foreveraloneguy Posted July 14, 2013 Posted July 14, 2013 I just figured it out what this mod do...It turn out to be very amazing!!! Use BBPx mesh, the bounce will be far more visible. But...I think, the author applied a wrong kind of physic, not something for the real breast. I feel like it's a physic for the grass or tree blown by the wind. When you stand still, the breast is like wavering. But when running and jumping, it doesn't bounce, just jiggle a little. I hope the creator notice this... Anyway, really really a great mod! worthy to be waited! I'm probably gonna sound like an idiot, but by BBPx you mean that new UNPB Redux? UNPBx was a UNPB mesh with extra weight painting to give more bounce. I get more bounce from TBBP when using BBP animations than with UNPBx, which is part of the reason I stopped using UNPBx. TBBP is just better (IMO), even if you don't use TBBP animations. That said, at the risk of belaboring the point, I'm not seeing much movement with walking/running, and have tried CBBE BBP, UNPB BBP, UNPBx, and CBBE/UNPB TBBP meshes, along with a couple of Skullyrants skeletons and XP32's skeleton, with and without armor/clothes. They all move about the same for me when walking/running, which is to say not much. When I stop though, all hell breaks loose, and it looks like a female character is made out of jello. This is sort of the opposite of what I was hoping for. So if someone is seeing breast/butt movement when walking/running similar to what's seen when a character stops, I'd like to know what your set up is, including mesh, skeleton, and armor (or no armor).
Uriel Posted July 14, 2013 Posted July 14, 2013 Yep, i see that movement. I use XPMS, CBBE Slided with preg bone, and Female Animation Pack(29408 on nexus).
Jerbsinator Posted July 14, 2013 Posted July 14, 2013 Do you mean the one from your avatar? I'm sure she's more concerned about her center of mass, then about being hit with those...things. Even with smaller breasts, the physics are ridiculous. Not that I am complaining, I love it. But they are definitely ridiculous. For me, it's less rediculous then those BBP'ed anims. And it's only a beta. True, BBP animations look very fake IMO, these are more realistic, but heavily exaggerated.
Kageryu Posted July 14, 2013 Posted July 14, 2013 True, BBP animations look very fake IMO, these are more realistic, but heavily exaggerated. That's the best kind of jiggle animation.
HongChina Posted July 14, 2013 Posted July 14, 2013 I have fairly a small chest on my character, and it has the perfect amount of jiggle, imo. Doesn't look out of place at all. Minus the occasional case of DoAX2 Syndrome where they keep going and going
GECK.O Posted July 14, 2013 Posted July 14, 2013 I just figured it out what this mod do...It turn out to be very amazing!!! Use BBPx mesh, the bounce will be far more visible. But...I think, the author applied a wrong kind of physic, not something for the real breast. I feel like it's a physic for the grass or tree blown by the wind. When you stand still, the breast is like wavering. But when running and jumping, it doesn't bounce, just jiggle a little. I hope the creator notice this... Anyway, really really a great mod! worthy to be waited! I'm probably gonna sound like an idiot, but by BBPx you mean that new UNPB Redux? BBPx is BBP extra...more bounce. Try this: Brokefoot UNP Mashup Compilation UNPB BBP BBPx Conversion by MrTroubleMaker http://skyrim.nexusmods.com/mods/22166 Download the BBPx version. You also need the original file for the textures: Brokefoots UNP Mashup Compilation by brokefoot http://skyrim.nexusmods.com/mods/20415 The most amazing cloth ever!
GECK.O Posted July 14, 2013 Posted July 14, 2013 I have fairly a small chest on my character, and it has the perfect amount of jiggle, imo. Doesn't look out of place at all. Minus the occasional case of DoAX2 Syndrome where they keep going and going It work well for you? Is it animated just like the real breast? Interesting! What is the body mesh type and skeleton_female.nif you use? Mine is SevenBase Bombshell and XP32 Maximum Skeleton. Actually it look much better than the standard CHSBHC's skeleton.
