phalancks Posted May 9, 2024 Author Posted May 9, 2024 15 hours ago, bruhmoment870 said: draining doesn't seem to be working but everything else does on 1.6640 latest version of this mod Upload a papyrus log. 13 hours ago, DrunkPancake said: Is there a patch for Sexlab Cum Overlays Extended, right now the overlays from this mod are reset everytime you load/transform There is not that I know of, but I may be able to make one. A brief look through the scripts I don't see an obvious function to reapply the overlays though, so I can't promise anything. 1
Shi-ku Posted May 10, 2024 Posted May 10, 2024 I was wondering something similar regarding the overlays with Lewd Marks aroused. With testing I found out it resets if they go below/above the threshold you set but if going into and out of transformation it will wipe it until the threshold is hit again. But like the cum overlay one, unsure if there would be a way to recall the current overlay and its settings at time of transformation.
phalancks Posted May 11, 2024 Author Posted May 11, 2024 11 hours ago, Shi-ku said: I was wondering something similar regarding the overlays with Lewd Marks aroused. With testing I found out it resets if they go below/above the threshold you set but if going into and out of transformation it will wipe it until the threshold is hit again. But like the cum overlay one, unsure if there would be a way to recall the current overlay and its settings at time of transformation. That one looks like it should be possible, though might take a second to apply after the transformation. This would also need to be used instead of CoL's energy-based tattoo fade. Otherwise the two will fight.
Shi-ku Posted May 11, 2024 Posted May 11, 2024 8 hours ago, phalancks said: That one looks like it should be possible, though might take a second to apply after the transformation. This would also need to be used instead of CoL's energy-based tattoo fade. Otherwise the two will fight. That would be amazing if it was. I'd really appreciate it.
whatwhenwhy Posted May 11, 2024 Posted May 11, 2024 (edited) This mod seem to break my racemenu. Any kind of change been done on the body (3ba morph sliders) been undone and the body reverts back to zeroed. Also it doesnt auto-update as I change things with the body sliders, only if I change something else afterwards like choosing different hair for example. Anyone knows how to fix this? New game on the latest version (1.6.1170) Edit: Re-installed a couple mods and replaced sacrosanct with better vampires and now the mod works even on my old save with all it's features (that I've tested so far) and the racemenu 3ba sliders as well. Thanks for the mod, great job! :) Edited May 11, 2024 by whatwhenwhy
oppressor110 Posted May 17, 2024 Posted May 17, 2024 May I ask how to replace the transformation animation?
phalancks Posted May 17, 2024 Author Posted May 17, 2024 2 hours ago, oppressor110 said: May I ask how to replace the transformation animation? There's a Property on CoL_Ability_Transform_FX_Script called SuccubusTransformationIdle. The script is attached to the MagicEffect CoL_Ability_Transform_Effect You can use xEdit or the CreationKit to change that Property. I would recommend doing it in a new plugin so that updates to this mod do not overwrite your changes.
Midnightbug Posted May 18, 2024 Posted May 18, 2024 (edited) On 5/25/2023 at 4:16 PM, phalancks said: You can try this but I haven't tested it at all. All I know is that it compiled, and it will break things if you don't have sco installed. CoL_PlayerSuccubusQuestScript.pex 18.51 kB · 15 downloads Hi phalancks you made a patch for me like a year ago so Cum overlays textures won`t disappear when my character swaps to succubus form and back. It was working amazing, but it is not compatible with the latest COL anymore. Since then also that mod has been surpassed by Cum Overlays Extended: Could you create a patch (for the latest version of COL) so cum overlays from SCOE would persist and stay on the character even if I swap form please? Edited May 18, 2024 by Midnightbug
phalancks Posted May 18, 2024 Author Posted May 18, 2024 5 hours ago, Midnightbug said: Could you create a patch (for the latest version of COL) so cum overlays from SCOE would persist and stay on the character even if I swap form please? I looked at SCOE a couple days ago and unfortunately I didn't see an easy way to just reapply the overlays. It won't be as easy to just make a patch as it was for SCO base. I do have it on my list of things to integrate with but not sure when I'll be able to get to it. My life is incredibly busy at the moment, so modding has taken a backseat for now. I should have more time after July/August.
