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[SES] Slaverun Enforcer Standsalone


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Posted

@Daegodni Thanks for the logs. They say that the Reloaded quest is still at Stage 0. Indicating the Main Reloaded quest has not even started yet. There are some preconditions for it such as the player being level 2. Which you can change in the MCM. Also you might be interested in enabling the Cheats option in the MCM. Can help you skip past the Reloaded quest stages if those are not your thing.

 

@asdfmovie666 You are most welcome.

Regarding the "Time passed since last forcegreet" I think that is a bug. Just looking at the code inclines me to think this is a bug. Need to test to confirm. But I also do not think it is really causing your other issue. This is just preventing the forcegreet events and hiding a couple of notifications.

 

One more thing to check regarding arousal. Open the console and click on actor. Then navigate to the list of factions. What is the actor's faction rank for the sla_arousal faction? If that faction rank exceeds your arousal threshold I am stumped. The faction rank is what actually gets checked. If the faction rank is greater than your threshold could you upload a photo of your MCM Enforcer settings pages? One screengrab for each page. Might help inform.

 

Another thing to mention just in case it applies: Do not forget to be patient. I highly doubt the Enforcer stopped functioning when Arousal threshold was 5. More than likely whatever is preventing most scenes is like a roll of the dice. And you were coming up snake eyes many times in a row. Unlucky but it happens. Your logs indicated 14 enforcer runs. But only once did it find someone horny. That is 1/14 chance. And it rolls the dice every 15 seconds or so. Talk about testing your patience. It might make sense to change a setting and play other city quests for a few minutes before drawing a conclusion.

Posted
39 minutes ago, kaxat said:

@Daegodni Thanks for the logs. They say that the Reloaded quest is still at Stage 0. Indicating the Main Reloaded quest has not even started yet. There are some preconditions for it such as the player being level 2. Which you can change in the MCM. Also you might be interested in enabling the Cheats option in the MCM. Can help you skip past the Reloaded quest stages if those are not your thing.

Thank you, however I have started the quest, I also tried installing this mod after Slaverun Reloaded had already started. After installing this mod, the enforcer stopped working.

Posted

I was wondering if you could help me out.
I'd really like this mod to work on LE.1.6.640, but am struggling to do so.

 

The message "Slaverun MCM update starting" appears in the top left and that's it. No new menu in MCM, no further messages.

Silence, as far as the ear can hear.

 

I've shopped around both Reloaded and this forum for a potential solution. I redownloaded the required mods, and checked out this post:

I've posted my papyrus log on a fresh save, right after installing all the mods again with NMM along with the LOOT order. After the "update starting" I waited another ten minutes without another peep from the top left messages. I don't have an SES file to show you.

 

Thanks so much for your time, diligence, and kind responses to morons like myself who don't know a lick of programming.

Untitled012.png

Papyrus.0.log

Posted

@Daegodni Interesting. Are you running version 2.x of Slaverun perchance? The latest 3.x beta is the one you need.

I reopened your logs. Here are two things I am noticing as definitely problematic. In addition to an enormous number of ERROR messages in the Papyrus one I saw this:

  1. Top of SES log contains SlaverunReloaded Version 3.00.01 MainStage=0; Ignore the "Version" bit because that is actually coming from my mod. But MainStage=0 is coming from Reloaded. And it indicates that the reloaded main quest is at stage 0. Or perhaps it can not be found. This could maybe be a result of it not being the 3.x version.
  2. In the Papyrus log there are lots of error: Unbound native function "ScanCellNPCs". This means your PapyrusUtils is either out of date or broken. I would download and install the latest version of it.

There are lots of things in your Papyrus log that are causes for concern. Babo is complaining about missing dependencies. USLEEP does not appear installed or is otherwise borked. And tons of other mods are complaining about fairly serious issues. Are you running the latest versions of everything? I can understand if not. But if you are experiencing any weird behavior in the game it is commonly caused by out of date stuff. Especially mixing and matching old and new mods.

Posted

@Throwaway311 What version of SES are you using? I believe this is an older version because the new version should not show "Slaverun MCM update starting" on a first install. That is a bug that was patched.

