Jump to content

[SES] Slaverun Enforcer Standsalone


Recommended Posts

Posted

@Leoosp Adding more SL Survival integration is something I am interested at some point down the road. Adding the outfit themes was one step in this direction. It is theoretically possible to sync the two already with an outfit theme designed for the purpose. It could either equip or check for clothes and keywords that are SL Survival compatible. Or to my knowledge you can add keywords to clothes to make them Survival compatible. But it has been around 2 years since I last played with that mod. Part of the reason why I say compatibility is down the road is because I am waiting until I start a new main save. My next play through I plan to have Survival enabled and dabble with finding ways to make the two more in sync. But I suspect that some combination of MCM settings and Outfit Themes could already go a long way. So if somebody else wants to try the two together let us know how it goes.

 

@gogostar01234 If that is still giving you trouble could you try enabling and sharing your Papyrus logs?

 

@leakim It's possible that is broken. But for me it does not seem to be. I always leave reporting on. And for me it constantly tells me how long I have left to report. And last time I accidentally went over anger ensued. I don't recall what version that last happened in though. How long has this been broken for you? Can you detail how exactly it is broken?

Posted
5 hours ago, kaxat said:

 

@gogostar01234 If that is still giving you trouble could you try enabling and sharing your Papyrus logs?

 

 

Here's the papyrus log. I was looking through the MCM  and found that it said under statistics/dependencies that the actual average check time was -33, but I don't seem able to change that value, despite changing the time enforcer is supposed to run checks.

Papyrus.0.log

Posted

@gogostar01234 One of the errors indicates it can't find the DeviousDevices.dll. It's possible something is preventing your game from loading those up. If you uninstall the two new mods does it work? It's pretty clear based on these logs that more than a few things are broken. Usually that's an indication of a borked install or perhaps the wrong version being installed.

 

You might have more success in Reloaded forum thread. Personally I have never installed the Amputator framework nor the branding device. Those are both Reloaded integrations. Not content pertaining to the Enforcer.

But I might be able to help a little more if you upload the other two logs. My last link mentions where they are. ?

Posted
17 hours ago, kaxat said:

@leakim It's possible that is broken. But for me it does not seem to be. I always leave reporting on. And for me it constantly tells me how long I have left to report. And last time I accidentally went over anger ensued. I don't recall what version that last happened in though. How long has this been broken for you? Can you detail how exactly it is broken?

 

Hm. Interesting. Must admit it is a LONG time since I tested this. Back when I was still on Oldrim. Was still the same version of Slaverun Reloaded, though.

 

I simply remember the "bounty hunters" coming after me and it being completely broken. Getting stuck in the scene where you are caught. I recall looking through the main thread and seeing other people describing problems with it, so I simply wrote it off and disabled it.

 

But maybe I will try to test this again. Afterall, it is a fairly easy thing to test.

Posted

@leakim Oh yeah.. that. That can break but its not always broken. Among the problems I found was that sometimes they would start coming after me but then turn around after it took too long. Which left their quest in a permanently broken state. They will never come after you again. Also I think they had trouble coming indoors. Which again might cause them to be permanently broken.

I have gotten it to work though. I believe the best way I found was: When you first get a BH notification save. You might need to load back. Wait until you get the notification that they have left Whiterun. Which can be verified by quest map markers if you enable their related quest. Then do wait for 12-24 hours in a chair or something. Be sure you are outside when they arrive. Then once they have arrived they should do their little spiel. And take you back to Whiterun.

There are going to be more than a few features I will not port over from Reloaded to Standasalone. And the bounty hunters are one of them. Their quest is buggy as you know. The dialogue is the same each time. Each time acts like this is your first encounter. Standsalone will always support real bounties though. Which gives you your choice of mod-added bounty hunters and punishments.

If I do a checkin feature in Standsalone it will act separate from the Bellamy one. Instead it will be checking in with any local slaver because there is no Bellamy. And it will probably default to a shorter timer since you can checkin inside any city. I also might try to integrate it some with SL Survivals licenses. My thinking is that you would need a slavers permission to leave the current city. When arriving in a new city you need to promptly checkin with the slavers. And have varied dialogue not the same each time. If you take too long in the wilderness or an unenslaved city you will get a bounty. Unless you are free. They can remain in unenslaved areas. But still need to checkin on arrival and when leaving.

Getting ahead of myself though. First I need to make Reloaded a soft-dependency before adding features like that.

Posted

I nearly have the next version ready. It adds a new Free Outfit Theme that will apply clothes from the Luxury collection to free NPCs. That collection has 300 clothing items and the theme intelligently pairs them together. I plan to add more combinations in time. This first version adds countless combinations. Many hundreds. A lot of room for variety.