Derpakiin Posted July 15, 2013 Posted July 15, 2013 I just figured it out what this mod do...It turn out to be very amazing!!! Use BBPx mesh, the bounce will be far more visible. But...I think, the author applied a wrong kind of physic, not something for the real breast. I feel like it's a physic for the grass or tree blown by the wind. When you stand still, the breast is like wavering. But when running and jumping, it doesn't bounce, just jiggle a little. I hope the creator notice this... Anyway, really really a great mod! worthy to be waited! I'm probably gonna sound like an idiot, but by BBPx you mean that new UNPB Redux? BBPx is BBP extra...more bounce. Try this: Brokefoot UNP Mashup Compilation UNPB BBP BBPx Conversion by MrTroubleMaker http://skyrim.nexusmods.com/mods/22166 Download the BBPx version. You also need the original file for the textures: Brokefoots UNP Mashup Compilation by brokefoot http://skyrim.nexusmods.com/mods/20415 The most amazing cloth ever! Is BBPx a body mesh or an armor mesh? If it's a body mesh that's different than the regular BBP one, where can I go download it?
Uzirael Posted July 15, 2013 Posted July 15, 2013 <cut> Is BBPx a body mesh or an armor mesh? If it's a body mesh that's different than the regular BBP one, where can I go download it? Yeah it's the acronym for the new UNPB-Redux...or so it seems. http://skyrim.nexusmods.com/mods/37900/?
Cyndi Posted July 15, 2013 Posted July 15, 2013 /\ bbp-x is unpb 2.2 with heavier weight paint values for more bounce Edit: http://skyrim.nexusmods.com/mods/20227//? you can get it here, it's in the update section on the download tab. Mr.T has it in with his clothes mod. Unpb-redux is unpb 2.5, similar weighting to bbp-x, just a bit more subtle. Unpb-bbp, unpb-bbp-x, and unpb-redux, are all different body meshes, and armor (ideally) would be weighted accordingly. The body textures however, will all be fine as they share the same UV map. Anyway, like Jerbsinator said, I find the movement (with the anim packs I use anyway) a bit more natural, but really exaggerated. I'm using the Unpb 2.2 bbp-x body and clothes I made (or refitted) for it. I don't use xpms, I have a skeleton from SkullTyrant. However, I have had to tweak the breast bones on it, to keep my boobs from looking like I was lying on my back. Any forward motion at all would make them pancake, until I made the adjustment. They still moved correctly before the adjustment, just squished against the body while they did it. Also, if I load the game, (from start up) into anywhere populated I usually have to change cells for the animations to work correctly. I can't really comment on stability, my game is slightly less stable than before, but I also made a bunch of .ini changes at the same time, so it could be completely unrelated to this.
kire12 Posted July 15, 2013 Posted July 15, 2013 Cyndi. I'm actually having the same problem with the breasts crushing against the body when moving forward. Could you share what you edit you made to the skeleton to resolve the issue? Thanks.
GECK.O Posted July 15, 2013 Posted July 15, 2013 I have fairly a small chest on my character, and it has the perfect amount of jiggle, imo. Doesn't look out of place at all. Minus the occasional case of DoAX2 Syndrome where they keep going and going HongChina, I think you are right! There's a custom skeleton_female.nif that posted in the main page, that I didn't download it. Installed and tested now. You are right, the breast movement became more realistic...and it makes my PC slower (with 6 female followers ) It still in the beta, they need many tweaks. I wonder, what is the original official page of this mod where people can give feedback and reporting bug? It seems the Chinese site above it's not such a thing, a lot of people just give thank you, awesome, etc, kind of short comment. I have several things to report. Does the HDT Physics Extensions have an account here? I hope someone can invite him.
Sensual Nautilus Posted July 15, 2013 Posted July 15, 2013 Cyndi. I'm actually having the same problem with the breasts crushing against the body when moving forward. Could you share what you edit you made to the skeleton to resolve the issue? Thanks. I had the same problem when I was using bbp skeleton, which made me skeptical whether or not bbp works with the system. I just moved to tbbp without any further investigations, and It appears to have resolved the issue. If you are using SOS as well, make sure you reinstall it again, after doing any experimentations using this system.
jacques00 Posted July 15, 2013 Posted July 15, 2013 Just for clarification purposes, those who are wondering about their TBBP butt animations not working: If you have a TBBP/BBP compatible mesh and installed this mod by inserting the .dll in the right folder, "SKSE/plugins", and moving, renaming, or deleting the "skeleton_female.hkx" in the "meshes\actors\character\character assets female" folder, the original TBBP/BPP animations on the butt and breasts will be omitted and the movements will be replaced with this mod. So any movements relating to the breasts or butt will be a result of this mod if done properly. However, if you do not make those changes to the "skeleton_female.hkx" file, then the TBBP/BBP animations will still play with this mod overlapping it--which may give you strange results--such as jittering or collapsing of the body parts, over-exaggeration of movement, and parts not seeming to move at all. And again, just remember everyone's results will vary and it is not always this particular mod that may be causing undesirable results since there are many things that factor into the appearance of the animations.
