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Children of Lilith - Succubus of Skyrim


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Children of Lilith - Succubus of Skyrim

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Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities. Will you take just a bit, or will you take it all? 

I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work.

 

Currently Implemented Perk Trees:

Path of Domination (A little outdated, but basically correct. I'll update it soon™)

 

You can see the plan for each of the Paths here:

Path of Sanguine/Seduction

Path of Vaermina/Corruption

 

A Note on Versioning and Updates

Children of Lilith


Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities or a powerful new form. Will you take just a bit, or will you take it all?

I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work.

Overview

Feel free to skip this section if you don’t care about my thoughts and design goals.

 


What is a Succubus?
In my mind, a Succubus is a demon (daedroth in this case) that absorbs life force from their prey through intimate contact. A succubus is NOT a vampire (sorry Jim Butcher). What I mean by this, is that a succubus is not driven by an insatiable hunger, the way that vampires are driven by an insatiable thirst for blood, becoming weaker or more feral as they grow hungrier. Instead, I envision them as being able to fuel their various abilities through the energy that they gain, but otherwise not requiring that energy to survive.

Design Goals
Beyond the above reasoning, I frankly didn’t want to recreate the vampire gameplay loop or add yet another hunger/thirst/fatigue mechanic that needs to be managed. Those mods already exist, and have been overhauled in many fantastic ways. Instead, I want to encourage feeding through interesting and useful powers that require Energy to use. I also wanted this mod to be unintrusive, there when you want it and ignorable when you don’t. I feel that I’ve accomplished these things and hope to continue meeting these goals.

If you disagree with these goals, or feel I’ve missed the mark, most of the values are configurable and I’m open to adding additional options if needed.

About Balance
I’ve tried to keep this mod as balanced as I can, but I’m far from perfect. If you find anything horribly over or under powered, please let me know and I’ll see what I can do. The main balancing tool is how much Max Energy you have, and how much powers cost. These two things dictate how long and how often you are able to use your powers during a single dungeon run and are fully configurable. Tune and tweak to your heart’s content.

 

Requirements

Spoiler

iWantWidgets

JContainers

NL_MCM

powerofthree's Tweaks

PapyrusUtil SE

RaceMenu

Scrab's Papyrus Extender

SkyUI

SKSE

Custom Skills Framework 3.0 only (Only if you want to use the custom perk tree. Perks are still available for purchase in the MCM without it)

Acheron (Only for some perks. Everything else will function without it.)

Equip Enchantment Fix (Highly recommended as this mod is subject to the bug it fixes, but not strictly required.)

 

Installation

Spoiler
  1. Use your chosen mod manager to install the files. Make selections with the fomod. Manual installations are not supported.
  2. Open Data/SKSE/Plugins/skee64.ini. If you use ModOrganizer, this file will be from RaceMenu.
  3. Find the line bExternalHeads=0 and change it to bExternalHeads=1. Failure to do this may lead to inconsistent results.
  4. You may wish to read through the Configuring Tattoo Fade below, before creating your character.
  5. Launch the game and make your character as normal.
  6. Go into the MCM, click on Become Succubus and exit the menu. Wait for notifications to disappear.
  7. Go back into the MCM, navigate to Transformation, and select "Save Mortal Form"
  8. Exit the menu, open the console, type showracemenu
  9. Create your Succubus Form. Changing sex is not supported and will likley give bad results.
  10. Back into the MCM, navigate to Transformation, and select "Save Succubus Form"
  11. Select "Load Mortal Form" and exit the menu to return to your normal form.
  12. You may now do whatever other configuration you desire or start playing normally

 

Configuring Race Change

Spoiler

Warning: If you are using hdt-smp enabled body parts in your presets you must be on an updated version of FSMP or you will crash when loading the preset, which happens automatically when you load a game. I don't know exactly when they fixed the issue, but as of at least 1.50.7-rc1 it seems to work.

 

There are other caveats with this as well. While it does work, I have noticed an increased number of CTDs and other issues when changing races. I've mostly seen this when opening the racemenu, and usually was able to solve it by deleting the generated presets and exported heads.

 

Personally I do not recommend changing races, but it does seem to mostly work. Skyrim does not always handle changing races very well. Do this at your own risk.