Midnightbug Posted May 18, 2024 Posted May 18, 2024 (edited) 14 minutes ago, phalancks said: I looked at SCOE a couple days ago and unfortunately I didn't see an easy way to just reapply the overlays. It won't be as easy to just make a patch as it was for SCO base. I do have it on my list of things to integrate with but not sure when I'll be able to get to it. My life is incredibly busy at the moment, so modding has taken a backseat for now. I should have more time after July/August. Oh I am sorry to hear that :S I will wait with COL until the patch is ready as it is quite problematic. (Whenever the game load the overlays are gone cos it is restoring the saved preset of course. ) So Even if I wont transform overlays will be gone after 15 sec. I understand, thank you for your answer. Of course real life comes first, I will keep an eye on the mod Edited May 18, 2024 by Midnightbug
NoNickNeeded Posted May 25, 2024 Posted May 25, 2024 When I run this mod, it causes the eyes of my character to somehow turn a very pale shade of what they are supposed to be, not only upon transforming, but at any things like starting combat or using a smithy. When I bring up racemenu, it still shows the correct eye and just switching to an eye left or right and back restores the eyes my character originally had, for a couple of seconds or minutes until they flip back again. It matters not how often I save this as the mortal form. It's almost like the mod puts a semi-translucent, white overlay over my eyes, that is reset briefly if the eyes are changed. Does anyone know what the issue might be, or how to correct it?
kurokurokurokuro Posted May 29, 2024 Posted May 29, 2024 I was wondering, how do you initiate sex in order to drain?
phalancks Posted May 31, 2024 Author Posted May 31, 2024 On 5/29/2024 at 3:24 AM, kurokurokurokuro said: I was wondering, how do you initiate sex in order to drain? With another mod. There are a lot of options.
cheems23 Posted June 2, 2024 Posted June 2, 2024 I tried to click the turn option, yet my character doesn't seem to change
Hakuna_Matata Posted June 3, 2024 Posted June 3, 2024 (edited) I have been trying to use UBE in this playthrough, with the regular race being a non-UBE race but the transformed succubus race being a UBE race. My thinking was that I have outfits that are 3BBB only and outfits that are UBE only and this way I can use both in a playthrough. Things appeared to go well for a bit until I went to Castle Volkihar and became a vampire lord. Now I'm getting popups that CoL can't match the vampire races. I know that Sacrosanct has a mechanism to add custom races, and I installed a mod updating those formid lists. How do I tell CoL how to match custom races? UBE adds new races, like 00UBE_BretonRace and 00UBE_BretonRaceVampire. Could CoL, if it detects Sacrosanct, maybe just use their formid lists? They are called SCS_Races and SCS_RacesVampire. Or if there is another way to help CoL understand my vampire race mapping, I'd be happy to fix it myself. My only problem is that I'm playing the GOG version of the game, so I have no creation kit and can't recompile scripts. EDIT: Hmm, so I searched for the error message in the CoL script sources and I don't understand how the error gets triggered. The logic there looks like it should work, with mapping the race to the editor id and then adding Vampire. Huh?! Edited June 3, 2024 by Hakuna_Matata
Miauzi Posted June 3, 2024 Posted June 3, 2024 Am 02.06.2024 um 12:05 Uhr sagte cheems23: Ich habe versucht, auf die Option „Umdrehen“ zu klicken, aber mein Charakter scheint sich nicht zu ändern Did they even create a template for their "demonic" form?
