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Posted

Awesome mod with great features, i really like the been captured  plus the speech-craft section.  Would it be possible to expand the speech-craft section to include non hostile creatures? it would open the door to even more interesting interactions and i bet many peeps would love the addition.  

Posted

 

Running into a CTD when saving after consensual sex with new version of Sex Lab (1.32) when using Submit.  So uninstalled 1.32 and reverted back to 1.31 and the problem went away.  Upgraded again to 1.32 to test and tried again to save after consensual sex and CTD.  Anyone else having this issue?

I seem to recall CTD's after sex was typically related to the free camera thingy.  I never use it for the most part, so I don't know, but I know Ashal made a point of locking the camera back down in 1.31 during the orgasm stage, but one of the patch notes for 1.32 said something about moving that to animation end.  Possibly related to that.

 

Beyond that, nothing was done with regards to consensual sex in Submit for several updates now, so that sounds like a Framework issue.

 

Hey I had the same problem but not anymore. I reloaded an earlier save and played up to the CTD. Repeated the steps but instead of going through with the sex, I declined and said 'maybe layer' option. Then I re-opened the dialogue and re-tried the scene. Sex, End, Save and worked. No CTD. I think it was a bad save or a one-off bug....

 

I'm 100% sure it is not the free-camera anymore. I tried both on and off and both times saved fine. 

 

The only thing I can think of is SexLab Arousal. I was fiddling around with the settings earlier on. Apart from that, nothing was changed except for the updates of Submit and SL132b.

The Pap logs also point towards Arousal as the last few lines before the "VM Thaw" lines were all Arousal related....

Posted

 

Hey I had the same problem but not anymore. I reloaded an earlier save and played up to the CTD. Repeated the steps but instead of going through with the sex, I declined and said 'maybe layer' option. Then I re-opened the dialogue and re-tried the scene. Sex, End, Save and worked. No CTD. I think it was a bad save or a one-off bug....

 

I'm 100% sure it is not the free-camera anymore. I tried both on and off and both times saved fine. 

 

The only thing I can think of is SexLab Arousal. I was fiddling around with the settings earlier on. Apart from that, nothing was changed except for the updates of Submit and SL132b.

The Pap logs also point towards Arousal as the last few lines before the "VM Thaw" lines were all Arousal related....

Well, Arousal support was just added in the previous update, but all I do is make available the use of the faction thingy that gives the bonus to speech checks.  Beyond that, I can't speak for anything else about Arousal.

Posted

I seem to recall CTD's after sex was typically related to the free camera thingy.

 

I don't know if that's the cause here, but that said, the free-camera is buggy and should be avoided.

 

And that's not SL's fault, it's just using the vanilla Skyrim TFC command, but sadly, the TFC command is what's buggy, and it always has been. It should only be used for taking screenshots (and then don't save afterwards!), and nothing else.

Posted

Awesome mod with great features, i really like the been captured  plus the speech-craft section.  Would it be possible to expand the speech-craft section to include non hostile creatures? it would open the door to even more interesting interactions and i bet many peeps would love the addition.  

By and large, there aren't very many non-hostile creatures that have valid animations, plus all of the creature animations pretty much were made with the player being in the "victim" position and the creature in question doing their thing.

 

Off the top, isn't it just pretty much just dogs that are non hostile creatures?  I'd have to come up with an entirely different round of speech options for a dog, since actual dialog with a dog is kind of silly.  So, I'll pass.

Posted

There is a non-hostile spider as well, but that and dogs are about it.

 

Horses, all day long. Do you have any idea how dull horses are?

 

But yeah, that's it really, dogs and horses, and one single spider that dies as part of a faction quest.

Posted

Oh yeah, horses. I keep forgetting this game even has horses. Never understood the need for them if you've got a fast travel system already.

 

Thing though is, in regards to this conversation, I don't think you even get a horse boner for horse sex scenes which would make them doubly dull as sex partners.

 

EDIT: There's also the armored trolls in the Dawnguard expansion, they're friendly. Don't think they were ever added into the SexLab functionality, though.

Posted

 

There is a non-hostile spider as well, but that and dogs are about it.

 

Horses, all day long. Do you have any idea how dull horses are?

 

But yeah, that's it really, dogs and horses, and one single spider that dies as part of a faction quest.

 

 

Forgetting mammoths, horkers and bristlebacks ? They are not hostile creatures as long as you don't walk too close to them.

