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[SES] Slaverun Enforcer Standsalone


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Posted

@Cleave That is not normal. Almost certainly a sign that the funky behavior continues but now has a different symptom. I would be concerned.

That message triggers when the quest SLV_FindSlaverPatrolQuest is at stage 0. But it should advance beyond stage 0 quite quickly. The message should only trigger once every few hours. You can use the console command sqv SLV_FindSlaverPatrolQuest to see if you notice anything funky. But again I think we are focusing on the symptom of a larger problem. Something is broken in this save and you should go back before the save is broken. Because more than likely other hidden things are broken too. And will reveal themselves in time.

 

Although do check that your Slave Guards Force Greet MCM setting is not 0 or something weird. Because if it is super low then I suppose this message might trigger every time.

Regarding save cleaners: I have slowly grown to appreciate how dangerous they really are. I still use them on rare occasion. I always used them very cautiously. But not cautiously enough evidently. Because you and I share an error in common in our log entries. And in both cases our duly cautious use still resulted in problems. The author of the Unofficial Patch has been known to go on rants when he finds out someone is using a save cleaner. A persuasive part of his logic is this. We don't fully understand the save file format. There are large chunks of it that are a complete mystery to everyone outside Bethesda. Including the people who create save cleaners. And so save cleaners ignore those bits and hope for the best. And you and I both know it often results in the best. But sometimes not. So be cautious out there my friend. And if you do fire up a cleaner remember that you might be stealthily breaking your save. Could be many game hours from now that you find that out.

Posted
8 hours ago, kaxat said:

@Jordanheath91 I appreciate the clarity. Try this file in your scripts folder. Also enable Papyrus Logs.

What this script does is enable a bunch of extra logging surrounding the clothing checks. It's actually the version I run while developing. With this file your SESDetailed log will contain a lot of mentions surrounding the
CheckNPCEquipment() function and the CheckClothing() functions. Try it again with this script active. Then examine the SESDetailed log. This should tell us why it has made the decision it has. If you upload the log I can help you poke through it. I will need to know the formid and editorid of what armor I am looking for though. And it wouldn't hurt to know the name of the NPC.

SLV_PeriodicCheck.pex 72.88 kB · 2 downloads

My log file is attached and my character's name is Charlotte. Looking at the log the problem seems to be that it thinks my character is not free even though it should?

SESDetailed.0.log

Posted
On 11/13/2022 at 8:51 AM, kaxat said:

@Kanlaon My guess would be that your Mod Organizer was set to Skyrim SE when creating the profile. So it thinks that your game supports those. I could be misremembering but I think that was an option when creating a profile. Creating a new profile would work but that is a pain. You could setup xEdit within MO2 and then remove the esl flag from those two esps. I see no reason why that won't work. Probably easier than a new profile. But for all I know you can easily switch profiles from version of the game to the next. You might examine the MO2 INIs.

 

@Lenore @TBDM Thanks for pointing the cause. I updated error messaging in 0.7 to help make it easier on folks to try and find issues like that. Can you point out which config file was broken? Perhaps we can convince its uploader to fix it. Then fewer people will face this error.

 

@jc321 Thanks for confirming. I do not have Skyrim VR so this will be difficult to get to the bottom of without help. Would you mind uploading the log files I asked @LeroyJenkinsBrother to upload? As I hinted at before ideally we would have two sets of logs. From different times. Say you have a save prior to a forcegreet and you first crash because the courier is already approaching. Upload that. But in the next one try to avoid the courier for 15-30 seconds. This will give the Enforcer time to do different things. Then let the courier approach. Crash. Upload that second set. Two diverse sets of logs might still be doing similar things the moment before the crash. Which could help me narrow down what might cause this. Also is it just couriers or is it other forcegreet events too?

 

@leakim The mod has a few settings that might be altering your perception. Most of them are on the Enforcer Sex MCM page. One is the "Player availability" % setting. But that setting would SkipPlayer=TRUE in your console after it rolls the dice and weighs them against your % setting.

Another thing is that if you are running fast through an area you are somewhat less likely to get intercepted. This is 1 part intentional 1 part a symptom of the game engine.

