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Children of Lilith - Succubus of Skyrim


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Posted
On 10/28/2023 at 8:46 AM, Durpledore said:

https://www.nexusmods.com/skyrimspecialedition/mods/102667

 

Bits and pieces RSV patch 

 

https://www.nexusmods.com/skyrimspecialedition/mods/81668

Racial Skin Variance - SPID

 

This new version is the result of a close collaboration between the authors of the Bits and Pieces skin series, Swefrida, and the makers of this mod, 8Hyperplex8 and myself. The request to make it came from Swefrida when they asked if it was possible to make the player independent and to add their new fantasy, vampire, elder and afflicted skins that they were creating at the moment. We thought the idea was great and we also added a couple more features that we were making on our own. Thanks to SPID and the work of 8Hyperplex8 on the scripts, I made the plugins and arranged the different options of this mod. All this was months ago, so we have been working on this on and off for a while. We couldn't deliver it earlier because life came in the way, and, as I said, the collaboration needed to be very close. But finally it is done! We hope that you will like the new features!

 

 

 

  • Player Independent. You can choose different options of muscularity (body normals) no matter of its race. The textures for the player are totally independent from NPCs. I recommend to pick this option if you intend to use a mod that can alter the player weight during your game, like Pumping Iron or Sandow Plus Plus. However, with this option, you'll have to be aware that you can choose whatever textures you like for the player, but the normal maps for the head should be from BnP, since the normals provided here are BnP's. Otherwise you'll get neck seams.
  • Player Vanilla. The player character won't be touched by RSV, so it will remain vanilla. You can choose whatever textures you want for the player, normals included. This is the option that will give you more control over the way the player will look. It should also work with custom races for the player.

 

 

 

yes it work for me that mod cool too !

  • 2 weeks later...
Posted

Hi, I'm having an issue with gameplay and a setting in the MCM.
I have the perk points per level set to 3 in the MCM but upon leveling up I still only manage to get 1 perk point, I was wondering if anyone else could verify the issue or if its just my load order.

Thanks!

Posted
11 hours ago, jumpoffacliff5times3 said:

Hi, I'm having an issue with gameplay and a setting in the MCM.
I have the perk points per level set to 3 in the MCM but upon leveling up I still only manage to get 1 perk point, I was wondering if anyone else could verify the issue or if its just my load order.

Thanks!

I believe this is a known bug. Pretty sure I have a fix for it in the next version. At least that's what the ticket on my Trello says.

Posted
21 minutes ago, phalancks said:

I believe this is a known bug. Pretty sure I have a fix for it in the next version. At least that's what the ticket on my Trello says.


Whew I thought I was gonna have to mess around with my load order, Thanks for looking into it and verifying!

Posted

I have an issue where my character hair which has hdt-smp physics has the physics parts shrink in size when I transform. Any news on what courses this? I saw someone els post about it, but no answer. Also,  ty for the mod btw!

Posted
9 minutes ago, Haakonmild said:

I have an issue where my character hair which has hdt-smp physics has the physics parts shrink in size when I transform. Any news on what courses this? I saw someone els post about it, but no answer. Also,  ty for the mod btw!

No idea. Make sure your using fsmp and try using a wig instead.

Posted

Hey sup these are professionals work imo, i uh have problem with the skill tree, i can't slect a perk and once i leveled up, i can't spend my perk points in my succubbi skill tree, is there something wrong or am i missing something?

 

i play the Steam Skyrim AE 1.6.640 and SKSE 2.2.3

Posted
Vor 13 Minuten sagte UcokElit:

Hey, supi, das sind meiner Meinung nach Profis. Ich habe ein Problem mit dem Fertigkeitsbaum. Ich kann keinen Perk auswählen und sobald ich ein Level aufgestiegen bin, kann ich meine Perk-Punkte nicht in meinem Succubbi-Fertigkeitsbaum ausgeben. Stimmt da etwas nicht? Mir fehlt etwas?

 

Ich spiele Steam Skyrim AE 1.6.640 und SKSE 2.2.3

 

I don't even know that this mod provides a special perk tree - which can be filled with general level advancement.


As a rule, such mods (for succubi as well as for vampires) have their own level system - which is NOT connected to that of the normal game.


Or did you just express yourself in a way that other users couldn't understand?

Posted
4 minutes ago, Miauzi said:

 

I don't even know that this mod provides a special perk tree - which can be filled with general level advancement.


As a rule, such mods (for succubi as well as for vampires) have their own level system - which is NOT connected to that of the normal game.