 

Configuring Tattoo Fade

Spoiler

This feature was made with LewdMarks in mind but will work with any tattoos that go in the Body slots. By default, the tattoo in Body slot 6 is the one that gets faded. The fade is done with the tattoo's Alpha channel, so at full energy the tattoo will be at 100% alpha. The way tattoos seem to work is that the tattoos lower in the list get drawn on top of the tattoos higher in the list, so the best way I've found to configure it is to put your faded tattoo in slot 5 then put your fully displayed tattoo in slot 6. If you want a glow, I would use the glow option of the tattoo configuration and not the glowing version of LewdMarks, but it's up to what you think looks best. You can choose not to have a faded tattoo as well, if you want it to disappear entirely.
 
I also added an energy scaling test to make it easier to test what the tattoo will look like at various energy levels. Enable it in the Debug section of the Status page.

 

Features

Spoiler

Drain

Spoiler

Drain your sex partners. Drain triggers on the orgasm event of a supported animation framework. You can enable or disable both Drain and Drain To Death through either the MCM menu, or with Hotkeys assignable through the MCM. These hotkeys will only be detected during a supported animation, but you may enable and disable drains at any time before the orgasm.

 

Draining a victim will apply a Max Health debuff to them. The exact percentage of health is configurable, but defaults to 20%. This debuff lasts for 24 in game hours, during which time you cannot drain them again unless you drain them to death. This is a TEMPORARY debuff to health so there’s no need to fear accidentally nuking a Unique Actor’s health into the ground.

 

Draining a victim is not a crime, however killing a victim with Drain is, so be careful who’s watching when deciding whether or not to kill someone.

Essential actors cannot be killed with the Drain to Death feature, and I don’t plan on adding it. I don’t want to intentionally provide a way to break your game.

If you are a vampire, there is also the option to be able to feed while Draining.

 

You may blacklist actors from being drained by assigning them the CoL_blackListedVictim keyword. You can use SPID, KID, or a plugin to assign the keyword.

Energy

Spoiler

When you drain a victim, their life force becomes your Energy. The amount of energy gained is configurable, and defaults to 50% of the health the victim lost. Killing your victim with drain doubles the amount you gain.

 

So with default values and a victim that has 100 max health you would gain:
   Drain: 100*0.2 = 20 * 0.5 = 10 Energy gained
   Drain to Death:  100*0.2 = 20 * 0.5 = 10 * 2 = 20 Energy gained
In the above scenario, a victim that’s drained but left alive would be at a max health of 80 for 24 hours.

 

By default you have a max of 100 Energy, but this is configurable and can be raised through the Succubus Advancement system. A SkyUI widget is included to easily see how much energy you have available.

Arousal

Spoiler

If you have any of the supported arousal frameworks installed, then the arousal of the victim is also added to the amount of energy gained. If you have multiple frameworks installed, then the average arousal is applied. There is also a perk you can take that applies the succubus' arousal to the energy gained.
 
Both of those values are multiplied by the configurable Drain Arousal Multiplier and then added directly to the energy gained. By default the modifier is 0.1

Passive Buffs and Debuffs

Spoiler

All succubi have the following passives:

  • Fire Resistance +20%
  • Shock Resistance -30%
  • Damage Resistance -10%

There are also 3 Paths you can choose from.
Path of Sanguine (default)

  • Speech +10
  • Alteration +5
  • Destruction +5
  • Magicka +25

Path of Molag Bal

  • Two-handed +10
  • One-handed +10
  • Heavy Armor +5
  • Conjuration +5
  • Health +25

Path of Vaermina

  • Sneak +10
  • Light Armor +5
  • Illusion +5
  • Stamina +25

New Powers

Spoiler

Succubus Become Ethereal
Spend Energy to Become Ethereal. Works like the shout, except it doesn't make you transparent because that effect is cursed. Drains 10 Energy per second by default.

 

Succubus Energy Casting
Spend Energy to cast spells. While enabled, your spells’ Magicka cost will be removed from your Energy pool instead of your Magicka pool. If you do not have enough Energy to cast a spell, the remainder will come from your Magicka pool. If you don’t have enough Magicka either, then it will come from your Health pool. This CAN kill you. It’s meant as a way to stop you from casting absurdly high level spells without the proper Magicka pool. Please see the Configuration Options section for details about how Concentration spells are calculated.

