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Posted

Either use Defeat Fixed, as newer version fixes this. Other option is pretty simple, at least in my expierence. If you load Sexlab and install animations and/or SLAL animations registered, then altering the tags in defeat will CTD. Workaround is when doing up all mod options in a newgame, just skip defeat temporaily. After you get everything else done, save and reload and you should be able to alter tags in defeat's MCM. At least, this is how I've always dealt with it until using defeat fixed.

EDIT: Take note if using defeat fixed, to use the optional script in the "No DD" folder if you DON'T use Devious Devices.
Also as Whizkid mentioned, after you register/tick/untick animations in SL/SLAL make sure to hit the cache button in general tab in defeat(fixed)'s MCM.

Posted
7 hours ago, Whizkid said:

use this version 

 and install the update fix upd: https://yadi.sk/d/gLtv7ce927azow, it should fix the CTD problem, just make sure to press the animation for human and creatures via mcm.

 

Were you the one that made the v535 fixed Defeat version of this mod? If so, I'd like to point out another issue. It's elaborated in the previous page, but to put it plainly, you're MUST resist an incoming rape or the rapist will just stand over you, you can't 'NOT' resist. And if you 'CAN'T' resist(KO'd), and the rapist is going to get another turn or had friends...then you've just lost your save as nobody will do anything but stand over you as you remain unconscious on the ground unable to do anything.

Posted
9 hours ago, ThatGuyWithaFace said:

Either use Defeat Fixed, as newer version fixes this. Other option is pretty simple, at least in my expierence. If you load Sexlab and install animations and/or SLAL animations registered, then altering the tags in defeat will CTD. Workaround is when doing up all mod options in a newgame, just skip defeat temporaily. After you get everything else done, save and reload and you should be able to alter tags in defeat's MCM. At least, this is how I've always dealt with it until using defeat fixed.

EDIT: Take note if using defeat fixed, to use the optional script in the "No DD" folder if you DON'T use Devious Devices.
Also as Whizkid mentioned, after you register/tick/untick animations in SL/SLAL make sure to hit the cache button in general tab in defeat(fixed)'s MCM.

Thank you very much

 

9 hours ago, Whizkid said:

use this version 

 and install the update fix upd: https://yadi.sk/d/gLtv7ce927azow, it should fix the CTD problem, just make sure to press the animation for human and creatures via mcm.

 

Thanks a lot!

Posted

Has anyone managed to get Defeatfixed ported to SE? I know there is other Defeated that already ported to SE but I'd like to use the fixed version for SE. 

Posted
5 hours ago, Taven said:

Were you the one that made the v535 fixed Defeat version of this mod? If so, I'd like to point out another issue. It's elaborated in the previous page, but to put it plainly, you're MUST resist an incoming rape or the rapist will just stand over you, you can't 'NOT' resist. And if you 'CAN'T' resist(KO'd), and the rapist is going to get another turn or had friends...then you've just lost your save as nobody will do anything but stand over you as you remain unconscious on the ground unable to do anything.

idk which version u are using, but i had tested bane's edited version of the fixed version and installed the original author's version with his latest fix overwriting some parts of bane's edited version and everything works as intended...

Posted
13 hours ago, Whizkid said:

use this version 

 and install the update fix upd: https://yadi.sk/d/gLtv7ce927azow, it should fix the CTD problem, just make sure to press the animation for human and creatures via mcm.

 

Well wow after installing this so Called Defeat FIXED ( My ass ) on a new game with only sexlab - defeat -SLAL -and an animation pack, the first attempt didn't fix my CTD problem, the second time did, then i found out that the entire animations settings has been changed and replaced by stupid categories that i can't figure out and some other weird shit like number values are bugged instead of numbers i see a weird text called idk $Defeat blah blah replacing most ( not all ) of the number values. the other FIXED thing that i found was that after Fucking a dead corpse the dead corpse get resurrected after the animation ends and stays as an passive npc and says some random shit, i didn't have all these problems in the normal Defeat, after installing this just get 1 problem solved and adding 10 more i have to say i'm quitting skyrim cause i'm so fucking pissed and frustrated and now that i think of it i don't want to solve this issue anymore yea so just fuck it.

Posted
2 hours ago, SimonRiley1 said:

Well wow after installing this so Called Defeat FIXED ( My ass ) on a new game with only sexlab - defeat -SLAL -and an animation pack, the first attempt didn't fix my CTD problem, the second time did, then i found out that the entire animations settings has been changed and replaced by stupid categories that i can't figure out and some other weird shit like number values are bugged instead of numbers i see a weird text called idk $Defeat blah blah replacing most ( not all ) of the number values. the other FIXED thing that i found was that after Fucking a dead corpse the dead corpse get resurrected after the animation ends and stays as an passive npc and says some random shit, i didn't have all these problems in the normal Defeat, after installing this just get 1 problem solved and adding 10 more i have to say i'm quitting skyrim cause i'm so fucking pissed and frustrated and now that i think of it i don't want to solve this issue anymore yea so just fuck it.

