nutluck Posted December 28, 2013 Posted December 28, 2013 Is it possible to have it so "Surrender" doesn't rob you of anything? Perhaps an MCM option? I can't download the mod right now to find out anyways.. even if I could, I'd prefer to know before I download and find it out it might not and have to go through the tedious process of uninstalling. You can set it so they only take your gold, but as far as I know there is no way to turn off them stealing your gold. You can turn off them stealing your equipment though.
Rabblerouser Posted December 28, 2013 Posted December 28, 2013 Ah well. Guess I can always cheat in gold.
Dapper Dan Pomade Posted December 28, 2013 Posted December 28, 2013 Or just kill the one that stole your gold and get it back...
RUD3DUD3 Posted December 28, 2013 Posted December 28, 2013 Auto Surrender does it work ?? even after setting % to 90 it doesnt kick in at all this feature from the start when it was implemented never worked for me Have you tried setting it to 0%, closing the menu screen, getting the message about it being turned off, then resetting it back to 90% or whatever to test? I tried to add something in with one of the more recent updates to make this unnecessary, but for the longest time, this step was required with each update. yes tried that it was 0% by default i set it to 30% and received a message "auto surrender is on' or something it didnt worked then set it to 0% and then after a while set it 90% still didnt worked i always have to press V to submit
nutluck Posted December 28, 2013 Posted December 28, 2013 Auto Surrender does it work ?? even after setting % to 90 it doesnt kick in at all this feature from the start when it was implemented never worked for me Have you tried setting it to 0%, closing the menu screen, getting the message about it being turned off, then resetting it back to 90% or whatever to test? I tried to add something in with one of the more recent updates to make this unnecessary, but for the longest time, this step was required with each update. yes tried that it was 0% by default i set it to 30% and received a message "auto surrender is on' or something it didnt worked then set it to 0% and then after a while set it 90% still didnt worked i always have to press V to submit There is two things to set. One is the health threshold and the other the submit chance. So for example if you set the health threshold to 70% and the submit chance to 10%. Each time you get hit after dropping below 70% health you have a chance to submit. As your health goes lower your chance to submit goes up. So you should really set one of them high and one of them low depending on how random you want it to be. For very random set health high and submit chance low, for steady chances. Set health threshold low and chance high. Like threshold 20% and chance to 100% and you will auto surrender when dropping below 20% health for example.
dkatryl Posted December 28, 2013 Author Posted December 28, 2013 Is it possible to have it so "Surrender" doesn't rob you of anything? Perhaps an MCM option? I can't download the mod right now to find out anyways.. even if I could, I'd prefer to know before I download and find it out it might not and have to go through the tedious process of uninstalling. You can set it so they only take your gold, but as far as I know there is no way to turn off them stealing your gold. You can turn off them stealing your equipment though. The reason I left the gold as being stolen is that you can always just put gold in your storage chest in one of your homes without any adverse effect on your adventuring. Just keep a few hundred or whatever on hand to deal with incidental costs and crap, saves you losing EVERY thing to some lucky bandit that, well, got lucky. Putting your gear in your home, on the other hand, has an impact, because then you aren't using your gear! That, plus it can fuck with favorite assignments, which admittedly can be a royal pain to have to reset each and every time. So, that is why I give an option to have your gear stripped, but not stolen, but the gold is always fair game.
dkatryl Posted December 28, 2013 Author Posted December 28, 2013 Yes but only with event encounters, like hired thugs. For what ever reason they will never sexual assault the PC even if the PC submits. I am guessing it is because it is a scripted event encounter. That's not a bug, non-enemy NPC's (townsfolk, and NPC's from random-encounters who are not part of an enemy faction like "Bandit" or "Necromancer") are not supposed to rape the player, they will only punch you out. So this is intended behaviour. A quick glance in the CK shows 'Hired Thugs' to be "Aggressive", which is only a 1 on the 0-3 aggressive chart. 2 is Very Aggressive, which is required for the general catch-all for NPCs that don't fall under the typical factions (bandits, necro, forsworn, vamps, etc) Eh, maybe I'll drop the requirement to 1. Guards and pretty much most all civilians seem to be 0, which is considered Unaggressive, which should still prevent them from raping the player in the middle of the street, which is the main thing I wanted to prevent, as that would be a bit silly.