Finally if you are in a crowded area you are notably less likely to be chosen. It does not matter if you are a slave. It is the crowds that are doing that. In a less populated area men will choose from any of the three closest women. But if multiple women are within 256 units (Imagine a a giant laid on its back. 256 is a little further than that.) he will randomly choose any of them.

When I installed mods that added lots of NPCs to cities I noticed the Player was notably less likely to be chosen. Whether slave or free. There is no logic that prefers slaves over free some % of the time. But some scenes always exclude free. For instance free are never gangbaned. They won't be subject to DP or spitroasting.

 

@kaxat,

 

After some testing, I could pinpoint the issue but I also suspected it might just be a bad save game or other feature (resaver didn't help).  I started a new game and lo and behold, the force-greet CTD no longer occurred, however, the mod is not really playable in VR.  I've since done multiple new games, and always the same issue.  In VR, when there's some kind of forced animation crazy things happen.  In many cases, I suddenly am hovering 15 feet off the ground unable to interact with anything... totally locked up.   I've spent hours trying to free myself using console commands with no luck.  I think someone who has experience with the VR version (WHICH IS AMAZING!!!) would need to iron out the differences between SE and VR.   Good show though, there's lots of potential with this mod.

I am a programmer myself and it is actually making me want to research how to do modding... any tips?  Where'd you start?  Any specific youtube channel that you found helpful?

 

Posted (edited)

@LeroyJenkinsBrother Could you elaborate on what you mean by a "forced animation"? Are you talking about a SexLab animation? Those are either masturbation or sex. Or are you talking about other simpler animations like the undress animation that can play?

In looking at the code it seems like SexLab animations are a very simple call to the SexLab framework. There is almost nothing that happens beyond just starting a SexLab animation. Which leaves me scratching my head if these are what are causing you issues. A quick google shows that perhaps SexLab does not natively support VR. I see no mention of it on the SexLab page. But I did find this prominent post about some patches to get SexLab and VR working together. Is that what you had to do? Pardon my ignorance. I don't own a headset so I never bothered keeping up with Skyrim VR.

 

If you want to get into tinkering I grade A recommend it. Been fun. First step is to install the Creation Kit. Primarily you are installing this for the Papyrus Compiler. Some tips:

  • GamerPoets has some good videos. Looks like he has one for setting up the Creation Kit. Though installation can vary depending on what mod manager you use. I would work at getting to where you can compile a hello world type script using the command line. Once that works move on. You won't even need to launch the Kit if you are just tinkering with the Papyrus scripts
  • There is no great IDE for Papyrus. Closest I'm aware of is this. It's been a while since I have tried it out. I should try it again. Last time I still opted in favor of a syntax highlighter in my preferred code editor. What ever editor you use there is a decent chance it has a Papyrus syntax highlighting plugin. And if you really want to setup automated build tools for your very first script there is Pyro. Personally I would get accustomed to the CLI compiler first.
  • Once you are setup where you can edit and compile code by all means dive in. The Creation Kit wiki is a goldmine of information. Good documentation of the API and a bunch of tutorials. The UESP wiki is also very helpful at times. They have a bunch of official Bethesda video tutorials if you're interested.
  • A time consuming hurdle is to download the source files for the myriad of mods that we all have installed. The MCM, SexLab, SKSE, JSON utils, etc. You have to hunt them all down and extract them to whatever directory you are pointing the compiler to. PM me if you get to this point. I can send you a zipped copy of my combined source directory. No doubt contains sources for mods you don't use. And different versions of mods than you have installed. But it also could save you a couple hours work hunting down source files. Help you hit the ground running. And you can use it as a base. Overwriting the files inside of it with your own copies whenever you need.

 

Edited by kaxat
Posted
12 hours ago, Jordanheath91 said:

My log file is attached and my character's name is Charlotte. Looking at the log the problem seems to be that it thinks my character is not free even though it should?

