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HDT Physics Extensions Developer preview 2013 07 31 update


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Posted

 

Does anybody feel like uploading the 2nd version of the plugin the help would be appreciated. 

 

 

here is zip of Version 2

 

Thanks. :cool:

Posted

 

 

Do i need BBP or TBBP animations? and its skeleton? or just delete skeleton.hkx in character assets female, run fnis and the .dll in installation folder?

I think you just need a BBP/TBBP compatible skeleton.

 

 

TBBP/BBP body

a TBBP/BBP Skeleton

 

and

 

delete skeleton.hkx in character assets female

copy .dll in skyrim installation folder

 

then

 

run FNIS

 

Is this right?

 

 

I don't use FNIS, but otherwise sounds right to me.

Posted
Step by step:

 

SKSE is required!

A body with BBP or TBBP is required.

 

The dll is required.

 

The dll is copied to this folder:

 

Your drive> your installation of Skyrim -> data \ SKSE \ plugins\.

 

The skeleton_female.hkx in: Your drive> your installation of Skyrim -> data \ meshes \ actors \ character \ female character asssets \ either delete or rename.

 

FNIS must NOT be executed.

 

Posted

 

Step by step:
 
SKSE is required!
A body with BBP or TBBP is required.
 
The dll is required.
 
The dll is copied to this folder:
 
Your drive> your installation of Skyrim -> data \ SKSE \ plugins\.
 
The skeleton_female.hkx in: Your drive> your installation of Skyrim -> data \ meshes \ actors \ character \ female character asssets \ either delete or rename.
 
FNIS must NOT be executed.

 

 

FNIS has to be executed since it uses the skeleton_female.hkx when generating stuff. Atleast if you used it previously.

Posted

 

 

Step by step:
 
SKSE is required!
A body with BBP or TBBP is required.
 
The dll is required.
 
The dll is copied to this folder:
 
Your drive> your installation of Skyrim -> data \ SKSE \ plugins\.
 
The skeleton_female.hkx in: Your drive> your installation of Skyrim -> data \ meshes \ actors \ character \ female character asssets \ either delete or rename.
 
FNIS must NOT be executed.

 

 

FNIS has to be executed since it uses the skeleton_female.hkx when generating stuff. Atleast if you used it previously.

 

 

Sry, but then you basically do not understand the meaning of this dll

Posted

Hmm sadly this removes the BBP from the sexlab animations. There is abit of jiggle at the start but then it fades out to no movement.

 

really? then that will be an issue.

Posted

 

 

 

Step by step:
 
SKSE is required!
A body with BBP or TBBP is required.
 
The dll is required.
 
The dll is copied to this folder:
 
Your drive> your installation of Skyrim -> data \ SKSE \ plugins\.
 
The skeleton_female.hkx in: Your drive> your installation of Skyrim -> data \ meshes \ actors \ character \ female character asssets \ either delete or rename.
 
FNIS must NOT be executed.

 

 

FNIS has to be executed since it uses the skeleton_female.hkx when generating stuff. Atleast if you used it previously.

 

 

Sry, but then you basically do not understand the meaning of this dll

 

 

No. BBP/TBBP animations conflict with the .dll, that's why running FNIS without the skeleton.hkx fixes most of the stuttering (it doesn't generate the extra BBP/TBBP bones for the animations that way).

Posted

 

Hmm sadly this removes the BBP from the sexlab animations. There is abit of jiggle at the start but then it fades out to no movement.

 

really? then that will be an issue.

 

 

 

 

 

 

 

Step by step:
 
SKSE is required!
A body with BBP or TBBP is required.
 
The dll is required.
 
The dll is copied to this folder:
 
Your drive> your installation of Skyrim -> data \ SKSE \ plugins\.
 
The skeleton_female.hkx in: Your drive> your installation of Skyrim -> data \ meshes \ actors \ character \ female character asssets \ either delete or rename.
 
FNIS must NOT be executed.

 

 

FNIS has to be executed since it uses the skeleton_female.hkx when generating stuff. Atleast if you used it previously.

