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[SES] Slaverun Enforcer Standsalone


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Posted

Unsure where the story mode stop or even if i should post this here but...does it stop when you have fight at the arena ? Because at the moment Pike i need to proove im desperate if i renember correctly (im not at my pc)

Posted

Will it be possible to edit the enslaved locations in the config.json file again? Some Locations aren't working even though they're listed, Dragon's reach for example doesn't have the nudity law.

Posted
On 12/19/2022 at 9:35 PM, xyzxyz said:

I  just triggered a punishment for beeing dressed in an enslaved city where I had to pay 500 and beg for sex. Usually they just whip you and take your ass. How do I trigger the 500 payment option? I only saw it once.

Was that your doing? I never had it befor installing the enforcer.

 

On 12/19/2022 at 10:26 PM, kaxat said:

@xyzxyz That doesn't sound like this mod.

Edit: It has been over a year since I played with vanilla Reloaded dialogue. But I do not recall any beg for sex scenes during enforcer calls just the story quest. Incurring a bounty or having to check in is different. And that can be set to 500 gold.

 

I'm not so sure.

Sex + bounty from my punishment tweaks? (plus a bit of mis-remembered / quoted dialog)

 

Check your current bounty- If so, it's added it to there.

Posted (edited)
2 hours ago, gollum007 said:

 

 

I'm not so sure.

Sex + bounty from my punishment tweaks? (plus a bit of mis-remembered / quoted dialog)

 

Check your current bounty- If so, it's added it to there.

What exactly happened was that he took 500 gold and then ordered me to beg for sex. I could comply (what I did) or protest that I already paid 500 Gold.

Edited by xyzxyz
Posted
On 12/24/2022 at 10:58 PM, xyzxyz said:

What exactly happened was that he took 500 gold and then ordered me to beg for sex. I could comply (what I did) or protest that I already paid 500 Gold.

In that case I agree, it's not Slaverun here.

 

Any other mods doing the same sort of thing?

SexLab Survival springs to mind as a potential candidate, although I don't know about that particular dialog off the top of my head.

Posted (edited)
4 hours ago, gollum007 said:

In that case I agree, it's not Slaverun here.

 

Any other mods doing the same sort of thing?

SexLab Survival springs to mind as a potential candidate, although I don't know about that particular dialog off the top of my head.

None that I'm aware of. I don't use sl survival. But it has to be slaverun because it was a punishment for breaking the slavery laws (not beeing nacked).

I use the 1.0 test version of this mod.

Edited by xyzxyz
Posted

Version 1.0.3 – Preview 3

Fingers crossed this is the final preview. I will probably release an identical zip on the main page in a day or two. Only changes since the last preview are small technical bits. If you like that sort of mumbo jumbo:

  1. Removed some debug logging from the compiled files. Always do this prior to official release so users get fewer Papyrus log entries.
  2. Added a version checking API. Backported from the upcoming version 2. This will give other mods an easy way to see if you are running 1.x or 2.x+.

I advise everyone to update. Should be the most stable version yet. As it is mostly thoroughly tested bug fixes. We are no longer in beta.

Slaverun Enforcer - Standsalone v1_0_3.zip

Posted (edited)
On 12/20/2022 at 1:19 PM, applesandmayo said:

Is there a way to turn off the console logs? There are a lot of them, and it makes it kinda difficult to debug when in cities.

 

What kinds of log entries are you seeing? One user had a broken save that caused their console to get spammed with 100s of duplicate enforcer checks. Nothing I can do to fix that. The save was borked. Unfortunately Skyrim sometimes breaks saves and you have to go back a save from before then.

 

If your game is operating correct then you should only be getting two console entries every enforcer run. One at the start and one at the end. Be sure you are on the latest version. Older versions had more entries. Also some good news. In v2 I already added the ability to completely disable console entries. Mostly because I intend to have a lot more than just 2 entries...

 

On 12/20/2022 at 1:46 PM, alexsl said:

Unsure where the story mode stop or even if i should post this here but...does it stop when you have fight at the arena ? Because at the moment Pike i need to proove im desperate if i renember correctly (im not at my pc)

 

I am not sure I understand the question. The Reloaded Arena can be a bit glitchy. On occasion I have had to stop the Enforcer before entering. But part of that is because I included the Arena in my personal config.json.

 

On 12/22/2022 at 3:42 PM, dinoaurtwist said:

Will it be possible to edit the enslaved locations in the config.json file again? Some Locations aren't working even though they're listed, Dragon's reach for example doesn't have the nudity law.

 

That is still possible. And Dragonsreach is included in Whiterun's location list. Double check your settings. Did you tick the .json locations only box?