It also updates the existing Devious Outfit Theme from Corsec. The latest and final version removes certain items during sex so that they avoid clipping. It also includes 4 optional patches to remove things like chastity devices, harnesses, and gags from the outfits. Ironically this will also became the legacy version of his theme because he released an even better new one. Includes a lot more devices including those from ZAP. And mixes and matches those for eyepealing results. Similarly it will include optional patches and avoid clipping issues.

 

Finally there are some bug fixes, tweaks, and new MCM options. Among the new options is for women to change outfits every so often. Since there are now so many possible sexy outfits that can be equipped this will increase the variety you see periodically. Also more realistic to not wear the same clothes every day.

Posted

Just want some clarification: Corsec told me your Enforcer works with non-DD. But does this mod, or can this mod, hook into or rely on SPID for NPC clothing changes like how Corsec’s SPID patch works for non-DD on vanilla NPCs?

 

I like the public sex and NPC-NPC enforcer system, but it hasn’t been working effectively on my system. Outfits change, but not instantaneously; only eventually after the periodic check/refresh. When visiting a new cell or loading new NPCs, they remain in their original clothing for some time before it changes, so it’s quite jarring.

Posted (edited)

@Gyra Unfortunately SPID will never work for the Enforcer's needs. SPID does its job at startup. Only runs once. But the Enforcer can change outfits multiple times during a single play session. It would need to run SPID multiple times. Which SPID doesn't do. SPID also can't remove items which the Enforcer does.

It is probable that your settings can be tweaked to improve performance. First of all do you have Apply Outfits checked for free and slaves? Your outfit theme might have subtly renamed this option. Also what outfit themes are you using? You can get their names in the MCM by hovering over the strip settings.

If you do not have Apply Outfits checked then every time you enter an area yes it will have to restrip the NPC. If you do have this checked then only the first time you enter an enslaved city will they strip. After that they will stay permanently stripped. Not only is constantly restripping them slower it also is visually distracting as you noted. If I had my way I would make these options on 100% of the time for slaves. But then people would complain about missing options even though unchecking them is inferior in many ways.

 

One of the things I am considering doing is only having NPCs strip when they are out of view. That way you don't see it happen. I actually already started doing this sometimes in the upcoming version. In that version NPCs can change outfits ~daily. I felt it would be distracting to have them do this in view of the player. So it only happens off screen. I am tempted to apply that logic to all stripping. Of course then people would complain that they are staring at an NPC and she is not stripping. ?

Another thing I would like to do in the distant future is to not automatically strip NPCs/give them outfits. Instead when they catch they eye of a slaver he will walk up to and play a brief scene. In which they strip and are given new clothes or items. But that is a stretch goal. And it will only work if Apply Outfits is turned on.

Another upcoming benefit: I will soon start using powerofthree's script extender. I am going to redesign a few aspects of this mod around it. This will ultimately improve performance. But it will also have the added benefit of more NPCs stripping while off screen. At present only NPCs in the current cell will strip. But with PO3 I can strip NPCs even further away. In addition I am going to rejigger things such that are 3 different processes running. One of these will be the stripping and outfit applying process. It will run on its own refresh rate. Which will especially help performance. Because realistically that should fire once as soon as you enter an area. Everybody is already stripped. And then it should fire again only when an NPC enters the area. This will probably be one of the biggest performance improvements yet. Currently this mod is about 4x faster than Reloaded. It completes most runs in 1/4th the time. But this will improve on that by a notable amount. Primarily it will improve the "feel" of performance. Just because something is faster doesn't mean it always feels faster. This should help with that.

Edited by kaxat
Posted

Not sure if this is intended or not, but the game doesn't seem to be stripping or enslaving anyone if I make it so that males can't call free females for sex. Tested it a bit and checking that on and off was the only thing that seemed to make the enforcer actually function correctly. Additionally, when I do have it enabled, strong willed females are getting stripped, but have the "You seem to be a slave like me" dialogue from Slaverun, so it seems that they're still being enslaved.

 

One other thing, places like The Bannered Mare and the Temple of Kynareth are being treated as free from the nudity law, even though they're both in Whiterun. Other interiors are still working fine. Not sure if this is the mod that changed that or if it's just a quirk of Slaverun that I never noticed before.

 

Any help would be appreciated. I really want this mod to work right, it seems amazing.

Posted

@greenishp Thanks for pointing out strange behavior. Really appreciate reports.

 

I agree that the Enforcer should still strip if sex is disabled for free females. I attached a preview of the upcoming version. I just added a patch for this. Only bug I'm aware of in this version is that some of the outfits in the Luxury Collection theme still have some clipping issues. Don't install that theme and no issue.

Regarding the "you seem like a slave to me" dialogue I think that Reloaded just says that to any female.

