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[SES] Slaverun Enforcer Standsalone


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Posted (edited)

@Silvain Those are the ones. Thank you.

 

We seem to have stumbled our way on to the probable cause. All without me owning VR. Would you mind testing with this and seeing if my fix works? Also would you mind uploading new versions of those three Papyrus logs? Especially if it breaks. But even if it works I want to double check some things.

 

Edited by kaxat
Removed download. Try latest v1 preview.
Posted (edited)
53 minutes ago, kaxat said:

@Silvain Those are the ones. Thank you.

 

We seem to have stumbled our way on to the probable cause. All without me owning VR. Would you mind testing with this and seeing if my fix works? Also would you mind uploading new versions of those three Papyrus logs? Especially if it breaks. But even if it works I want to double check some things.

Slaverun Enforcer - Standsalone Latest VRTest2.zip 749.43 kB · 2 downloads

 

Nope still crashing. Didn't manage to get the double force greet this time around

 

SES.0.logSESDetailed.0.logPapyrus.0.logcrash-2022-12-15-22-01-09.log

 

 

And another one, this time without Papyrus Tweaks.

 

crash-2022-12-15-22-07-53.logPapyrus.0.logSES.0.logSESDetailed.0.log

Edited by Silvain
Posted (edited)

@Silvain That is incredibly odd. You have helped me narrow it down to a single line of code. I have a log entry immediately before and after this line:
 

NPCs = MiscUtil.ScanCellNPCs(PlayerRef)

 

You consistently crash on this line. The weirdest part is that there is an identical line that powers the rest of the Enforcer. If you are seeing NPCs strip and sex then I know that this line of code works for you sometimes. Just not when searching for the player dialogue target. How befuddling.

Version 2 of the mod can remove reliance on ScanCellNPCs() But in the interim I would like to fix this. Attached is an updated version. It does the following steps and bails the first time it finds an actor that is in dialogue with the player.

  1. Checks for the crosshair target. Just like the original. This works fine most of the time but not for forcegreets.
  2. Uses the Game.FindRandomActorFromRef(PlayerRef , 128.0) to find a random local actor and see if they are the dialogue target.
  3. Uses PO3 if available to find the absolute closest actor. PO3_SKSEFunctions.GetClosestActorFromRef(PlayerRef, True).
  4. Failing all that it does a version check to see if you are probably on VR. If so it just gives up instead of crashing. If not it continues with the more exhaustive search. The downside of giving up for VR users is that you will get your conversation interrupted more often by Enforcer sex anims. But that is better than a CTD.

In theory this should work. Because it skips the line of code that crashed your machine. Assuming your PU version is 36. But this is a strupid work around. Finding the player dialogue target should be so much easier than this. Due to some game engine quirks there are tons of crazy workarounds needed. And now due to a PU VR quirk even more are needed.

Please let me know if this works. And again if you would not mind uploading your logs. Just so I can double check and be satisfied.

 

Edited by kaxat
Removed download. Try latest v1 preview.
Posted (edited)

Version 1.0 - Preview 1

 

Here is the long promised preview of version 1.0 of this mod. Mod is getting stable enough I plan to stop calling it a beta. Plus I want to do some fairly radical things in the next major version. So I will maintain v1.0 for a while. Patching any minor bugs and probably backporting a feature or two. While v2 will introduce a lot of new changes. Including removing Reloaded as a dependency.

Full Changelog

 

Spoiler
  • New Features
    • If your settings dictate that new outfits are given to slaves or free they will change this outfit daily. In other words females will change clothes daily.
    • Added new Outfit Themes. When switching themes don't forget to use the Reset All Outfits MCM option. This will give the new theme a blank slate to play with, and remove remnants of the old theme from your save.
       