The last thing in your log is "Slaverun MCM update starting." This is an indication to me that it is continuing to work. It did take it longer than promised to start. It said it will start in 20 seconds but it took it a a minute and a half. However when starting a new game a lot is happening. As evidenced by your log. The Unofficial patch is doing tons of work to patch your game. FNIS is building its initial list. As is SexLab and a bunch of others. It is often recommended to not enable any SexLab mods until the game has finished installing all of the base frameworks and you have finished the Unbound quest. Or at least gotten far enough in that quest that you are given a weapon. Now you don't have to do this but it can prevent some glitchy behavior. This is also true with LAL. Oft recommended to wait until you have spoken to the statue for the first time before enabling mods that depend on other frameworks.

Posted
15 hours ago, kaxat said:

the Enforcer was having trouble finding horny men. And the one time it found one they walked out on you.

This reads like the beginning of a rom com ?

Posted
2 hours ago, kaxat said:

@Daegodni Thanks for the logs. They say that the Reloaded quest is still at Stage 0. Indicating the Main Reloaded quest has not even started yet. There are some preconditions for it such as the player being level 2. Which you can change in the MCM. Also you might be interested in enabling the Cheats option in the MCM. Can help you skip past the Reloaded quest stages if those are not your thing.

 

@asdfmovie666 You are most welcome.

Regarding the "Time passed since last forcegreet" I think that is a bug. Just looking at the code inclines me to think this is a bug. Need to test to confirm. But I also do not think it is really causing your other issue. This is just preventing the forcegreet events and hiding a couple of notifications.

 

One more thing to check regarding arousal. Open the console and click on actor. Then navigate to the list of factions. What is the actor's faction rank for the sla_arousal faction? If that faction rank exceeds your arousal threshold I am stumped. The faction rank is what actually gets checked. If the faction rank is greater than your threshold could you upload a photo of your MCM Enforcer settings pages? One screengrab for each page. Might help inform.

 

Another thing to mention just in case it applies: Do not forget to be patient. I highly doubt the Enforcer stopped functioning when Arousal threshold was 5. More than likely whatever is preventing most scenes is like a roll of the dice. And you were coming up snake eyes many times in a row. Unlucky but it happens. Your logs indicated 14 enforcer runs. But only once did it find someone horny. That is 1/14 chance. And it rolls the dice every 15 seconds or so. Talk about testing your patience. It might make sense to change a setting and play other city quests for a few minutes before drawing a conclusion.

Just to add, force greets from slavers are broken on my game too (as in, the force greets never happen). Would be awesome if you could get that working:)

Posted
On 11/24/2022 at 8:08 PM, kaxat said:

Adding more SL Survival integration is something I am interested at some point down the road.

 

Hi I just decided to retest SL Survival and I’m impressed with how it’s grown. I noticed SLS has a freedom license, you spoke about integrating SLS and a freedom license. If I install this mod together with SLS would the freedom license be able to put slaveruns story on hold until the PC is re-enslaved? I know most people gave up on the story mode out of the shear vastness of it, and the bugs. Yet most of the bugs are attributed to characters in the scenes roaming off which can be solved with a follower mod that lets one assign any NPC as a follower. One has to make the problematic NPC into a follower at the beginning of the scene and release the NPC afterwards, it’s not the most immersive but it works. Another thing that can be done is counsel command the NPC to come to player. The overwhelming story may become enjoyable if broken up into pieces, where the story will progresses in times of enslavement and gets put on hold when the PC has a freedom license. Anyways I’m definitely willing to test the compatibility of SLS and slaverun, or your standalone version whenever it comes out, if the freedom license could give the PC freedom in enslaved towns after being enslaved. Thanks for your work this mod is looking promising.

Posted
On 11/25/2022 at 6:08 AM, kaxat said:

@Leoosp Adding more SL Survival integration is something I am interested at some point down the road. Adding the outfit themes was one step in this direction. It is theoretically possible to sync the two already with an outfit theme designed for the purpose. It could either equip or check for clothes and keywords that are SL Survival compatible. Or to my knowledge you can add keywords to clothes to make them Survival compatible. But it has been around 2 years since I last played with that mod. Part of the reason why I say compatibility is down the road is because I am waiting until I start a new main save. My next play through I plan to have Survival enabled and dabble with finding ways to make the two more in sync. But I suspect that some combination of MCM settings and Outfit Themes could already go a long way. So if somebody else wants to try the two together let us know how it goes.

 

@gogostar01234 If that is still giving you trouble could you try enabling and sharing your Papyrus logs?

 

@leakim It's possible that is broken. But for me it does not seem to be. I always leave reporting on. And for me it constantly tells me how long I have left to report. And last time I accidentally went over anger ensued. I don't recall what version that last happened in though. How long has this been broken for you? Can you detail how exactly it is broken?