 

Succubus Heal Rate Boost
Spend Energy to increase your Heal Rate. By default it costs 5 Energy per second, and increases your Heal Rate by 10.

 

Succubus Temptation
At succubus level 2, you gain the Succubus Temptation spell. If you have a supported arousal framework installed, this spell will raise the target's arousal by the following formula:
    Temptation Base Increase + (Succubus Level * Level Multiplier)
Both the base increase and level multiplier are configurable in the MCM. If multiple arousal frameworks are installed, then the increase is applied to all of them.
 
Succubus Excitement
At succubus level 5, you gain the Succubus Excitement spell. If you have a supported arousal framework installed, this spell will raise the caster's arousal by the following formula:
    Excitement Base Increase + (Succubus Level * Level Multiplier)
Both the base increase and level multiplier are configurable in the MCM. If multiple arousal frameworks are installed, then the increase is applied to all of them.
 
Succubus Suppression
At succubus level 10, you gain the Succubus Suppression spell. If you have a supported arousal framework installed, this spell will lower the caster's arousal by the following formula:
    Suppression Base Decrease + (Succubus Level * Level Multiplier)
Both the base decrease and level multiplier are configurable in the MCM. If multiple arousal frameworks are installed, then the decrease is applied to all of them.

Succubus Transformation

Spoiler

Use RaceMenu to create a new form for your succubus and transform into it at will. The transformation will also swap your equipped armor. You may also gain buffs while transformed through the Succubus Advancement System. Please follow the installation instructions to configure the body changing.

 

The equipment swapping works a little differently. The power stores the gear you have equipped when you transform back to human form and then reapplies it when you change to succubus form. This also saves any custom enchantments you have put on the gear.However, due to a bug with the engine, player enchantments may not get applied on transform until you reequip the gear. If anyone knows of a fix for this, let me know.

 

You can access the chest that the equipment gets stored in via the MCM menu either for ease of outfit configuration or to recover items. You can also select equipment that does not get stripped during transformation.

Succubus Advancement

Spoiler

Raise your Succubus level by Draining victims. Each level grants a Succubus Perk Point that can be spent on a Succubus Perk through the MCM or a provided Custom Skills Framework configuration. Some of these perks can be taken an infinite amount of times.

 

The perks are all documented in the MCM and the CSF menu, so I won't duplicate that here. If there's anything missing or unclear please let me know.

Hunger and Starvation

Spoiler

By default energy will not drain passively, and being at 0 Energy has no negative effects. However, there are options available to control whether this is true and how much Energy is lost passively, as well as whether or not being out of Energy causes a stacking max health debuff and how much max health is reduced. You can also set whether being low on energy causes an arousal increase separately or together with the health effects. This option requires polling, but only gets an update every 30 seconds.

 

This feature starts a script that runs every 30 seconds to update your Hunger and Starvation effects.

NPC Succubi

Spoiler

You are able to convert an NPC to a succubus by giving them a Mark of the Succubus. The Mark of the Succubus can be crafted at any forge with 1 Daedra Heart and 1 Gold Ingot. There is also a SPID configuration file available in the fomod installer to give a 5% chance for any non-unique actor to be a succubus. You will need to click the Enable NPC Succubi button in the MCM to start this portion of the mod.
 
NPCs can drain victims in the same way that the PC can. There is a configurable chance for an NPC to drain a victim to death as well. These effects both work on the player character so use care if you enable the drain to death feature.  When an NPC drains a victim, the same health drain effect gets applied as when a PC drains a victim, but it does not take into account any of the PCs perks. 10% of the energy they drain is transferred to the player.
 
My intent here, if you care, is that if you are giving Marks of the Succubus then you are yourself a succubus and are making minion succubi, so you receive a portion of the energy they drain. And if you are using the SPID then you are not a succubus, so you won't be getting energy anyway. I'll probably add a check in a future version for if the drainer was given a Mark or something before adding energy to the player.
 
NPC succubi will not transform. The RaceMenu functions I use to do the transform explicitly state not to use them on NPCs, so until and unless I find another way this isn't going to happen. I'm considering doing something with NiOverrides but I'm not 100% certain how it will work and would probably require a lot of manual configuration on the user's part.