 

 

Sry, but then you basically do not understand the meaning of this dll

 

 

No. BBP/TBBP animations conflict with the .dll, that's why running FNIS without the skeleton.hkx fixes most of the stuttering (it doesn't generate the extra BBP/TBBP bones for the animations that way).

 

 

The author this DLL, uses the Havok engine (for the physics in Skyrim included) at the skeletal bones to calculate the physics of the breast bone and butt.
 
Change the basis of a specified bone animation, this can lead to strange side effects of the calculation, since changing the calculation basis. (for Example SexLab)
 
In the forum you SexLab is also before many become aware of this mod.
If I interpret this correctly, the modders are anxious to see if and when the mod is finished. It has already been announced, then possibly to leave the animation of breasts etc. Havok Mod.
Posted

Just to Point out I never specifically said ram, I was refering to the scripting engine. Papyrus is notorious for bogging down under heavy load since, in terms of scripting, its really slow.

Ahh right, fair enough your quite right there.

 

 

 

I had a thought earlier. This Insta CTD that some of us are experiencing is very similar to the effect of using a non-tbbp mesh with tbbp animations and skeleton = blam insta ctd.

 

 

I wonder if its something similar happening here

Posted

I find the physics work very nicely with the vanilla animations. Seriously, you should try jumping and fighting or get smacked by a dragon. I think you will enjoy seeing yourself die more often. Not that I am into necrophilia... :P


Posted

 

I find the physics work very nicely with the vanilla animations. Seriously, you should try jumping and fighting or get smacked by a dragon. I think you will enjoy seeing yourself die more often. Not that I am into necrophilia... :P

 

are u also finding that u have no problem with ctd on loading, or on changing cells ? and are u just using vanilla animation  ( ie, none, or very little custom animation, and custom meshes ?)

Posted

I tested the second(chinese site) and third(first post here) version.

 

the third doesn't work form me. ctd on new game and save load.

the second one is a little bit better for me. I get CTD when play for an hour and than change cell.

 

 

sorry for my bad english :P

Posted

 

Hmm sadly this removes the BBP from the sexlab animations. There is abit of jiggle at the start but then it fades out to no movement.

 

really? then that will be an issue.

 

 

In my experience that's totally and completely wrong, all of the sexlab animation got lots of very realistic butt and boob movement.

 

I think its down to the meshes and animations your using, this physics will jiggle it about, if there is something to jiggle.

 

 

 

Having said that, I cannot get past this fukin ctd issue. I've gone Rambo on it and deleted my skyrim, starting a fresh build from scratch

Posted

For others who have experienced jittery or spastic animations with this...does it look anything like this video? Decided to throw together some footage while testing it out. I'm using the version from the Chinese site since the other one makes me CTD immediately upon load. I should note that since my CPU sucks, fraps took my framerate from 60 to mid-20s, which had a noticeable effect on the bouncing animation. At times it looks more like the typical TBBP bounce, whereas at 60 frames, it's more chaotic and twitchy. 

 

 

 

 

Also, am I the only one who hasn't been able to get clothes to bounce with this? :/

Posted

 

 

Hmm sadly this removes the BBP from the sexlab animations. There is abit of jiggle at the start but then it fades out to no movement.

 

really? then that will be an issue.

 

 

In my experience that's totally and completely wrong, all of the sexlab animation got lots of very realistic butt and boob movement.

 

I think its down to the meshes and animations your using, this physics will jiggle it about, if there is something to jiggle.

 

 

 

Having said that, I cannot get past this fukin ctd issue. I've gone Rambo on it and deleted my skyrim, starting a fresh build from scratch

 

 

Well to be more accurate it works at the start of the Animation then gets less and less till it has faded out.

 

I am using XP32 Skele and UNPB body.

Posted

For others who have experienced jittery or spastic animations with this...does it look anything like this video? Decided to throw together some footage while testing it out. I'm using the version from the Chinese site since the other one makes me CTD immediately upon load. I should note that since my CPU sucks, fraps took my framerate from 60 to mid-20s, which had a noticeable effect on the bouncing animation. At times it looks more like the typical TBBP bounce, whereas at 60 frames, it's more chaotic and twitchy. 