SESDetailed.0.log 27.88 kB · 0 downloads

That does not appear to have the script installed that I shared. Said script contains a lot more info. After installing it make a new set of logs. And do not forget to upload the SES.0.Log too. :)

Posted
13 hours ago, kaxat said:

Regarding save cleaners: I have slowly grown to appreciate how dangerous they really are. I still use them on rare occasion. I always used them very cautiously. But not cautiously enough evidently. Because you and I share an error in common in our log entries. And in both cases our duly cautious use still resulted in problems. The author of the Unofficial Patch has been known to go on rants when he finds out someone is using a save cleaner. A persuasive part of his logic is this. We don't fully understand the save file format. There are large chunks of it that are a complete mystery to everyone outside Bethesda. Including the people who create save cleaners. And so save cleaners ignore those bits and hope for the best. And you and I both know it often results in the best. But sometimes not. So be cautious out there my friend. And if you do fire up a cleaner remember that you might be stealthily breaking your save. Could be many game hours from now that you find that out.

Yes, 90% of people say that, including the developers of the tools, but I can assure you that ReSaver works great in 99% of situations.

I play Skyrim for over 10 years, played the same save game for 2 years, with over 500 hours of real time accumulated in that save game. I've cleaned it hundreds and hundreds of times with no problem. I added and removed as many mods as I wanted to that save game and cleaned it up as many times as necessary. Zero problems. And I did it repeatedly, month after month, for over a whole year. So I can assure you that ReSaver works.


A totally different thing is Skyrim itself because sometimes Skyrim creates a bad save game. He only does it once every 100 or 200 saves but he does it.

Sometimes the information stored in the save game is stored incorrectly and the only thing we can do is delete that corrupted save game.

The only way to tell if we have a corrupted save game is to load the save game and play it. If the game doesn't do the normal things it's because the saved game is corrupted.

Example: we load a saved game and an NPC should have an exact line of dialogue but it doesn't. We reload the same savegame and the NPC doesn't have the dialogue. But we load the previous save game and now the NPC has the dialogue line. Without changing anything and having the same mods in the same order. Simply using a saved game made a few minutes before. The only thing that change is the savegame.

Why? Because the save game is corrupted. And the only way to notice it is because something in dialog, search, triggers... is not working correctly.


Could the problem be caused by ReSaver? NO... Because ReSaver only cleans sections that the game has marked as unattached or undefined. ReSaver only reads the saved game. Who decides which scripts are unattached is the game.


Can corrupt save game be fixed with ReSaver? NO... Because the problem is not related to an unattached script or undefined objects. This is because the game stores incorrect data related to the active quests and no one knows what the correct data is. ReSaver cannot correct such erroneous data.


Of course, if we load a damaged save game, play with it, and save it again, the damage carries over to the next save game... and the next one... and the next one...

When we notice that something is not working correctly we initiate corrective actions such as reinstalling the mods, moving it, changing the load order... and sometimes these operations solve the problem. But other times, the only solution is to delete the mod with the corrupted data, clean the save with ReSaver, and reinstall it.


Skyrim does not have a 100% guarantee of a perfect save. And 90% of people present this base game issue as an effect caused by the cleaners. When it is absolutely false. It is the base game who damage the save game. Not the cleaner. We can only damage the save game using the cleaner in an incorrect way, making a bad manual operation. In all other cases use the cleaners is absolutely safe.

Posted
4 hours ago, kaxat said:

That does not appear to have the script installed that I shared. Said script contains a lot more info. After installing it make a new set of logs. And do not forget to upload the SES.0.Log too. :)

Oops installed it to the wrong place. Seems like the issue is that the strippable keywords are prioritized over non-strippable ones so I would need to remove them from the item.

SES.0.log SESDetailed.0.log

Posted

For the SE ZAZ animation pack do I download ZAZ 7.0SE-Rev1.7z?

My game says I have ZAP version 7.0 but I need at least ZAP 8.0+

LOOT and my game is telling me under Slaverun Reloaded... This plugin requires'ApachiiHairFemales.esm' to be active, but it is inactive.

I did download both mods

 -Download v1_1_6-Full Optimized

     -Download Female_v_1_5_1

I gave the female one a separate name as when I merged them it still didn't work.

Help!!!

Posted

@Jordanheath91 It looks to me like it's probably working fine but you are exiting the game too quickly.