 

Also rabbits, foxes, chickens, cows, goats, netches (from DB DLC),  

 

And there are a lot of different dogs in Skyrim if you have the DLCs !

 

Plus it is easy to test creature mods with the good FNIS Zoo, even if it is not perfect yet.

 

And if someone who knows how to do it reads this : I'd like to see bestiality animations with worms from FNIS Zoo and netches from the DLCs, please ! Hentai 4ever!

Posted

Oh yeah, horses. I keep forgetting this game even has horses. Never understood the need for them if you've got a fast travel system already.

 

Thing though is, in regards to this conversation, I don't think you even get a horse boner for horse sex scenes which would make them doubly dull as sex partners.

 

EDIT: There's also the armored trolls in the Dawnguard expansion, they're friendly. Don't think they were ever added into the SexLab functionality, though.

 

Horses become very useful with Extensible Follower Framework because you can equip them with different armors and give them all the stuff you don't need.

 

And with the appropriate commands you can make them essential and brave! Means no death, no fleeing... no problem !

Posted

Just a notice for all "animals lovers":

 

If you use Private Needs, with bathing enabled, with Soaps enabled, and make a Spriggan Soap, then bath using this Soap, ALL animals (no trolls) will be NON-HOSTILES for a while.

Like you have active the Sky Voice Blessing of High Hrotgar.

Posted

Just a notice for all "animals lovers":

 

If you use Private Needs, with bathing enabled, with Soaps enabled, and make a Spriggan Soap, then bath using this Soap, ALL animals (no trolls) will be NON-HOSTILES for a while.

Like you have active the Sky Voice Blessing of High Hrotgar.

 

That's good to know ! I will install this mod to see how it works with the others.

Posted

 

Forgetting mammoths, horkers and bristlebacks ? They are not hostile creatures as long as you don't walk too close to them.

 

Also rabbits, foxes, chickens, cows, goats, netches (from DB DLC)

 

Not forgetting them, but "freindly", "will flee in terror when you get near" and "won't attack unless you get near" are not the same thing (different flags in the CK).

 

The Netches are a fair point though, i don't think they attack unless you attack them, which means they should be set to freindly. But on the flipside, they have no animations yet, so it's all the same difference at the moment.

 

 

But eh, i don't really use the animal stuff, not my bag, so i won't claim expertise on the ins and outs of it all.

Posted

 

 

Forgetting mammoths, horkers and bristlebacks ? They are not hostile creatures as long as you don't walk too close to them.

 

Also rabbits, foxes, chickens, cows, goats, netches (from DB DLC)

 

Not forgetting them, but "freindly", "will flee in terror when you get near" and "won't attack unless you get near" are not the same thing (different flags in the CK).

 

The Netches are a fair point though, i don't think they attack unless you attack them, which means they should be set to freindly. But on the flipside, they have no animations yet, so it's all the same difference at the moment.

 

But eh, i don't really use the animal stuff, not my bag, so i won't claim expertise on the ins and outs of it all.

Well, I also specified "That have a valid animation to go with them".

 

The animal list with valid animations is: Bear, Dog, Chaurus, Dragon, Horse, Sabre Cat, Spider, Wolf.

 

Of those, the only ones that are reliably non-hostile are Dog & Horse (Dunno why I forgot them before!).  The Spider is a one off with the DB.

 

Either way, I have no interest in making dialogs for animals, since it wouldn't actually be 'dialog', just stuff like, uhm, *rub peanut butter on my cooch and let the dog go to town!* or something? :huh: Not sure, never really put a whole lot of thought into seducing an animal.

 

Sentient Humanoid monsters, those I could wrap my head around, because then, sure, you can talk to them, converse, do your thing.  But, again, it seems the pool on non-hostile sentient humanoids monsters is even smaller than non-hostile creatures.

Guest tomm434
Posted

Latest SexLab(1.33) and submit 1633 don't work well together(or it is just submit glitch) - camera gets stuck after character surrenders..

Posted

 

Sentient Humanoid monsters, those I could wrap my head around, because then, sure, you can talk to them, converse, do your thing.  But, again, it seems the pool on non-hostile sentient humanoids monsters is even smaller than non-hostile creatures.

 

 

 

On the sentient humanoid part, can the player seduce or submit npcs while in vampire or werewolf form?

Posted

Latest SexLab(1.33) and submit 1633 don't work well together(or it is just submit glitch) - camera gets stuck after character surrenders..

I had no issue surrendering to some bandits with 1.33 and the current Submit.  Standard camera worked just fine.