      • Added a new Free Theme that uses clothes from the Luxury Collection. The women of Skyrim will be expected to buy and wear luxurious lingerie. Those who can't afford it will be enslaved. Theme varies based on your location. Note: Theme is still a work in progress. 100+ outfits so far. More to come and some refinement on the existing color matching.
        The Luxury Collection is available for many body types. Links below. Be sure to give a thumbs up while you are there.
      • Added a new Slave Theme from @Corsec that includes both Devious Devices and items from the Zaz Animation Pack. This is the new version of his Non-DD collection that he actively maintains. The old theme is still here for legacy purposes and those who prefer DD only. New theme adds rope, metal, and wood restraints and various other improvements. Also adds patches to make the following optional: blindfolds, gags, and piercings.
         
      • Updated the Devious Devices (Non-DD Old) theme. Fixed an issue where harnesses and the like would not be removed during a SexLab anim. Added 4 patches for the for disabling some DD equipment from being given out. You can install one or all of these patches if you choose this theme.
        • Disable piercings
        • Disable posture collars
        • Disable harnesses
        • Disable chastity belts & bras
           
  • Bug fix
    • Fixed issue with Slaver forcegreet events so that they would properly reset and happen again. Thanks @asdfmovie666, @Onidai, @xyzxyz, & @SpectreOfDecay for the reports.
    • Fixed issue that prevented resetting all NPC outfits in SE.
    • VR Only: Fixed issue that caused crash during forcegreet events. VR uses an outdated and CTD prone version of PapyrusUtils. This attempts to not call it when it might crash. Thanks @jc321, & @Silvain for the reports.
  • Minor bug fixes
    • Fix minor bug when the MCM "Max distance to call NPCs" was set to 0. The intent of setting this to 0 is to increase performance but it in fact decreased it.

    • Made stripping work when sex is disabled. Thanks @greenishp for the report.

  • Misc
    • Stopped stripping actors that are currently in the player's line of sight. Thanks @Gyra for the idea.

    • Added Kynareth Temple in Whiterun to locations. Thanks @greenishp for the idea.
    • Small performance improvements when stripping.
    • Stopped clearing list of city actors when the Enforcer is disabled. People are commonly temporarily disabling the Enforcer. And would have to wait a long time for it to rebuild. Cache can still be cleared by toggling many settings that would invalidate it. Such as Skip Beast Races.
    • Altered behavior of "Female Followers are NPCs too" MCM option.
      • When disabled their outfits will no longer be checked for validity and they will only be stripped.
      • When enabled both potential and current followers will be treated the same and have their outfits checked. This means potential followers that you have just encountered for the first time might have slightly different treatment than other women.
    • Updated player violation punishments. Made Slaver Agent guaranteed to punish if at least one MCM punishment option is enabled. Regular men are still less likely to punish.

 

I have actually been stealthily releasing previews of this for a while now. Like the above VRtest. But I still want more users to test it out and see if it is working before I post it to the front page. This is a preview. Not tested as thoroughly as the main downloads.

Thanks to everyone who helped with bug reports and testing so far.

Slaverun Enforcer - Standsalone v1_0 Preview.zip

Edited by kaxat
Posted (edited)
21 hours ago, kaxat said:

@duy123a I will remove whipping in those scenes a future version. Replacing it with events from other mods. Soft dependencies. So the whip conflict should go away. In the mean time you can temporarily disable whipping in the settings if its conflicting. Apologies for the inconvenience.

 

Is it possible that the clothing you want stripped is marked as nostrip in SexLab? The automatic stripping uses SexLab. And if your settings tell SexLab not to strip an article of clothing it will not.

 

@xyzxyz There are no MCM options to limit the variety. You would need a custom outfit theme to do that.

No, I mean the event can't detect it. Usually when go to slaverun town, this will be a notice and the character will automatically strip, but with mod armor the event can't detect it (the mod armor use slot 32). The enforcers can still detect my mod armor, strip me naked (the mod armor is stripped normally) and punish me.

My mod armor doesn't have SexlabNoStrip keyword.