Bannered Mare gets added once you progress the Reloaded story far enough. Kynareth Temple never gets added. And based on the code that is a purposeful choice in Reloaded. But I think that's because Reloaded's Enforcer did not ignore men who are sleeping. It would be strange for roleplay to have a sickly bed ridden man suddenly jump up and start thrusting. That said I would not mind seeing how the new Enforcer handles the temple. So I just added Kynareth to this preview. Let's see how well it works when included.

 

Please share if you notice anything else. Preview releases can be buggier than normal. But I think this one is nearing stable. Most of the remaining work is updating the FOMOD to include Corsec's new themes.

Slaverun Enforcer - Standsalone v0_8 Preview1.7z

Posted
9 minutes ago, kaxat said:

@greenishp Thanks for pointing out strange behavior. Really appreciate reports.

 

I agree that the Enforcer should still strip if sex is disabled for free females. I attached a preview of the upcoming version. I just added a patch for this. Only bug I'm aware of in this version is that some of the outfits in the Luxury Collection theme still have some clipping issues. Don't install that theme and no issue.

Regarding the "you seem like a slave to me" dialogue I think that Reloaded just says that to any female.

Bannered Mare gets added once you progress the Reloaded story far enough. Kynareth Temple never gets added. And based on the code that is a purposeful choice in Reloaded. But I think that's because Reloaded's Enforcer did not ignore men who are sleeping. It would be strange for roleplay to have a sickly bed ridden man suddenly jump up and start thrusting. That said I would not mind seeing how the new Enforcer handles the temple. So I just added Kynareth to this preview. Let's see how well it works when included.

 

Please share if you notice anything else. Preview releases can be buggier than normal. But I think this one is nearing stable. Most of the remaining work is updating the FOMOD to include Corsec's new themes.

Slaverun Enforcer - Standsalone v0_8 Preview1.7z 542.75 kB · 0 downloads

Awesome, appreciate the quick response. I could've sworn that there was different dialogue for free and enslaved females, but I very much could be mistaken. 

Posted (edited)

Somehow the enforcer is not running It alsways post OnUpdate and StopEnforcer:0.0000

Is there some command or something is can do to get it working?

Thanks for the Help!

 

Edit: The Enforcer even disables it self every time I activate it.

Edited by asdfmovie666
Posted (edited)
22 hours ago, kaxat said:

@asdfmovie666 That is odd. Could you try enabling and sharing your Papyrus logs? Be sure to share all three logs.

Edit: One other thing. Do you have a hotkey assigned for slavery stats? That hotkey can be found on the slavery stats MCM page. If you do try clearing the hotkey for now.

With clearing you mean Esc?

 

Edit: If I understand the Log correctly it doesnt know that there are Sexlabanim registred I will try to register them again. Maybe thats what it fix itSES.0.log

SESDetailed.0.log

Papyrus.0.log

 

Edit2: reregistered the animation and suddenly it worked! Still interessting as every other mod could start animations... Maybe I will check the logs before I ask questions next time.

 

Edit 3: My PC isnt recocnized so NPC on NPC is working just fine but my PC not. The Enforcer Force greet also :S

 

Maybe I will try a new Safe maybe mine is just bugged...

 

 

Edited by asdfmovie666
Posted

@asdfmovie666 There is a setting to skip the player a certain amount of the time. Default is 50%. Have you tried lowering it to 0%? Also the Enforcer is more likely to choose the player when the player hangs out in an area. If you are quickly running through the area you might be skipped. Because the first check for an area always skips the player.

 

Your logs indicate to me that the Enforcer attempted to start a single scene during the time they were open. SexLab found animations for them. But one of the actors "Wache von Weißlauf" could not be validated with the error "They are not loaded". This happens when the actor walks through a door and leaves the area before the scene could start.

Rebuilding the SexLab caches does a few things that might have helped. Another thing that might help is lowering your Arousal threshold in the Enforcer settings. Based on your logs I am guessing this is the main thing preventing scenes. Nobody is horny.

Posted

@ChandraArgentis Reloaded has some options for carriages. Which is why the mod you linked lists Reloaded as a conflict. They are trying to do similar things but going about it differently.

 

Once this mod is a true Standalone I probably won't do much with carriages. Instead you can install a mod like the one you linked to handle that. The main thing I have considered is making carriages cost a lot more. Like smuggle me out of this country more. But this feature would be optional. I would not wish to conflict with mods like Devious Carriages if that is what the user prefers.

Posted

@xyzxyz I love that question. The short answer is it's complicated.

First of all @Corsec and I have worked to produce some improved outfit themes. Mostly Corsec. And they are now ready for testing. Corsec spent ages creating some amazing Slave themes. And heavily contributed towards my idea for a Free theme, which applies outfits from the Luxury Collection.