Or did you just express yourself in a way that other users couldn't understand?

oh i see now, thankyou for your respond

Posted
Vor 15 Minuten sagte UcokElit:

Oh, jetzt verstehe ich, danke für deine Antwort

 

I'll use this fairly well-known Vampire mod as an example:

https://www.nexusmods.com/skyrimspecialedition/mods/1925

 

In order to reach the individual levels and the associated abilities (skills)... you have to suck out living or dead enemies.


The first sucking "confirms" them as vampires - essentially the initialization of the level system

For the first level up you need 2 extractions... the number increases significantly with each next level


With a succubus mod you either take the pure number of people whose life energy is being drained... or just a sum of the life energy being drained.


I use this mod for my transformation... but the leveling system and the other Succubus abilities are not of interest to my style of play - so I can't help with the current version.


But the explanations in the description of the mod and the posts here in this thread should help you.

Posted
On 10/26/2023 at 11:11 AM, nolife6969 said:

thought on create futa spell feature? player succubus mod have that and i found it pretty immersive. 

Gender Bender does this. 

 

 

  • 2 weeks later...
Posted

I've played around a couple hours with this and so far i like it, espacially because of transform by changing RaceMenu preset, this adds a lot of possibilities.

However, some thoughts :

 

- The mod seems to only provide spells for manipulating arousal, no way to start a scene on its own.

So, which mod was "intended" ( for lack of a better term) to take that part ? What are you (ye who useth this mod) using ?

 

- I'd like to have an option to invert "consume enegry while transformed" to "consume energy while NOT transformed".

From my point of view  "transformed" is the natural form while the "mortal" form is a disguise ( transform is a crime) which costs energy to maintain.

I'll probabbly end up just inverting the check of that, however, getting all those scripts from all those frameworks just to satisfy the compilers needs

just to change istransformed to !istransformed...

 

 

Posted (edited)
1 hour ago, Vader666 said:

So, which mod was "intended" ( for lack of a better term) to take that part ? What are you (ye who useth this mod) using ?

I don't really have an "intended" set of mods, but what I probably use the most is yamete kudasai/acheron and radiant prostitution. I've tried other defeat and prostitution mods as well, and of course the various quest sex mods. The design is meant to work with whatever set of scene starters you want.

 

1 hour ago, Vader666 said:

- I'd like to have an option to invert "consume enegry while transformed" to "consume energy while NOT transformed".

Not a bad idea, I'll add it to the backlog.

 

1 hour ago, Vader666 said:

I'll probabbly end up just inverting the check of that, however, getting all those scripts from all those frameworks just to satisfy the compilers needs

just to change istransformed to !istransformed...

CoL_PlayerSuccubusQuestScript.pexI didn't test it but I think this will do what you want. Changed line 327 to

 if !isTransformed && configHandler.transformCost > 0

 

Edited by phalancks
Posted
38 minutes ago, phalancks said:

The design is meant to work with whatever set of scene starters you want.

 

Which is a good decision, but since i havn't found a mod that fits particularly well for the job in this specific case im kinda interested in what other people are using.

 

45 minutes ago, phalancks said:

I think this will do what you want.

 

That's exactly what i would've done aswell,however, it doesn't work at all, neither transformed nor not transformed.

Maybe the compiler result is putting "not" to the whole "and" condition, so it ends up beeing : if not istransformed and (not) cost higher than 0.

So it might has to be :

 

if configHandler.transformCost > 0 && !isTransformed

 

But thanks anyway, saved quite some time on my end.

Posted

Would it be hard to allow the widget slider to go beyond the limits of x=1279 and y=719 in the widget MCM? I can't get the widget to the bottom-right of my 21:9 monitor.

 

Thanks!

  • 2 weeks later...
Posted

Hi. Thanks again for one of the best thematic mod. I don't understand how transformation buffs work. By default, all is set at 0 in the MCM, does that mean that even if I unlock the perks, I won't get any buff on transformation?

Posted
On 11/22/2023 at 8:08 PM, Vader666 said:

I've played around a couple hours with this and so far i like it, espacially because of transform by changing RaceMenu preset, this adds a lot of possibilities.

However, some thoughts :

 

- The mod seems to only provide spells for manipulating arousal, no way to start a scene on its own.

So, which mod was "intended" ( for lack of a better term) to take that part ? What are you (ye who useth this mod) using ?

 

- I'd like to have an option to invert "consume enegry while transformed" to "consume energy while NOT transformed".

From my point of view  "transformed" is the natural form while the "mortal" form is a disguise ( transform is a crime) which costs energy to maintain.

I'll probabbly end up just inverting the check of that, however, getting all those scripts from all those frameworks just to satisfy the compilers needs

just to change istransformed to !istransformed...