 

My advice would be to uncheck that box. That setting is for an extreme edge case. Where you manually specify every single location that should be enforced. Instead of specifying only additional locations to enforce. The default list contains around 250 locations! So if you check this setting you have a ton of work ahead of you adding locations to the list. IMO it is one of those Reloaded features that was not super well thought out. I'm removing it in v2. Well actually I completely changed how location checks work. You can now just specify parent locations. Which can be entire cities or even holds. So the list went from around 250 to under 20.

 

12 hours ago, ANGRYWOLVERINE said:

Hmmm 

Really.

Maybe if a new city/town was created that did this I might have considered it. Not for Whiterun though. Too much stuff takes place there I like to do.

Nevertheless good luck.

 

Ironically that is what I love about the Slaverun premise. Why I took over maintaing the Enforcer. It adds a roleplay reason for there to be sex and sexiness in places where I spend lots of time. I think most of us spend ages in Whiterun doing other quests. I do all the main quests, side quests, even most of the civil war quests with the Enforcer on. Meanwhile roleplay friendly sex is happening all around me in every city. What more could I want? Nothing kaxat. Nothing.

Edited by kaxat
Posted
21 hours ago, ald134 said:

In slaverun reloaded there is an option to make pc slave crawl, is it possible to also add an option to make slave npc crawl? 

 

Whoops. I misread that in my original response. I thought you were looking for PC slave crawl option and not finding it.

I appreciate the feature idea. I hate to admit I probably won't implement it. In my next play through I am switching to Nemesis. The crawl feature uses the FNIS_aa class. So I don't think it will work even work for me after I make the jump. Which means I will be unable to test it.

FNIS is completely broken on my computer. It issues an out of bounds error anytime I try run it. So I have to disable a bunch of animation packs and rerun it. Then reenable some of them and rerun it each time. Until finally I get back to all of them enabled and it works now. Not the only one with that issue. This is the only solution I have seen that works. And its a huge pain. I am done fighting it. FNIS has gone too many years without patches.

Posted
4 hours ago, shrtjsrtj said:

What about using DAR for the crawling? It's built for exactly this kind of thing.

Please don't. DAR is a dead mod now.

Posted

@duy123a Are people having issues with it?

An idea I have been cooking is to alter slave behaviors when idle to make them more slave like. I had considered DAR. Though it would be an optional tie in. Also considered using packages that apply ZAP animations. Pros and cons of both. Ideally I will find something that has the pros of both. Speaking of if anybody has any ideas for mods that include sexy idle poses or animations please share. Ideally ones that have a smooth transition from walking to posing or dancing or whatever. If I go the package route then a random slave or two might walk to a nearby marker and pose or dance there for a bit. Alternatively I might try to have the transition happen off screen. Then when you round the corner you might find a slave locked in an xcross or some other furniture.

Posted
On 12/26/2022 at 11:42 PM, kaxat said:

 

What kinds of log entries are you seeing? One user had a broken save that caused their console to get spammed with 100s of duplicate enforcer checks. Nothing I can do to fix that. The save was borked. Unfortunately Skyrim sometimes breaks saves and you have to go back a save from before then.

I had a lot of messages in console like "Aborting duplicate enforcer call, one already in progress. Attempt# NNN"  when I switched from v0.7 to v1.0 and enforce system did not work.
I typed in console "set SLV_EnforcerRunning to 0". As a result I got a clear log, enforce system started to work.

Posted
3 hours ago, kaxat said:

@duy123a Are people having issues with it?
 

The problem with DAR is that it hasn't been updated to work with AE 1.6.640, and only works with prior versions (SE 1.5.xxx). The mod author on Nexus said in Septembre that he was working on updating it, but might take some time. Since then, people flooded the support thread with impatient messages, followed by angry messages, followed by threats etc and an endless argument ensued. Moderators had to step up and permanently close the thread because it was getting out of hand. Bottom line is DAR might never be updated again and is now "dead". :( 

Posted

I just tried this mod out. I went with 1.0.3 and I am on LE. So far no problems getting it to work. I play with survival/wartimes/lola as my main mods so it fits the theme pretty nice. All these mods have custom MCM's so it took a few reloads to see what works good and not with them all. So far the enforcer calls run much better and I have a lot of group sex animations it can call from. Only speed bump was with it called for my character to be banged it put with permanent ragdoll mode before sex. I had to disable idles before sex in sexlab utility and seesm to fix the issue. Great mod, look forward to it becoming independent from slaverun and how it grows,

Posted (edited)
16 hours ago, kaxat said:

@duy123a Are people having issues with it?