Your save stores scripts in progress. When you change something it does not always take effect immediately. Notice how in the log it first says

 

Quote

[11/15/2022 - 02:44:33PM] CheckClothingSlot([Form < (FE01BD88)>], 32) has a strippable keyword

 

This is only 1 second after you started the game. It's still using the old save data. 15 seconds later it says

 

Quote

[11/15/2022 - 02:44:46PM] CheckClothingSlot([Form < (FE01BD88)>], 32) has free keyword [Keyword <ClothingRich (000A865D)>]

 

This is the second check. It finally finished loading some of the new script data. And it has already changed tune. That same clothing item is a free item! But you paused the game and then exited. Before it could tell you about its new discovery.

 

@wayandean Merging plugins that are required by other mods is not good practice. How other mods get stuff from those plugins is by referencing plugin names. So even renaming a plugin would break the ability for other mods to find things. But merging two of them is definitely going to break.

Definitely download ZAP 8. It's a drop in replacement for ZAP 7. A mega.nz link can be found on the ZAP SE page inside of the description.

Posted
1 hour ago, kaxat said:

 

@wayandean Merging plugins that are required by other mods is not good practice. How other mods get stuff from those plugins is by referencing plugin names. So even renaming a plugin would break the ability for other mods to find things. But merging two of them is definitely going to break.

Definitely download ZAP 8. It's a drop in replacement for ZAP 7. A mega.nz link can be found on the ZAP SE page inside of the description.

I didn't merge them second time round (they are separate) but I still get ... This plugin requires'ApachiiHairFemales.esm' to be active, but it is inactive. (it has no index number in LOOT)

 

For ZAP I followed your link and I have 2 choices... So for the SE ZAZ animation pack do I download ZAZ 7.0SE-Rev1.7z?  The other is just a esm file, which I don't know what to do with.

Posted

@wayandean Download Zap 8. Don't download those other files. Go to this page. Scroll Down. Click the Zap 8 Mega.nz link. ? I know it is slightly hidden but that is where you will find it.

 

I can't help with the LOOT issue. All I know is that you should have both Apachii plugins active. If that's giving you trouble you might seek out LOOT help forums.

Posted (edited)

Fantastic mod.

At first I had some trouble understanding the (dis)connection between "strip Free Woman" and the options in the installer.

 

I then decided to leave free women like that. Which also makes sense from an SL Survival perspective: Of course, long-established women are allowed to keep their clothes on. And for a misogynist atmosphere there are also other mods that add "skimpy" clothes to NPCs.

 

?

 

But I also found a bug that was never fixed in the original mod. In first-person perspective, you are sometimes thrown into third-person perspective. As far as I know it's somewhere in the enforcer calls.?

Edited by mudda911
Posted
22 hours ago, alex77r4 said:

Yes, 90% of people say that, including the developers of the tools, but I can assure you that ReSaver works great in 99% of situations.

I play Skyrim for over 10 years, played the same save game for 2 years, with over 500 hours of real time accumulated in that save game. I've cleaned it hundreds and hundreds of times with no problem. I added and removed as many mods as I wanted to that save game and cleaned it up as many times as necessary. Zero problems. And I did it repeatedly, month after month, for over a whole year. So I can assure you that ReSaver works.

Glad that re-saverworks for you, but it's not the magic bullet you make it out to be. The developer of Fallrim tools know that very well. It all depends on the mods both sheer number and the individual mods. Like you I played for a long time, adding and removing mods pretty all the time with few to know problems (that I noticed), but it was a smallish load order with only around 230'ish mods. My current LO is almost 5 times that and notably more susceptible. Also, some mods are more likely to suffer than others. "Shout like a Virgin" or "Maids II - Deception" are both pretty sensitive to LO changes in my experience. Finally, one might incur problems due to changing the load order, but just not notice them or not attribute them correctly. (You can see it all the time that people just throw a mod into their load order and then blame this or that mod for being buggy while in truth it's a problem they created by changing their LO. After all they cleaned it, so their LO has to be fine, hence it can only be the mods fault... can be, more likely it's not though.)
Still it's a very nifty tool and can help in a pinch, just be prepared for it not to be able to rescue your LO if you messed with it.
(Of course a perhaps even bigger problem is improper (or simply no) conflict resolution, but that's another can of worms entirely.)