Edited by duy123a
Posted
6 hours ago, kaxat said:

Version 1.0 - Preview 1

 

Here is the long promised preview of version 1.0 of this mod. Mod is getting stable enough I plan to stop calling it a beta. Plus I want to do some fairly radical things in the next major version. So I will maintain v1.0 for a while. Patching any minor bugs and probably backporting a feature or two. While v2 will introduce a lot of new changes. Including removing Reloaded as a dependency.

Full Changelog

 

  Hide contents
  • New Features
    • If your settings dictate that new outfits are given to slaves or free they will change this outfit daily. In other words females will change clothes daily.
    • Added new Outfit Themes. When switching themes don't forget to use the Reset All Outfits MCM option. This will give the new theme a blank slate to play with, and remove remnants of the old theme from your save.
       
      • Added a new Free Theme that uses clothes from the Luxury Collection. The women of Skyrim will be expected to buy and wear luxurious lingerie. Those who can't afford it will be enslaved. Theme varies based on your location. Note: Theme is still a work in progress. 100+ outfits so far. More to come and some refinement on the existing color matching.
        The Luxury Collection is available for many body types. Links below. Be sure to give a thumbs up while you are there.
      • Added a new Slave Theme from @Corsec that includes both Devious Devices and items from the Zaz Animation Pack. This is the new version of his Non-DD collection that he actively maintains. The old theme is still here for legacy purposes and those who prefer DD only. New theme adds rope, metal, and wood restraints and various other improvements. Also adds patches to make the following optional: blindfolds, gags, and piercings.
         
      • Updated the Devious Devices (Non-DD Old) theme. Fixed an issue where harnesses and the like would not be removed during a SexLab anim. Added 4 patches for the for disabling some DD equipment from being given out. You can install one or all of these patches if you choose this theme.
        • Disable piercings
        • Disable posture collars
        • Disable harnesses
        • Disable chastity belts & bras
           
  • Bug fix
    • Fixed issue with Slaver forcegreet events so that they would properly reset and happen again. Thanks @asdfmovie666, @Onidai, @xyzxyz, & @SpectreOfDecay for the reports.
    • Fixed issue that prevented resetting all NPC outfits in SE.
    • VR Only: Fixed issue that caused crash during forcegreet events. VR uses an outdated and CTD prone version of PapyrusUtils. This attempts to not call it when it might crash. Thanks @jc321, & @Silvain for the reports.
  • Minor bug fixes
    • Fix minor bug when the MCM "Max distance to call NPCs" was set to 0. The intent of setting this to 0 is to increase performance but it in fact decreased it.

    • Made stripping work when sex is disabled. Thanks @greenishp for the report.

  • Misc
    • Stopped stripping actors that are currently in the player's line of sight. Thanks @Gyra for the idea.

    • Added Kynareth Temple in Whiterun to locations. Thanks @greenishp for the idea.
    • Small performance improvements when stripping.
    • Stopped clearing list of city actors when the Enforcer is disabled. People are commonly temporarily disabling the Enforcer. And would have to wait a long time for it to rebuild. Cache can still be cleared by toggling many settings that would invalidate it. Such as Skip Beast Races.
    • Updated player violation punishments. Made Slaver Agent guaranteed to punish if at least one MCM punishment option is enabled. Regular men are still far less likely to punish.
    • Altered behavior of "Female Followers are NPCs too" MCM option.
      • When disabled their outfits will no longer be checked for validity and they will only be stripped.
      • When enabled both potential and current followers will be treated the same and have their outfits checked. This means potential followers that you have just encountered for the first time might have slightly different treatment than other women.
    • Updated player violation punishments. Made Slaver Agent guaranteed to punish if at least one MCM punishment option is enabled. Regular men are still less likely to punish.

 

I have actually been stealthily releasing previews of this for a while now. Like the above VRtest. But I still want more users to test it out and see if it is working before I post it to the front page. This is a preview. Not tested as thoroughly as the main downloads.

