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Posted

I have a weird problem. When i select the option to kill a sleeping npc, i kill him/her, but then my character dies...

 

No clue?

Posted

Eh.... for me this just changes the file type to associate it with my .rar program... but does nothing when I attempt to extract it. :/

 

 

Whenever i try to install this, it just installs solitaire

don't use ms edge(I.E.) or Cortana use Firefox or Chrome or any other browser but the ones from microsoft

 

 

this is an error with windows 10. downloading from another browser will indeed fix it ^^,
 

 

 

Posted

For those who wonder, yes there is an update coming soon, tomorrow or middle of the next week depending of my free time this week end, important fixes and some new cool stuff especially for the player victim part.

 

 

Hi Goubo,

 

Some user of my mod has noticed an incompatibility between my mod (SLSF) and Defeat.

It seems that the "Enabling procedure" of the Defeat fail to complete or get completed badly (so the Defeat doesn't trigger).

 

I was not able to reproduce the bug, anyway I've done a brief check, here the results:

 

First, The SLSF and the Defeat does two different things, and actually they doesn't have almost anything in common, so I don't think it's a proper incompatibility between our mods.

 

Second, the Install() Function of the Defeat uses a lot of GetForm() instead of GetFormFromFile(), and according to the Wiki

http://www.creationkit.com/GetForm_-_Game Notes
  • Scripts should always be blind to the contents of data files, and rely on properties as the interface through which they access data from data files. As such, this function should only ever be used for debugging purposes.
  • As the FormID is intended to be a 32-bit unsigned integer and Papyrus uses signed integers, this function is not reliable for forms from higher-ordered mods. Specifically, any FormID with the MSB set (load order 0x80 and above) will fail to return a valid object.

 

I think that this could be the problem: With high load order some properties in the install function from the Defeat return None and doesn't work.

Thought that this could interest you.

 

 

Edit:

Seems that V5b3.3fixed actually works with SLSF, so the problem could be in a change between those two version.

Oh ok, thanks for the info I didn't know about this, could explain why some people can't install Defeat properly, I'll replace every GetForm calls by GetFormFromFile if it helps.

 

Posted

Another issue I am having is after being an aggressor, I can not open any menus.

Maybe you should hit your victim to be able to open menu. Or maybe I'm wrong and it will not help.

Posted

 

 

 

Can someone test the necrophilia options with female character. When I use necrophilia with my female she end up fucking the males instead of getting fucked by them. In 5.10 loose this option obeyed that my female ALWAYS asumes female role.

check that you have female aggressors always use cowgirl animations off

 

 

Thx

 

I found the option I guess. But now when I use necrophilia defeat only plays the anub domination animations everytime.. Any idea what I can do?

 

did you try to change the animation that is playing by tapping "O" on the keyboard the letter not the number?

 

 

I use sexlab tools to control my animations. So my problem isnt that I cant change animations, my problem is that Defeat always selects the same animation set at the beginning :).

Posted

 

Another issue I am having is after being an aggressor, I can not open any menus.

Maybe you should hit your victim to be able to open menu. Or maybe I'm wrong and it will not help.

 

Hmm I am not sure if I have tried that before, but I think i can remember myself disposing of the victim and then moving on and realising that I am not able to interact or loot or bring of menus of any sorts.

Posted

Anyone having issues with the new sexlab version?  Seems very unstable after installing, seems like a lot of jittering and rapid upscaling of character animations.  I even clicked the "Actors same height" still no better.  Thought abouty unintalling and going to the previous version.

 

...or is thjat just a problem with Defeat as it is now?  because if I use the sexlab editor is looks smooth

Posted

Anyone having issues with the new sexlab version?  Seems very unstable after installing, seems like a lot of jittering and rapid upscaling of character animations.  I even clicked the "Actors same height" still no better.  Thought abouty unintalling and going to the previous version.

 

...or is thjat just a problem with Defeat as it is now?  because if I use the sexlab editor is looks smooth

 

Might want to look at its very helpful update?

 

;)

 

Posted

Hi,

 

I have some problems with the mod : I install it and all animations work, except threesome ones : they don't start, never.

I tried everything I found on this forum : install MMM, Zaz animations, put 100% chances of threesome, unistall and reinstall all mods, begin a new game... that doesn't work yet.

 

Everything else seems work : only threesomes never start.

 

Is somebody there who has an idea ?

 

Thanks for your help

 

(excuse my english.)

Posted

Hi,

 

I have some problems with the mod : I install it and all animations work, except threesome ones : they don't start, never.

I tried everything I found on this forum : install MMM, Zaz animations, put 100% chances of threesome, unistall and reinstall all mods, begin a new game... that doesn't work yet.

 

Everything else seems work : only threesomes never start.

 

Is somebody there who has an idea ?

 

Thanks for your help

 

(excuse my english.)

 

Second problem (with a same cause ?) : when my character has a follower (female) and we lose a fight (I surrender or we are enouh injuried), only the player character is assaulted : the NPC follower just stay kneeling down.

 

However, I activated all options NPC vs NPC.

 

Someone can help ? :(

 

Thanks

 

Posted

Second problem (with a same cause ?) : when my character has a follower (female) and we lose a fight (I surrender or we are enouh injuried), only the player character is assaulted : the NPC follower just stay kneeling down.

 

However, I activated all options NPC vs NPC.

 

Someone can help ? :(

 

Thanks

 

 

 

Known bug, I guess is how you would call it.

