dkatryl Posted November 22, 2013 Author Posted November 22, 2013 1) Creature support. Definitely the biggest thing that Submit doesn't have -- more-so, because I'm sure that if you added that functionality to Submit, you would not only add the option to submit to enemies in the wild, but also add consensual creature-sex dialogue for companion creatures and miscellaneous dogs and horses and stuff! And that is something I very much wish was implemented! 2) Some tweaking to the "player submit" scenerio. Specifically, if it's even possible, the option to not allow the aggressor to steal -all- of the player's items. I was fine with losing my money, and my weapons, and even my vast collection of deadly, deadly scrolls... but that silly bandit also took all of my quest-related items, including some that I'm pretty sure are never, ever supposed to be able to leave my inventory. Like an elder scroll, for example! I know it's possible to kill the one who took my stuff and get it all back, but I just feel like this option would act as a bit of a safety net that could avoid some potentially game-breaking complications. ._. 3) Another tweak to the "player submit" option! I mentioned awhile back that the problem with player-submit in Defeat was that following the forced sexings, death was almost certain to follow. Truth is, I had the same problem in Submit. ;-; The bandit would finish with me, then leave me tied up for a little while... and then as soon as I was freed, they would immediately turn around and stab me in the face, because bandits are jerks -- and also because they'd just taken everything I could have used to defend myself. If there was a grace period of non-facestabbery after the player is untied -- not long, mind you... maybe 10-15 seconds -- the player would at least be able to find a hiding place and attempt a real escape before coming back to retrieve her belongings. 1) Eh, I have no personal interest in creature sex, so I'm not really inclined to add it. Not due to some philisophical reasons, but because I would have to go and find every instance where I did a ActorNPCType check to avoid it triggering on creatures back before creature support was even available, remove it, make sure it all still works, then also add in new 'dialog' so you aren't seducing your dog or whatever. Eh, a lot of work for a feature I don't really care about. So not likely to happen, especially since I'm not really playing Skyrim much nowadays. 2) Hrm, they are not supposed to steal quest items. IIRC, the command to removeallitems() or whatever should have had a flag that allowed it to ignore quest items for the very reason you listed. I'll have to double check. 3) There is a delay built in, that lasts ~ an hour or two game time, so ~ 60 sec real time. In all of my testing, after I get free, the bandits would stand there, weapons drawn, and I could dance nekkid in their face for about a minute before they decide to have another taste of my forbidden fruit. () Not sure why you aren't getting the proper delay.
dkatryl Posted November 22, 2013 Author Posted November 22, 2013 @dkatryl : concerning the automatic stealing of the player money, which (as far as i know) cant' be deactivated : would it be possible to tune this feature in MCM too? like a random percentage instead of everything. Concider this aspect of the game : when looting a house or a killed NPC, you never find more that a couple of coins (say a few hundreds for the wealthiest victims). Compared to the price of a meal at the tavern, they're all lowlives ... ?? So is the dragonborn the richest person in skyrim ? No i don't think so ... i think NPCs hide their money so it cannot be pickpocketed nor looted in totality. we only find a little portion of what they'd really have ("role-playingly" speaking). It should be the same when the player is plundered, loosing the equivanlent of a purse or two (say up to a few hundreds coins). cheers You can actually deposit gold in storage boxes inside your house, so if you are worried about some jerk face stealing it all, that is the mechanism I expect people to use to avoid losing thousands of gold to some pissant bandit that got lucky. Given the fact that there is a grace period between getting raped and re-attacked by the same group, if you turn off item stealing, and you only lose a token amount of gold, you could potentially surrender your way through any dungeon full of NPCs with almost no repercussions other than a few turns at being the meat in a bandit sandwich.
Saeros Posted November 22, 2013 Posted November 22, 2013 dialogue options in the last two updates, they seem to no longer work correctly.. when the Player talk to an NPC, appears this line of dialogue: "Hold up a moment. There is something I want to discuss with you." and after selecting this option, the next dialogue is: "You looked a little left out, so here's a little present for us to enjoy." Is this normal?
srayesmanll Posted November 22, 2013 Posted November 22, 2013 dialogue options in the last two updates, they seem to no longer work correctly.. when the Player talk to an NPC, appears this line of dialogue: "Hold up a moment. There is something I want to discuss with you." and after selecting this option, the next dialogue is: "You looked a little left out, so here's a little present for us to enjoy." Is this normal? Did you update to the current version (21Nov13...) where dkatryl said this problem should be fixed.
