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Posted

It's just that there's no real danger of rape while bound since the aggressors aren't nearby. I'm not sure what the point of the "notice" checks are if there's nobody around to act on them?

 

Yes, you are right. The notices are often "fake". But not always, especially in interiors. AFAIK, that's how the mod work.

 

Posted

 

It's just that there's no real danger of rape while bound since the aggressors aren't nearby. I'm not sure what the point of the "notice" checks are if there's nobody around to act on them?

 

Yes, you are right. The notices are often "fake". But not always, especially in interiors. AFAIK, that's how the mod work.

 

 

 

If you don´t get noticed by aggressors while bound try to set a higher value for the "detection radius" (I don´t recall the real name at the moment) in the MCM. (It´s down at the end of MCM settings and originally set to 500, you can switch it up to 2000 units)

Your PC gets noticed by all aggressors in that radius even if they don´t have line of sight (they can even be in another room).

I once set it to 2000, escape difficulty to 5, wandered into the cave with Kematu and his Alikir and submitted to them - All of them plus 2 of the bandits from another part of the cave within the 2000 unit radius noticed every attempt to escape and raped my little PC (level 1 for this test) over and over.

It took about 45 minutes of real time until I could work free of my bindings and by the time my PC did so, she was barely able to move anymore (thanks to Apropos wear and tear), was too slow to escape so it started again ...

 

Posted

Whenever I submit manually or it reaches the submission threshold the sex animation plays, everything goes fine, but right after where I assume they tie you up and take your stuff, the game crashes to desktop for no reason. Has anyone else had this problem/know a solution?

Posted

Whenever I submit manually or it reaches the submission threshold the sex animation plays, everything goes fine, but right after where I assume they tie you up and take your stuff, the game crashes to desktop for no reason. Has anyone else had this problem/know a solution?

 

We discussed this for a few pages now. Above, in this very page you can see an unofficial patch.

Posted

I replaced the calls to the native function ActorUtil.RemoveAllPackageOverride with a papyrus function which should hopefully have the same functionality. This function is called RemovePackageFromAllActors and is defined in _SLSubmitFunctions.

When the package BullyPackage is added to one of the aggressors, the aggressor is stored in a formlist called _SLSubmitBullyActorList managed by StorageUtil (StorageUtil.FormListAdd)

When it's time to remove the package from all actors (previous RemoveAllPackageOverride call), each of the actors stored with StorageUtil.FormListAdd is individually retrieved from _SLSubmitBullyActorList and the BullyPackage is removed from them (ActorUtil.RemovePackageOverride). Then _SLSubmitBullyActorList is wiped (StorageUtil.FormListClear).

 

The few tests that I conducted were successful (ie no more CTD, bounding occurs normally, aggressors go back doing their stuff), but not all possibilities were tested.

 

If you don't have any problem with Submit, you should not use this. Otherwise, use at your own risk. The changes that I made may be able to persist in the skse cosave and thus may break your savegame if I didn't made it right, so use at your own risk.

 

If, somehow, RemoveAllPackageOverride is fixed in a future version of ActorUtil, then this patch should not be used, since it's more efficient and reliable to use native stuff.

 

If you use this, I'd be interested to know if it fixed things on your side, or not.

Using "RemoveAllPackageOverride" was a bad idea in the first place so your patch to fix its use is a good thing. The problem with that call is it makes the assumption that the Submit mod is the only mod that added override packages which may be true for early adoption of package overrides but over time as more mods get created it becomes more likely that additional mods may use them as well and as soon as another mod has its overrides canceled by this mod we will have a mod conflict that could be avoided.

 

Tracking the overrides that were made and explicitly removing them and only them is the correct way this should be handled.

 

Good patch, you did a great job researching the problem and not only providing a fix for now but providing a fix that will be good for the future as well.

Posted

Aleanne's patch worked for me, too. Thank you!

 

I have a question. I can't seem to get the two attacker animation to trigger. I have at least Double Penetration, and I made sure to check it, but it doesn't work. I made sure to run GenerateFNISforUsers and I placed the animation files in the "Data\meshes\actors\character\animations\SexLab" folder. Is there something I am missing? Everything else works fine (character submitting without crashing, being able to escape, etc.). One attacker works as well.

Posted

 

Using "RemoveAllPackageOverride" was a bad idea in the first place so your patch to fix its use is a good thing. The problem with that call is it makes the assumption that the Submit mod is the only mod that added override packages which may be true for early adoption of package overrides but over time as more mods get created it becomes more likely that additional mods may use them as well and as soon as another mod has its overrides canceled by this mod we will have a mod conflict that could be avoided.