$ strings usually means its the string language settings due to translation, the fix was done by a Russian modder, thats reason why u are having $ string problem, imo if u want to play modded skyrim u hv to spend time to learn the ropes cause everyone has a different mod loadlist/mod manager etc.. and its up to u to figure out your problem..

 

if u even bother to scroll back a couple of pages from the end u can actually gleam some info which will help fix your problems, the fix while not perfect but it does fix all the existing problems with the original mod..., major problem in original mod is defeat will just stop working after x number of times...

Posted
3 hours ago, Whizkid said:

$ strings usually means its the string language settings due to translation, the fix was done by a Russian modder, thats reason why u are having $ string problem, imo if u want to play modded skyrim u hv to spend time to learn the ropes cause everyone has a different mod loadlist/mod manager etc.. and its up to u to figure out your problem..

 

if u even bother to scroll back a couple of pages from the end u can actually gleam some info which will help fix your problems, the fix while not perfect but it does fix all the existing problems with the original mod..., major problem in original mod is defeat will just stop working after x number of times...

Sorry i lost my temper cause i was so pissed at that moment seemed that i'm the one doing things wrong, i fixed most of my issues with defeat ( thanks to you ) but there is only one more problem that i noticed, after having sex with a dead body ( Necrophillia ) after animation ends the dead body gets resurrected and walks or just stands there passively. any possible fix for this?

Posted
4 hours ago, SimonRiley1 said:

Sorry i lost my temper cause i was so pissed at that moment seemed that i'm the one doing things wrong, i fixed most of my issues with defeat ( thanks to you ) but there is only one more problem that i noticed, after having sex with a dead body ( Necrophillia ) after animation ends the dead body gets resurrected and walks or just stands there passively. any possible fix for this?

idk, when this happen it will die after having sex, u can just use console or just kill the npc again lol, its not game breaking anyway.

Posted

for some reason, every time sex scene is triggered in defeat, it opens the dialogue menu for me but the only choices are "..." about 8 times (which is probably from Player Voicesets), and Consume cure disease potion. it doesn't happen with other triggers of sex scene like animation testing of sexlab. if i choose an option for dialogue, it goes away but comes back about 3 seconds later and would keep doing so. it doesn't break the mod, but it's certainly annoying to have this pop up every few seconds and inhibits camera movement. also, it always seems that the person i am talking to s myself?  i've tested out no voiceset mod, but it did not work. i've also tried a clean save and cleaning up defeat through the options menu but to no avail. any ideas?

Posted

Hi  (sorry for my english in first)

It seems that there is a version of defeat for special edition, cause i see lot of people saying "i've got defeat sse ..." but i can't find it. Does it really exist or we have to convert it ourselves ?

thanks for answers

Posted

There is an option in the MCM menu, I think it was after the event you can choose between trauma and others. In the trauma option it says the NPC is supposed t wait 10 seconds to give you a chance to escape. But I find that this never happens and the NPC starts attacking my character when the animation ends. It's kinda annoying and I would like a fix if possible.

Posted
On 1/31/2019 at 2:02 PM, Whizkid said:

use this version 

 and install the update fix upd: https://yadi.sk/d/gLtv7ce927azow, it should fix the CTD problem, just make sure to press the animation for human and creatures via mcm.

 

How does people even use the "fixed" version of Defeat? When NPC try to assault the PC. they just stand there forever doing nothing. Any way to solve that problem?

Made me reroll to older defeat since it at least works.

Posted
On 2/11/2019 at 12:34 AM, shadow866 said:

How does people even use the "fixed" version of Defeat? When NPC try to assault the PC. they just stand there forever doing nothing. Any way to solve that problem?

Made me reroll to older defeat since it at least works.

 

   If the fixed version works in a new game .. that is to say.  I'd assume the problem is that you are applying the new version to an existing game.

It is very likely that mod scripts have been colliding, or some past mod events have not played out, or closed, which can cause trouble.

 

   Could try a save game cleaner.    Then apply the fixed version ?

 

   Due to mods being so volatile, I have taken to saving with the console as often as I can.

Especially if it looks like a mod has failed somehow.

I'd use the command save in the console:

save post_modName_failHowDescription

 

then I'd load what ever I have before that event happened and save it as: 

save pre_modName_failHowDescription

 

   This will reduce the odds of my game breaking due to mods malfunction accumulation.

Posted
2 hours ago, Mat-e said:

 

   If the fixed version works in a new game .. that is to say.  I'd assume the problem is that you are applying the new version to an existing game.

It is very likely that mod scripts have been colliding, or some past mod events have not played out, or closed, which can cause trouble.