Thanks to everyone who helped with bug reports and testing so far.

Slaverun Enforcer - Standsalone v1_0 Preview.zip 750.41 kB · 4 downloads

The exclude locations you said, does it within the script or in json file since I can't find it?

Posted

I came up with a far more elegant solution to the VR problem that I am implementing right now. If it works I will release in the next preview. Should be more performance friendly and allow VR to get the same experience.

 

@duy123a In order for something to register as clothing it needs to have a clothing keyword. You will notice that essentially all mod added clothes will add the ClothingBody or ArmorBody keywords. Some use ArmorCuirass or ArmorHelmet instead. I do not pretend to know all of the reasons for this. But that is the convention and more or less every mod follows it. I assume it is because some things can be equipped that are not clothes. Such as the HDT item. Reloaded will only consider something clothing if it has an appropriate keyword. Add one of those keywords and your custom clothes should register here and everywhere.

 

There is a json file in the SKSE/Slaverun dir that contains locations and a few other configurables. You can add excluded locations to it.

 

Posted

Hi @kaxat Thanks for your help looking at VR challenges. I've tried your latest version and still a CTD I'm afraid, however I've finally managed to get logging working so can provide 2 different logs. One with a crash and one without

 

I have pretty much started brand new game but did a dirty uninstall of SLS without starting a new game again so there are alot of references to SLS in the logs but don't suspect that to be an issue. 

 

Only obvious thing I can see between the two is that with your mod added the periodic enforcer checks don't appear to be happening - at least can't see them in the logs. 

 

I have loaded the game at exactly the same point, which is just having exited breezehome (post slaverun running).

 

Hopefully this helps if you have an opportunity to have a look.

 

Just for Clarity

With SL loaded.rar = CTD

Without SL Loaded = Working fine.

With SL loaded.rar Without SL loaded.rar

Posted (edited)

Thanks @jc321 for testing. Your logs indicate that you are no longer crashing on a forcegreet. Instead you are crashing when the Periodic check starts. Which is the other time the mod uses ScanCellNPCs()... What I am getting from this is that the mod was completely broken for VR users all along. And the first symptom must be a forcegreet. But evidently none of you must have seen any stripping or sex after installing the mod?

What is broken is actually PapyrusUtils. It desperately needs an updated VR patch. It looks like this is a known issue that is "Being looked at". If I were you I would reply to the main thread, to a comment from Ober about a CTD when using ScanCellNPCs. Even if I find a workaround other mods that use PapyrusUtils won't necessarily. And so various CTD/incompatibilies you have experienced in VR could also be caused by this same issue. Hence why I recommend chiming in that you have been impacted by this issue.

 

@LeroyJenkinsBrother you once mentioned that "I started a new game and lo and behold, the force-greet CTD no longer occurred". Is it possible you did something different in your new game? Did you install an offsite version of PapyrusUtils or anything? Or is it possible you had not gotten far enough along to fully test and eventually you did get a CTD?

Edited by kaxat
Posted (edited)

Forcegreet is working fine for me now. Got two different ones again. First one Whiterun guard doing the typical first greeting and the second one SLS doing stuff. Can't say much for anything else since I haven't played far enough (just jumping into the forcegreet and that's it). If there is some testing I can help with I'll gladly do so before trying to make the build stable enough for a playthrough.

 

Here are the logs: Papyrus.0.logSES.0.logSESDetailed.0.log

 

I'll also report the bug. At least somewhere I think it's fitting. For some reason your link to the comment just opens the general comment section for me. Gonna take a look if I can find something similiar. The bug report is sadly closed so can't reply to that.

 

Edit: Found one: https://forums.nexusmods.com/index.php?/topic/6091733-papyrusutil-se-modders-scripting-utility-functions/page-163#entry106506018

Edited by Silvain
Posted

@Silvain Appreciate the update. I will be anxious to hear if you experience a CTD once entering an enslaved town. Because it looks like that is when jc321 crashed. And that is the other time that ScanCellNPCs() gets called.