An idea I have been cooking is to alter slave behaviors when idle to make them more slave like. I had considered DAR. Though it would be an optional tie in. Also considered using packages that apply ZAP animations. Pros and cons of both. Ideally I will find something that has the pros of both. Speaking of if anybody has any ideas for mods that include sexy idle poses or animations please share. Ideally ones that have a smooth transition from walking to posing or dancing or whatever. If I go the package route then a random slave or two might walk to a nearby marker and pose or dance there for a bit. Alternatively I might try to have the transition happen off screen. Then when you round the corner you might find a slave locked in an xcross or some other furniture.

DAR now only works for 1.6.353 and below, and only you have total 16000 animations/behaviors or below, or you will get a CTD. But I like your idea too, to have a slave idle base on zafSlaveFaction. An option patch for it will be great.
Just a suggestion, you can use the kneel animation from ZAZ when a slave talk with slaver, but I have no idea how to do that with DAR.

Edited by duy123a
Posted
22 hours ago, duy123a said:

DAR now only works for 1.6.353 and below, and only you have total 16000 animations/behaviors or below, or you will get a CTD.

You are right about the versioning issue, but there are patched versions of DAR with a 32k animation limit.

Posted
7 hours ago, shrtjsrtj said:

You are right about the versioning issue, but there are patched versions of DAR with a 32k animation limit.

I think the patched dll is only supported 1.5.97. if you modify the INI you will get another CTD when performing killmove. 

Posted

I am using version 1.0 preview 3 and I got a small issue with Luxury Collection theme. Perhaps someone can help me.

 

I do not like the fact that the items in Luxury Collection are considered "Light Armor":

  1. It does not make sense
  2. I am using CATA to determine animation movement based on worn armor and this makes my character use odd animations

As such, I've edited Luxury Collection in SSE Edit to do the following:

  • Set armor type to `Clothes`
  • Set armor rating to 0
  • Remove ArmorLight keyword from all items and replace it with ArmorClothes
  • Remove MaterialLeather keyword from all items
  • Remove MaterialGlass keyword from all items
  • Remove ArmorCuirass keyword from all items

This is all good, it makes the clothing behave exactly as I want. However, with these changes applied Slaverun does not recognize these items as "legal" anymore and whenever I wear them it will tell me I am breaking the law and anyone can turn me in. It does not do this without these changes.

Posted (edited)
48 minutes ago, leakim said:

I am using version 1.0 preview 3 and I got a small issue with Luxury Collection theme. Perhaps someone can help me.

 

I do not like the fact that the items in Luxury Collection are considered "Light Armor":

  1. It does not make sense
  2. I am using CATA to determine animation movement based on worn armor and this makes my character use odd animations

As such, I've edited Luxury Collection in SSE Edit to do the following:

  • Set armor type to `Clothes`
  • Set armor rating to 0
  • Remove ArmorLight keyword from all items and replace it with ArmorClothes
  • Remove MaterialLeather keyword from all items
  • Remove MaterialGlass keyword from all items
  • Remove ArmorCuirass keyword from all items

This is all good, it makes the clothing behave exactly as I want. However, with these changes applied Slaverun does not recognize these items as "legal" anymore and whenever I wear them it will tell me I am breaking the law and anyone can turn me in. It does not do this without these changes.

 

Alright, I think I figured it out. It's because I removed the material keywords. Re-adding those fixes the problem. That being said, I will say it feels a little bit weird that the outfits must have these keywords, since it can create the following situation:

  • You are wearing the outfit that `Free Females` must wear, but because those clothes does not have any of the keywords specified in the `keywords` section of the JSON file, you're no longer considered to be part of the group (Free Females) that uses the very outfit you're wearing. 

 

Oh, and if anyone shares my belief that Luxury collections should not be armor then...

 

Luxury Collection.esp

Edited by leakim
Posted
  • I love the idea of this mod but the preset enslavement option is  too much for me.  For instance in whiterun adrienne avenicci and ysolda and the greymanes that own businesses  should not be slaves, they clearly are independent.  I think that women that wear clothing that would tag them as a smith or a vendor should be excluded from the enforcer slave search.  just let it tag beggars or other poor people, not everyday citizens.  I think it is too overbearing.    
Posted

@leakim Can't you just add the individual armors to the list of free clothing in the json, instead of going with keywords? On first page there's a script for xedit that lets you pull out every armor into text for easy copy and paste into the json

 

@boofsquad That's the neat part of this mod! You can configure it the way you want, it's all explained in the first post. It's easier than it looks.. Just open the .json files in /skse/plugins/slaverun and change what makes sense to you. The files provided are mostly examples of what can be done..

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