dkatryl Posted December 28, 2013 Author Posted December 28, 2013 Auto Surrender does it work ?? even after setting % to 90 it doesnt kick in at all this feature from the start when it was implemented never worked for me Have you tried setting it to 0%, closing the menu screen, getting the message about it being turned off, then resetting it back to 90% or whatever to test? I tried to add something in with one of the more recent updates to make this unnecessary, but for the longest time, this step was required with each update. yes tried that it was 0% by default i set it to 30% and received a message "auto surrender is on' or something it didnt worked then set it to 0% and then after a while set it 90% still didnt worked i always have to press V to submit Then I don't really know why it isn't working. It always works for me when I test it. All I can suggest is making a log when you are trying to auto surrender and it does nothing and then posting it.
nutluck Posted December 28, 2013 Posted December 28, 2013 Yes but only with event encounters, like hired thugs. For what ever reason they will never sexual assault the PC even if the PC submits. I am guessing it is because it is a scripted event encounter. That's not a bug, non-enemy NPC's (townsfolk, and NPC's from random-encounters who are not part of an enemy faction like "Bandit" or "Necromancer") are not supposed to rape the player, they will only punch you out. So this is intended behaviour. A quick glance in the CK shows 'Hired Thugs' to be "Aggressive", which is only a 1 on the 0-3 aggressive chart. 2 is Very Aggressive, which is required for the general catch-all for NPCs that don't fall under the typical factions (bandits, necro, forsworn, vamps, etc) Eh, maybe I'll drop the requirement to 1. Guards and pretty much most all civilians seem to be 0, which is considered Unaggressive, which should still prevent them from raping the player in the middle of the street, which is the main thing I wanted to prevent, as that would be a bit silly. That would be a very cool addition if it added some of the other NPC's like that.
Coopervane Posted December 28, 2013 Posted December 28, 2013 A quick glance in the CK shows 'Hired Thugs' to be "Aggressive", which is only a 1 on the 0-3 aggressive chart. 2 is Very Aggressive, which is required for the general catch-all for NPCs that don't fall under the typical factions (bandits, necro, forsworn, vamps, etc) Eh, maybe I'll drop the requirement to 1. Guards and pretty much most all civilians seem to be 0, which is considered Unaggressive, which should still prevent them from raping the player in the middle of the street, which is the main thing I wanted to prevent, as that would be a bit silly. I certainly woulden't mind that change What are the Thalmor set as? 1 or 0? It'd make sense if the Thalmor would get in on the action, seeing as they aren't very nice people to put it mildly (but they don't currently, so they must be lower than 2).
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 So yesterday I decided to give Schlongs of Skyrim a try, and generally do think it's a pretty cool mod, so left it running in my game. It seems to work generally fine, except with Submit; essentially, when an enemy makes me surrender and then is going to get to the rapings, he never gets erect. Bandits just aren't that into me I guess. Anyone know if I'm missing a trigger or something to make the magic happen? I can't very well cast the erection spell on them after surrendering, because control has already been taken from me at that point.
dkatryl Posted December 28, 2013 Author Posted December 28, 2013 So yesterday I decided to give Schlongs of Skyrim a try, and generally do think it's a pretty cool mod, so left it running in my game. It seems to work generally fine, except with Submit; essentially, when an enemy makes me surrender and then is going to get to the rapings, he never gets erect. Bandits just aren't that into me I guess. Anyone know if I'm missing a trigger or something to make the magic happen? I can't very well cast the erection spell on them after surrendering, because control has already been taken from me at that point. The only ones that Submit manually strips before the naughty parts is the victim. The aggressor is left to be stripped by the Framework, which is why they will use the "undress" animation if you have it turned on. As I don't use SOS, I can't say I am familiar enough with the particulars to know how it could be affected, but I'm not sure how Submit would be the culprit on the aggressors.