 

If you are referring to issues with the free camera, I don't control that.

Posted

 

 

Sentient Humanoid monsters, those I could wrap my head around, because then, sure, you can talk to them, converse, do your thing.  But, again, it seems the pool on non-hostile sentient humanoids monsters is even smaller than non-hostile creatures.

 

On the sentient humanoid part, can the player seduce or submit npcs while in vampire or werewolf form?

Seduce, as in dialog, no.  Most NPCs will become actively hostile upon seeing you as a Werewolf/Vampire Lord anyways.

 

Submit, as in force them through combat? Yep.  Werewolf/Vampire Lord works like the Ambush where, if successful, you immediately have sex on the spot, and use the corresponding animation(s).

 

The only caveat is that Werewolf locks the camera behind you as if your weapon was drawn.  This is a quirk of Werewolf form, nothing I tried to work around that made any difference.  TFC will work if you want, but that's it.

 

Vampire Lord's camera works properly.

Guest tomm434
Posted

 

Latest SexLab(1.33) and submit 1633 don't work well together(or it is just submit glitch) - camera gets stuck after character surrenders..

I had no issue surrendering to some bandits with 1.33 and the current Submit.  Standard camera worked just fine.

 

If you are referring to issues with the free camera, I don't control that.

 

 

That's strange - I've started completely new game with these mods. I wil try again.

 

Update - I've found the source of the glitch - it is ragdoll ending. The camera can't be controlled after that. But it is framework problem. Your mod still rocks!! keep up the god work.

Posted

Running into a CTD when saving after consensual sex with new version of Sex Lab (1.32) when using Submit.  So uninstalled 1.32 and reverted back to 1.31 and the problem went away.  Upgraded again to 1.32 to test and tried again to save after consensual sex and CTD.  Anyone else having this issue?

Thanks for all the previous suggestions.  Finally figured it out.  I had run BOSS after installing and it (should have known better lol)  It reordered my ZaZAnimationsPack, SexLab, and SexLab Aroused by putting ZaZ below the others when it needs to be above it.  After changing the load order to the above, everything is working fine.

Posted

Ok I have mostly here of late just been testing mods out running around and trying to make them trigger. To give feedback, I have noticed something with submit. With animals sometimes not always sometimes when your character submits others still attack. So far this has only happened with wolves and other animals but it has happened enough to not just a one off fluke. So not sure what might be causing it. But I would say about 20-25% of them time if there is more than one wolf(what I have tested it with most) then 2nd or 3rd etc wolf keeps attacking even after the animation starts.

 

Edit: Oh yes I forgot the main thing I was going to post about. The animations being selected now are not always the aggressive ones. I test this by turning off almost every animation in aggressive and was getting ones that should have been turned off for submit. Submit use to only use aggressive animations now it seems to use any of them. I don't know if this is a problem with Submit or a problem with sexlab with the new versions, but thought I would mention it.

Posted

dk - thanks for the hard work and new update. Let me just say that I have (again) blocked dialog from your mod. "I wan to discuss something with you". When I click on that dialog line, it just stands there and no further conversation is possible. It doesn't even help disable/enable NPC command. It doesn't happens always but often. Can you help please?

Posted

dk - thanks for the hard work and new update. Let me just say that I have (again) blocked dialog from your mod. "I wan to discuss something with you". When I click on that dialog line, it just stands there and no further conversation is possible. It doesn't even help disable/enable NPC command. It doesn't happens always but often. Can you help please?

 As I haven't encountered that myself, you are going to have to provide a log or something to see what's happening.

_SLQuest.GatherStats(akSpeaker,PlayerRef)
_SLQuest.SeduceChance(akSpeaker)

That is the script fragment on that initial line.  I don't know if your papyrus is hanging or something else is the issue.

Posted

Edit: Oh yes I forgot the main thing I was going to post about. The animations being selected now are not always the aggressive ones. I test this by turning off almost every animation in aggressive and was getting ones that should have been turned off for submit. Submit use to only use aggressive animations now it seems to use any of them. I don't know if this is a problem with Submit or a problem with sexlab with the new versions, but thought I would mention it.

sslBaseAnimation[] anims = SexLab.GetAnimationsByType(2, aggressive=true)
Model.SetAnimations(anims)

That is used to define the animations for all aggressive sex scenes.  Nothing was changed.  Make sure the MCM setting in the Framework "Restrict Aggressive Animations" is turned on?

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