kindashy Posted October 17, 2014 Posted October 17, 2014 Hey guys, noob question here.. I have Submit and Defeat active, but I an unable to get the Bounty option to trigger. Is there some setting that I need to turn on? Most of the other features seem to be working properly... Great mod BTW.
kizzneth Posted October 18, 2014 Posted October 18, 2014 I'm still new to modding skyrim. Just started using NMM (morrowind and oblivion I always did it manually.) and been having fun with submit and defeat. I recently added devious devices and after much updating of everything including nasty critters I seem to be running into problems one after another. Currently I'm stuck at a problem of when I try to submit to a wolf the entire thing crashes out. other animals work and the papyrus log ends abruptly. not sure what's going on with it but from looking through some of this it may be submit not being updated...
Nichoice Posted October 18, 2014 Posted October 18, 2014 I'm still new to modding skyrim. Just started using NMM (morrowind and oblivion I always did it manually.) and been having fun with submit and defeat. I recently added devious devices and after much updating of everything including nasty critters I seem to be running into problems one after another. Currently I'm stuck at a problem of when I try to submit to a wolf the entire thing crashes out. other animals work and the papyrus log ends abruptly. not sure what's going on with it but from looking through some of this it may be submit not being updated... Read the posts above and those on the previous page.
exb Posted October 22, 2014 Posted October 22, 2014 The problem is with submit and the upgraded Papyrus Utils. I'm still using Sexlab Framework 1.58b, but when I installed an upgraded Papyrus Utils (v2.8) I started getting CTDs from Submit. Hope this helps.
ph2001 Posted October 22, 2014 Posted October 22, 2014 Argh, I return to mod Skyrim after half a year, so first thing I do is update all the mods to new versions - what could go wrong right? After wondering and fighting with CTDs after submitting and just before getting tied up, after enabling and disabling mods for over an hour I come here and read the newest update broke Submit!? AArrrff. Talk about unfortunate timing. And of course there are no old framework versions that work with older Papyrusutils available for DL...
Nichoice Posted October 22, 2014 Posted October 22, 2014 I am not sure whether the new framework will work with older Papyrusutils. Perhaps you could try that.
nIn nIn nIn Posted October 22, 2014 Posted October 22, 2014 I am not sure whether the new framework will work with older Papyrusutils. Perhaps you could try that. I tried 1.59c with papyrusutil 2.8 and it didn't work, I got a large message telling me it is not compatible and no animations played for any mods.
ph2001 Posted October 22, 2014 Posted October 22, 2014 For me, 1.59c works ONLY with util2.8, otherwise I get a dialog box saying it needs that. I need a DL for 1.58
SatyrSatyr Posted October 23, 2014 Posted October 23, 2014 I´m sorry and feel sheepish, but may I ask how to start this mod in game ? I cant figure it out.
Teddar Posted October 23, 2014 Posted October 23, 2014 Ive started CTD'ing after submitting to wolves (Once the sex is complete and my character does the going down to one knee thing again) since installing the latest sexlab. I didn't get any problems prior to updating sexlab. Anyone got an idea's on why that might be happening? my Papyrus isn't indicating any problems as far as I can see.
SatyrSatyr Posted October 23, 2014 Posted October 23, 2014 Do i have to tip a consol order to start the mod? I´m seriously lost
Morferous Posted October 23, 2014 Posted October 23, 2014 Ive started CTD'ing after submitting to wolves (Once the sex is complete and my character does the going down to one knee thing again) since installing the latest sexlab. I didn't get any problems prior to updating sexlab. Anyone got an idea's on why that might be happening? my Papyrus isn't indicating any problems as far as I can see. Current version of SexLab Framework and Submit are not fully compatible and game will CTD. We are hoping for a fix from Submit's end. Do i have to tip a consol order to start the mod? I´m seriously lost Submit has it's own MCM. You can configurate all the options from there. Just hit ESC in game to open the main menu and select Mod Configurations to acces MCM listing.