 

Those improvements are destined for v1 of this mod. At this point I plan to make the next release version 1.x. I released a version 0.8 preview. But it makes sense to start calling that version 1.0. A stable version of the mod that I plan to patch and maintain for a while.

The next version of the mod will be version 2.x. The early previews won't be as stable. I have already crafted most of the changes. It requires PowerOfThree's Papyrus Extender. It is notably faster and more responsive. It also removes a ton of hard dependencies. Nearly all of them. Right now it even works if you have SexLab disabled. That flexibility might prove too extreme to maintain, but if not the long term goal is to allow users to choose between T&L and SL. The first preview release will likely also make Reloaded a soft dependency. Which has been a goal for a few months now.

To summarize, what is next is to remove hard dependencies and increase performance. After that is done, I hope to focus on NPC-NPC interactions. Once this mod is a full standalone it should be easier to add events like that.

Posted

@kaxat, I love how detailed and pleasant all of your responses are. Using your mod, it's the first time I've ever played Slaverun. I added it into the Masterstroke list and it's actually pretty stable. I just had to dummy mod the Apachii Hair masters since those are already included as a merged patch in the list.

 

I look forward to what you do with the mod as it gets updated. Thanks for all the time you're putting into it.

 

As a side-note, I'm doing the rebellious slave path (which has now turned pretty submissive) first, and, my lord, I'm never enabling story mode again. I think playing as a free woman or slaver with SL Survival would probably be the most fun playthrough. As a slave, I've had to disable tolls and licenses to make anything do-able.

 

 

Posted
On 11/29/2022 at 7:07 PM, kaxat said:

@asdfmovie666 There is a setting to skip the player a certain amount of the time. Default is 50%. Have you tried lowering it to 0%? Also the Enforcer is more likely to choose the player when the player hangs out in an area. If you are quickly running through the area you might be skipped. Because the first check for an area always skips the player.

 

Your logs indicate to me that the Enforcer attempted to start a single scene during the time they were open. SexLab found animations for them. But one of the actors "Wache von Weißlauf" could not be validated with the error "They are not loaded". This happens when the actor walks through a door and leaves the area before the scene could start.

Rebuilding the SexLab caches does a few things that might have helped. Another thing that might help is lowering your Arousal threshold in the Enforcer settings. Based on your logs I am guessing this is the main thing preventing scenes. Nobody is horny.

Hey So I tried a new safe played a bit with the Varriables but nothing changed I found a line in the Papyrus that might be an answere? 
[12/02/2022 - 12:06:01AM] WARNING: Property SLV_You on script SLV_PeriodicCheck attached to alias SLV_Player on quest SLV_PeriodicChecking (A400182E) cannot be initialized because the script no longer contains that property
[12/02/2022 - 12:06:01AM] WARNING: Property SLV_FindFighter on script SLV_PeriodicCheck attached to alias SLV_Player on quest SLV_PeriodicChecking (A400182E) cannot be initialized because the script no longer contains that property

I thought that sounds like something to connected to my problems? I am also using OSL Aroused maybe it is this?

Posted

@FredFreddington Thank you! Happy to hear I don't come across as a grumpy modder.

Agreed about Story Mode. Kenjoka did an admirable job with it. But it is not for everyone. I am impressed it exists at all. He had some requesting even more lengthy SM dialogue and others saying non SM was too much. Glad it is optional for those of us that prefer brevity.

 

@asdfmovie666 Those warnings should be harmless. The only time I saw those was immediately after installing the Enforcer. They should go away after a while.

OSL Aroused might impact this some. If it allows you to check arousal levels for an NPC then do that for some nearby men. Do they exceed the threshold set in your Enforcer MCM? Default is 50+. Personally I would lower the threshold. OSLA is in theory better at gradually updating arousal. It may take it longer for it increase arousal. So the fix is to lower your threshold.

Your past logs heavily indicated that the Enforcer was having trouble finding horny men. And the one time it found one they walked out on you. But with a lower threshold it will find more and find them more often.

Posted (edited)

@kaxat i even lowered the thereshold to 5 kn my last try still didnt worked correctly the npc directly in Front of my pc had 55 and still didnt get called. I used 0% 100% 75% and basic 50% for the PC calls nothing happend.  The arousal was 50 25 and 5. With 5 I recognized that even the npc-npc call didnt worked. Also the timer(time since last forcegreet) of the forcegreet from the slavers did Not increased over time but decreased into "‐". The OsLAroused is normaly doing  a great Job with all other arousal calls of my other Mods

Wenn I am back home I will try another run in a New game with a reduced mod list and will give you New logs and also a loading order. 

Maybe we can find it out.

 

Tank you very much. I reslly appreachiate you Work here and Iam super glad some one continued this mod!

Edited by asdfmovie666

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...