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Auds Multi-coloured Kink Shop


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Posted
6 minutes ago, Dudemer said:

Oh and this what I was talking about when I seid you could use Zaps to change meshes

 

Interesting, I didn't know you could do that, good tip.

Posted (edited)
1 hour ago, audhol said:

 

I did  have some ideas for DD effects,

 

Boots have shock effect so pc can only walk?

 

Skirt has custom vibe effect, I have a custom script that @kurotatsu and @naaitsab  done all the work  helped me with that triggers the lowest vibe when the character moves, there is also a version that vibes at differeznt levels depending on speed?

 

Just need to add a bit of squeezyness and I'm ready to start weighting.

 

1 Thing I didn't consider though is that if I add the squeeze to the body it locks the corset top to slot 32 with the included body replacer.

Magic like that is a right fit with daedric artifacts, As Daedra are often times cruel.

Edited by Dudemer
Posted
7 hours ago, Dudemer said:

I must humbly ask though, Will I ever get to have a go at messing with it in outfitstudio?

 

 

LOL yes sorry, all thats left is to make the smp bones the collision body and the .xml for the skirt , oh and the _go models for the inventory then its all yours.

 

By tommorow night I should be pretty close to having it finished and ready for you.

Posted

Do you have any suggested video capture programs? I would like to be able to make my own vids for my mods. And to show some of my Other presets I've bin working on.

Posted (edited)

Any who I made a version of the piercing in game and found that although I can make it follow my character Facial proportions I couldn't make it work with animation of my character's face, So I think I'll have to make them faceparts like facial hair or its own separate slider for piercings.

Edited by Dudemer
Posted
13 minutes ago, Dudemer said:

Do you have any suggested video capture programs? I would like to be able to make my own vids for my mods. And to show some of my Other presets I've bin working on

 

I have an xbox compatible controller so I just use the home button to bring up gamebar and record from there, you can set up alt+ hotkeys to start and stop recording but I always forget what they are.

 

Also if you got an NVidia gpu theres recording software included with it too.

 

 

8 minutes ago, Dudemer said:

Any who I made a version of the piercing in game and found that although I come make it follow my character Facial proportions I couldn't make it work with animation of my character's face, So I think I'll have to make them faceparts like facial hair or its own separate slider for piercings.

 

It's not something I ever played around with so I can't give you any help on how to make it work.

Posted
4 minutes ago, audhol said:

It's not something I ever played around with so I can't give you any help on how to make it work.

Honestly man I'm probably going to make a ref for piercing and send it to predator. So he can make his own face piercing mod or racemenu extension. I might try to give it a go again later but I don't think it'll be a part of DIC.

Posted

@Dudemer unless your really against the idea I'd like to give Syx a back skirt to match the front one. From what I can see in the manaworld comics thats how the outfit is.

 

I like the pointy detail of the belt at the back so I would hang the skirt from either side to keep that part visible.

 

I'm also making some new cuffs and collar that I can add SMP to give them some jangle.

Posted
8 minutes ago, audhol said:

@Dudemer unless your really against the idea I'd like to give Syx a back skirt to match the front one. From what I can see in the manaworld comics thats how the outfit is.

 

I like the pointy detail of the belt at the back so I would hang the skirt from either side to keep that part visible.

 

I'm also making some new cuffs and collar that I can add SMP to give them some jangle.

I spent most of my free time today on a conversion and my PC Crash as I was saving on the last pass and corrupted the BS file and making it unreadable for bodyslide so I'm fucked out luck and have to start over again.

 

I had it working in game. The only thing I could ask for is a lower poly version as skyrim is not really suited for super high poly meshes, And when ever I moved my camera around fast it lag quite a bit. LOL

Posted (edited)
20 minutes ago, Dudemer said:

I spent most of my free time today on a conversion and my PC Crash as I was saving on the last pass and corrupted the BS file and making it unreadable for bodyslide so I'm fucked out luck and have to start over again.

 

Ahhh yes the joys of modding, having a crash just before you can save, I feel your pain.

 

 

20 minutes ago, Dudemer said:

The only thing I could ask for is a lower poly version as skyrim is not really suited for super high poly meshes, And when ever I moved my camera around fast it lag quite a bit. LOL

 

 

It's not that high-poly, the main parts stockings/gloves/skirt are only a single layer so its half the poly count of normal.

 

I would guess its more the smp slowing things down, do you use the cudacore option in fsmp if you have an Nvidia GPU?

 

I have a 3060ti which is quite old now but still chomps through the calculations thanks to the cuda's. I know that AMD cards struggle more with it although I don't know how the new 9070's handle it.

 

 

Edit,

 

I checked and I had used per-vertex-shape for the collision body, I'll change it to per-triangle-shape for the next version. That should speed things up quite considerably.

Edited by audhol
Posted (edited)

Hi. alright more or less I've had a hell of a time to make that conversion. it's loss isn't to much of a problem for me it's just that I have to remold the high poly meshes back into place again. the mesh them selves are kinda weird to work on, As there is a lot of polygons in weird place like the bottom of the heels or the side of the out soles.

Edited by Dudemer
Posted

And from working on the loss Conversion made me realize that I need to make conversion reference for the transfig. Therefor make it a easier to convert the next time.

Posted (edited)
3 minutes ago, Dudemer said:

Oh and I play on a old labtop so it a nividia 1050ti.

 

 

LOL you can't blame the skyrim engine for your coal fired casio calculators framerates!  (just to be clear I'm teasing ok?)

 

 

And I just checked, the 1050ti does have cudacores so try selecting that option in the FSMP fomod.

Edited by audhol
Posted

Oh and when you convert a High poly mesh on a low poly ref it creates this weird bumpy effect on the high poly mesh. So I had to convert this by hand. (meaning by hand sculpting each slider.)

Posted (edited)
11 minutes ago, audhol said:

 

 

LOL you can't blame the skyrim engine for your coal fired casio calculators framerates!  (just to be clear I'm teasing ok?)

 

 

And I just checked, the 1050ti does have cudacores so try selecting that option in the FSMP fomod.

That's not fair don't blame my Space Heater.

Edited by Dudemer
Posted

Back skirt didn't really look right, it kinda took away from the form of the belt.

 

try this .xml it should give better perfermance.

 

 

SyxSkirt.7z

 

Had to .zip it cause of ile upload restrictions, just unzip and pop it into the sky costume folder in meshes.

 

Incidently if you place the mesh in a different folder I'll need to repoint the NiStringExtraData to its new location so if the physics breaks its because of that.

 

I might wait for you to do what you gotta do before adding the _go models then I can point it straight from your desired location.

Posted (edited)

Most models I make go to meshes\(_AHID)_\Transfig for Syx custume I place it in meshes\(_AHID)_\Transfig\Clothing\Syx_Custume

Edited by Dudemer

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