SatyrSatyr Posted October 23, 2014 Posted October 23, 2014 thank you, its strange, after i loaded the game twice again... suddenly it was there
GreenBanana1 Posted October 23, 2014 Posted October 23, 2014 CTD when the player is being bound after a death-proof surrender. [10/23/2014 - 04:48:35PM] Papyrus log opened (PC) [10/23/2014 - 04:48:35PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound. [10/23/2014 - 04:48:35PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [10/23/2014 - 04:48:35PM] Memory page: 128 (min) 512 (max) 76800 (max total) [10/23/2014 - 04:48:45PM] ERROR: Unable to bind script HentaiImpregnated to HentaiPregnancyQuest (0C0012C7) because their base types do not match [10/23/2014 - 04:48:46PM] ERROR: Unable to bind script MoreNastyCrittersAlias to MoreNastyCritters (25000D62) because their base types do not match [10/23/2014 - 04:48:46PM] Cannot open store for class "daymoyl_MonitorScript", missing file? [10/23/2014 - 04:48:46PM] Cannot open store for class "daymoyl_playervalidatequestalias", missing file? [10/23/2014 - 04:48:46PM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [10/23/2014 - 04:48:46PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "defeatdatrigger". [10/23/2014 - 04:48:46PM] ERROR: Unable to bind script defeatdatrigger to DefeatPlayerQST (2B000D62) because their base types do not match [10/23/2014 - 04:48:46PM] Cannot open store for class "slautilscr", missing file?
Aleanne Posted October 24, 2014 Posted October 24, 2014 Removing all calls to ActorUtil.RemoveAllPackageOverride() made by Submit solves the CTD problem for me. These calls are : C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\scripts\Source\_slsubmitfunctions.psc (2 hits) Line 250: ActorUtil.RemoveAllPackageOverride(BullyPackage) Line 302: ActorUtil.RemoveAllPackageOverride(BullyPackage) C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\scripts\Source\_slsubmitscene.psc (4 hits) Line 567: debug.notification("RemoveAllPackageOverride") <=== this one is a debug trace I made, disregard. Line 568: ; ActorUtil.RemoveAllPackageOverride(BullyPackage) Line 644: ActorUtil.RemoveAllPackageOverride(BullyPackage) Line 690: ActorUtil.RemoveAllPackageOverride(BullyPackage) Removing them solves the CTD but I think it somehow breaks Submit, because the aggressors will stay in alert mode in front of you instead of going back to what they did before (so good luck breaking out of these bounds). RemoveAllPackageOverride is a member of ActorUtil, which is inside StorageUtils.dll. I guess StorageUtils.dll 2.7 or 2.8 somehow broke it. Unfortunately, it is probably impossible to roll back to StorageUtils.dll 2.6, because the new functions added in these versions are used by SL 1.59c.
Botfly Posted October 25, 2014 Posted October 25, 2014 I'm having difficulties getting submit to function properly as an alternative to dying. (I actually can't get death alternative to work either.) Simply put, despite having it toggled to submit at 0 hp. And despite having my invincibility/player essential status supposedly turned on, I simply die without ever submitting. I can crank it up to submit at 80% hp and it will function properly. It's simply that for whatever reason the game can't declare me as essential no matter what, so i simply die instead of triggering the event's as it's supposed to. If this is important at all. Perhaps it has to do with my custom race, but that seems unlikely. It actually used to function as desired, before I had a complete system crash like a month ago while I was playing Skyrim. I couldn't use my computer at all for a few days while I figured out that there was an issue with the start up boot sequence. After I fixed that and returned functionality to my computer however, I found that a number of skyrim mods had ceased to function properly. I uninstalled, cleared all the files on steam's skyrim folder, and finally reinstalled a few days ago, assuming something was corrupted with the install. However the self-essential tag apparently still does not work. Any suggestions would be helpful.
Aleanne Posted October 25, 2014 Posted October 25, 2014 I replaced the calls to the native function ActorUtil.RemoveAllPackageOverride with a papyrus function which should hopefully have the same functionality. This function is called RemovePackageFromAllActors and is defined in _SLSubmitFunctions. When the package BullyPackage is added to one of the aggressors, the aggressor is stored in a formlist called _SLSubmitBullyActorList managed by StorageUtil (StorageUtil.FormListAdd) When it's time to remove the package from all actors (previous RemoveAllPackageOverride call), each of the actors stored with StorageUtil.FormListAdd is individually retrieved from _SLSubmitBullyActorList and the BullyPackage is removed from them (ActorUtil.RemovePackageOverride). Then _SLSubmitBullyActorList is wiped (StorageUtil.FormListClear). The few tests that I conducted were successful (ie no more CTD, bounding occurs normally, aggressors go back doing their stuff), but not all possibilities were tested. If you don't have any problem with Submit, you should not use this. Otherwise, use at your own risk. The changes that I made may be able to persist in the skse cosave and thus may break your savegame if I didn't made it right, so use at your own risk. If, somehow, RemoveAllPackageOverride is fixed in a future version of ActorUtil, then this patch should not be used, since it's more efficient and reliable to use native stuff. If you use this, I'd be interested to know if it fixed things on your side, or not. submit patch for 159c.7z
originalwankster Posted October 25, 2014 Posted October 25, 2014 No word from dkatryl for almost two months. Not looking good for an official fix. I'll give your patch a try in the meantime, Aleanne EDIT: I'm atarded. Installed the patch but didn't have it checked in MO. It works so far. Question though, and I think this was an issue I had with previous versions too: After surrendering to someone, they person I surrendered to just wanders off, even if they were standing in place before I encountered them. Is this supposed to be happening?
