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Getting a COD on Anniversary Edition (1.6.640) every time a humanoid "assault event" happens.

 

- It can always be reproduced when starting a fresh game

- Only happens when getting killed via bleedout, not when surrendering via Hotkey

- Beast assault event works (with struggle game)

- Human assault for some reason never has a struggle game. COD happens as soon as the Assault event happens, after the dialogue.

 

YameteKudasai.log:

 

Spoiler
main.cpp(34): [info] YameteKudasai v1-2-0-0
main.cpp(101): [info] YameteKudasai loaded
QTE.cpp(9): [info] Registering QTE Menu
Hooks.cpp(39): [info] Hooks installed
main.cpp(125): [info] Initialization complete
Functions.h(145): [info] Registered Functions
Settings.cpp(373): [info] Loading Config Data
Settings.cpp(463): [info] Successfully loaded Config Data
Resolution.cpp(141): [info] Reading File = Data\SKSE\Kudasai\PostCombat\Hostile\Assault.yaml
Resolution.cpp(143): [info] Successfully added Event = Assault
Resolution.cpp(141): [info] Reading File = Data\SKSE\Kudasai\PostCombat\Hostile\Robbed.yaml
Resolution.cpp(143): [info] Successfully added Event = Robbed
Resolution.cpp(141): [info] Reading File = Data\SKSE\Kudasai\PostCombat\Hostile\SimpleSlavery.yaml
Resolution.cpp(143): [info] Successfully added Event = Simple Slavery
Resolution.cpp(141): [info] Reading File = Data\SKSE\Kudasai\PostCombat\Hostile\__folder_managed_by_vortex
Resolution.cpp(145): [error] yaml-cpp: error at line 1, column 1: operator[] call on a scalar (key: "Data")
Serialize.h(44): [info] Registered form deletion event handler
Serialize.cpp(48): [info] Loading record <Defeated>
Serialize.cpp(132): [info] Restoring 20 from Cosave
Serialize.cpp(52): [info] Loading record <Pacified>
Serialize.cpp(132): [info] Restoring 20 from Cosave
Serialize.cpp(56): [info] Loading record <Processing>
Serialize.cpp(61): [info] Loading record <Consequence>
Resolution.h(34): [warning] Event Assault: "IsHidden" not defined. Assuming false
Resolution.h(34): [warning] Event Assault: "Description" not defined. Assuming
Resolution.h(34): [warning] Event Robbed: "IsHidden" not defined. Assuming false
Resolution.h(34): [warning] Event Robbed: "Description" not defined. Assuming
Resolution.h(34): [warning] Event Simple Slavery: "IsHidden" not defined. Assuming false
Resolution.h(34): [warning] Event Simple Slavery: "Description" not defined. Assuming
 

 

Papyrus.log (doesn't contain much cause happens immediately after load)

 

Spoiler
02/21/2023 - 11:18:06PM] SURVIVAL: Checking for updates.
[02/21/2023 - 11:18:06PM] [slamainscr <sla_Main (09042D62)>]: registered for maintenance
[02/21/2023 - 11:18:06PM] SlaveTats: Beginning synchronization for Morgana
[02/21/2023 - 11:18:06PM] [slamainscr <sla_Main (09042D62)>]: starting maintenance... Update frequency 120.000000
[02/21/2023 - 11:18:06PM] SlaveTats: Nothing has changed. Cancelling synchronization.
[02/21/2023 - 11:18:06PM] [slamainscr <sla_Main (09042D62)>]: registered for maintenance
[02/21/2023 - 11:18:06PM] InitWidgetLoader()
[02/21/2023 - 11:18:06PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 1 on  (0007ABA9)].SCB_CloakEffectScript.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 1 on  (0007ABA9)].SCB_CloakEffectScript.OnUpdate() - "SCB_CloakEffectScript.psc" Line 44
[02/21/2023 - 11:18:06PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 1 on  (0007ABAB)].SCB_CloakEffectScript.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 1 on  (0007ABAB)].SCB_CloakEffectScript.OnUpdate() - "SCB_CloakEffectScript.psc" Line 44
[02/21/2023 - 11:18:06PM] FISHING: Checking for updates.
[02/21/2023 - 11:18:07PM] registering for mod event 'SSLV Entry'
[02/21/2023 - 11:18:07PM] Heels Fix Manage Effect Finish on [Actor < (00000014)>]
[02/21/2023 - 11:18:07PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 4
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 34
[02/21/2023 - 11:18:07PM] [DDC] Delayed Initialize
[02/21/2023 - 11:18:07PM] [Toys] Player is Female
[02/21/2023 - 11:18:11PM] XPMSE MainQuest Initialization successful.