 

Tracking the overrides that were made and explicitly removing them and only them is the correct way this should be handled.

 

Good patch, you did a great job researching the problem and not only providing a fix for now but providing a fix that will be good for the future as well.

 

 

Thank you for your kind words WaxenFigure. Looking at RemoveAllPackageOverride, it seems that there is a Package parameter, so I guess that it doesn't remove all the override packages, but just the one passed to it. (ActorUtil.RemoveAllPackageOverride(BullyPackage))

 

Posted

Aleanne's patch worked for me, too. Thank you!

 

I have a question. I can't seem to get the two attacker animation to trigger. I have at least Double Penetration, and I made sure to check it, but it doesn't work. I made sure to run GenerateFNISforUsers and I placed the animation files in the "Data\meshes\actors\character\animations\SexLab" folder. Is there something I am missing? Everything else works fine (character submitting without crashing, being able to escape, etc.). One attacker works as well.

 

I don't think that Submit is able to do group sex in this context. That's something I'd like to add if I have the chance.

 

Posted

 

Aleanne's patch worked for me, too. Thank you!

 

I have a question. I can't seem to get the two attacker animation to trigger. I have at least Double Penetration, and I made sure to check it, but it doesn't work. I made sure to run GenerateFNISforUsers and I placed the animation files in the "Data\meshes\actors\character\animations\SexLab" folder. Is there something I am missing? Everything else works fine (character submitting without crashing, being able to escape, etc.). One attacker works as well.

 

I don't think that Submit is able to do group sex in this context. That's something I'd like to add if I have the chance.

 

 

 

Thank you very much. That would be great. Apparently, it was supposed to be included. This was on the features:

 

 

If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations!

 

I don't know how to trigger a 3-way otherwise. Is there a different plug-in that supports them right now?

Posted

I replaced the calls to the native function ActorUtil.RemoveAllPackageOverride with a papyrus function which should hopefully have the same functionality. This function is called RemovePackageFromAllActors and is defined in _SLSubmitFunctions.

When the package BullyPackage is added to one of the aggressors, the aggressor is stored in a formlist called _SLSubmitBullyActorList managed by StorageUtil (StorageUtil.FormListAdd)

When it's time to remove the package from all actors (previous RemoveAllPackageOverride call), each of the actors stored with StorageUtil.FormListAdd is individually retrieved from _SLSubmitBullyActorList and the BullyPackage is removed from them (ActorUtil.RemovePackageOverride). Then _SLSubmitBullyActorList is wiped (StorageUtil.FormListClear).

 

The few tests that I conducted were successful (ie no more CTD, bounding occurs normally, aggressors go back doing their stuff), but not all possibilities were tested.

 

If you don't have any problem with Submit, you should not use this. Otherwise, use at your own risk. The changes that I made may be able to persist in the skse cosave and thus may break your savegame if I didn't made it right, so use at your own risk.

 

If, somehow, RemoveAllPackageOverride is fixed in a future version of ActorUtil, then this patch should not be used, since it's more efficient and reliable to use native stuff.

 

If you use this, I'd be interested to know if it fixed things on your side, or not.

 

 

No CDTs since I added this.  Much thanks.

Posted

 

 

If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations!

 

I don't know how to trigger a 3-way otherwise. Is there a different plug-in that supports them right now?

 

 

Oh yes, true, I remember now. Well, I never tried it.

3 way can be fired with a specific dialogue within submit. I think that you need to initiate sex with someone (success at speech check), make him/her follow you then talk to your follower (dialogue about sharing)

 

 

Posted

Does the mod cause random CTD's out in the open world?  Or is it only after certain stages of rape/bound?

 

CTDs happened after spesific Submit event. Patch that was previously shared in previous page seem to have fixed it.  :)

Posted

I don't know if this is related to the patch or not, but now after my character is raped and then left alone she won't try and escape.  I've hit the activation key (set to 'g') tried moving, nothing seems to work.  Oh, I've sat still for a while first, so it's not being on waiting counter either.

 

Any ideas appreciated.

Posted

 

 

 

If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations!

 

I don't know how to trigger a 3-way otherwise. Is there a different plug-in that supports them right now?

 

 

Oh yes, true, I remember now. Well, I never tried it.