I updated my link to the comment. For some reason you can't like direct to comments in the mod side of Nexus. Only the forum side. Hopefully my updated links and instructions will help you find it.

I also had noticed the bug report was closed for further comments. It would have been an even better place to report but oh well.

Posted
15 minutes ago, kaxat said:

@Silvain Appreciate the update. I will be anxious to hear if you experience a CTD once entering an enslaved town. Because it looks like that is when jc321 crashed. And that is the other time that ScanCellNPCs() gets called.

I updated my link to the comment. For some reason you can't like direct to comments in the mod side of Nexus. Only the forum side. Hopefully my updated links and instructions will help you find it.

I also had noticed the bug report was closed for further comments. It would have been an even better place to report but oh well.

 

I appreciate your effort. :)

 

Hmm I don't remember if there is a way to force enslavement. If there is I'll test today otherwise it needs to wait for some time this weekend.

Posted

@Silvain There is a cheats option in the MCM. I think it is on the Problems? page. Enable that. Maybe change the minimum player level to 1 (normally 2). Then soon after the Courier sends for you to start the quest you will get some cheap options to skip until Skyrim is enslaved.

@xyzxyz No known problems.

Posted (edited)
4 minutes ago, kaxat said:

@Silvain There is a cheats option in the MCM. I think it is on the Problems? page. Enable that. Maybe change the minimum player level to 1 (normally 2). Then soon after the Courier sends for you to start the quest you will get some cheap options to skip until Skyrim is enslaved.

 

Found it. And found a crash. I think it has to do with this mod but I'm not sure.

 

I loaded in with the new version. Used the MCM to trigger enslavement and got the quest to go to the jarl. Got the 2 guards of whiterun to talk to me. One ported me into town because of SLS (escort). went up to dragonsreach and entered. Almost instant CTD. The crash log shows pap util again.

 

crash-2022-12-16-22SES.0.logSESDetailed.0.logPapyrus.0.log

Edited by Silvain
Posted (edited)

Unfortunate. But not surprising. Logs show it was just as soon as ScanCellNPCs() was called. So yes that function is always broken. I am guessing it was the same for @LeroyJenkinsBrother where things appeared to work at first but further testing showed it was still broken.

I have a fix readied for the next preview. It restores the Reloaded way of doing things when PapyrusUtils = version 36. Everybody else will still get the newer, better, and faster way of scanning for NPCs. Version 2 completely removes this function as well. But it does so in favor of a PO3 integration. And I did not want to require PO3's script extender until then. Just in case some can't use it.

Edit: So anyone impacted by this PapyrusUtils VR issue please comment on it so the devs will know. It is currently on page 1 because of a recent comment. Thanks!

Edited by kaxat
Posted
15 hours ago, kaxat said:

I came up with a far more elegant solution to the VR problem that I am implementing right now. If it works I will release in the next preview. Should be more performance friendly and allow VR to get the same experience.

 

@duy123a In order for something to register as clothing it needs to have a clothing keyword. You will notice that essentially all mod added clothes will add the ClothingBody or ArmorBody keywords. Some use ArmorCuirass or ArmorHelmet instead. I do not pretend to know all of the reasons for this. But that is the convention and more or less every mod follows it. I assume it is because some things can be equipped that are not clothes. Such as the HDT item. Reloaded will only consider something clothing if it has an appropriate keyword. Add one of those keywords and your custom clothes should register here and everywhere.

 

There is a json file in the SKSE/Slaverun dir that contains locations and a few other configurables. You can add excluded locations to it.

 

Thanks for reply, I already found the problem. It is not related to keyword but the Free Female clothes option. My mod armor is Ebony and have Ebony keywords, which the pc won't remove it. Use the no free female option and she can strip like normal.