Monsto Brukes Posted July 15, 2013 Posted July 15, 2013 just want to clarify. . . THE VIDEO IN THE OP IS ABOUT THE DRESS. The dress isn't animated, it's physical. That's a huge leap forward for a mod in skyrim. Dude look, I like juggs as much as the next jugg freak, but you guys . . . man, you were so honed in on the non-existant rack that you completely missed the dress. It flops around like acceptable video game cloth. When you consider that beth wasn't smart enough to make that actually work in the retail game, then you begin to realize that this is a pretty remarkable feat. I read about 4 pages of this thread, hoping that someone would say this, but they didn't. So i'm saying it. if it was pointed out after about page 4 of this thread, then nevermind.
jacques00 Posted July 15, 2013 Posted July 15, 2013 The dress isn't animated, it's physical. That's a huge leap forward for a mod in skyrim. Dude look, I like juggs as much as the next jugg freak, but you guys . . . man, you were so honed in on the non-existant rack that you completely missed the dress. It flops around like acceptable video game cloth. When you consider that beth wasn't smart enough to make that actually work in the retail game, then you begin to realize that this is a pretty remarkable feat. I read about 4 pages of this thread, hoping that someone would say this, but they didn't. So i'm saying it. if it was pointed out after about page 4 of this thread, then nevermind. Yes, I was fully aware of that and I think it looks great. As for my personal opinion on cloth dynamics... They just take way too much computing power. If these were fully implemented expect more frequent crashes and having to download compatible armor/cloth relying on skeletons that have a zillion bones to match in order to see the animation. D : Besides that downside, if you have a capable computer and graphics card to run it and don't mind having to download converted armors (or even converting them yourself), by all means, have fun with the dynamics! I can't really speak for Bethesda, but as far as AAA game studios work is that they are a business first, so they can only make decisions that seem financially sound to spend their time an energy on. Obviously, a character cloth physics system was not on their development log as it would take too many resources to bug test and iron out and decided to focus more on content, game play, and whathaveyou (you know, stuff that make it a sell-able game). Just be glad they gave an option for modding (though not very user friendly at that) and that there's a modding community out there devote enough to expand on the experience.
GECK.O Posted July 15, 2013 Posted July 15, 2013 just want to clarify. . . THE VIDEO IN THE OP IS ABOUT THE DRESS. The dress isn't animated, it's physical. That's a huge leap forward for a mod in skyrim. Dude look, I like juggs as much as the next jugg freak, but you guys . . . man, you were so honed in on the non-existant rack that you completely missed the dress. It flops around like acceptable video game cloth. When you consider that beth wasn't smart enough to make that actually work in the retail game, then you begin to realize that this is a pretty remarkable feat. I read about 4 pages of this thread, hoping that someone would say this, but they didn't. So i'm saying it. if it was pointed out after about page 4 of this thread, then nevermind. Yes, it is. I checked the skeleton provided in the Chinese site above, it has hair down to skirt skeleton. So basically the bouncing breast physics animation is actually for the hair and dress...that's why it doesn't animated properly as real breast do.