Miauzi Posted June 3, 2024 Posted June 3, 2024 20 minutes ago, Hakuna_Matata said: Ich habe versucht, UBE in diesem Spieldurchgang zu verwenden, wobei das reguläre Rennen ein Nicht-UBE-Rennen ist, das transformierte Succubus-Rennen jedoch ein UBE-Rennen. Meiner Meinung nach habe ich Outfits, die nur für 3BBB gelten, und Outfits, die nur für UBE gelten, und auf diese Weise kann ich beide in einem Spieldurchgang verwenden. Eine Zeit lang schien alles gut zu laufen, bis ich zum Schloss Volkihar ging und ein Vampirfürst wurde. Jetzt bekomme ich Popups, die besagen, dass CoL nicht mit den Vampirrassen mithalten kann. Ich weiß, dass Sacrosanct über einen Mechanismus zum Hinzufügen benutzerdefinierter Rassen verfügt, und ich habe einen Mod installiert, der diese Formularlisten aktualisiert. Wie kann ich CoL mitteilen, wie benutzerdefinierte Rassen zugeteilt werden sollen? UBE fügt neue Rassen hinzu, wie 00UBE_BretonRace und 00UBE_BretonRaceVampire. Könnte CoL, wenn es Sacrosanct entdeckt, vielleicht einfach ihre Formid-Listen verwenden? Sie heißen SCS_Races und SCS_RacesVampire. Oder wenn es eine andere Möglichkeit gibt, CoL dabei zu helfen, die Zuordnung meiner Vampirrasse zu verstehen, würde ich das gerne selbst reparieren. Mein einziges Problem ist, dass ich die GOG-Version des Spiels spiele, also kein Creation Kit habe und keine Skripte neu kompilieren kann. As far as I know, the transformation into a Vampire Lord breaks the Succubus system... so if you let Harkon turn you into a "Daughter of Coldharbour" - you can't be a Succubus at the same time Both (Succubus and Vampire Lord) use the same transformation system... the only thing that would work in my opinion -> to do the first transformation into a Succubus (from a "roll-play" perspective) AFTER the rise to Vampire Lord... so that the Succubus basically "overwrites" the Vampire Lord As a "normal" vampire, you should be able to transform into a Succubus via CoL
phalancks Posted June 4, 2024 Author Posted June 4, 2024 On 6/2/2024 at 5:05 AM, cheems23 said: I tried to click the turn option, yet my character doesn't seem to change You probably need to configure your forms. Read the installation instructions. If you read and followed the instructions on a new game and it's still not working, I'd need a papyrus log. 17 hours ago, Hakuna_Matata said: I have been trying to use UBE in this playthrough, with the regular race being a non-UBE race but the transformed succubus race being a UBE race. My thinking was that I have outfits that are 3BBB only and outfits that are UBE only and this way I can use both in a playthrough. Things appeared to go well for a bit until I went to Castle Volkihar and became a vampire lord. Now I'm getting popups that CoL can't match the vampire races. I know that Sacrosanct has a mechanism to add custom races, and I installed a mod updating those formid lists. How do I tell CoL how to match custom races? UBE adds new races, like 00UBE_BretonRace and 00UBE_BretonRaceVampire. Could CoL, if it detects Sacrosanct, maybe just use their formid lists? They are called SCS_Races and SCS_RacesVampire. Or if there is another way to help CoL understand my vampire race mapping, I'd be happy to fix it myself. My only problem is that I'm playing the GOG version of the game, so I have no creation kit and can't recompile scripts. EDIT: Hmm, so I searched for the error message in the CoL script sources and I don't understand how the error gets triggered. The logic there looks like it should work, with mapping the race to the editor id and then adding Vampire. Huh?! You should be able to resave your forms after you become a vampire. You may need to use the console to correctly set your race after your transformation though. As you said, the logic should work so if it isn't then there is possibly some incompatibility between Sacrosanct, UBE, and CoL. It's possible that the function I am using to find the races can't recognize UBE's new races for some reason, which would be the most likely culprit imo. I will consider adding something to update just the races, though it might get a bit tricky with allowing different races between the two forms. 17 hours ago, Miauzi said: As far as I know, the transformation into a Vampire Lord breaks the Succubus system... so if you let Harkon turn you into a "Daughter of Coldharbour" - you can't be a Succubus at the same time This is incorrect (outside of possible bugs and incompatibilities). I tested it extensively a while back and it worked fine with the major vampire overhauls as well. 17 hours ago, Miauzi said: Both (Succubus and Vampire Lord) use the same transformation system This is also incorrect. CoL simply applies a RaceMenu preset. Vampire Lords and Werewolf transformations operate differently.