Saeros Posted November 22, 2013 Posted November 22, 2013 dialogue options in the last two updates, they seem to no longer work correctly.. when the Player talk to an NPC, appears this line of dialogue: "Hold up a moment. There is something I want to discuss with you." and after selecting this option, the next dialogue is: "You looked a little left out, so here's a little present for us to enjoy." Is this normal? Did you update to the current version (21Nov13...) where dkatryl said this problem should be fixed. yes, I downloaded the latest version. SexLab Submit 21NOV13 2126
magicrealm Posted November 22, 2013 Posted November 22, 2013 This is about combat sex , no ? i guess not, the victims enjoy getting some sex finally. why are no rape animations been used ? why do combat lossers get abused for sex the same care as romance Idols ? i just dont check it what you are doing here.
magicrealm Posted November 22, 2013 Posted November 22, 2013 dialogue options in the last two updates, they seem to no longer work correctly.. when the Player talk to an NPC, appears this line of dialogue: "Hold up a moment. There is something I want to discuss with you." and after selecting this option, the next dialogue is: "You looked a little left out, so here's a little present for us to enjoy." Is this normal? Did you update to the current version (21Nov13...) where dkatryl said this problem should be fixed. yes, I downloaded the latest version. SexLab Submit 21NOV13 2126 i dont get thew followers dialogues at all. the mod is Buggy as everything on Ll.
CGi Posted November 22, 2013 Posted November 22, 2013 Your Skyrim is not configured right, espcially the mod section, as you have proven multiple times now, with your comments about buggy mods.
x9800 Posted November 22, 2013 Posted November 22, 2013 He's here for trollin'. I can smell it. His posts don't look like he actually wants help. So even he come here to irritate audience, he cant do properly even that.
Saeros Posted November 22, 2013 Posted November 22, 2013 I proceeded to create a clean save and now the mod is working properly. (deactivate submit -> load game -> save game -> exit -> activate submit -> load game) sorry, my mistake
dkatryl Posted November 22, 2013 Author Posted November 22, 2013 yes, I downloaded the latest version. SexLab Submit 21NOV13 2126 Did you have the previous version installed? (09NOV13 I think it was) If you did, you might have already had the Global set and then stuck at 1 unless you went through the full 3-way scene, like everyone else. That Global is now reset to 0 no matter what during the Post Coital Bliss function call, so if you had it hung at a 1 from a previous save from before last night's update, then after your first round of sexy time, it should reset to 0 and then proceed properly from that point on. That is what I experienced during my testing last night before the update. Alternately, you can use the debug console to "Set _SLSubmitSexPartner 0" to reset it. At least I think that is the debug command to set a global. Also, I *think* that was the global in question. I'm at work and don't have access to my files, so I'm working purely off memory. Now, if you can complete a sex act, get the Post Coital Bliss "You've done well." response from your partner, and you are *STILL* getting the erroneous 3-way text, then I don't know, because that is not what I experienced with my testing.
dkatryl Posted November 22, 2013 Author Posted November 22, 2013 I proceeded to create a clean save and now the mod is working properly. (deactivate submit -> load game -> save game -> exit -> activate submit -> load game) sorry, my mistake That would also do it. Uninstall/reinstall effectively resets the Global in question to 0.
dkatryl Posted November 22, 2013 Author Posted November 22, 2013 i dont get thew followers dialogues at all. the mod is Buggy as everything on Ll. Good to know I am living up to standards, then. I was getting worried they might fire me!
D_ManXX2 Posted November 22, 2013 Posted November 22, 2013 just ignore the user: http://www.loverslab.com/topic/23046-a-bad-light-on-loverslab/?do=findComment&comment=575224 http://www.loverslab.com/topic/23074-whats-wrong-here/?do=findComment&comment=576451 he been flaming modders since his first post he posted here. just use the block on user problem solved.
dkatryl Posted November 22, 2013 Author Posted November 22, 2013 just ignore the user: http://www.loverslab.com/topic/23046-a-bad-light-on-loverslab/?do=findComment&comment=575224 http://www.loverslab.com/topic/23074-whats-wrong-here/?do=findComment&comment=576451 he been flaming modders since his first post he posted here. just use the block on user problem solved. That comment had as much impact as a fart in a windstorm. My panties remain, as always, unbunched.