Posted

@Talesien My thoughts are similar. Like Alex I have been playing for 10 years. Like Alex I have a 2+yr old 500hr save, and a bunch of other 200+hr ones. But where our experiences diverge is that I have on rare occasion encountered issues with Fallrimtools and its successor. And it drove home the point that developers of those tools might just know what they are talking about when they warn you.

But I do not wish to argue about this. Just saying be cautious out there. Even I still use them when no other good option exists. But I once spent 20hrs hunting down a save corrupting bug in the Unofficial Patch in order to avoid using those tools. So I suppose I am more than a little committed to avoiding them when possible. ?The symptoms of the bug could be resolved with the Resaver but I wished to avoid using it.

Posted

Ok, so I'm admitting defeat here. I can't get the Enforcer to work properly (ok I can't get it to work at all). The Slaverun mainquest works (kinda ... as well as works basically) with a few caveats like tattoos are applied for most part immediately removed again. As mentioned the Enforcer seems not to do anything, neither the original nor the Standalone one from this mod. I supposed it's connected to the boatload of warnings I get, but I can't figure out why. I installed, reinstalled, re-downloaded and reinstalled. I even created a dedicated minimalistic load order for testing, but the problem persists. As far as I can conclude from the papyrus logs of other people here, those warnings are far from normal (and pretty certainly the reason the enforcer does nothing, seeing what scripts are affected).
So if anyone has a suggestion, perhaps I'm missing the elephant in the room, wouldn't be the first time.

The attached Papyrus log is from a new game, with a 60 mods LO, mostly Slaverun/Enforcer and dependencies, with a few bug fixes and quality of live mods added, after initial mod setup and initialization, but still in the LAL starting cell.

Papyrus.0.log

Posted

@Talesien That is a doozy. If you Ctrl + F for "Error: " in the log you will see many complaints that some scripts are completely missing. Multiple Amuptation scripts and SLV scripts are mentioned. Some others are mentioned too. A few of the scripts it evidently can load but can't read. It apparently thinks they are empty.

I would verify in your filesystem that those missing scripts actually exist. And are not overridden. Do you use MO2? Anything in the Overwrites folder? Open up Reloaded and check the Conflicts tab. Try launching the included file explorer in MO2 and see if you can find those files. Are some of them 0KB or in anyway different from the .pex file included in mods zip?

If you don't use MO2 then that doesn't apply. But still do your best to verify that those files are actually there and intact. In theory reinstalling all those mods should fix this but sometimes theories break down in reality. Perhaps the zip files for those mod downloads got corrupted? Who knows at this point.

Posted
18 minutes ago, kaxat said:

@Talesien That is a doozy. If you Ctrl + F for "Error: " in the log you will see many complaints that some scripts are completely missing. Multiple Amuptation scripts and SLV scripts are mentioned. Some others are mentioned too. A few of the scripts it evidently can load but can't read. It apparently thinks they are empty.

I would verify in your filesystem that those missing scripts actually exist. And are not overridden. Do you use MO2? Anything in the Overwrites folder? Open up Reloaded and check the Conflicts tab. Try launching the included file explorer in MO2 and see if you can find those files. Are some of them 0KB or in anyway different from the .pex file included in mods zip?

If you don't use MO2 then that doesn't apply. But still do your best to verify that those files are actually there and intact. In theory reinstalling all those mods should fix this but sometimes theories break down in reality. Perhaps the zip files for those mod downloads got corrupted? Who knows at this point.

Aye I've seen that. I'm using Vortex, tried to purge and redeploy of course. Also, as mentioned, re-downloaded and reinstalled. Heck, I even copied at least the Slaverun scripts into the right folder by hand, even checked permissions. The scripts are there, are in the right place and are readable. That's why I'm so totally at a loss here. The amputator stuff, might just remove that entirely again, not my cup of tea anyway, so no need to add support for it (or try to fix it).

Posted

@Talesien I missed the bit about redownloading.