Posted

Version 1.0 - Preview 2

 

Here is another preview release with a few more fixes.

  • Bugfix: Added support for Skyrim VR users by using a fallback function. They are stuck on an old and broken PapyrusUtils version that causes CTDs. Massive thanks to @Silvain for testing and retesting each attempt to patch this. Once more mate? Also @jc321 for first reporting and then sticking with us while this issue got tracked down.
  • Minor Bugfix: Fixed papyrus log notice about assigning object to none when loading outfit theme.
  • Hide "Slave patrols are doing a routine check" notification. Did not realize this would spam the user if a patrol was not near by. Plus its intended purpose is now defunct.

  • Improved search when finding who the player is in a conversation with. Once found they will not be involved in the next SexLab anim. This event triggers when the dialogue menu opens. Sometimes the NPC being conversed with is not under the players crosshair and the mod has to search for the actor. Now finds the actor more reliably.

     

Slaverun Enforcer - Standsalone v1_0 Preview2.zip

Posted
16 hours ago, kaxat said:

Version 1.0 - Preview 2

 

Here is another preview release with a few more fixes.

  • Bugfix: Added support for Skyrim VR users by using a fallback function. They are stuck on an old and broken PapyrusUtils version that causes CTDs. Massive thanks to @Silvain for testing and retesting each attempt to patch this. Once more mate? Also @jc321 for first reporting and then sticking with us while this issue got tracked down.

 

I have stuff to do but later this evening I'm gonna do another testrun. ?

Posted

Hi @kaxat I've tried the latest preview and played for over an hour and can confirm no CTD's ..

 

Well I had 1 CTD but I think this was likely overloading the scripts 

Spoiler

I had just enabled the 'become a slave' and walking around in Whiterun. Enforcers immediately picked up wearing clothes, removed them but also instantaneously incurred a fine so was chased by guard and put into prison. At this point prisoner clothes are put on you and when I served the jail time I was outside DragonReach right next to an enforcer who then proceeded to remove my clothes .. get a fine .. (whilst I was trying to remove the clothes) then proceed to be sent to prison again .. and CTD. 

 

Seems to be behaving as designed, clothes being stripped on females, looks like zap items being equipped mostly with occasional DD items. 

I did notice if I was at the 'Naked but free' scene I could walk around in whiterun with clothes on and no one would force me to strip .. I was wearing default elegant clothes so maybe that is as per design. 

I also haven't actually noticed (one enslaved) anyone approaching me for sex. That may well be my settings but not having changed the settings from default I'd expect it to run .. so early days on that, likely my settings unless anyone else raises it. 

 

Quote

I hit a wall with V2 and have not made much progress since my last update.

 

In V1 almost all player punishments are handled by Reloaded scenes. I don't want to reimplement those in a standalone mod.

 

Couple of suggestions for enforcers if I may

 

Spoiler

Not sure if you were looking to add any more scenarios for enforcers or looking for potential linking off to other mods, but as suggestions

 

1. If Enforcers notice you idling (as in standing still in a location for an amount of time) they whip you and ask you to move on

2. Add degrading comments when they pass you (although I think there are other mods that do this) but they could ask you to get out of the way etc.. if walking past

3. Check inventory .. One part of wearing clothing but there could be penalty for holding clothing and that could be checked when they ask you to halt. If you are holding clothing then either that's removed or you need to have a good excuse as to why you have it. 

4. As above could expand as to why a slave has any possessions at all, so a little like the confiscation already built in but could just be random.

5. being sent on errands .. are slaves just there for the eye candy and enjoyment or should they be working as well. So fetching/chopping firewood, delivering an item or buying an item (drink/ale .. and how that can happen if they don't have any money) .. might be too expansive for an addition but could be additions 

6. People shouldn't  offer/sell food/drink to slaves so maybe enforcers can offer food/drink instead (and likely not as appetising) at a monetary value of through a favour. 