3 way can be fired with a specific dialogue within submit. I think that you need to initiate sex with someone (success at speech check), make him/her follow you then talk to your follower (dialogue about sharing)

 

 

 

 

Thank you again for all your help. I will try that.

 

Also, to anyone else curious about the different plug-in, I found that Defeat works rather well with Submit. It supports 3-way as well, as I tested it yesterday.

 

Posted

I replaced the calls to the native function ActorUtil.RemoveAllPackageOverride with a papyrus function which should hopefully have the same functionality. This function is called RemovePackageFromAllActors and is defined in _SLSubmitFunctions.

When the package BullyPackage is added to one of the aggressors, the aggressor is stored in a formlist called _SLSubmitBullyActorList managed by StorageUtil (StorageUtil.FormListAdd)

When it's time to remove the package from all actors (previous RemoveAllPackageOverride call), each of the actors stored with StorageUtil.FormListAdd is individually retrieved from _SLSubmitBullyActorList and the BullyPackage is removed from them (ActorUtil.RemovePackageOverride). Then _SLSubmitBullyActorList is wiped (StorageUtil.FormListClear).

 

The few tests that I conducted were successful (ie no more CTD, bounding occurs normally, aggressors go back doing their stuff), but not all possibilities were tested.

 

If you don't have any problem with Submit, you should not use this. Otherwise, use at your own risk. The changes that I made may be able to persist in the skse cosave and thus may break your savegame if I didn't made it right, so use at your own risk.

 

If, somehow, RemoveAllPackageOverride is fixed in a future version of ActorUtil, then this patch should not be used, since it's more efficient and reliable to use native stuff.

 

If you use this, I'd be interested to know if it fixed things on your side, or not.

hmmm by theory, this should work for its devious device counterpart, I shall test and report back.

 

----------------------------- 

 

Interesting. It has worked, except it gets rid of Devious devices functionality if applied. Sex is also skipped. last one is probably the mod's own fault. end of report.

Posted

Hate to sound like an idiot but I'm new to this modding stuff downloaded the patch but I use nmm cuase I don't know what I'm doing other wise and still can't get this mode to not ctd  not sure how to get the mod to install properly been looking every where but it just keeps bring me back here

 

Posted

Hate to sound like an idiot but I'm new to this modding stuff downloaded the patch but I use nmm cuase I don't know what I'm doing other wise and still can't get this mode to not ctd  not sure how to get the mod to install properly been looking every where but it just keeps bring me back here

If you install it with NMM sure it is not packaged the way it should.

We recommend that you unpack and then riccompattare only the Scripts folder and then install it with NMM.

Posted

The auto-submit feature doesn't work for me. Everytime my char falls on her knees and tries to submit I immediately get a message saying "your wounds are mortal" and then she dies, even when the enemy is right in front of her.

Posted

I'm having a problem with this mod. I've used it on a previous installation and it worked fine but I recently started playing again and now I get a CTD every time I try to Submit, whether it's a creature or human or anything. I used MatchMaker to initiate creature animations and also used the dialog to use human animations so I know the meshes and animations aren't the problem. It only happens when I use something related to Submit. If anyone knows what it could be I'd appreciate some help. Here's my load order:

 

 

00  Skyrim.esm

01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.7]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.7]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.7]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.7]
09  ApachiiHair.esm
0A  ClimatesOfTamriel.esm
0B  Schlongs of Skyrim - Core.esm
0C  SexLab.esm  [Version 1.59b]
0D  ZaZAnimationPack.esm
0E  SharedSeranaDialogue.esm
0F  HighResTexturePack01.esp
10  HighResTexturePack02.esp
11  HighResTexturePack03.esp
12  Brawl Bugs CE.esp
13  Unofficial High Resolution Patch.esp  [Version 1.1.9]
14  Auto Unequip Ammo.esp
15  Real Clouds.esp
16  SexLabMatchMaker.esp  [Version 7]
17  SexLabNudeCreatures.esp
18  RaceMenu.esp
19  RaceMenuPlugin.esp
1A  SkyUI.esp
1B  DeadlyDragons.esp
1C  AchieveThat.esp
1D  Schlongs of Skyrim.esp
1E  SOS - B3lisario UNP Addon.esp
1F  SOS - Smurf Average Addon.esp
20  SexLab Submit.esp
21  ClimatesOfTamriel-Dawnguard-Patch.esp
22  ClimatesOfTamriel-Dragonborn-Patch.esp
23  ClimatesOfTamriel-Interiors-Cold.esp
24  FNISspells.esp
25  The Dance of Death - Ultimate Edition.esp
26  TheEyesOfBeauty.esp  [Version 9]
27  The Eyes Of Beauty - Elves Edition.esp
28  WATER.esp
29  WATER Plants.esp
2A  WATER DG.esp
2B  WATER DB.esp
2C  Bashed Patch, 0.esp
2D  7Base Remodeled Armor - Replacer.esp  [Version 2.5]
2E  7Base Remodeled Armor - Replacer - Dragonborn.esp  [Version 2.5]
2F  7Base Remodeled Armor - Replacer - Dawnguard.esp  [Version 2.5]
30  RaceMenuPluginXPMSE.esp
31  ProperWeaponScale.esp
32  SexLab Submit Serana.esp
33  SMIM-Merged-All.esp
34  MoreNastyCritters.esp
35  SexLabNudeCreaturesDB.esp
36  SexLabNudeCreaturesDG.esp
37  HentaiCreatures.esp