 

 

 

Supported Animation Frameworks

Spoiler

Support for the following animation frameworks is built in, with no additional patches required
SexLab

SexLab P+
OStim
Toys and Love

The following animation frameworks require patches, selectable in the fomod, and are only lightly supported.
A Skyrim Kiss
Immersive Lap Sitting
Flower Girls

Either Ostim or OSA seem to be suppressing notifications, so when you push the drain hotkey you will not see a notification but it will take effect

 

Other Supported Mods

Spoiler

Devious Devices
Ordinator - Provided by Ryugel. Allows Energy Casting to work correctly with the Vancian Magic perk.

Animation Framework Add-ons
Anything that doesn't change the base functionality of the animation frameworks is likely to work. The ones listed here are the ones that took extra work.

SLSO
Sexlab Aroused Redux(And probably its variants)
OSL Aroused
Vampire Mods
These have all been tested. Others may also work with the Base scripts. If you test any please let me know whether or not they work and I'll update this list. The support for vampire mods is limited to sating your thirst when you drain. Any other functions of the mods may or may not work during the drain.

Sacrosanct
Better Vampires
Scion
Sanguinaire

 

Uninstallation

Spoiler

With the usual warnings about it being dangerous to remove mods mid playthrough that we all ignore anyway:

 

Go to the MCM menu in game and click End Succubus. Failure to do this may mean any drain victims will have permanently reduced health.  Exit the menu and wait a few seconds. Save and exit the game, remove the files, load up your game, save your game in a new slot, exit the game.


There will also be left over files from your transformations. These will be located in the following locations

Data/Textures/CharGen/Exported
Data/SKSE/Plugins/CharGen/Presets
Data/SKSE/Plugins/CharGen/Exported
Data/NL_MCM/$COL_MODNAME/persistence

If you use MO2, these will be in your Overwrite folder

 

That’s about as uninstalled as this mod will get without a save cleaner.

 

Configuration Options

Spoiler

This mod is highly configurable and I was not able to keep this section updated. All options in the MCM have default values I believe to be reasonable and they should all be self-explanatory. If any of them are confusing or unclear, please let me know so I can clarify. The below settings are the ones I believe require additional explanation that cannot fit in the MCM.

Cost Calculation Style: Cost Calculation Style for Concentration spells. Check spoiler for details.

Spoiler

The reason this matters, is that if you are firing a concentration spell (e.g. Lesser Ward)  with one hand, and have a fire and forget spell (e.g. Firebolt) charged in the other hand, it’s difficult to calculate the ongoing cost of the concentration spell. I’ve provided a few options, but note that dual casting relies on the Left Hand being included in the calculation.
Left Hand Only: Only the cost for the spell in the left hand is calculated. This allows for a concentration spell to be fired with the left hand, and a fire and forget spell to be fired with the right hand, and everything will be calculated correctly. However, having a concentration spell firing in the right hand will not remove Energy and can be fired forever.
Both Hands: This option will correctly calculate concentration spells in either or both hands, but if you have a fire and forget spell charged while casting a concentration spell, then the cost of the fire and forget spell will also be removed from your Energy pool every tick.
Right Hand Only: This option works the same as the Left Hand Only option, except with the sides reversed. This also will not calculate dual casting concentration spells correctly and will allow them to fire forever.
Cheat: Neither: This option will completely ignore ongoing concentration spell costs, and so you’ll be able to fire them forever while Energy Casting is enabled.

 

Known Incompatibilities

Spoiler

Papyrus Tweaks NG: Using the bSpeedUpNativeCalls = true option, breaks Energy Casting. Adding Spell to the sScriptClassesToExclude list fixes this, but also means that any benefit gained from bSpeedUpNativeCalls will not apply to Spells.
HDT-SMP: There is an issue with using HDT-SMP and RaceMenu presets, which will cause a CTD when loading presets with physics enabled body parts. A newer version of Faster SMP has solved this, so as long as you are on an updated version of FSMP you should be able to use physics enabled body parts.
Better Vampires: There are issues with transforming and Better Vampires. I would suggest becoming a vampire and then saving your forms, which should alleviate the issues until I can find a fix for it. You might also be able to transform, then use the console to set your race to a vampire race and resave, but I'm not certain this will work.