Saeros Posted November 22, 2013 Posted November 22, 2013 I proceeded to create a clean save and now the mod is working properly. (deactivate submit -> load game -> save game -> exit -> activate submit -> load game) sorry, my mistake That would also do it. Uninstall/reinstall effectively resets the Global in question to 0. Set _SLSubmitSexPartner to 0 I jotted down this command for future updates. thanks!
dkatryl Posted November 22, 2013 Author Posted November 22, 2013 As is typical for me, since I don't use much vacation during the year, I end up with a good chunk of PTO days to use up near the end of the year. So between that and holidays, I will probably use some of the free time to add in some features that I've entertained in my head but just didn't want to sit down to work on in recent weeks. Many of those features were relatively easy to add, but involved MCM editing. I've been hesitant to add any of them because that impacts the translation files, and you make one change, and it has to be re-translated to half a dozen languages, none of which I can speak. So I didn't want to do one here, one there, and expect other people to keep re-translating shit every other week. However, I feel I can justify doing a big batch of shit that I've been putting off because of how it impacts the MCM, because re-translating something once with lots of changes is much easier than re-translating something dozens of times when each only has one minor change. So, while I'm sitting here at work with a free moment or two, going to jot down some notes to myself for future reference: Split up the 'Difficulty' slider between speechcraft and combat related success rolls. *MCM change* Add a RNG slider to the player auto-surrender so that it isn't 100% under the threshold. *MCM change* Add the 'Vampire Bite' animation when the PC surrenders to a NPC Vampire. If Ashal releases a new version of the Framework, incorporate any new things I find interesting. Revise player 'bound' release system to be more event based than time based. Details in post below. Add in "Vamp" alternative to the "I'll just get rid of any witnesses" victim kill, where you feed on them to death instead of the currrent punch/slam combo. What I am not opposed to doing, but may say 'FUCK DAT! ' if it looks to be more trouble than it's worth: Creature support. *MCM change* I will append this list to myself as more comes to mind. This isn't something I plan to have out next weekend or anything, but sometime in the coming weeks before New Year's.
shar181 Posted November 22, 2013 Posted November 22, 2013 1) Creature support. Definitely the biggest thing that Submit doesn't have -- more-so, because I'm sure that if you added that functionality to Submit, you would not only add the option to submit to enemies in the wild, but also add consensual creature-sex dialogue for companion creatures and miscellaneous dogs and horses and stuff! And that is something I very much wish was implemented! 2) Some tweaking to the "player submit" scenerio. Specifically, if it's even possible, the option to not allow the aggressor to steal -all- of the player's items. I was fine with losing my money, and my weapons, and even my vast collection of deadly, deadly scrolls... but that silly bandit also took all of my quest-related items, including some that I'm pretty sure are never, ever supposed to be able to leave my inventory. Like an elder scroll, for example! I know it's possible to kill the one who took my stuff and get it all back, but I just feel like this option would act as a bit of a safety net that could avoid some potentially game-breaking complications. ._. 3) Another tweak to the "player submit" option! I mentioned awhile back that the problem with player-submit in Defeat was that following the forced sexings, death was almost certain to follow. Truth is, I had the same problem in Submit. ;-; The bandit would finish with me, then leave me tied up for a little while... and then as soon as I was freed, they would immediately turn around and stab me in the face, because bandits are jerks -- and also because they'd just taken everything I could have used to defend myself. If there was a grace period of non-facestabbery after the player is untied -- not long, mind you... maybe 10-15 seconds -- the player would at least be able to find a hiding place and attempt a real escape before coming back to retrieve her belongings. 1) Eh, I have no personal interest in creature sex, so I'm not really inclined to add it. Not due to some philisophical reasons, but because I would have to go and find every instance where I did a ActorNPCType check to avoid it triggering on creatures back before creature support was even available, remove it, make sure it all still works, then also add in new 'dialog' so you aren't seducing your dog or whatever. Eh, a lot of work for a feature I don't really care about. So not likely to happen, especially since I'm not really playing Skyrim much nowadays. 2) Hrm, they are not supposed to steal quest items. IIRC, the command to removeallitems() or whatever should have had a flag that allowed it to ignore quest items for the very reason you listed. I'll have to double check. 3) There is a delay built in, that lasts ~ an hour or two game time, so ~ 60 sec real time. In all of my testing, after I get free, the bandits would stand there, weapons drawn, and I could dance nekkid in their face for about a minute before they decide to have another taste of my forbidden fruit. ( ) Not sure why you aren't getting the proper delay. Oh! Well, I feel a bit silly now -- I'll need to do some troubleshooting to figure out if those things were caused by a conflict. If I get it working though, I'll finally be able to do away with Sanguine's Debauchery, and have only two combat-sex mods to work with! Yay!
