Aleanne Posted October 26, 2014 Posted October 26, 2014 It's just that there's no real danger of rape while bound since the aggressors aren't nearby. I'm not sure what the point of the "notice" checks are if there's nobody around to act on them? Yes, you are right. The notices are often "fake". But not always, especially in interiors. AFAIK, that's how the mod work.
Totenbarg Posted October 26, 2014 Posted October 26, 2014 It's just that there's no real danger of rape while bound since the aggressors aren't nearby. I'm not sure what the point of the "notice" checks are if there's nobody around to act on them? Yes, you are right. The notices are often "fake". But not always, especially in interiors. AFAIK, that's how the mod work. If you don´t get noticed by aggressors while bound try to set a higher value for the "detection radius" (I don´t recall the real name at the moment) in the MCM. (It´s down at the end of MCM settings and originally set to 500, you can switch it up to 2000 units) Your PC gets noticed by all aggressors in that radius even if they don´t have line of sight (they can even be in another room). I once set it to 2000, escape difficulty to 5, wandered into the cave with Kematu and his Alikir and submitted to them - All of them plus 2 of the bandits from another part of the cave within the 2000 unit radius noticed every attempt to escape and raped my little PC (level 1 for this test) over and over. It took about 45 minutes of real time until I could work free of my bindings and by the time my PC did so, she was barely able to move anymore (thanks to Apropos wear and tear), was too slow to escape so it started again ...
420weedlord Posted October 26, 2014 Posted October 26, 2014 Whenever I submit manually or it reaches the submission threshold the sex animation plays, everything goes fine, but right after where I assume they tie you up and take your stuff, the game crashes to desktop for no reason. Has anyone else had this problem/know a solution?
Heretic44 Posted October 26, 2014 Posted October 26, 2014 Whenever I submit manually or it reaches the submission threshold the sex animation plays, everything goes fine, but right after where I assume they tie you up and take your stuff, the game crashes to desktop for no reason. Has anyone else had this problem/know a solution? We discussed this for a few pages now. Above, in this very page you can see an unofficial patch.
WaxenFigure Posted October 26, 2014 Posted October 26, 2014 I replaced the calls to the native function ActorUtil.RemoveAllPackageOverride with a papyrus function which should hopefully have the same functionality. This function is called RemovePackageFromAllActors and is defined in _SLSubmitFunctions. When the package BullyPackage is added to one of the aggressors, the aggressor is stored in a formlist called _SLSubmitBullyActorList managed by StorageUtil (StorageUtil.FormListAdd) When it's time to remove the package from all actors (previous RemoveAllPackageOverride call), each of the actors stored with StorageUtil.FormListAdd is individually retrieved from _SLSubmitBullyActorList and the BullyPackage is removed from them (ActorUtil.RemovePackageOverride). Then _SLSubmitBullyActorList is wiped (StorageUtil.FormListClear). The few tests that I conducted were successful (ie no more CTD, bounding occurs normally, aggressors go back doing their stuff), but not all possibilities were tested. If you don't have any problem with Submit, you should not use this. Otherwise, use at your own risk. The changes that I made may be able to persist in the skse cosave and thus may break your savegame if I didn't made it right, so use at your own risk. If, somehow, RemoveAllPackageOverride is fixed in a future version of ActorUtil, then this patch should not be used, since it's more efficient and reliable to use native stuff. If you use this, I'd be interested to know if it fixed things on your side, or not. Using "RemoveAllPackageOverride" was a bad idea in the first place so your patch to fix its use is a good thing. The problem with that call is it makes the assumption that the Submit mod is the only mod that added override packages which may be true for early adoption of package overrides but over time as more mods get created it becomes more likely that additional mods may use them as well and as soon as another mod has its overrides canceled by this mod we will have a mod conflict that could be avoided. Tracking the overrides that were made and explicitly removing them and only them is the correct way this should be handled. Good patch, you did a great job researching the problem and not only providing a fix for now but providing a fix that will be good for the future as well.
Perryrin Posted October 27, 2014 Posted October 27, 2014 Aleanne's patch worked for me, too. Thank you! I have a question. I can't seem to get the two attacker animation to trigger. I have at least Double Penetration, and I made sure to check it, but it doesn't work. I made sure to run GenerateFNISforUsers and I placed the animation files in the "Data\meshes\actors\character\animations\SexLab" folder. Is there something I am missing? Everything else works fine (character submitting without crashing, being able to escape, etc.). One attacker works as well.