 
I've used BOSS and Wrye Bash to make sure everything is in the correct load order and has the right bash tags.
Posted

 

I'm having a problem with this mod. I've used it on a previous installation and it worked fine but I recently started playing again and now I get a CTD every time I try to Submit, whether it's a creature or human or anything. I used MatchMaker to initiate creature animations and also used the dialog to use human animations so I know the meshes and animations aren't the problem. It only happens when I use something related to Submit. If anyone knows what it could be I'd appreciate some help. Here's my load order:

 

 

00  Skyrim.esm

01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.7]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.7]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.7]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.7]
09  ApachiiHair.esm
0A  ClimatesOfTamriel.esm
0B  Schlongs of Skyrim - Core.esm
0C  SexLab.esm  [Version 1.59b]
0D  ZaZAnimationPack.esm
0E  SharedSeranaDialogue.esm
0F  HighResTexturePack01.esp
10  HighResTexturePack02.esp
11  HighResTexturePack03.esp
12  Brawl Bugs CE.esp
13  Unofficial High Resolution Patch.esp  [Version 1.1.9]
14  Auto Unequip Ammo.esp
15  Real Clouds.esp
16  SexLabMatchMaker.esp  [Version 7]
17  SexLabNudeCreatures.esp
18  RaceMenu.esp
19  RaceMenuPlugin.esp
1A  SkyUI.esp
1B  DeadlyDragons.esp
1C  AchieveThat.esp
1D  Schlongs of Skyrim.esp
1E  SOS - B3lisario UNP Addon.esp
1F  SOS - Smurf Average Addon.esp
20  SexLab Submit.esp
21  ClimatesOfTamriel-Dawnguard-Patch.esp
22  ClimatesOfTamriel-Dragonborn-Patch.esp
23  ClimatesOfTamriel-Interiors-Cold.esp
24  FNISspells.esp
25  The Dance of Death - Ultimate Edition.esp
26  TheEyesOfBeauty.esp  [Version 9]
27  The Eyes Of Beauty - Elves Edition.esp
28  WATER.esp
29  WATER Plants.esp
2A  WATER DG.esp
2B  WATER DB.esp
2C  Bashed Patch, 0.esp
2D  7Base Remodeled Armor - Replacer.esp  [Version 2.5]
2E  7Base Remodeled Armor - Replacer - Dragonborn.esp  [Version 2.5]
2F  7Base Remodeled Armor - Replacer - Dawnguard.esp  [Version 2.5]
30  RaceMenuPluginXPMSE.esp
31  ProperWeaponScale.esp
32  SexLab Submit Serana.esp
33  SMIM-Merged-All.esp
34  MoreNastyCritters.esp
35  SexLabNudeCreaturesDB.esp
36  SexLabNudeCreaturesDG.esp
37  HentaiCreatures.esp

 
I've used BOSS and Wrye Bash to make sure everything is in the correct load order and has the right bash tags.

 

 

First of all: BOSS is obsolete for Skyrim. It is not up to date and is never going to get updated again. Every new mod and updated that has been done during 6 months has made BOSS even more out of date. We have moved to LOOT.

 

https://loot.github.io/

 

As second: we have been discussing about this matter for several pages. The answer to this question was made and answered in this page as well. :)

Patch was posted in previous page. Install and load it after Submit and you should be good to go.