dkatryl Posted December 28, 2013 Author Posted December 28, 2013 A quick glance in the CK shows 'Hired Thugs' to be "Aggressive", which is only a 1 on the 0-3 aggressive chart. 2 is Very Aggressive, which is required for the general catch-all for NPCs that don't fall under the typical factions (bandits, necro, forsworn, vamps, etc) Eh, maybe I'll drop the requirement to 1. Guards and pretty much most all civilians seem to be 0, which is considered Unaggressive, which should still prevent them from raping the player in the middle of the street, which is the main thing I wanted to prevent, as that would be a bit silly. I certainly woulden't mind that change What are the Thalmor set as? 1 or 0? It'd make sense if the Thalmor would get in on the action, seeing as they aren't very nice people to put it mildly (but they don't currently, so they must be lower than 2). Probably 1. 0= Attacks if attacked 1 = Attacks enemies on sight 2 = Attacks enemies and neutrals on sight 3 = Attacks EVERYBODY RAWR! I figured that 2, being that is attacked neutrals, would be assumed for bandits and such that, well, attack the player minding their own business. Silly assumption that whatever database entry gnome that Bethesda used to define all of the NPCs (Some poor intern, maybe? ) would be consistent, because I've since discovered many, MANY bandits that aren't a 2. And I've discovered many "Bandits" that are a 2 that aren't in the BANDIT faction! In the beginning, I wanted to be conservative and didn't want the pool to get widened too much, but it seems that at this point, eh, it's probably safe to drop it to >= 1.
dkatryl Posted December 28, 2013 Author Posted December 28, 2013 Good news for all of the people that have asked for SL Arousal integration. My stated mod philosophy: "I wont make any hard dependencies on any other 3rd party mod(s) other than the SL Framework and those required for the Framework." That has not changed. And while I recognize that many mods could have some nice synergy with Submit, as I don't use any other SL mods (and use very few mods overall) I don't know how any of them work behind the scenes, so have no knowledge of how to incorporate them. Nor will I go trying to figure them out for the sake of adding more work to the mod. Now, that said, I am not opposed to adding SOFT dependencies to other 3rd party mod(s), and if the means to do so just happened to fall into my lap, then sure, I'd look at it to make sure I understand what it is doing and then I'd happily add it. Which is exactly what happened to me this morning when I checked the boards. Redneck2x sent me the code in a PM to add in a variable speech bonus to seduction/bribe rolls based on the target's current arousal. I just have a minor question for him to answer on the subject before I update (Trying to avoid unnecessary NONE errors in logs if possible). As soon as he confirms it, then I will bundle it up and update, probably sometime later today. So, it looks like the next update will include the following: Speech bonus if you are a Thane. +10 to civilians of a hold in which you are a Thane, +5 to Guards and the Jarl. Add in support for SL Arousal that adds to speech bonus based on target's arousal. Assuming the faction rank used to store an variable on the NPC goes from 0-100, looks like the total speech bonus will be between +0-20. Lower the IsHostileNPC() catch-all Target.GetBaseAV("Aggression") >= 2 check to >= 1.