Posted

So I wanted to hold off on asking this question until after I took various steps to resolve any potential issues on my side. The issue is that defeat is nottriggering events with with some of the new animations added in MNC such as Centurions, Dragon Priests, Netch, Riekling Riders (Those are the ones I'm aware of at the moment). However, the various Skeever animations (That I think were added with the same bundle) do work. 

 

To point out, this is not a FNIS style animation issue, what happens is that the previously mentioned creatures do that "Drop your weapon" / "How will you make it up to me" dialogue, after I select the typical responses that cause an assault scene the mobs response with "No, you can go" (Or whatever the exact wording is). 

 

I have confirmed the animations to be working with MatchMaker and I did a complete re-install of my game last night (Unrelated, decided to switch to MO instead of NMM). I've also made sure that to finese the various MCM menu options so that everything is set right. I also use LOOT.

 

I'm assuming this has something to do with Defeat needing to recognize the actors as potential attackers? I say this because I tried Submit and one of the MCM options specifically lists types of allowed attackers (Not to compare mods, just making an assumption). 

 

Little tired at the moment, apologize for any ignorance I have if this has been covered somewhere (Tried looking, didn't find anything). Wondering if this is just a lacking feature of Defeat or if I need to look into further fixes.

Posted

 

Hi,

 

I have some problems with the mod : I install it and all animations work, except threesome ones : they don't start, never.

I tried everything I found on this forum : install MMM, Zaz animations, put 100% chances of threesome, unistall and reinstall all mods, begin a new game... that doesn't work yet.

 

Everything else seems work : only threesomes never start.

 

Is somebody there who has an idea ?

 

Thanks for your help

 

(excuse my english.)

 

Second problem (with a same cause ?) : when my character has a follower (female) and we lose a fight (I surrender or we are enouh injuried), only the player character is assaulted : the NPC follower just stay kneeling down.

 

However, I activated all options NPC vs NPC.

 

Someone can help ? :(

 

Thanks

 

 

Try a downgrade to 5.10 loose

 

At least for me they work with that version.

Posted

Hi,

 

I have some problems with the mod : I install it and all animations work, except threesome ones : they don't start, never.

I tried everything I found on this forum : install MMM, Zaz animations, put 100% chances of threesome, unistall and reinstall all mods, begin a new game... that doesn't work yet.

 

Everything else seems work : only threesomes never start.

 

Is somebody there who has an idea ?

 

Thanks for your help

 

(excuse my english.)

 

I don't know if this will help - but do you have the various threesome animations toggled on under the aggressive animations tab in the sexlab mcm? Just a thought.

 

Posted

hi!

 

i have some problems with the mod: i can't install it... (or rather i don't know how)  how do i fix this?

i already have MO but i still don't know how to install the mod

Posted

So I wanted to hold off on asking this question until after I took various steps to resolve any potential issues on my side. The issue is that defeat is nottriggering events with with some of the new animations added in MNC such as Centurions, Dragon Priests, Netch, Riekling Riders (Those are the ones I'm aware of at the moment). However, the various Skeever animations (That I think were added with the same bundle) do work. 

 

To point out, this is not a FNIS style animation issue, what happens is that the previously mentioned creatures do that "Drop your weapon" / "How will you make it up to me" dialogue, after I select the typical responses that cause an assault scene the mobs response with "No, you can go" (Or whatever the exact wording is). 

 

I have confirmed the animations to be working with MatchMaker and I did a complete re-install of my game last night (Unrelated, decided to switch to MO instead of NMM). I've also made sure that to finese the various MCM menu options so that everything is set right. I also use LOOT.

 

I'm assuming this has something to do with Defeat needing to recognize the actors as potential attackers? I say this because I tried Submit and one of the MCM options specifically lists types of allowed attackers (Not to compare mods, just making an assumption). 

 

Little tired at the moment, apologize for any ignorance I have if this has been covered somewhere (Tried looking, didn't find anything). Wondering if this is just a lacking feature of Defeat or if I need to look into further fixes.

 

As far as I know, they just haven't been incorporated as viable defeat targets yet.

 

Posted

 

So I wanted to hold off on asking this question until after I took various steps to resolve any potential issues on my side. The issue is that defeat is nottriggering events with with some of the new animations added in MNC such as Centurions, Dragon Priests, Netch, Riekling Riders (Those are the ones I'm aware of at the moment). However, the various Skeever animations (That I think were added with the same bundle) do work. 

 

To point out, this is not a FNIS style animation issue, what happens is that the previously mentioned creatures do that "Drop your weapon" / "How will you make it up to me" dialogue, after I select the typical responses that cause an assault scene the mobs response with "No, you can go" (Or whatever the exact wording is). 

 

I have confirmed the animations to be working with MatchMaker and I did a complete re-install of my game last night (Unrelated, decided to switch to MO instead of NMM). I've also made sure that to finese the various MCM menu options so that everything is set right. I also use LOOT.

 

I'm assuming this has something to do with Defeat needing to recognize the actors as potential attackers? I say this because I tried Submit and one of the MCM options specifically lists types of allowed attackers (Not to compare mods, just making an assumption). 

 

Little tired at the moment, apologize for any ignorance I have if this has been covered somewhere (Tried looking, didn't find anything). Wondering if this is just a lacking feature of Defeat or if I need to look into further fixes.

 

As far as I know, they just haven't been incorporated as viable defeat targets yet.

 

 

 

Awesome, thanks for the response. Figured it was something like that.

Posted

Not sure if this has to do with defeat, but after an assualt and the NPC kills my follower, come of them all of a sudden get dressed in leather armor.  This happen to anyone, or know how to turn that off.  it's happening to two of my followers

 

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