Non-english Characters in Character Names: Racemenu does not correctly save or load presets with non-english characters in their names. You will almost definitely see issues.

OBody NG: When changing forms, morphs that were created by OBody NG will not be reset. You will need to clear the obody data out of the presets to reset it.

Ultimate Body Enhancer 2.0 (UBE): The problem as I understand it is that UBE replaces the code to detect the current player race so that instead of getting the UBE race it gets the vanilla race. Which then when I reapply the race I detected it obviously breaks since I'm applying the vanilla race. The spoiler below may be a workaround for now

Spoiler

 

  1. Start a new game and wait for mods to start up
  2. Save before starting CoL
  3. Set a hot key for transform
  4. Save the presets that you want to use
  5. Press the hot key to confirm that it reverts to vanilla
  6. Using command to set UBE race again in my case was 00ube_darkelfracevampire
  7. After resetting the race to UBE, open showracemenu and save the preset overwriting the preset that CoL created, doing the same for both forms, Mortal and succubus.
  8. Reset the game
  9. Load the save before activate the COL mod
  10. Activate it 


Don't set presets again, just pressing the hot key, make my character transform
Don't change the character name or the transformation presets wont work
If you want to make a change to the transformation, just overwrite the presets with the new ones. 

 

 

Troubleshooting

Spoiler

These are POSSIBLE solutions to common issues. They aren't guaranteed to fix them but are a good place to start.

 

Energy Casting Does Not Use Energy

Spoiler

This is a known compatibility issue with Papyrus Tweaks NG. Using the bSpeedUpNativeCalls = true option breaks Energy Casting.

  • Find PapyrusTweaks.ini or download the example file from Papyrus Tweaks NG
  • Find sScriptClassExclusions within that file
  • Add ", Spell" to the end of the line. Note the required comma.
  • If you are using the example file your line should look like this:
sScriptClassExclusions = UI, ConsoleUtil, PO3_SKSEFunctions, MfgConsole, MFGConsoleFunc, Input, Debug, Utility, PapyrusTweaks, Quest, Spell


THIS MAY CAUSE ISSUES WITH OTHER MODS WHICH RELY ON THE IMPROVEMENT PROVIDED BY PAPYRUS TWEAKS NG TO SPELLS.
No one has reported issues to me yet though.

Physics stops working on transformation

Spoiler

Go into Faster SMP's config and set <disableSMPHairWhenWigEquipped>true</disableSMPHairWhenWigEquipped>to false.

The file should be under SKSE/Plugins/hdtSkinnedMeshConfigs/configs.xml

Head and Body Color Mismatch as Vampire

Courtesy of HarekO1Q, specifically in relation to Better Vampires and the Succubus Race mod.

Spoiler

Use console command (examples your race names can be different)
player.setrace nordracevampire
player.setrace succubusracevampire
use racemenu and then save both mortal and succubus form, reload the game and color mismatch should be no more

Purple Head After Transformation

Spoiler

This can have a couple possible reasons. The most obvious is that you're missing a texture for the preset you're using. Usually a tattoo.

The second reason is using non-english characters in your character's name. To resolve you will have to rename your character using english characters, resave your presets, and remove the previously created presets which can be found in the paths specified in the Uninstallation instructions.

 

 

Future Plans

Spoiler

Nothing in here is guaranteed, and may change before or during implementation. If you see anything of interest in this section, be sure to let me know in the comments.

 

Planned for a Future Version
3 different paths to power (perk trees and additional abilities. Check the sticky post for details)
    Path of Molag Bal: Combat and Conjuration focused DONE!
    Path of Sanguine: Seduction/Speech and Alteration focused
    Path of Vaermina: Stealth and Illusion focused
    Each of these will also provide a different way to initiate feeding
Level up and/or fortify skills via Drain
Stat buffs after Drain
Modify Passives based on Satiation
Restore Energy with soul gems

 

Somewhat Thought about for a Maybe Version in the Future
What gets implemented from this section will largely depend on user feedback
   Various Integrations with other mods
      iNeed/Survival Mode/SunhelmOther Needs mods
    Physical Drain (draining or restoring physical attributes, e.g. boob size)

 

Feedback

Spoiler

Please don’t hesitate to post your comments, feature requests, bug reports, questions, encouragements, or anything else. I promise I won’t throw a tantrum and delist the mod. All I ask is that you be polite, respectful, and recognize that I don’t have infinite free time to work on mods or monitor forums.

