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[MONSTER-GIRL] coc 1.4 (PLAGUE.Patch 27.11.2013)


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Posted

Purple means missing textures/textures in the wrong area/wrong texture path.

thank you, but what about getting rid  of the loading screens and the legless doom huntress i found

Posted

Not sure never used any load screen ones before. You probably have to unzip whichever mod that added them to your game and then look through the folders for the file names so that you can then go and find them in your game folder and then delete them.

Posted

 

Purple means missing textures/textures in the wrong area/wrong texture path.

thank you, but what about getting rid  of the loading screens and the legless doom huntress i found

 

 

Go to your data folder/textures/Menus/Loading then delete the monster girl folder. That should get rid of the loading screens, but not the text however, also I do not have any problems with the doom huntress as of now, though some of e'm do have some missing meshes or textures- I think usually resurrecting or killing then resurrecting fixes it.

 

The only problem I have with this mod is an occasional purple image stretch on enemies, I had a spider daedra issue but it fixed itself somehow.

 

Posted

I gave a good read on the few last pages before writing this post. I just want to make SURE it's not my PC acting up.

 

Does anyone else get weird 'stretched lines' to the infinity whenever they come close to a messed up texture added by this mod? I thought I was getting GPU artifacts but turns out I was close to a few bodies which straps have missing textures/messed up meshes on them. Oddly enough, actually getting close to them seems to have somewhat fixed the temporary issue.

Posted

That means 99% of the times that you messed up your skeleton LAPF comes with it's own skeleton if you overwrite it you will get body parts stretching to infinity re install LAPF and it should fix it. If you don't have LAPF then something overwrote the skeleton that you are using.

Posted

if those stretch lines are coming out of the captive, it's a missing texture, i just don't remember wich mod had then, but was something like real genitalia if i'm not wrong

Posted

That means 99% of the times that you messed up your skeleton LAPF comes with it's own skeleton if you overwrite it you will get body parts stretching to infinity re install LAPF and it should fix it. If you don't have LAPF then something overwrote the skeleton that you are using.

 

Nono, I mean, the stretching line only comes from the straps of the dead bodies this mod adds. Should've mentioned that. Regular male/female bodies are fine.

 

I'd like to also add that the same happens with the vagina of some of the dead bodies that this mod adds. Not all of them, just some.

 

Just wanted to check if anyone had the same issue or if the problem is on my installation/PC.

Posted

Some of the bodies might have the gaping vagina. Could be missing textures also some items in this mod have textures all over the place some might be missing some might have the wrong texture/folder path listed in the nifs to find out if something has a incorrect texture path/missing texture it will also tell you the name of the .dds file is to load up a nif from your game folder in nifskope then hit render follow the path to your game folder when you get to data folder hit ok.

 

That should render everything in your game folder if they have the correct pathways listed in the nif. If they are whitish/greyish that means something is not right. Click the part that is white to find it's texture path and see if it matches with the folder path for the piece. If something uses something from in game like armor items and things like that they will not render in nifskope as the texture files for them are in the BSA.   

 

http://niftools.sourceforge.net/wiki/NifTools

Posted

Still could be a skeleton problem if the dead body meshes are based on a non compatible skeleton.

If the lines are pink then it is a missing texture problem.

Posted

Is it possible by any means necessary, to obtain the "clothing/armor" parts off the creature type enemies for use by my character? By this I mean, for example, the bottom half of a Lamia/medusa? I know these are just clothing bits and not it's actual legs, so am I able to do so with either a mod or the CS?

Posted

Is it possible by any means necessary, to obtain the "clothing/armor" parts off the creature type enemies for use by my character? By this I mean, for example, the bottom half of a Lamia/medusa? I know these are just clothing bits and not it's actual legs, so am I able to do so with either a mod or the CS?

i have done this with some other parts and worked, but i  don't know about the tail or spider legs

Posted

@Pixie-K

 

Yes you can it will involve you having to make a .esp and a chest to and add them to your chest. Some items will cause you to CTD upon trying to wear some of the items though. I added quite a few armors this way from this mod and other mods as well that had armors/outfits set up as non playable.