 

 

 

 

Also, am I the only one who hasn't been able to get clothes to bounce with this? :/

 

Like I said before, the way this physics system seems to work is very dependent on your hardware and is not something that is pre-recorded like the default BBP/TBBP animations are. If your frame rate drops, it will affect the physics calculations and produce lagged animations like the twitching you are seeing because the calculations are delayed. Having the skeleton.hkx file active instead of moving, deleting or renaming it will also layer on top of the already moving bones so that may be an issue for those who forget to do that.

 

The reason why your character's clothes are not bouncing is probably because they are not BBP/TBBP compatible, or the skin weights painted on them are so small that the animation is not visible. Remember that the clothes replace the naked body mesh, so their weights may not be exactly the same as the body's, thus producing different animation results.

Posted

Can someone who runs third release(16.07 one) post a list of his SKSE plugins? Pretty please?

 

The 16.07 version is somehow bothering me, there is somehow no source where it's coming from also the second release is still on 3DM and on 3DM they are also questioning HydrogensaysHDT and she reviews the file from here, which is really fishy.... I still use the alpha2 no problems.

Posted

 

Can someone who runs third release(16.07 one) post a list of his SKSE plugins? Pretty please?

 

The 16.07 version is somehow bothering me, there is somehow no source where it's coming from also the second release is still on 3DM and on 3DM they are also questioning HydrogensaysHDT and she reviews the file from here, which is really fishy.... I still use the alpha2 no problems.

 

I was reading about that, the post was:

 

Who sent it to the L network......http://www.loverslab.com/topic/1 ...-2013-07-16-update / 

And even greater than that they posted the new version ......  IsHydrogensaysHDT giving priority to the external network ...... 

Posted

You should also read what HydrogensaysHDT wrote under that today

 

If the author doesn't know of it, it's really strange....

Yeah, l just hope HydrogensaysHDT and bbs.3dmgame.com don't start locking all their files.

Posted

 

For others who have experienced jittery or spastic animations with this...does it look anything like this video? Decided to throw together some footage while testing it out. I'm using the version from the Chinese site since the other one makes me CTD immediately upon load. I should note that since my CPU sucks, fraps took my framerate from 60 to mid-20s, which had a noticeable effect on the bouncing animation. At times it looks more like the typical TBBP bounce, whereas at 60 frames, it's more chaotic and twitchy. 

 

 

 

 

Also, am I the only one who hasn't been able to get clothes to bounce with this? :/

 

Like I said before, the way this physics system seems to work is very dependent on your hardware and is not something that is pre-recorded like the default BBP/TBBP animations are. If your frame rate drops, it will affect the physics calculations and produce lagged animations like the twitching you are seeing because the calculations are delayed. Having the skeleton.hkx file active instead of moving, deleting or renaming it will also layer on top of the already moving bones so that may be an issue for those who forget to do that.

 

The reason why your character's clothes are not bouncing is probably because they are not BBP/TBBP compatible, or the skin weights painted on them are so small that the animation is not visible. Remember that the clothes replace the naked body mesh, so their weights may not be exactly the same as the body's, thus producing different animation results.

 

 

Hmm. I guess I'm confused because the physics seemed more fluid when my framerate dropped. I still have plenty of issues, like the butt-stretching and the crushed tits when running from side to side, but the tits and ass don't go as crazy as they do with a framerate of 50-60. It's almost like the physics are going out of control, kind of like the issues people have been known to experience if they don't have vsync enabled and they get a crazy high framerate. Ah well. I'll play around with it some more...or just wait for a more finished version. :D

Posted

 

You should also read what HydrogensaysHDT wrote under that today

 

If the author doesn't know of it, it's really strange....

Yeah, l just hope HydrogensaysHDT and bbs.3dmgame.com don't start locking all their files.

 

Google translator says hydrogen said

"Stature clothing skeletal separation has been completed, the physical data binding method has also been the problem is that no one will do the physical data ah == Havok Content Tools Export Havok Physics System"

 

and frankly im fucked if I know what that means.

 

but ive decided to give up on the new one, I cant even make it work with a brand new fresh vanilla installation. Stupid physics..

 

I've I hadn't of seen it, I would be happy with the old shit still, now I'll always want more.....

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