Sensual Nautilus Posted July 15, 2013 Posted July 15, 2013 Yes, I was fully aware of that and I think it looks great. As for my personal opinion on cloth dynamics... They just take way too much computing power. If these were fully implemented expect more frequent crashes and having to download compatible armor/cloth relying on skeletons that have a zillion bones to match in order to see the animation. D : Besides that downside, if you have a capable computer and graphics card to run it and don't mind having to download converted armors (or even converting them yourself), by all means, have fun with the dynamics! I can't really speak for Bethesda, but as far as AAA game studios work is that they are a business first, so they can only make decisions that seem financially sound to spend their time an energy on. Obviously, a character cloth physics system was not on their development log as it would take too many resources to bug test and iron out and decided to focus more on content, game play, and whathaveyou (you know, stuff that make it a sell-able game). Just be glad they gave an option for modding (though not very user friendly at that) and that there's a modding community out there devote enough to expand on the experience. And also to extend your point, it has been discovered that Skyrim cannot operate over 3Gb, no matter how powerful your rig is. As soon as it detects trying to run resources beyond that limit, the game shuts itself down. period. Anything with such dynamic simulation and in presence of other resource hogs can easily deplete that concrete limit. note, I may have worded things wrong, but I hope the point gets through.
abovewolf Posted July 15, 2013 Posted July 15, 2013 A very valid point about resources, as having dynamic cloth on multiple actors would not be very optimized, even if it looked as awesome as The Witcher 2. Still, I can't help but think how cool it would be to rig the breasts to the two breast bones and maybe a vest or coverlet or even CHAINS finally that could bounce around with them. There are some hair bones running down the front of the body that could be used for cape, cloak, chain, etc. Perhaps this will evolve in terms of hard armors that restrain the chest having dynamic parts and skimpy armors letting those babies bounce to gravity's beat! Doing it all - hair, breasts, butt, clothes, on a single actor would destroy Skyrim IMO. I want that to happen and hope for the day, but yes....quad cores a minimum spec I think.
Monsto Brukes Posted July 15, 2013 Posted July 15, 2013 A very valid point about resources, as having dynamic cloth on multiple actors would not be very optimized, even if it looked as awesome as The Witcher 2. Still, I can't help but think how cool it would be to rig the breasts to the two breast bones and maybe a vest or coverlet or even CHAINS finally that could bounce around with them. There are some hair bones running down the front of the body that could be used for cape, cloak, chain, etc. Perhaps this will evolve in terms of hard armors that restrain the chest having dynamic parts and skimpy armors letting those babies bounce to gravity's beat! Doing it all - hair, breasts, butt, clothes, on a single actor would destroy Skyrim IMO. I want that to happen and hope for the day, but yes....quad cores a minimum spec I think. Actually it wouldn't destroy the game at all. . . unless i've missed osmething, it's not dynamic cloth simulation, it's vertex deformation via weight painting and skeletal movement. . . IOW it's not doing anything any different to the body than regular animation does. The difference is in the way the bones are moved around . . . it uses the maths to pretend to do physics simulation. xp32's massive skeleton with the wing, hair and cape bones is extreme but it's not a stretch to believe that all that shit could be bouncing and flapping around using this system.
Cyndi Posted July 15, 2013 Posted July 15, 2013 Cyndi. I'm actually having the same problem with the breasts crushing against the body when moving forward. Could you share what you edit you made to the skeleton to resolve the issue? Thanks. I just moved the breast bones, Up, out, and apart a small amount at a time in nifscope until I was happy. Basically changed the translations like so: npc L prebreast was -3x 3y 5z moved to -> -5.5x 5.5y 9z npc R prebreast was 3x 3y 5z moved to -> 5.5x 5.5y 9z Update the tangent spaces, then save. It would be roughly equivalent to using one of SkullTyrants 20% increase skeletons. Which move them to 6/-6x 6y 10z, but having tried that first I thought it was a bit tooo much of an increase. I'm not sure what that would look like on lower weight chars though, I'm using unpb-bbpx and there is a lot of size variance between 0 and 100 weight. I'm not using followers or anything, so only really have seen my character jiggling for any length of time.
dup3w4sh1ngt0n Posted July 16, 2013 Posted July 16, 2013 Hello guys! I seem to be having a problem with the breasts. They look like they twitch out and I was just wondering what the problem may be.
kire12 Posted July 16, 2013 Posted July 16, 2013 It could be a number of reasons at this point. This i still just a beta. I'm realizing that no matte what changes I make I still get the spasming breasts when running sideways or diagonally, but only when in an outside cell. I'm not effected when inside a cell.
Eggybread Posted July 16, 2013 Posted July 16, 2013 This mod doesn't seem to be working with most of the sexlab animations. Sometimes they work, sometimes they don't
Recommended Posts
Archived
This topic is now archived and is closed to further replies.