Aleanne Posted October 25, 2014 Posted October 25, 2014 No word from dkatryl for almost two months. Not looking good for an official fix. I'll give your patch a try in the meantime, Aleanne EDIT: No dice on my end after initial testing. Still CTD'ing during the bleed out animation ? Please ensure that the files are correctly installed (check the files modification dates for scripts\_slsubmitfunctions.pex, scripts\_slsubmitscene.pex and scripts\_slsubmitsurrenderselecteffect.pex) If everything is there, then I don't know what to say.
Aleanne Posted October 25, 2014 Posted October 25, 2014 No word from dkatryl for almost two months. Not looking good for an official fix. I'll give your patch a try in the meantime, Aleanne EDIT: I'm atarded. Installed the patch but didn't have it checked in MO. It works so far. Question though, and I think this was an issue I had with previous versions too: After surrendering to someone, they person I surrendered to just wanders off, even if they were standing in place before I encountered them. Is this supposed to be happening? Glad to know it's working for you too. Yes, actually, it's supposed to happen. The agressors are supposed to rape the PC, then strip/rob him/her, and then they go back wandering around. This gives the PC a chance to escape. Otherwise they would stand in front of the PC, weapon drawn, and wouldn't move.
originalwankster Posted October 25, 2014 Posted October 25, 2014 It's just that there's no real danger of rape while bound since the aggressors aren't nearby. I'm not sure what the point of the "notice" checks are if there's nobody around to act on them?
Aleanne Posted October 26, 2014 Posted October 26, 2014 It's just that there's no real danger of rape while bound since the aggressors aren't nearby. I'm not sure what the point of the "notice" checks are if there's nobody around to act on them? Yes, you are right. The notices are often "fake". But not always, especially in interiors. AFAIK, that's how the mod work.
Totenbarg Posted October 26, 2014 Posted October 26, 2014 It's just that there's no real danger of rape while bound since the aggressors aren't nearby. I'm not sure what the point of the "notice" checks are if there's nobody around to act on them? Yes, you are right. The notices are often "fake". But not always, especially in interiors. AFAIK, that's how the mod work. If you don´t get noticed by aggressors while bound try to set a higher value for the "detection radius" (I don´t recall the real name at the moment) in the MCM. (It´s down at the end of MCM settings and originally set to 500, you can switch it up to 2000 units) Your PC gets noticed by all aggressors in that radius even if they don´t have line of sight (they can even be in another room). I once set it to 2000, escape difficulty to 5, wandered into the cave with Kematu and his Alikir and submitted to them - All of them plus 2 of the bandits from another part of the cave within the 2000 unit radius noticed every attempt to escape and raped my little PC (level 1 for this test) over and over. It took about 45 minutes of real time until I could work free of my bindings and by the time my PC did so, she was barely able to move anymore (thanks to Apropos wear and tear), was too slow to escape so it started again ...
420weedlord Posted October 26, 2014 Posted October 26, 2014 Whenever I submit manually or it reaches the submission threshold the sex animation plays, everything goes fine, but right after where I assume they tie you up and take your stuff, the game crashes to desktop for no reason. Has anyone else had this problem/know a solution?
Heretic44 Posted October 26, 2014 Posted October 26, 2014 Whenever I submit manually or it reaches the submission threshold the sex animation plays, everything goes fine, but right after where I assume they tie you up and take your stuff, the game crashes to desktop for no reason. Has anyone else had this problem/know a solution? We discussed this for a few pages now. Above, in this very page you can see an unofficial patch.
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