 

 

You have so many options to start a scene, both SexLab and Ostim allow to start a scene out of nowhere. Then it all depends on your game plan (and kinks) : seduction, marriage, prostitution, assault, being assaulted... If you tell me what you want, I'll probably be able to find mods that fit the bill.

Posted
9 hours ago, Vegetius said:

Hi. Thanks again for one of the best thematic mod. I don't understand how transformation buffs work. By default, all is set at 0 in the MCM, does that mean that even if I unlock the perks, I won't get any buff on transformation?

No, those are extra buffs for the transformation that get applied whether you buy a perk or not. The Perk settings are separate

  • 2 weeks later...
Posted (edited)
On 11/23/2023 at 5:38 AM, Vader666 said:

- The mod seems to only provide spells for manipulating arousal, no way to start a scene on its own.

So, which mod was "intended" ( for lack of a better term) to take that part ? What are you (ye who useth this mod) using ?

I'm using ostim, but maybe my set-up could also be applicable with sexlab? There is a mod called ostim simple dialog, which basically adds a kind-of immersive way to start a scene through dialog. First of all, I would use a calm spell on an enemy, and initiate a scene through the dialog, but normally the spell duration is short on low level, so it's hard to drain them (they got out of calm effect, and the scene failed). But, with some level into illusion to extend the duration, and the succubus temptation skill to speed-up victim's orgasm, I could finally drain them dry in combat. Though, in my setting, I could only make them orgasm twice during the duration of calm spell, so it is necessary to make their health low in order to be successful. 

Overall, everything seems to be quite immersive.

A sneak illusion build + this mod is absolutely perfect for succubus-style assassination.

Edited by Dker
  • 2 weeks later...
Posted

Is it possible to add a mechanic so that if the "Drain to Death" is off and "Health Drain Multipler" is set to 1 it won't kill the npcs but instead leave 1 HP for them so they will live? PSQ has this and I like it.

 

If that's not possible can you set the "Health Drain Multipler" slider increment by 1% so I can set it to 99% instead of 90% or 100% (which will kill the npc)?

Posted
9 hours ago, Ontop said:

Is it possible to add a mechanic so that if the "Drain to Death" is off and "Health Drain Multipler" is set to 1 it won't kill the npcs but instead leave 1 HP for them so they will live? PSQ has this and I like it.

 

If that's not possible can you set the "Health Drain Multipler" slider increment by 1% so I can set it to 99% instead of 90% or 100% (which will kill the npc)?

I'll update the slider to increment by 1%.

Posted (edited)

4.0.0 is being removed due to an issue. I recommend not using it because the next version will likely also require a new game.

4.0.0
New Game Required

Happy New Year everyone. This is a very large update fixing most of the bugs I'm aware of and can fix on my end. Unfortunately, fixing the issues with arousal tracking, a new game was required. On the plus side, I took the opportunity to do more destructive refactoring which should hopefully provide some performance improvements and make my life easier in the future. Highlights are:

  • Split energy handler into its own script. This will make it easier to integrate with other succubus mods. I likely won't do this work myself anytime soon, but it'll be easier for anyone who wants to take it on.
  • Energy drain can now be applied to mortal form instead of succubus form.
  • Added an option to assume your succubus form at the start of a scene. No guarantee if it'll work with race change in every circumstance.
  • Switched up the way the Heal Rate Boost works so it should work better with things that prevent natural healing like Starfrost.
  • Removed support for OAroused and Odefeat as they are no longer supported by the OStim team
  • Switched dependencies over to Ostim standalone. Not much was necessary there tbh.
  • Arousal code has been completely redone to improve consistency.
  • Split a lot of things out of my main quest script to hopefully improve overall performance and ease of integration.
  • A bug was discovered when using non-english characters in your character name. Race menu or SKSE or something doesn't seem to like them. I'll try to figure out a solution, but until then avoid using them.
Sorry about the long delay between updates, but work kicked my ass this year. Here's to a bright 2024 for all of us.
Check out the other mod I released too if you like autoselling chests: I.M.P.S. - Dynamic Autosale Chests

Planned Perk Trees (Not implemented yet)
Path of Sanguine/Seduction
Path of Molag Bal/Domination
Path of Vaermina/Corruption
Edited by phalancks
Posted
4 hours ago, phalancks said:

4.0.0 is being removed due to an issue. I recommend not using it because the next version will likely also require a new game.

Is it game breaking? Just made a new character and went through the laborious process of creation/MCM setup that takes forever lmao. Just wondering if I can mostly ignore this issue and continue irregardless.

Posted
8 hours ago, Racihti said:

Is it game breaking? Just made a new character and went through the laborious process of creation/MCM setup that takes forever lmao. Just wondering if I can mostly ignore this issue and continue irregardless.

Not game breaking but some features may not work correctly.

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