Hi, I play
Sexlab Survival 0.685 BETA (14-Mar-2022) SE
Slaverun Reloaded 3.0 SE Beta1 10 June 2018
Slaverun Enforcer - Standsalone v0_7
I tried "autostart Slaverun" and "start by quest" in both cases it started well.

Posted

@AWHA2 I am delighted that you are looking forward to v2. Me too. I have been working on it some every day. But it is still not even ready for compiling! So no preview yet. Hopefully today or tomorrow I will have the core process compiled and tested. Then I can work on adding the stripping and the SexLab animation starter. I have already done a lot of work on both of those splitting them off into their own processes. But more work is yet ahead. It is a massive rewrite. At this point there is almost no code shared with the Reloaded Enforcer. Though plenty shared between recent versions of SES and this.

I have added an extensive API. Including some functions that are probably generally useful to other modders. I do not know if any will make use of it. I have talked to two people who are rewriting Slaverun. One is working on a full recreation of the entire story. The other is creating a "simpler version" of the mod. Both expressed interest in using SES.

 

I'll let you know when a preview is ready.

@0x000f Thanks for chiming in. I am looking forward to adding some real integrations between the Survial and SES. Good to hear from people already having pleasant experiences.

Posted

I hit a wall with V2 and have not made much progress since my last update.

 

In V1 almost all player punishments are handled by Reloaded scenes. I don't want to reimplement those in a standalone mod. But I am interestied in replacing them with soft integrations to other mods. These punishments happen when the player violates Slaverun law. Either by wearing inappropriate clothing or by getting caught while sneaking. For starters the player can sometimes get a bounty as punishment. Which will soft integrate with any mod that enhances bounties and jail. But I would like to go further than that. Another option I will probably add is for the player to get sold via SS+. Which would soft integrate with a huge number of mods. Corsec recommended a Public Whore integration. The player can be sent to an unenslaved city and have to serve as the town whore there for a while. Any other ideas or recommendations? Please do not be offended if I do not implement your idea. But I would love to hear it. And if you see an existing idea you like give it a thumbs up so I will know.

Posted (edited)

@kaxat Hello, can you check the code to automatically unequip when in slaverun towns? It works normally with vanilla clothes/armor with it can't detect my mod armor. Weird that slaverun enforcers still detect it and punish me .~.
Also, when punishing me, it doesn't wait for a whip scene finish and send me straight to the prison ( I enable get bounty option), but the screaming from whipping scene can still be heard .~.

Edited by duy123a
Posted

Is something wrong with the NPC strip script? I'm in a newly enslaved town with the usual setting (weak females strip, wealthy/strong not) but even tavern girls never undress. The sex calls for slaves work though.

Posted
5 hours ago, xyzxyz said:

Is something wrong with the NPC strip script? I'm in a newly enslaved town with the usual setting (weak females strip, wealthy/strong not) but even tavern girls never undress. The sex calls for slaves work though.

I think you need to wait for a few days since it strips one by one.

Posted

Is there an option to choose which DD set slaves get? You overwrote that in the original mod. Now I can only choose material and colour but not the number. I like the full boot+gloves+piercings set but many new slaves only get a collar.

Posted

Did anyone try this with Skyrim VR?

 

I had a really weird issue. With Slaverun and this mod active I always crashed as soon as any character (well I only tested with the whiterun guard that speaks to you about how the city is closed down and the courier) was force greeting me.

Deactivating Slaverun and this mod fixed it. I'm still thinking it is weird because the crash logs never really pointed to this mod being the culprit so there may be something funky going on.

I'm currently shifting things around with my LO and after I'm done with that I'll try this one again and give an update.

Posted
1 hour ago, Silvain said:

Did anyone try this with Skyrim VR?

Yep, same problem, it's something to do with the forcegreets I think, as soon as they kick in .. ctd..

 

Kaxat has asked for any crash reports but haven't been able to get logging working on my build as yet. 

Posted (edited)
27 minutes ago, jc321 said:

Yep, same problem, it's something to do with the forcegreets I think, as soon as they kick in .. ctd..

 

Kaxat has asked for any crash reports but haven't been able to get logging working on my build as yet. 

 

Well I can provide those later today if this still happens with my new build. But I don't remember them being helpful at all. Maybe I can look if I can find some of the old ones again.