nutluck Posted December 28, 2013 Posted December 28, 2013 So yesterday I decided to give Schlongs of Skyrim a try, and generally do think it's a pretty cool mod, so left it running in my game. It seems to work generally fine, except with Submit; essentially, when an enemy makes me surrender and then is going to get to the rapings, he never gets erect. Bandits just aren't that into me I guess. Anyone know if I'm missing a trigger or something to make the magic happen? I can't very well cast the erection spell on them after surrendering, because control has already been taken from me at that point. I believe you have to make sure it leaves on slot 53 on the men or one of the slots as unticked. Also I have seen it occasionally happen as well and not just with submit. Normally if they was doing something else, like sitting, working on a forge when the event triggered. But it works most of the time. I am honestly considering dropping SoS, it is a pretty heavy load on papyrus and I think that is part of the reason I get occasional CTD's. I might try SoS light instead since it is suppose to be less script heavy.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 So yesterday I decided to give Schlongs of Skyrim a try, and generally do think it's a pretty cool mod, so left it running in my game. It seems to work generally fine, except with Submit; essentially, when an enemy makes me surrender and then is going to get to the rapings, he never gets erect. Bandits just aren't that into me I guess. Anyone know if I'm missing a trigger or something to make the magic happen? I can't very well cast the erection spell on them after surrendering, because control has already been taken from me at that point. I believe you have to make sure it leaves on slot 53 on the men or one of the slots as unticked. Also I have seen it occasionally happen as well and not just with submit. Normally if they was doing something else, like sitting, working on a forge when the event triggered. But it works most of the time. I am honestly considering dropping SoS, it is a pretty heavy load on papyrus and I think that is part of the reason I get occasional CTD's. I might try SoS light instead since it is suppose to be less script heavy. Yeah I think I'm starting to have the same feeling. It's a very cool mod when it works (seeing men strip and be flaccid, then get an erection just to bang my character is pretty titillating, I admit), but it taxes the crap outta Papyrus and I've seen quite a bit more crashiness since putting SOS in.
nutluck Posted December 29, 2013 Posted December 29, 2013 So yesterday I decided to give Schlongs of Skyrim a try, and generally do think it's a pretty cool mod, so left it running in my game. It seems to work generally fine, except with Submit; essentially, when an enemy makes me surrender and then is going to get to the rapings, he never gets erect. Bandits just aren't that into me I guess. Anyone know if I'm missing a trigger or something to make the magic happen? I can't very well cast the erection spell on them after surrendering, because control has already been taken from me at that point. I believe you have to make sure it leaves on slot 53 on the men or one of the slots as unticked. Also I have seen it occasionally happen as well and not just with submit. Normally if they was doing something else, like sitting, working on a forge when the event triggered. But it works most of the time. I am honestly considering dropping SoS, it is a pretty heavy load on papyrus and I think that is part of the reason I get occasional CTD's. I might try SoS light instead since it is suppose to be less script heavy. Yeah I think I'm starting to have the same feeling. It's a very cool mod when it works (seeing men strip and be flaccid, then get an erection just to bang my character is pretty titillating, I admit), but it taxes the crap outta Papyrus and I've seen quite a bit more crashiness since putting SOS in. Yeah SoS with Arousal is more than a bit of a strain on Papyrus I find. So I think I might try SoS light if I keep using Arousal.
Plaguetard Posted December 29, 2013 Posted December 29, 2013 Yes but only with event encounters, like hired thugs. For what ever reason they will never sexual assault the PC even if the PC submits. I am guessing it is because it is a scripted event encounter. That's not a bug, non-enemy NPC's (townsfolk, and NPC's from random-encounters who are not part of an enemy faction like "Bandit" or "Necromancer") are not supposed to rape the player, they will only punch you out. So this is intended behaviour. This mod has stopped working since updating to 1.31. Anyone else having this issue? I thought it was the SL Framework not working at first, and discovered that for me, TDF and Submit both have broken and are not working. TDF is CTD (Not that is an issue I am concerned with, I moved on to another mod), but Submit, my PC is being punched, knocked down, stripped and gear stolen, but no animations are occurring and PC will not be bound and gagged. This mod was working with SL 1.30. Is anyone else having this issue? It's not Submit, or it woulden't be working for anybody, sounds like either a FNIS problem, or a Papyrus error. Did you upgrade and re-run FNIS when you upgraded Sexlab? The 1.31 release requires the latest FNIS (4.1 i think), so if you're still running an older FNIS version that could be the problem right there (or if you forgot to run the FNISforUsers app, which happens to the best of us). Else, you might have a busted save (to many mod-upgrades leaving behind old script-fragments, causing errors), or a mod you have installed is bugging out and flooding the script-engine with errors, preventing other mods from exicuting their scripts properly. To test for a busted save: Start a new game, see if it works right. To test for a busted mod: You'll have to enable Script logging (how to do that has been mentioned many times on the last few pages of this thread) and see what mod is causing error spam, by looking at the tags connected to the error reports in the log. I will try this and let you know. Though I actually did a fresh install to attempt to resolve this issue after trying everything I could think of. I've been modding since Oblivion came out so I'm usually pretty good at getting everything to work together in harmony by this point. Also though I've been doing it long enough to know that random conflicts happen some times haha. So it can't be the save. Maybe there is some secret piece of it left and that is why it won't work and uninstalling from MCN will get rid of it? I dunno. At this point I will try anything.