Shinkoku Posted November 22, 2013 Posted November 22, 2013 Is there any way to add an option to make sex in public not a crime? Like, I try to initiate sex, but every single time the scene gets cut off, I get a bounty, and I get arrested :/ Fine if you're going for realism/immersion, but I'm just going for "having fun"... Since I'm mostly using it for consensual sex, this mod basically only ever gets me in trouble with guards, which is really, really annoying Also, the "let's roleplay rape" dialogue trees don't ever trigger aggressive animations, which is also kinda annoying. Otherwise, love how it uses voiced dialogue, and that the options available don't depend on gender
bob11 Posted November 23, 2013 Posted November 23, 2013 Is there any way to add an option to make sex in public not a crime? Like, I try to initiate sex, but every single time the scene gets cut off, I get a bounty, and I get arrested :/ Fine if you're going for realism/immersion, but I'm just going for "having fun"... Since I'm mostly using it for consensual sex, this mod basically only ever gets me in trouble with guards, which is really, really annoying Also, the "let's roleplay rape" dialogue trees don't ever trigger aggressive animations, which is also kinda annoying. Otherwise, love how it uses voiced dialogue, and that the options available don't depend on gender I think you could edit out the Bounty thing and re-compile or maybe use the CK. It should be simple but I haven't tried it yet. As for the roleplay thing, strange, it's working normally on my end, with the latest framework. Try resetting the animation registry from Sexlab's MCM.
jdods13 Posted November 23, 2013 Posted November 23, 2013 how difficult would it be to make NPCs actually approach the player for sex? My character is a sexy dovah female... men should be trying to get a taste of her pie not the other way around.
pinky6225 Posted November 23, 2013 Posted November 23, 2013 If i havent already said, nice mod, have had this and the previous two versions installed. I have encountered a bug with the current version though and I'm not sure if thats from upgrading from the previous version, previously when I used the the "hold up" dialogue option it worked fine but now with the current version my character surrenders, gets binded and kneels on the floor and stays there indefinately
Ashra XIII Posted November 23, 2013 Posted November 23, 2013 how difficult would it be to make NPCs actually approach the player for sex? My character is a sexy dovah female... men should be trying to get a taste of her pie not the other way around. There are other mods that do this. My personal favorite is Radiant Prostitution, but of course I'd understand if you were just wanting them to hit on you, not want to solicit your services. I think mods probably don't do this in general because, as cool as it sounds to have random NPCs hit on you, getting force dialogue all the time gets old quick.
D_ManXX2 Posted November 23, 2013 Posted November 23, 2013 how difficult would it be to make NPCs actually approach the player for sex? My character is a sexy dovah female... men should be trying to get a taste of her pie not the other way around. Try this one: http://www.loverslab.com/topic/15578-random-sex-mod-for-sexlab-10182013-now-with-creatures/ Should have plenty of npc approaching you.
dkatryl Posted November 24, 2013 Author Posted November 24, 2013 If i havent already said, nice mod, have had this and the previous two versions installed. I have encountered a bug with the current version though and I'm not sure if thats from upgrading from the previous version, previously when I used the the "hold up" dialogue option it worked fine but now with the current version my character surrenders, gets binded and kneels on the floor and stays there indefinately With one of the recent versions, I think it was the 09NOV13 update, I changed it so that you have to hit the hotkey to "free" yourself after you've been bound for the appropriate period of time. There should be a little text blurb in the upper left when you can do so.
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