 

Edit: Huh, actually found them. I think. Not 100% sure but fairly certain.

crash-2022-12-03-01-40-35.logcrash-2022-12-03-01-37-33.logcrash-2022-12-03-01-32-53.logcrash-2022-12-03-01-22-08.logcrash-2022-12-03-01-09-57.logcrash-2022-12-03-00-57-17_.logcrash-2022-12-03-01-03-13.log

Edited by Silvain
Posted (edited)

@Silvain Thanks for the logs. The mod does not specifically do anything during forcegreets. Which left me scratching my head. But it occurs one unique thing can happen on a forcegreet. When the dialogue menu opens the mod tries to find who the player is talking to. That person is temporarily excluded from SexLab animations. First it checks under your cursor. 9 times out of 10 the cursor is going to be pointed at who you are talking to. So this quick efficient check finds them. But during force greets you are not necessarily looking at the person. So it falls back to using a PapyrusUtils function called ScanCellNPCs(). It finds NPCs within 256 units of the player and checks each of them. to see if they are the dialogue target.

I am wondering if PapyrusUtils is broken on VR. Looks like it has not been updated in a while. First of all are you on the latest version? 3.6b. Second try the attached test version which includes some more logging when searching for dialogue targets. Then please enable and share all three Papyrus logs.

 

If you are still getting crashes... can you prevent one by pointing your cursor straight at the person who is coming to forcegreet you?

 

Edited by kaxat
Removed download. Try latest v1 preview.
Posted

@duy123a I will remove whipping in those scenes a future version. Replacing it with events from other mods. Soft dependencies. So the whip conflict should go away. In the mean time you can temporarily disable whipping in the settings if its conflicting. Apologies for the inconvenience.

 

Is it possible that the clothing you want stripped is marked as nostrip in SexLab? The automatic stripping uses SexLab. And if your settings tell SexLab not to strip an article of clothing it will not.

 

@xyzxyz There are no MCM options to limit the variety. You would need a custom outfit theme to do that.

Posted (edited)
1 hour ago, kaxat said:

@Silvain Thanks for the logs. The mod does not specifically do anything during forcegreets. Which left me scratching my head. But it occurs one unique thing can happen on a forcegreet. When the dialogue menu opens the mod tries to find who the player is talking to. That person is temporarily excluded from SexLab animations. First it checks under your cursor. 9 times out of 10 the cursor is going to be pointed at who you are talking to. So this quick efficient check finds them. But during force greets you are not necessarily looking at the person. So it falls back to using a PapyrusUtils function called ScanCellNPCs(). It finds NPCs within 256 units of the player and checks each of them. to see if they are the dialogue target.

I am wondering if PapyrusUtils is broken on VR. Looks like it has not been updated in a while. First of all are you on the latest version? 3.6b. Second try the attached test version which includes some more logging when searching for dialogue targets. Then please enable and share all three Papyrus logs.

 

If you are still getting crashes... can you prevent one by pointing your cursor straight at the person who is coming to forcegreet you?

Slaverun Enforcer - Standsalone VR Test.7z 543.52 kB · 0 downloads

 

You could very well be onto something here. Gonna test that build soonish. And yes latest PapUtil VR version 3.6b and nothing overwrites it. (Honestly the VR version is the messiest one to mod.)

 

Before that the corsshair stuff is a real problem in Skyrim VR. As far as I understand it most functions concerning the crosshair are broken because VR doesn't really has one. This is (I think) fixed with https://www.nexusmods.com/skyrimspecialedition/mods/59510. The VR Version of powerofthree's Tweaks enables VR controllers to trigger CrossHairRefEvent with hand selection. So maybe this plays a part.

 

I caught an interesting one. Alternate Start (Realm of Lokkar) into the Whiterun start right before the 2 guards at the gate. SLS is installed. First one comes, I point my hand in his direction and it worked. No ctd. The second one comes as well because of the SLS enforcer feature and that second one comming from the side since I just ended the force greet event of the first guard crashed the game.

 

Crash log and Papyrus log. And holy moly this is one of the largest papyrus logs I ever had for so little time ingame.

 

Papyrus.3.logcrash-2022-12-15-20-10-27.log

 

Btw I already tried to deactivate Papyrus Tweaks (because of the mention of PapyrusTweaks.dll). It still crashes.

Edited by Silvain
Posted (edited)

@Silvain Thanks for the update. Mind posting the SES Papyrus logs? Those are where I put the relevant info. In particular SESDetailed but the regular one helps too.

 

@xyzxyz Thanks for the report. That is a known issue. I will soon attach a preview release that should fix that in theory. Might not have time to test it.

 

Edited by kaxat

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