 

Credits

Thanks to VirginMarie for letting me yoink their isBusy code

Big thanks to @lolmods37 for the NiOverride saving code and for helping with the SlaveTats integration


  • Submitter
  • Submitted
    05/25/2022
  • Category
  • Requirements
    SKSE; RaceMenu; SkyUI; PapyrusUtils; iWant Widgets; Po3's Tweaks; NL_MCM; Scrab's Papyrus Extender
  • Regular Edition Compatible
    No
  • Install Instructions

 

Edited by phalancks
Added Better Vampires to incompatibilities
Posted

Hey this looks really cool! I have an idea that maybe you can consider. I was reading through and hoping I would get to the part where energy you gain from draining someone is converted into health. I feel like some sort of drain -> energy -> health conversion would be great and a way to actually incentivize draining someone. I feel like the current buffs are kinda meh. Did I miss something and it is already able to be converted to a timed HP buff?

Posted
2 hours ago, Vylade said:

Hey this looks really cool! I have an idea that maybe you can consider. I was reading through and hoping I would get to the part where energy you gain from draining someone is converted into health. I feel like some sort of drain -> energy -> health conversion would be great and a way to actually incentivize draining someone. I feel like the current buffs are kinda meh. Did I miss something and it is already able to be converted to a timed HP buff?

It's not a direct bonus, but the Heal Rate Boost is effectively a heal. I will consider adding a fortify health effect as well though, probably as part of the path of molag bal

Posted (edited)

this looks very interesting, im especially looking forward to the transformation planned feature because frankly, what we have right now is very clunky and bloated with redundant features
not to mention doesnt have an actual quest despite its name
Edit: also have you considered using the custom skill tree framework for your planned succubus leveling?

Edited by dakingcartoon
Posted

This is cool,

 

It would be amazing if there would be unique effects or abilities what you cannot use or get elsewhere which you could use /activate with your energy (Like custom spells OR some spell mods (like cosmic spells) would be patched in a way that you cannot use these spells just only from energy. Or succubus spells. Something what matches the theme, maybe?

Or for mages, you can only cast spells from your energy? It would make sense then to drain.

 

Could you please add OSTIM compatibility?

Posted
7 hours ago, dakingcartoon said:

have you considered using the custom skill tree framework for your planned succubus leveling?

I considered it, but the custom skill tree framework has a requirement for .NetFramework which isn't available on AE. I've already upgraded and don't have a good way to test against SSE.

 

4 hours ago, Midnightbug said:

It would be amazing if there would be unique effects or abilities what you cannot use or get elsewhere which you could use

I have a few ideas for unique effects when I get to implementing the power trees

 

4 hours ago, Midnightbug said:

Could you please add OSTIM compatibility?

It's in the plan, along with Flowergirls

Posted

Does this support SLSO?

 

Also as another idea, would be kind of cool if draining energy would restore Apropos 2 Wear and Tear.

Posted
On 5/26/2022 at 10:59 AM, phalancks said:

I considered it, but the custom skill tree framework has a requirement for .NetFramework which isn't available on AE. I've already upgraded and don't have a good way to test against SSE.

 

I have a few ideas for unique effects when I get to implementing the power trees

 

It's in the plan, along with Flowergirls

you could use the unofficial skyrim downgrade patcher

Posted
2 hours ago, Drahira said:

Does this support SLSO?

It will work alongside SLSO, but it won't support multiple orgasms. It also seems to trigger drain regardless of if someone orgasms or not. I think this is because SLSO blocks the "tell the world" event that sexlab sends on orgasm, but I'm using the thread specific hook for an orgasm, which it doesn't seem to block. I could be wrong about this.

 

3 hours ago, Drahira said:

Also as another idea, would be kind of cool if draining energy would restore Apropos 2 Wear and Tear.

A brief look says this should be possible, but idk when I'll get around to it. My mod sends a CoL_startDrain and CoL_endDrain event that you can listen for and trigger whatever restore is needed for Apropos. Initial thought would be to use the consumable reduction they have, but idk if there's a better way to do it.