Posted

 

 

I'm having a problem with this mod. I've used it on a previous installation and it worked fine but I recently started playing again and now I get a CTD every time I try to Submit, whether it's a creature or human or anything. I used MatchMaker to initiate creature animations and also used the dialog to use human animations so I know the meshes and animations aren't the problem. It only happens when I use something related to Submit. If anyone knows what it could be I'd appreciate some help. Here's my load order:

 

 

00  Skyrim.esm

01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.7]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.7]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.7]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.7]
09  ApachiiHair.esm
0A  ClimatesOfTamriel.esm
0B  Schlongs of Skyrim - Core.esm
0C  SexLab.esm  [Version 1.59b]
0D  ZaZAnimationPack.esm
0E  SharedSeranaDialogue.esm
0F  HighResTexturePack01.esp
10  HighResTexturePack02.esp
11  HighResTexturePack03.esp
12  Brawl Bugs CE.esp
13  Unofficial High Resolution Patch.esp  [Version 1.1.9]
14  Auto Unequip Ammo.esp
15  Real Clouds.esp
16  SexLabMatchMaker.esp  [Version 7]
17  SexLabNudeCreatures.esp
18  RaceMenu.esp
19  RaceMenuPlugin.esp
1A  SkyUI.esp
1B  DeadlyDragons.esp
1C  AchieveThat.esp
1D  Schlongs of Skyrim.esp
1E  SOS - B3lisario UNP Addon.esp
1F  SOS - Smurf Average Addon.esp
20  SexLab Submit.esp
21  ClimatesOfTamriel-Dawnguard-Patch.esp
22  ClimatesOfTamriel-Dragonborn-Patch.esp
23  ClimatesOfTamriel-Interiors-Cold.esp
24  FNISspells.esp
25  The Dance of Death - Ultimate Edition.esp
26  TheEyesOfBeauty.esp  [Version 9]
27  The Eyes Of Beauty - Elves Edition.esp
28  WATER.esp
29  WATER Plants.esp
2A  WATER DG.esp
2B  WATER DB.esp
2C  Bashed Patch, 0.esp
2D  7Base Remodeled Armor - Replacer.esp  [Version 2.5]
2E  7Base Remodeled Armor - Replacer - Dragonborn.esp  [Version 2.5]
2F  7Base Remodeled Armor - Replacer - Dawnguard.esp  [Version 2.5]
30  RaceMenuPluginXPMSE.esp
31  ProperWeaponScale.esp
32  SexLab Submit Serana.esp
33  SMIM-Merged-All.esp
34  MoreNastyCritters.esp
35  SexLabNudeCreaturesDB.esp
36  SexLabNudeCreaturesDG.esp
37  HentaiCreatures.esp

 
I've used BOSS and Wrye Bash to make sure everything is in the correct load order and has the right bash tags.

 

 

First of all: BOSS is obsolete for Skyrim. It is not up to date and is never going to get updated again. Every new mod and updated that has been done during 6 months has made BOSS even more out of date. We have moved to LOOT.

 

https://loot.github.io/

 

As second: we have been discussing about this matter for several pages. The answer to this question was made and answered in this page as well. :)

Patch was posted in previous page. Install and load it after Submit and you should be good to go.

 

Wow I feel like an idiot now. I should have read the last few pages before posting... Anyway, it worked and Submit is working fine now. Thanks a lot.

 

As a side note, I know this thread is specifically for Submit but I downloaded and used LOOT like you suggested but Mod Organizer is saying there's a problem with my load order now. Should I just ignore that and use the order LOOT uses?

Posted

As a side note, I know this thread is specifically for Submit but I downloaded and used LOOT like you suggested but Mod Organizer is saying there's a problem with my load order now. Should I just ignore that and use the order LOOT uses?

 

 

Depends on the problem. Some mods and combinations (like SkyRe) are constanty causing warnings in MO. These warning are not exactly false, but unsolvable. Sometimes switching mods as MO suggests will cause it to suggest moving them right back to other way. It is an endless loop.

 

I would not ignore it directly. Instead, I would store the lists - using MO's own tools - and see how MO wishes to set them up. If it makes sense and game does not crash, then follow it. If it decides to do something silly, or game crashes, revert back to order set by LOOT.

 

I have never managed to get my game to crash while following the order set by LOOT. MO's inbuilt system sometimes tosses some files under critical patches and is quite happy with the outcome - while game CTDs from the start. MO can read the data, but not yet make enough sense out of it.

 

One thing: LOOT often sets SexLab Framework above SOS, if you have both. While SOS is not up to date with PapyrusUtil, SL should overwrite SOS. This is an exception that usually needs to be set manually.

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