If you have definitely verified that the files on the drive are good then we are left with things in memory corrupting the game. My possible suspects would include:

  • One of your mods that includes a DLL is breaking Skyrim.
  • Skyrim itself is corrupted. You could have Steam verify the install. But that will partially uninstall SKSE, ENB, and any other manually installed mods.
  • Your antivirus is either quarantining files or its real time protections are messing with Skyrim.

Note all of the "Cannot open store for class" errors. Never seen those happen in a brand new game. They reference a bunch of different mods including FNIS and ZAP.

Removing Amputator is a good start. But all of the other issues are unlikely related to that framework. And there are a bunch.

Posted
2 hours ago, Talesien said:

Glad that re-saverworks for you, but it's not the magic bullet you make it out to be...

You can say all you want like 90% of people, but that doesn't change anything. Everybody says that ReSaver CAN break your save game, IT CAN... but no one has been able to prove it until today. If you or anyone has any proof please show it, because I'm sure many people who use ReSaver every day would be very grateful.

 

Having 100 mods or 1000 mods is irrelevant to ReSaver. If you're managing 1000 mods and you're having trouble, I don't know why you don't shrink your mod list. If you don't have the knowledge to handle 1000 mods, just don't handle 1000 mods.

 

Talking about Load Order is another eternal discussion. But if you have 1000 mods, for example 100 MASTERS and 900 ESP's, and you add another MASTER, all the ESP's must advance one position, right? So if 900 ESP have changed position, why only 2 have problems? What can those 2 mods have that the other 898 don't have.

The answer is very easy. An error in the ESP. Maybe it's a coincidence, but I LOVE these two mods, I've played with them for years and I can tell you exactly what registers are wrong inside the ESP, why they're wrong, and why they have that problem.

 

Contact me if you want to know more.

Posted
Just now, kaxat said:

@Talesien I missed the bit about redownloading.

If you have definitely verified that the files on the drive are good then we are left with things in memory corrupting the game. My possible suspects would include:

  • One of your mods that includes a DLL is breaking Skyrim.
  • Skyrim itself is corrupted. You could have Steam verify the install. But that will partially uninstall SKSE, ENB, and any other manually installed mods.
  • Your antivirus is either quarantining files or its real time protections are messing with Skyrim.

Note all of the "Cannot open store for class" errors. Never seen those happen in a brand new game. They reference a bunch of different mods including FNIS and ZAP.

Removing Amputator is a good start. But all of the other issues are unlikely related to that framework. And there are a bunch.

I think I just solved it the hard way, got sick of it and simply removed (ok renamed, to be on the save side) the source and script folders. Vortex throw a fit but rebuild them, seems to work now, at least the papyrus looks (almost) clean now and I get on location change notifications from slaverun I didn't get before. Will test a bit more ... tomorrow, almost midnight here. ^^
Thinking of it, perhaps it had to do with the symlink (I had sources symlinked to scripts\sources, so they would always be identical for compiling scripts no matter where a mod decided to place his source scripts). Might try a hard link instead.

At any rate, thanks a lot for your effort and help, it's greatly appreciated. As is all the work you pour into this mod, can't wait to hopefully be able to "testdrive" it some. ^^

Posted
8 minutes ago, alex77r4 said:

The answer is very easy. An error in the ESP. Maybe it's a coincidence, but I LOVE these two mods, I've played with them for years and I can tell you exactly what registers are wrong inside the ESP, why they're wrong, and why they have that problem.

Well, if you found an error in Shout Like a Virgin I'm certain @VirginMarie would be very interested. Me less so, I'm not in the position to fix it most likely.

Posted
5 minutes ago, Talesien said:

Well, if you found an error in Shout Like a Virgin I'm certain @VirginMarie would be very interested. Me less so, I'm not in the position to fix it most likely.

I tried but he wouldn't listen to me. It is indifferent what we say when the other person does not want to hear it. He's so convinced it's a base game issue that he doesn't care what anyone else says.

Posted (edited)
51 minutes ago, Talesien said:

I even copied at least the Slaverun scripts into the right folder by hand...