7. Additional random Tattoo's ... Unless you play Slaverun fully you don't get the full assortment of additional tattoos, so maybe an enforcer may be obliged to do so instead. 

8. Curfew's - Out at night .. or caught sleeping .. or without a follower .. again some explaining to do .. which may just result in a whipping or fine (or favour) but maybe sent to the slaverun dungeon and put in one of the cells for 24hours or so, and whatever creature you may be in there with may keep you occupied. - Would assume you keep slaverun as dependancy of course .. or just create a new cell (with no escape) and you could drop whatever person/creature in there.

 

 

 

Thanks again for considering the VR community and addressing a fix to make it compatible as such. 

 

Posted

@jc321 Happy to hear it. I would guess the one CTD is unrelated to this mod. Given that it happened during a jail sequence. At the very least we can be confident the first CTD is no more. And if/when VR gets a PapyrusUtils update you should instantly transition to the newer function. Hopefully the next patch of PU fixes the CTD.

 

The player is by default available 50% of the time for SexLab animations. Before a town is fully enslaved this can result in fewer scenes. But after a town is completely enslaved it becomes a bit annoying for the player to be constantly interrupted. Hence the 50% default. In V2 I may bump this to 100%. V1 often starts scenes in the current player cell. Which means the Enforcer is basically centered on the player. Thus it selects the player more often than NPCs. But in V2 I can stop centering on the player. In that case changing the default to 100% makes the player just as likely as anyone else. Because the player is no longer the center of the universe.

 

I appreciate the suggestions. Some of those I might implement in the form of SexLab Survival tie-ins.

 

1 hour ago, jc321 said:

I had just enabled the 'become a slave' and walking around in Whiterun. Enforcers immediately picked up wearing clothes, removed them but also instantaneously incurred a fine so was chased by guard and put into prison. At this point prisoner clothes are put on you and when I served the jail time I was outside DragonReach right next to an enforcer who then proceeded to remove my clothes .. get a fine .. (whilst I was trying to remove the clothes) then proceed to be sent to prison again .. and CTD. 

 

That is both hilarious and not intentional. You are the second person to mention the bounty conflicting. I may have to delay the bounty an in game hour or something. I have slowly grown to dislike the punishments feature of Reloaded. First of all I rarely used it except to add a bounty to the player. Then an awesome member of the community (gollum007) contributed some code to improve the punishments. I hate to say it: ever since there have been bugs and issues. In a feature I don't use nor test with. Part of the reason V2 is doing away with builtin punishments is because I will no longer have to do much testing. You will get offloaded to another mod like Simple Slavery and it will take things from there. That leaves little room for code to break.

Posted

Did a little bit of testing and repeated the  sequenz that lead to ctd the first time (whiterun guards into walk through whiterun into dragonsreach).

No ctd with the guards, no crash in dragonsreach. Looks good so far.

 

One thing that occured however (dunno if that may be the consequence of always using the same save while testing);

In dragonsreach some slaver (pike something) talked to me about not complying with nudity rules (was a free female and was only wearing a SLS collar and a DD armbinder) and thus I was expected to pay a fine. Didn't have the gold so enslavement. Dialogue triggered and "take her and show her basic slave training" was the last line (or something like that) before some dude walked up to me, my controlls were disabled and then he just stood there doing nothing and nothing else happened for around a minute or so.

 

But still: no crashes! Thank you for fighting through this :D

Posted

I  just triggered a punishment for beeing dressed in an enslaved city where I had to pay 500 and beg for sex. Usually they just whip you and take your ass. How do I trigger the 500 payment option? I only saw it once.

Was that your doing? I never had it befor installing the enforcer.

Posted (edited)

@xyzxyz That doesn't sound like this mod.

Edit: It has been over a year since I played with vanilla Reloaded dialogue. But I do not recall any beg for sex scenes during enforcer calls just the story quest. Incurring a bounty or having to check in is different. And that can be set to 500 gold.

Edited by kaxat

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