 

 

Edited by gerroth
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Why is it that sometimes when I enter bleedout upon reaching 0hp, enemies like bandits just ignore me and go back to their posts instead of assaulting me? I just end up in an infinite bleedout with player controls disabled and have to reload. Any fix for this? This only happens some of the time, and I'm not sure how to fix it.

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23 hours ago, Stuff99 said:

Why is it that sometimes when I enter bleedout upon reaching 0hp, enemies like bandits just ignore me and go back to their posts instead of assaulting me? I just end up in an infinite bleedout with player controls disabled and have to reload. Any fix for this? This only happens some of the time, and I'm not sure how to fix it.

Defeat behavior will be remade in Acheron, preventing these things from happening

 

15 hours ago, ItsZi said:

Hello,

 

May I ask is this possiable to set this mod in MCM and let it ignore NPCs VS NPCs event? I got some very ridiculous output in some encounters, like theif defected by city guard or Stomcloak fight with Imperial. 

No

 

This feature will be part of Acheron

 

On 2/22/2023 at 11:11 PM, Epicgamer23 said:

I cant seem to do assult, whenever I press my hotkey assult is always blacked out. I can do other things like tie them up and capture them but not assult them.Any way to fix this?

Assault is blacked out if no framework is available to animate with, make sure that the weight of SL in the MCM is set to something greater than 0

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Something I noticed with this mod, is that it doesn't seem to start animations with dragons. I do have creature framework installed and Kudasai has creatures defeat enabled in the mcm. Yet whenever I get beaten by a dragon, the animations fail with some errorimage.png.b17a0fc7b4276bdba172d41aa9ae57fd.png

 

I'm not sure if maybe Creature Framework just doesn't come with dragon animations or if something else is maybe going wrong with Yamete itself?

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Hello,

 

Is it possible to allow ONLY my character to defeat NPCs upon pressing the Hunter's Refuge hotkey? 

Right now, Hunter's Refuge only works when I bump the % slider to defeat npcs. But that also applies to NPC vs NPC scenes, which gives some awkward scenes and messes up with some quests on my end. 

 

Sorry for the english, not my main language.

Thanks in advance.

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On 2/24/2023 at 12:22 PM, Epicgamer23 said:

Thanks now I can chose the assault option, however when I do  press it the characters just stand there naked for a minute. I'm using Ostim NG and it works normally with non assult animations, for example I can press my up arrow key and start a normal scene fine. But not with assult

try adding this into the mix, its the branches for the Ykuda anims

https://www.nexusmods.com/skyrimspecialedition/mods/61167?tab=files&file_id=331477

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Getting a Failure to Create Assault Group with creatures. The log looks a little strange, but it seems to be stuck trying to clear a reference. Obviously looks corrupted, so I'm not sure there is any way to force clear it. 

Here's the log: 

 

Spoiler

[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> START
[03/21/2023 - 09:55:57AM] ERROR: alias EnemyROOT on quest Kudasai_Adult_Assault (E7808E86): Cannot clear a non-optional alias.
stack:
    [alias EnemyROOT on quest Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayerNAlias.Clear() - "<native>" Line ?
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.GetActors() - "gybvlkeuvcikcfdjkv" Line 175
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 74
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Found Hostiles = [None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None]
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Found Additional Victims = [None, None]
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Prim = []
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Sec = []
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Ter = []
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Primary Group is empty
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> FAILED TO CREATE GROUPS
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> PLAYER SCRIPT -> Enter State = Exhausted

 

NPC on PC works well. Though I did notice some similar errors in the logs after successful assaults: 

 

Spoiler

[03/21/2023 - 10:30:12AM] ERROR: Array index 20 is out of range (0-0)
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 135
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 10:30:12AM] ERROR: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 138
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 10:30:12AM] ERROR: Cannot call IsUnique() on a None object, aborting function call
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 138
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 10:30:12AM] WARNING: Assigning None to a non-object variable named "::temp19"
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 138
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45

[03/21/2023 - 10:30:40AM] WARNING: Function KudasaiRPlayer.CreateNewCycle(int id,Actor Victim,Actor[] OldPositions,bool firstcycle) received NONE to non-object argument! Received types (int,Actor,none,bool) instead!
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateCycle() - "gybvlkeuvcikcfdjkv" Line 325
    [ (E78274D5)].SF_Kudasai_rPlayerScene01_058274D5.Fragment_10() - "higfhcecwxlyazzyrghnwbdcxinwnzxzyptqvb" Line 8

 

Edited by Papersword
Link to comment
21 hours ago, Papersword said:

Getting a Failure to Create Assault Group with creatures. The log looks a little strange, but it seems to be stuck trying to clear a reference. Obviously looks corrupted, so I'm not sure there is any way to force clear it. 