Aleanne Posted October 27, 2014 Posted October 27, 2014 Using "RemoveAllPackageOverride" was a bad idea in the first place so your patch to fix its use is a good thing. The problem with that call is it makes the assumption that the Submit mod is the only mod that added override packages which may be true for early adoption of package overrides but over time as more mods get created it becomes more likely that additional mods may use them as well and as soon as another mod has its overrides canceled by this mod we will have a mod conflict that could be avoided. Tracking the overrides that were made and explicitly removing them and only them is the correct way this should be handled. Good patch, you did a great job researching the problem and not only providing a fix for now but providing a fix that will be good for the future as well. Thank you for your kind words WaxenFigure. Looking at RemoveAllPackageOverride, it seems that there is a Package parameter, so I guess that it doesn't remove all the override packages, but just the one passed to it. (ActorUtil.RemoveAllPackageOverride(BullyPackage))
Aleanne Posted October 27, 2014 Posted October 27, 2014 Aleanne's patch worked for me, too. Thank you! I have a question. I can't seem to get the two attacker animation to trigger. I have at least Double Penetration, and I made sure to check it, but it doesn't work. I made sure to run GenerateFNISforUsers and I placed the animation files in the "Data\meshes\actors\character\animations\SexLab" folder. Is there something I am missing? Everything else works fine (character submitting without crashing, being able to escape, etc.). One attacker works as well. I don't think that Submit is able to do group sex in this context. That's something I'd like to add if I have the chance.
Perryrin Posted October 28, 2014 Posted October 28, 2014 Aleanne's patch worked for me, too. Thank you! I have a question. I can't seem to get the two attacker animation to trigger. I have at least Double Penetration, and I made sure to check it, but it doesn't work. I made sure to run GenerateFNISforUsers and I placed the animation files in the "Data\meshes\actors\character\animations\SexLab" folder. Is there something I am missing? Everything else works fine (character submitting without crashing, being able to escape, etc.). One attacker works as well. I don't think that Submit is able to do group sex in this context. That's something I'd like to add if I have the chance. Thank you very much. That would be great. Apparently, it was supposed to be included. This was on the features: If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations! I don't know how to trigger a 3-way otherwise. Is there a different plug-in that supports them right now?
gethe Posted October 28, 2014 Posted October 28, 2014 I replaced the calls to the native function ActorUtil.RemoveAllPackageOverride with a papyrus function which should hopefully have the same functionality. This function is called RemovePackageFromAllActors and is defined in _SLSubmitFunctions. When the package BullyPackage is added to one of the aggressors, the aggressor is stored in a formlist called _SLSubmitBullyActorList managed by StorageUtil (StorageUtil.FormListAdd) When it's time to remove the package from all actors (previous RemoveAllPackageOverride call), each of the actors stored with StorageUtil.FormListAdd is individually retrieved from _SLSubmitBullyActorList and the BullyPackage is removed from them (ActorUtil.RemovePackageOverride). Then _SLSubmitBullyActorList is wiped (StorageUtil.FormListClear). The few tests that I conducted were successful (ie no more CTD, bounding occurs normally, aggressors go back doing their stuff), but not all possibilities were tested. If you don't have any problem with Submit, you should not use this. Otherwise, use at your own risk. The changes that I made may be able to persist in the skse cosave and thus may break your savegame if I didn't made it right, so use at your own risk. If, somehow, RemoveAllPackageOverride is fixed in a future version of ActorUtil, then this patch should not be used, since it's more efficient and reliable to use native stuff. If you use this, I'd be interested to know if it fixed things on your side, or not. No CDTs since I added this. Much thanks.
Aleanne Posted October 28, 2014 Posted October 28, 2014 If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations! I don't know how to trigger a 3-way otherwise. Is there a different plug-in that supports them right now? Oh yes, true, I remember now. Well, I never tried it. 3 way can be fired with a specific dialogue within submit. I think that you need to initiate sex with someone (success at speech check), make him/her follow you then talk to your follower (dialogue about sharing)
kazuya482 Posted October 28, 2014 Posted October 28, 2014 Does the mod cause random CTD's out in the open world? Or is it only after certain stages of rape/bound?
Morferous Posted October 28, 2014 Posted October 28, 2014 Does the mod cause random CTD's out in the open world? Or is it only after certain stages of rape/bound? CTDs happened after spesific Submit event. Patch that was previously shared in previous page seem to have fixed it.
gethe Posted October 29, 2014 Posted October 29, 2014 I don't know if this is related to the patch or not, but now after my character is raped and then left alone she won't try and escape. I've hit the activation key (set to 'g') tried moving, nothing seems to work. Oh, I've sat still for a while first, so it's not being on waiting counter either. Any ideas appreciated.