 

Never, absolutelly never make a manual operation to try solve a problem:

1 - If you have a problem and not discover why you have the problem you go to have the same problem in the future.

2 - If you make a manual operation that hide or change the problem nobody can help you because nobody, except you, can know what have you made with your hand.

3 - The manual operation can be better or worse, nobody know, and the derived consecuences of the manual operation are totally unknown.

 

Your SlaveRun not works because is bad installed. The log is very clear. Some scripts can't be bound:

Spoiler

[11/16/2022 - 10:23:17PM] Error: Script AmputatorMorphScript cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:17PM] Error: Script AmputatorMainScript cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:17PM] Error: Script AmputatorConfig cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:17PM] Error: Script QF_AmputatorMain_03000801 cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:17PM] Error: Script _bwGtFollowerCheckScr cannot be bound to _bwGtSpeakQ (FE00B802) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightTimer cannot be bound to SLV_ArenaFight (27BDBE4A) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_McmmenuQuest cannot be bound to SLV_Menu (27001828) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightDeadSpitting cannot be bound to  (27E197F0) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightGangbang cannot be bound to  (27C3743F) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightLoosing cannot be bound to  (27E19813) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightRape cannot be bound to  (27C3743E) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightDeadRezzing cannot be bound to  (27C4B943) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightPresentFighter cannot be bound to  (27C28026) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightDeadChopping2 cannot be bound to  (27DB3FA2) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:18PM] Error: Script SLV_ArenaFightRezzFighter cannot be bound to  (27C28028) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:29PM] Error: Script AmputatorPlayerScript cannot be bound to alias Player on quest AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:29PM] Error: Property CumSwallow on script _sls_cumdesperateeffects attached to alias PlayerAlias on quest _SLS_CumDesperationEffectsQuest (260C4703) cannot be bound because alias PlayerAlias on quest _SLS_CumSwallowQuest (2603DAB2) is not the right type
[11/16/2022 - 10:23:29PM] Error: Element of property Reward on script zadcFurnitureScript attached to  (17114BFA) cannot be bound because  (14006962) is not the right type
[11/16/2022 - 10:23:29PM] Error: Script AmputatorMorphScript cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:29PM] Error: Script AmputatorMainScript cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:29PM] Error: Script AmputatorConfig cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:29PM] Error: Script QF_AmputatorMain_03000801 cannot be bound to AmputatorMain (15000801) because the script does not exist or is not currently loaded
[11/16/2022 - 10:23:32PM] Error: Script AmputatorPlayerScript cannot be bound to alias Player on quest AmputatorMain (15000801) because the script does not exist or is not currently loaded

 

Because you have a bad installation, you must have done something wrong, and some scripts cannot be installed.

Why? The only person who can answer that question is you because telepathy don't work. No one can know what you have done with the mouse. Only you.

 

Edited by alex77r4
Posted
On 11/15/2022 at 2:38 PM, LeroyJenkinsBrother said:

I suddenly am hovering 15 feet off the ground unable to interact with anything... totally locked up.

 

Is that 15 feet up in the air with sexlab animations or furnitures? Only time I've experienced that is with the sl setvehicle patch which someone posted in another thread to combat the crazy spinning. It totally stops the spinning but does seem to leave you 15 feet in the air when in furnitures.

 

For some reason papyrus logging is failing for me in VR so haven't pulled any logs yet but I'll try the new game (I think I did that before to no avail) but I've also doubled the memory in my PC which might help .. yet to try.

 

Posted

Setting this up and have some questions looking for help. Using SE and 0.7 version of this mod.

 

I used the cheat mode and set all of skyrim to slavery with PC as freed. Never tried this before and suffered through the various SRR bugs. What a time and life saver. However, there are normally guards outside of the towns and cities that stop and harass. I don't see them when setting all skyrim to slavery. Is there a way to re-enable them?

 

There is a missing texture for ankle chains. All slaves in towns that have ankle chains have missing texture purple color. Anybody have a fix for this?

 

IIRC didn't the standard enforces start with dialog before beginning animation? So far, there is no dialog and animation just starts. Am I missing a config setting?

 

Thanks for the great work on this!

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