 

50 minutes ago, dakingcartoon said:

you could use the unofficial skyrim downgrade patcher

I could, but I won't. I'd rather target the latest version of the game and juggling multiple versions of Skyrim to test against isn't something I'm interested in doing. If I had a QA team or automated testing were possible this would be more feasible, but I don't and it's not.

Posted

This doesn't work for me with SLSO. My energy level never increases after any SL event. I'm running SE and I'm using the latest versions of SLSO and this mod.

Posted (edited)
18 minutes ago, odius said:

This doesn't work for me with SLSO. My energy level never increases after any SL event. I'm running SE and I'm using the latest versions of SLSO and this mod.

Turn on Debug Logging, trigger a drain, and send me the papyrus log. Try disabling SLSO and see if it works without it. Also test it on a new game ( you can just coc riverwood from the main menu).

 

Also can try toggling the succubus status. End Succubus -> Exit Menu and wait a few seconds -> Become Succubus

Edited by phalancks
Posted
3 hours ago, phalancks said:

Turn on Debug Logging, trigger a drain, and send me the papyrus log.

 

I have attached a debug log.

 

3 hours ago, phalancks said:

Also test it on a new game ( you can just coc riverwood from the main menu).

 

This is a new game.

Papyrus.0.log

Posted
5 hours ago, odius said:

I have attached a debug log.

 

Okay, I dug into it. It seems like if you disable the Separate Orgasms setting in the SexLab MCM it'll trigger the drain, but that also kind of defeats the purpose of SLSO. So it'll definitely need a patch for full compatibility. I'll add it to the list of things to provide support for, not sure when I'll get to it. 

Posted

Certainly will keep an eye on this. What would really sell it is if you included the planned transformation option. PSQ is getting a little long in the tooth, and doesn't play nice with more modern mods like SLSO, among others. Having an alternative succubus transformation mod which works with other entries would be a deal clincher to me. :)

Posted

Fun, but I'm having problems keeping the mod activated every time I come back to the game after exiting to desktop. The mod reads it's active but I don't have the bar on the bottom nor does the drain work. However, if I turn it off then turn it back on, everything works again. Not a HUGE deal but sometimes i forget drain to death is on and i accidently kill in a town >.<

Posted
12 hours ago, reuel25 said:

Fun, but I'm having problems keeping the mod activated every time I come back to the game after exiting to desktop. The mod reads it's active but I don't have the bar on the bottom nor does the drain work. However, if I turn it off then turn it back on, everything works again. Not a HUGE deal but sometimes i forget drain to death is on and i accidently kill in a town >.<

Have you updated to 1.2.0? I did find an issue with how I was reinitializing the scripts and thought I solved it. If you have, can you enable Debug Logging and send me the papyrus log.

Posted

Interesting, it wasn't your mod. It was some kind of problem with SUM. I removed it and got a smaller mod to reduce the time scale. Keep up the great work on this mod! If I may suggest something for the future, Some animated wings and tails! (either as link suggestions, or something we can add or remove in the MCM) ^.^

Posted
2 hours ago, reuel25 said:

Interesting, it wasn't your mod. It was some kind of problem with SUM. I removed it and got a smaller mod to reduce the time scale. Keep up the great work on this mod! If I may suggest something for the future, Some animated wings and tails! (either as link suggestions, or something we can add or remove in the MCM) ^.^

I can definitely recommend Animated Wings Ultimate. I'll probably add some kind of support for it eventually. I'm not sure about any good tail mods atm though. If I find one I'll probably add support for it as well.

Posted
20 hours ago, phalancks said:

I can definitely recommend Animated Wings Ultimate. I'll probably add some kind of support for it eventually. I'm not sure about any good tail mods atm though. If I find one I'll probably add support for it as well.

Right now, i am using HDT equipable tails, the argonion one seems closest to what a succubus might have

Posted
3 hours ago, Kheimon910 said:

se agregara alguno compatibilidad con el OSex Mod si hay alguna posibilidad? Saludos

Sí, probablemente en 1.4

Posted

Seems awesome, thank you for asking the community what features they want, trying the mod the moment transformation is implemented, looking forward for it!

Posted

version for ostim would great! quest, path of sanguine! veryyyy nice! sorry about my english, i'm brazillian.

 

but, if you make a version for ostim, people will love it!

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