Perryrin Posted October 29, 2014 Posted October 29, 2014 If surrendering to two (or more) NPC's, a 3-way aggressive animation will play based on the types you have chosen from your MCM Framework. ***BE AWARE*** By default, there are no 3-way animations (Devil's 3-way and Tricycle) selected in the aggressive animation pool, so you must select at least one to see any sex animations! I don't know how to trigger a 3-way otherwise. Is there a different plug-in that supports them right now? Oh yes, true, I remember now. Well, I never tried it. 3 way can be fired with a specific dialogue within submit. I think that you need to initiate sex with someone (success at speech check), make him/her follow you then talk to your follower (dialogue about sharing) Thank you again for all your help. I will try that. Also, to anyone else curious about the different plug-in, I found that Defeat works rather well with Submit. It supports 3-way as well, as I tested it yesterday.
Sensual Nautilus Posted October 29, 2014 Posted October 29, 2014 I replaced the calls to the native function ActorUtil.RemoveAllPackageOverride with a papyrus function which should hopefully have the same functionality. This function is called RemovePackageFromAllActors and is defined in _SLSubmitFunctions. When the package BullyPackage is added to one of the aggressors, the aggressor is stored in a formlist called _SLSubmitBullyActorList managed by StorageUtil (StorageUtil.FormListAdd) When it's time to remove the package from all actors (previous RemoveAllPackageOverride call), each of the actors stored with StorageUtil.FormListAdd is individually retrieved from _SLSubmitBullyActorList and the BullyPackage is removed from them (ActorUtil.RemovePackageOverride). Then _SLSubmitBullyActorList is wiped (StorageUtil.FormListClear). The few tests that I conducted were successful (ie no more CTD, bounding occurs normally, aggressors go back doing their stuff), but not all possibilities were tested. If you don't have any problem with Submit, you should not use this. Otherwise, use at your own risk. The changes that I made may be able to persist in the skse cosave and thus may break your savegame if I didn't made it right, so use at your own risk. If, somehow, RemoveAllPackageOverride is fixed in a future version of ActorUtil, then this patch should not be used, since it's more efficient and reliable to use native stuff. If you use this, I'd be interested to know if it fixed things on your side, or not. hmmm by theory, this should work for its devious device counterpart, I shall test and report back. ----------------------------- Interesting. It has worked, except it gets rid of Devious devices functionality if applied. Sex is also skipped. last one is probably the mod's own fault. end of report.
phiggs85 Posted October 29, 2014 Posted October 29, 2014 Hate to sound like an idiot but I'm new to this modding stuff downloaded the patch but I use nmm cuase I don't know what I'm doing other wise and still can't get this mode to not ctd not sure how to get the mod to install properly been looking every where but it just keeps bring me back here
RockMic Posted October 29, 2014 Posted October 29, 2014 Hate to sound like an idiot but I'm new to this modding stuff downloaded the patch but I use nmm cuase I don't know what I'm doing other wise and still can't get this mode to not ctd not sure how to get the mod to install properly been looking every where but it just keeps bring me back here If you install it with NMM sure it is not packaged the way it should. We recommend that you unpack and then riccompattare only the Scripts folder and then install it with NMM.
kdhs Posted October 30, 2014 Posted October 30, 2014 The auto-submit feature doesn't work for me. Everytime my char falls on her knees and tries to submit I immediately get a message saying "your wounds are mortal" and then she dies, even when the enemy is right in front of her.