nutluck Posted December 29, 2013 Posted December 29, 2013 huh I didn't even notice you put a new version up yesterday till you just posted saying you took it down.
dkatryl Posted December 29, 2013 Author Posted December 29, 2013 Most Recent Changes28DEC13 2046 Speech bonus if you are a Thane. +10 to civilians of a hold in which you are a Thane, +5 to Guards and the Jarl. Add in support for SL Arousal that adds to speech bonus based on target's arousal. Assuming the faction rank used to store a variable on the NPC goes from 0-100, looks like the total speech bonus will be between +0-20. Lower the IsHostileNPC() catch-all Target.GetBaseAV("Aggression") >= 2 check to >= 1. Added proper check to make sure Dawnguard and/or Dragonborn DLC are installed to avoid potential NONE errors. Broke up some of the misc functions in _SLSubmitQuest into a new script called _SLSubmitFunctions.
Ashra XIII Posted December 29, 2013 Posted December 29, 2013 Well now that you've added SL Aroused support, you of course need to add functionality so that bandits will 'have another turn' on a bound player if their arousal gets high enough. Or at least, that's where I dream the progression goes.
nutluck Posted December 29, 2013 Posted December 29, 2013 Well now that you've added SL Aroused support, you of course need to add functionality so that bandits will 'have another turn' on a bound player if their arousal gets high enough. Or at least, that's where I dream the progression goes. I agree and to make sure the bandits and other NPC's recognize the PC bound as being naked for effects of arousal.
nutluck Posted December 29, 2013 Posted December 29, 2013 Ok since this will be the first time I am going to update this with a existing game. Just to make sure I am going to do this right. I log onto the game, disable submit in the MCM menu, save game. Log out of game, deactivate the current version with NMM and remove it. Then log into game make a new save, then log back out. Then use NMM to upload and activate the new version of submit. Then log back into the game let the MCM find the new submit, save and it is good to go yes? Just want to be sure I don't screw it up.
dkatryl Posted December 29, 2013 Author Posted December 29, 2013 Ok since this will be the first time I am going to update this with a existing game. Just to make sure I am going to do this right. I log onto the game, disable submit in the MCM menu, save game. Log out of game, deactivate the current version with NMM and remove it. Then log into game make a new save, then log back out. Then use NMM to upload and activate the new version of submit. Then log back into the game let the MCM find the new submit, save and it is good to go yes? Just want to be sure I don't screw it up. That's the gist of it, yes. Save, quit, uncheck the mod from the load list, load save, re-save, quit, re-check mod from load list, load save, save, roll on.
redneck2x Posted December 29, 2013 Posted December 29, 2013 To clarify arousal speech bonus is = ((arousal / 100)^2) * 20 , hence for example: for 50 arousal you get +5 bonus for 70 arousal you get +10 bonus for 100 arousal you get +20 bonus Meaning that for low arousal values effect would be minor, but at very high arousal levels NPCs would very cooperative.
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