Posted
7 hours ago, DarksideTinkerbell said:

Was gonna say Boots and Gloves Latex, Frame Rubber likely mor matt looking than the polishes Latex. The Latex should be slightly translucent as that would add definition from the body. Optional material textures Boots and Gloves Leather frame Polished metalic Glass.

 

Does look sexy and undoubtedly erotic

 

 

Tink thats exactly what I did translucent latex and rubber mixture.

 

This mod should be right up your alley, a reluctant slut that morphs into becoming proud of who she is, lots of sexy outfits and lots of cocks!

 

I'll ping you in @Dudemer thread if you wanna CUM get involved.

Posted

@Dudemer

 

How do you want the outfit cut up and partitioned?

 

58 for the top (corset)

37/38/53 for the boots and stockings

33 for the gloves

 

but what about the skirt? It could be 49 and flagged open if you were to use the idea that the shackles change the outfit for jiggy-jiggy,

either that or 50 for a piercing?

Posted (edited)

Speaking of ideas, is something like that in the realm of your skill set?

 

 

 

Yes, I'm shamelessly plugging my own idea thread here.

Edited by belegost
Posted

54 boots 52 Thong/Loincloth 59 Bra/top 57 Gloves 58 Mantel/collar was how i setup the steel plate armor pieces. But for Syx's outfit I make the boots and gloves 37 as the base body and the loincloth/thong 52 and her top 59. then after that i would make a normal version using base game slots. I can change partitions fairly easily in outfitstudio.

 

Posted

Oh and sorry I zonic out I stayed up way to long working on new version of the jewel testing it in game and working on its enchantments balance.

Posted
19 hours ago, belegost said:

Speaking of ideas, is something like that in the realm of your skill set?

 

 

Yeah I could do it but no I don't fancy doing it, the idea doesn't inspire me to spend the time on it.

 

No offence but it's not something I would be interested in doing.

Posted
10 hours ago, Dudemer said:

54 boots 52 Thong/Loincloth 59 Bra/top 57 Gloves 58 Mantel/collar was how i setup the steel plate armor pieces. But for Syx's outfit I make the boots and gloves 37 as the base body and the loincloth/thong 52 and her top 59. then after that i would make a normal version using base game slots. I can change partitions fairly easily in outfitstudio.

 

 

Yeah might be easier if I just make a small mod out of it then you cherry pick what you want and change whats neccersary.

 

I think you know how to reasign texture paths right?

 

I did  have some ideas for DD effects,

 

Boots have shock effect so pc can only walk?

 

Skirt has custom vibe effect, I have a custom script that @kurotatsu and @naaitsab  done all the work  helped me with that triggers the lowest vibe when the character moves, there is also a version that vibes at differeznt levels depending on speed?

 

Just need to add a bit of squeezyness and I'm ready to start weighting.

 

1 Thing I didn't consider though is that if I add the squeeze to the body it locks the corset top to slot 32 with the included body replacer.

Posted
15 minutes ago, audhol said:

I think you know how to reasign texture paths right?

Yes. I can but I can't change transparency so it better to have separate meshes for transparents/translucents and solids. that mainly a material limitation of outfitstudio.

Posted
13 minutes ago, Dudemer said:

Yes. I can but I can't change transparency so it better to have separate meshes for transparents/translucents and solids. that mainly a material limitation of outfitstudio.

 

 

understood, I just meant to change the location of the textures to match your file system of your mod.

Posted
10 minutes ago, audhol said:

 

 

understood, I just meant to change the location of the textures to match your file system of your mod.

 

3 minutes ago, Dudemer said:
  Reveal hidden contents

Screenshot(160).png.d442fbd8b1680e14f9561dcbff1c5b0c.pngScreenshot(159).png.ee179c3e0cbf4273baead5be693b814b.pngScreenshot(162).png.ca06c64152c42843a8cb18909f3535bb.png

Screenshot(163).png.1f04f30905070c9163a975c09abb9f75.png

Oh and this what I was talking about when I seid you could use Zaps to change meshes

To follow up the post before relating to zaps the method I showed here can be used in cases like this for different meshes for translucents and solids.

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