Anemous Posted October 30, 2014 Posted October 30, 2014 I'm having a problem with this mod. I've used it on a previous installation and it worked fine but I recently started playing again and now I get a CTD every time I try to Submit, whether it's a creature or human or anything. I used MatchMaker to initiate creature animations and also used the dialog to use human animations so I know the meshes and animations aren't the problem. It only happens when I use something related to Submit. If anyone knows what it could be I'd appreciate some help. Here's my load order: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.7] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.7] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.7] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.7] 09 ApachiiHair.esm 0A ClimatesOfTamriel.esm 0B Schlongs of Skyrim - Core.esm 0C SexLab.esm [Version 1.59b] 0D ZaZAnimationPack.esm 0E SharedSeranaDialogue.esm 0F HighResTexturePack01.esp 10 HighResTexturePack02.esp 11 HighResTexturePack03.esp 12 Brawl Bugs CE.esp 13 Unofficial High Resolution Patch.esp [Version 1.1.9] 14 Auto Unequip Ammo.esp 15 Real Clouds.esp 16 SexLabMatchMaker.esp [Version 7] 17 SexLabNudeCreatures.esp 18 RaceMenu.esp 19 RaceMenuPlugin.esp 1A SkyUI.esp 1B DeadlyDragons.esp 1C AchieveThat.esp 1D Schlongs of Skyrim.esp 1E SOS - B3lisario UNP Addon.esp 1F SOS - Smurf Average Addon.esp 20 SexLab Submit.esp 21 ClimatesOfTamriel-Dawnguard-Patch.esp 22 ClimatesOfTamriel-Dragonborn-Patch.esp 23 ClimatesOfTamriel-Interiors-Cold.esp 24 FNISspells.esp 25 The Dance of Death - Ultimate Edition.esp 26 TheEyesOfBeauty.esp [Version 9] 27 The Eyes Of Beauty - Elves Edition.esp 28 WATER.esp 29 WATER Plants.esp 2A WATER DG.esp 2B WATER DB.esp 2C Bashed Patch, 0.esp 2D 7Base Remodeled Armor - Replacer.esp [Version 2.5] 2E 7Base Remodeled Armor - Replacer - Dragonborn.esp [Version 2.5] 2F 7Base Remodeled Armor - Replacer - Dawnguard.esp [Version 2.5] 30 RaceMenuPluginXPMSE.esp 31 ProperWeaponScale.esp 32 SexLab Submit Serana.esp 33 SMIM-Merged-All.esp 34 MoreNastyCritters.esp 35 SexLabNudeCreaturesDB.esp 36 SexLabNudeCreaturesDG.esp 37 HentaiCreatures.esp I've used BOSS and Wrye Bash to make sure everything is in the correct load order and has the right bash tags.
Morferous Posted October 30, 2014 Posted October 30, 2014 I'm having a problem with this mod. I've used it on a previous installation and it worked fine but I recently started playing again and now I get a CTD every time I try to Submit, whether it's a creature or human or anything. I used MatchMaker to initiate creature animations and also used the dialog to use human animations so I know the meshes and animations aren't the problem. It only happens when I use something related to Submit. If anyone knows what it could be I'd appreciate some help. Here's my load order: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.7] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.7] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.7] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.7] 09 ApachiiHair.esm 0A ClimatesOfTamriel.esm 0B Schlongs of Skyrim - Core.esm 0C SexLab.esm [Version 1.59b] 0D ZaZAnimationPack.esm 0E SharedSeranaDialogue.esm 0F HighResTexturePack01.esp 10 HighResTexturePack02.esp 11 HighResTexturePack03.esp 12 Brawl Bugs CE.esp 13 Unofficial High Resolution Patch.esp [Version 1.1.9] 14 Auto Unequip Ammo.esp 15 Real Clouds.esp 16 SexLabMatchMaker.esp [Version 7] 17 SexLabNudeCreatures.esp 18 RaceMenu.esp 19 RaceMenuPlugin.esp 1A SkyUI.esp 1B DeadlyDragons.esp 1C AchieveThat.esp 1D Schlongs of Skyrim.esp 1E SOS - B3lisario UNP Addon.esp 1F SOS - Smurf Average Addon.esp 20 SexLab Submit.esp 21 ClimatesOfTamriel-Dawnguard-Patch.esp 22 ClimatesOfTamriel-Dragonborn-Patch.esp 23 ClimatesOfTamriel-Interiors-Cold.esp 24 FNISspells.esp 25 The Dance of Death - Ultimate Edition.esp 26 TheEyesOfBeauty.esp [Version 9] 27 The Eyes Of Beauty - Elves Edition.esp 28 WATER.esp 29 WATER Plants.esp 2A WATER DG.esp 2B WATER DB.esp 2C Bashed Patch, 0.esp 2D 7Base Remodeled Armor - Replacer.esp [Version 2.5] 2E 7Base Remodeled Armor - Replacer - Dragonborn.esp [Version 2.5] 2F 7Base Remodeled Armor - Replacer - Dawnguard.esp [Version 2.5] 30 RaceMenuPluginXPMSE.esp 31 ProperWeaponScale.esp 32 SexLab Submit Serana.esp 33 SMIM-Merged-All.esp 34 MoreNastyCritters.esp 35 SexLabNudeCreaturesDB.esp 36 SexLabNudeCreaturesDG.esp 37 HentaiCreatures.esp I've used BOSS and Wrye Bash to make sure everything is in the correct load order and has the right bash tags. First of all: BOSS is obsolete for Skyrim. It is not up to date and is never going to get updated again. Every new mod and updated that has been done during 6 months has made BOSS even more out of date. We have moved to LOOT. https://loot.github.io/ As second: we have been discussing about this matter for several pages. The answer to this question was made and answered in this page as well. Patch was posted in previous page. Install and load it after Submit and you should be good to go.