Posted

@Pixie-K

 

Yes you can it will involve you having to make a .esp and a chest to and add them to your chest. Some items will cause you to CTD upon trying to wear some of the items though. I added quite a few armors this way from this mod and other mods as well that had armors/outfits set up as non playable.

 

Yay! Now I just need to pretend I know how to use the CS, and make a chest, put it somewhere, and act like I know how to put things in it haha... ehh... blah.

 

But honestly, thank you for giving me hope ^_^

Posted

it's actually pretty easy, i just can't guide you because oblivion is not even installed right now, but you just need to create a chest and add stuff to it, or if you want, just unmark the "unplayable" on the equippments and the girls wearing then will drop, but be carefull, like myuhinny said you can get some nasty crashes from doing this

Posted

Load up the cs (creation set) Tick only oblivion.esm and load it up. Do not tick any other .esm/.esp or those will be set as masters you will CTD if you don't have them installed when you load up your .esp then go to the save tab and save it you will get the option to name it. Make sure that your .esp is loaded and set to active scroll the left side list for the word container click it and it will bring up every chest/storage thing in the game scroll through it looking for the chest with (player) in the name these are the ones you use *do not* use in game chests even if they are empty as doing so can screw up your quests as some chests even if empty have something in them that gets added during a quest.

 

Scroll through the town/cave list looking for a place to put the chest at. I used the abandoned house Anvil. Double click the letters like anvil abandoned house that will render the inside of the house in the render screen zoom in close to the floor but not too close and not too far. Otherwise the chest will either be stuck in the floor or way the hell above your head. Go and find the player chest in the container list drag and drop it onto the rendered screen of the anvil abandoned house and the chest will be added to the cell. Once added you will have to change ownership to player or you will get arrested for stealing your own shit.

 

Also name the chest and then save. Now that you have that done find your chest in the container list double click it to bring the chest up. Now go to armor and click the word armor this will bring up the list of every armor the is in game. Right click the armor screen and select add new put the name in the top 2 boxes make sure to set health to 100 if it gets left at 0 it will be broken and unrepairable in game till you do. Click the top nif tab under female and follow the path to the nif that you want to add to the chest. Make sure to set the nif to the body parts that are being used in the nif. (hands for hands upper for upper (upper lower).

 

Make sure that for hair attachments you set it to either accessories or tail otherwise if you set it to hair you will be bald in game. For helmets unless the helmet if a full helmet you set it accessories or tail otherwise if you set it to head your players head will be invisible. Once you have added what you want to the chest click ok on the chest window then hit the save to save to your .esp

Posted

Thank you! I will give this a shot right away. One question regarding your walk-through... you say to tick only Oblivion.esp? The items I want are in the esp for this monster girl mod, so should I tick that too?

 

I apologize if these questions sound dumb as hell, but I've never done anything with the CS that resulted in something other than crash the program a few times while messing with things I shouldn't :P

Posted

You are making a .esp you only want the oblivion.esm to be ticked. Once you go to save the plugin you can name it and what not. Then make sure that your new .esp is active and then start adding stuff from the mod to your chest. A mod doesn't need to be active you just need the meshes and texture folders. I throw away the .esp's from mods and just add the parts of the outfits that I want to the chest that I have. 

Posted

Thank you! If this all pans out, I may try a shot at making some followers for myself using parts of this mod :)

 

But one step at a time now, I may find myself getting in over my head

 

 

EDIT: Yeah I guess I do have to have the mod ticked. unless I load the mod, the mod's items don't load...

Posted

Well I could not figure out how to create a new chest, but I did find an "easterEggChest" with some usable items from the mod. I just placed that in the worldspace and added some more items to it. No such luck though, all the stuff I want is still unusable and doesn't show up in the chest in-game.

Posted

Well I could not figure out how to create a new chest, but I did find an "easterEggChest" with some usable items from the mod. I just placed that in the worldspace and added some more items to it. No such luck though, all the stuff I want is still unusable and doesn't show up in the chest in-game.

 

That is because the clothes/armor aren't marked as playable. That is to prevent the player from looting these parts from the monster enemies, but you can change that in the CS.

Posted

@piotrykrzewo

 

Purple means missing textures/misplaced textures/wrong pathway for the textures in the nif. I believe the captives might be using the real vagina mesh. It's on LL somewhere I just can't remember where.

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