Miauzi Posted June 4, 2024 Posted June 4, 2024 Vor 1 Stunde sagte phalancks: Wahrscheinlich müssen Sie Ihre Formulare konfigurieren. Lesen Sie die Installationsanweisungen. Wenn Sie die Anweisungen für ein neues Spiel gelesen und befolgt haben und es immer noch nicht funktioniert, benötige ich ein Papyrusprotokoll. Sie sollten in der Lage sein, Ihre Formulare erneut zu speichern, nachdem Sie ein Vampir geworden sind. Möglicherweise müssen Sie jedoch die Konsole verwenden, um Ihre Rasse nach Ihrer Verwandlung richtig einzustellen. Wie Sie sagten, sollte die Logik funktionieren. Wenn dies nicht der Fall ist, besteht möglicherweise eine gewisse Inkompatibilität zwischen Sacrosanct, UBE und CoL. Es ist möglich, dass die Funktion, die ich verwende, um die Rassen zu finden, aus irgendeinem Grund die neuen Rassen von UBE nicht erkennt, was meiner Meinung nach der wahrscheinlichste Grund dafür ist. Ich werde darüber nachdenken, etwas hinzuzufügen, um nur die Rassen zu aktualisieren, obwohl es etwas schwierig werden könnte, unterschiedliche Rassen zwischen den beiden Formen zuzulassen. Dies ist falsch (abgesehen von möglichen Fehlern und Inkompatibilitäten). Ich habe es vor einiger Zeit ausgiebig getestet und es hat auch bei den großen Vampir-Überarbeitungen gut funktioniert. Auch das ist falsch. CoL wendet einfach eine RaceMenu-Voreinstellung an. Vampirlords- und Werwolf-Transformationen funktionieren unterschiedlich. Thank you for correcting my post. ❤️ There is a reason why I let my character become a succubus but not a vampire lord -> only the latter destroys my character's special race ... but that is a special case - which has nothing to do with your mod
Nohrin Posted June 7, 2024 Posted June 7, 2024 Very new to the mod. Would it be difficult as a user to edit the animation that is played when transforming into a Succubus? I'd like to replace it with a sexy dance animation. I only really know how to edit plugins and folders. Anything involving scripts is too advanced.
phalancks Posted June 7, 2024 Author Posted June 7, 2024 15 hours ago, Nohrin said: Very new to the mod. Would it be difficult as a user to edit the animation that is played when transforming into a Succubus? I'd like to replace it with a sexy dance animation. I only really know how to edit plugins and folders. Anything involving scripts is too advanced. It's a property on a script which is set via a plugin. If the animation is available as an idle via a plugin, you can override the property. Specifically, it's the SuccubusTransformationIdle property on the CoL_Ability_Transform_FX_Script script, which is attached to the CoL_Abillity_Transform_Effect MagicEffect. So yes, you should be able to replace it without editing the scripts, but I don't know if it's going to be too advanced for you. 2
darkangel2041 Posted June 10, 2024 Posted June 10, 2024 Hi, I am new to this mod and I am testing it (I realy love the transformation 😉 ). However, I use SLIF, ABBA and Hormones and the mod doesn't seem to handle the morphs. By exemple, if in human form the breast is inflated by x percent throught ABBA, the breast morph are lost when transforming in succubus. I can admit that because the mod may loads the default bodyslide succubus form. But if I reverse back to the human form, the breast morph are lost too. So I wonder, if your mod can handle this case (and I screwed something with my configuration) or it is simply not intended. I read the support topic and found something about that, so I may understand that your mod may handle this. Thanks in advance. Have a great day/night 🙂
phalancks Posted June 11, 2024 Author Posted June 11, 2024 23 hours ago, darkangel2041 said: Hi, I am new to this mod and I am testing it (I realy love the transformation 😉 ). However, I use SLIF, ABBA and Hormones and the mod doesn't seem to handle the morphs. By exemple, if in human form the breast is inflated by x percent throught ABBA, the breast morph are lost when transforming in succubus. I can admit that because the mod may loads the default bodyslide succubus form. But if I reverse back to the human form, the breast morph are lost too. So I wonder, if your mod can handle this case (and I screwed something with my configuration) or it is simply not intended. I read the support topic and found something about that, so I may understand that your mod may handle this. Thanks in advance. Have a great day/night 🙂 There should be an option in the MCM "Save NiOverrides" 2
darkangel2041 Posted June 12, 2024 Posted June 12, 2024 16 hours ago, phalancks said: There should be an option in the MCM "Save NiOverrides" Ho, thanks ! I missed that. It works (I should have found by myself, but anyway, thanks for your answer 🙂 ) 2
afshin76 Posted June 13, 2024 Posted June 13, 2024 Any idea when those three paths will be implemented? Amazing mod.
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