Anemous Posted October 30, 2014 Posted October 30, 2014 I'm having a problem with this mod. I've used it on a previous installation and it worked fine but I recently started playing again and now I get a CTD every time I try to Submit, whether it's a creature or human or anything. I used MatchMaker to initiate creature animations and also used the dialog to use human animations so I know the meshes and animations aren't the problem. It only happens when I use something related to Submit. If anyone knows what it could be I'd appreciate some help. Here's my load order: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.7] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.7] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.7] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.7] 09 ApachiiHair.esm 0A ClimatesOfTamriel.esm 0B Schlongs of Skyrim - Core.esm 0C SexLab.esm [Version 1.59b] 0D ZaZAnimationPack.esm 0E SharedSeranaDialogue.esm 0F HighResTexturePack01.esp 10 HighResTexturePack02.esp 11 HighResTexturePack03.esp 12 Brawl Bugs CE.esp 13 Unofficial High Resolution Patch.esp [Version 1.1.9] 14 Auto Unequip Ammo.esp 15 Real Clouds.esp 16 SexLabMatchMaker.esp [Version 7] 17 SexLabNudeCreatures.esp 18 RaceMenu.esp 19 RaceMenuPlugin.esp 1A SkyUI.esp 1B DeadlyDragons.esp 1C AchieveThat.esp 1D Schlongs of Skyrim.esp 1E SOS - B3lisario UNP Addon.esp 1F SOS - Smurf Average Addon.esp 20 SexLab Submit.esp 21 ClimatesOfTamriel-Dawnguard-Patch.esp 22 ClimatesOfTamriel-Dragonborn-Patch.esp 23 ClimatesOfTamriel-Interiors-Cold.esp 24 FNISspells.esp 25 The Dance of Death - Ultimate Edition.esp 26 TheEyesOfBeauty.esp [Version 9] 27 The Eyes Of Beauty - Elves Edition.esp 28 WATER.esp 29 WATER Plants.esp 2A WATER DG.esp 2B WATER DB.esp 2C Bashed Patch, 0.esp 2D 7Base Remodeled Armor - Replacer.esp [Version 2.5] 2E 7Base Remodeled Armor - Replacer - Dragonborn.esp [Version 2.5] 2F 7Base Remodeled Armor - Replacer - Dawnguard.esp [Version 2.5] 30 RaceMenuPluginXPMSE.esp 31 ProperWeaponScale.esp 32 SexLab Submit Serana.esp 33 SMIM-Merged-All.esp 34 MoreNastyCritters.esp 35 SexLabNudeCreaturesDB.esp 36 SexLabNudeCreaturesDG.esp 37 HentaiCreatures.esp I've used BOSS and Wrye Bash to make sure everything is in the correct load order and has the right bash tags. First of all: BOSS is obsolete for Skyrim. It is not up to date and is never going to get updated again. Every new mod and updated that has been done during 6 months has made BOSS even more out of date. We have moved to LOOT. https://loot.github.io/ As second: we have been discussing about this matter for several pages. The answer to this question was made and answered in this page as well. Patch was posted in previous page. Install and load it after Submit and you should be good to go. Wow I feel like an idiot now. I should have read the last few pages before posting... Anyway, it worked and Submit is working fine now. Thanks a lot. As a side note, I know this thread is specifically for Submit but I downloaded and used LOOT like you suggested but Mod Organizer is saying there's a problem with my load order now. Should I just ignore that and use the order LOOT uses?
Morferous Posted October 30, 2014 Posted October 30, 2014 As a side note, I know this thread is specifically for Submit but I downloaded and used LOOT like you suggested but Mod Organizer is saying there's a problem with my load order now. Should I just ignore that and use the order LOOT uses? Depends on the problem. Some mods and combinations (like SkyRe) are constanty causing warnings in MO. These warning are not exactly false, but unsolvable. Sometimes switching mods as MO suggests will cause it to suggest moving them right back to other way. It is an endless loop. I would not ignore it directly. Instead, I would store the lists - using MO's own tools - and see how MO wishes to set them up. If it makes sense and game does not crash, then follow it. If it decides to do something silly, or game crashes, revert back to order set by LOOT. I have never managed to get my game to crash while following the order set by LOOT. MO's inbuilt system sometimes tosses some files under critical patches and is quite happy with the outcome - while game CTDs from the start. MO can read the data, but not yet make enough sense out of it. One thing: LOOT often sets SexLab Framework above SOS, if you have both. While SOS is not up to date with PapyrusUtil, SL should overwrite SOS. This is an exception that usually needs to be set manually.
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