 

 

Thanks but. Its on a fresh save with nothing remaining of old Defeat.

I tried the new version a few times already on a few saves from the start.

I restart alot due to testing alot of different mods :P

Always have the same issue. NPC's never do anything other then standing over the PC. Starting a fresh save with old defeat and it works like its suppose to.

 

Thanks for the suggestions tho ;)

Posted

does anyone know why i can't enable any of the female creature options for player victim?

Posted

It's nothing, cuz I have a more beautiful bug: 68`167`994 papyrus strings after installing this mod, but game works and I... I use a bit more earlier save with 64`752 strings.

 

I lay my hopes on that fixed version.  :D

 

2019-02-18_145847_.png.6bc09acb2d5391c542c6565b73d4f01b.png

 

Spoiler

Whoops... I dont take that screenshot, but.. Who cares? That's a lot anyway.

 

EDIT:

Yes, fixed version works, but after a while the papyrus strings increases significantly (look at the second screenshot).
It seems about incompatibility... But incompatibility with what? Do you have any ideas?

 

2019-02-19_154602.png.92029aa35a148cc0183eddc8785b7c95.png

 

Mod works, as evidenced by the notifications like «Imperial Soldier moves toward Stormcloak soldier!», papyrus: «-- DENIED-- He's dead Jim.»

Posted

 

 

Hello all. My version of SexLab Defeat works well (I do not know what it is). But I have a few questions:


1. When I rape the victim after knocking out, the victim does not escape, although the escape is set for 120 seconds. The victim also dresses immediately, although he is in a trauma for some time. I have marked to dress the victim, but the description shows that the victim dresses only after her trauma ends.

 

2. How does the plugin choose the appropriate animation, adapting it to the situation and actors? Example situation: the victim is a woman (player), the attackers is a woman and a man (npc). In this situation, the animation is played, where the player is in slot 1, the man in slot 2, the woman in slot 3. The man is in a victim situation. I do not understand this. Animation agrees in terms of gender tags, but misses the victim. Am I doing something wrong? How to set the victim to be in the victim's slot? I have about 500 different animations :) 

Posted

Hello everyone. I hope somebody could anwser my question.

 

I have SL Defeat and Death Alternative working relatively fine separately. And here's the situation: I engage a fight, which I lost, and enter the bleedout stage. Can I get any of Defeat's scenarios (not the only sexual ones) (being robbed and then left free, for example)? And if I can, how do I do that? And is there some sort of Defeat's auto-surrender feature?

Posted

Does anyone know how to set the victim to be in the first slot? The player (man) always enters another slot, in 2p and 3p scenes when he and two women are. Although it is set to FemDom and the animation is selected correctly - only the victim's position is wrong.

 

EDIT: In 2p scenes, the problem is solved by marking "female first". Unfortunately, in 3p scenes, the player does not usually accept the victim's slot or even the slot for his sex :( 

Posted

Hello all, 

 

Long time listener, first time caller.

 

I've been testing NPC vs NPC recently. I can't seem to find a setting to where the winning NPC ends combat and proceeds to claim his prize. I've been modding a long time and am very familiar with SexLab. I use mod organizer with about 120 mods, I use Loot, FNISXXL, I organize the load order manually as well. 

 

I have it set to where NPC's will be knocked down by Hit or Bleedout ("BOTH") at 50% Health with 100% chance for sex. I have Satisfaction turned to 0 seconds. For testing purposes I have Difficulty set on Legendary. 

 

The first experiment was in Pinewatch. I set to sneak and shot a Fury at the female bandit. She lost the fight to her male counterpart and fell to her knees. He kept swinging and killed her. I tested this same scenario about 10 more times, each time he kills her with no "band is moving towards bandit" notification.

 

Thinking that maybe they can still detect me in the area, even though I was  "hidden" while their fight took place. I turned off Last Enemy. This setting worked but is very, very unstable. On a 1v1 it works. But if there is more than one "attacker" the 2nd attacker will kill her while the first attacker is preparing to engage sexually. I have found that attempting to Save after the female is killed in the beginning stages of sex results in an abrupt crash. 

 

The second experiment was when I came across Legion and Stormcloaks fighting it out. Last enemy ON resulted in everyone on the opposite side being killed. Last enemy OFF resulted in attempted sexual engagements which immediately were interrupted by the attackers comrade finishing the job. 

 

What I would like is if there is a fight of any size, the 'attacker' will stop combat and engage with a minimal risk of crashing without any allies deciding to cock block. I say minimal because modding Skyrim is like defusing dynamite with a candle as a light source. What I'd REALLY like is if there are more than one attacker, that they all stop combat, engage and walk away after satisfied and just not slaughter the defeated person.

 

I appreciate you reading this and helping me brainstorm. Let me know what I can provide to help you help me.

 

Kind Regards.

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