Here's the log: 

 

  Reveal hidden contents

[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> START
[03/21/2023 - 09:55:57AM] ERROR: alias EnemyROOT on quest Kudasai_Adult_Assault (E7808E86): Cannot clear a non-optional alias.
stack:
    [alias EnemyROOT on quest Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayerNAlias.Clear() - "<native>" Line ?
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.GetActors() - "gybvlkeuvcikcfdjkv" Line 175
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 74
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Found Hostiles = [None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None]
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Found Additional Victims = [None, None]
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Prim = []
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Sec = []
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Ter = []
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> Primary Group is empty
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> FAILED TO CREATE GROUPS
[03/21/2023 - 09:55:57AM] [Kudasai] <Assault> PLAYER SCRIPT -> Enter State = Exhausted

 

NPC on PC works well. Though I did notice some similar errors in the logs after successful assaults: 

 

  Reveal hidden contents

[03/21/2023 - 10:30:12AM] ERROR: Array index 20 is out of range (0-0)
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 135
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 10:30:12AM] ERROR: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 138
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 10:30:12AM] ERROR: Cannot call IsUnique() on a None object, aborting function call
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 138
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45
[03/21/2023 - 10:30:12AM] WARNING: Assigning None to a non-object variable named "::temp19"
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateAssaultGroups() - "gybvlkeuvcikcfdjkv" Line 138
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.OnUpdate() - "gybvlkeuvcikcfdjkv" Line 45

[03/21/2023 - 10:30:40AM] WARNING: Function KudasaiRPlayer.CreateNewCycle(int id,Actor Victim,Actor[] OldPositions,bool firstcycle) received NONE to non-object argument! Received types (int,Actor,none,bool) instead!
stack:
    [Kudasai_Adult_Assault (E7808E86)].KudasaiRPlayer.CreateCycle() - "gybvlkeuvcikcfdjkv" Line 325
    [ (E78274D5)].SF_Kudasai_rPlayerScene01_058274D5.Fragment_10() - "higfhcecwxlyazzyrghnwbdcxinwnzxzyptqvb" Line 8

 

 

I figured out the problem. In the Validation.yaml, I had accidentally placed a tab instead of three spaces before one of the conditionals. Removing that tab press allowed for creatures to properly create assaults. 

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What do I do if I'm stuck in bleedout post combat?

 

I tried going to the debug part of the MCM but rescue player is greyed out. Any other ideas?

 

EDIT: This is with current sexlab on GOG skyrim, with SLSO also installed. I had combat with bandits, was defeated, entered a scene, and then the bandit died (succubus mod). This is the first defeat event where I had this happen. Previous ones worked fine. I tried opening the console and saying dpc and then epc.

Edited by Hakuna_Matata
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Yamete appears to reliably break the game when combined with succubus mods (tried deadly drain and children of lilith).

 

I get defeated, a sex scene starts, at the end Yamete tries to create a new scene while one of the succubus mods is still processing.

Sometimes I get a "Create Scene Failed" message from Yamete. Sometimes I get stuck in a state where I can't move. Sometimes I get a CTD.

 

I'll try setting the number of assaults to 1 now.

 

EDIT: That did not help. The option is mislabeled. It does not set the number of assaults but the number of concurrent assailants.

I'll now try to set quit after one assault chance to 100%.

 

EDIT: Or is it mislabeled? I set it to 5 and still got a scene with only 1 assailant in it. Anyway, since I set the quit chance to 100% I haven't had any more CTDs or stuck player characters.

Edited by Hakuna_Matata
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Unfortunately that didn't work for me. She's full health and resurrect console command didn't work either. Looking her up in the MCM says she was defeated in NULL

 

edit; was able to fix it for now by console command kill and then resurrect

Edited by mastga
found possible solution
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Hi, i am having a problem with yamete and ostim. Now the combat part of the mod works for me however when i try the "assault" or "tie" option nothing happens according to plan. Instead of "assaulting" the defeated npc my character just stands over them while they are in the defeated pose and nothing happens, all i get is black screens. When i try to reload the game, the game breaks and i cant take out my weapon to fight at all. "Tie" doesnt do anything at all either, but its probably because i dont have sexlabs installed, but its pretty much the same way as assault and it doesnt do anything.

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Thinking of switching to this from Yamete Redux even though it doesn't have mid battle scenes because the developer of redux seems to have dropped off the map and I'm having problems where I just get back up instantly from bleedout. Does this version have integration with follower slavery mod? That's the main thing that's holding me back

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