Zaflis Posted March 28, 2024 Posted March 28, 2024 (edited) A bug i guess in 2.0.2, also i haven't started a new game between any patches so far. Also playing on SE: Spoiler When i am with Irkalla and she asks me to sit down and eat, i lose player controls when i sit in the chair and then nothing happens. She doesn't say anything even if i use T to wait 2 hours. Also because character follows poorly on stairs (gets stuck), i used console commands getpos and setpos to slightly nudge the character's Y coordinate outwards of the stairs to make her walk again. It did not fix itself with just waiting. Edited March 28, 2024 by Zaflis
Skiperr Posted March 28, 2024 Posted March 28, 2024 On 3/8/2024 at 2:49 AM, loonetrooper said: Keep getting stuck at the trail of the prisoner. I escape the jacket, escape the cuffs, escape the mask and mitts, escape the yoke and then i escape the cell with elbowbinder equipped. After destroying the crystal the Dremora teleports in and after his dialoge i fail the trail. Hi, how do you escape the cell with elbowbindew I don`t know what to interact with. Thanks for answer
loonetrooper Posted March 29, 2024 Posted March 29, 2024 19 hours ago, Skiperr said: Hi, how do you escape the cell with elbowbindew I don`t know what to interact with. Thanks for answer Spoiler You dont escape the elbow binder, break out of the prison with the Yoke (drop it on the floor near the gate to use as leverage) afterwards use shout on the dremora guard.
w00den Posted March 29, 2024 Posted March 29, 2024 Maybe all the reported courier issues come from these records here if people use some courier replacer? I don't understand why they are needed, they just copy vanilla records without modifying anything anyway. I had courier showing up at all and the debug room had 24 items waiting. Removed these records and tested on a new game - deliveries are coming, but unfortunately can't figure out how to reset the courier and make it work on my older save where I've made a lot of progress.
Miniguylad Posted March 29, 2024 Posted March 29, 2024 i'm having a glitch at the staff puzzle part. 2 pedestals are labeled as illusion when one of them should be destruction and destruction staff does nothing
Allen Harris Posted March 29, 2024 Posted March 29, 2024 (edited) Hey @Frayed - I'm gonna switch my creation kit over to my vr installation so i can try and find a fix for the carry key/bucket bug for you. Where should I start looking to find where that event triggers? Edit: Well...that didn't work. Apparently CK flat out doesn't work for VR. Oh well, I guess I'll have to edit the mod in SSE (now that I've fking uninstalled it per some internet guides on how to make it work in VR that are wrong lol). Still - what would I be looking for to find the event that triggers that bug? Edited March 29, 2024 by Allen Harris
Jsis Posted March 29, 2024 Posted March 29, 2024 On 3/27/2024 at 1:19 AM, Frayed said: Enter the command "setstage frayeq2 1" into your console and it'll quickstart The Gordian Bind. Stages 1-7 are all debug quickstart stages for various parts of the quest. If you want to skip the intro too, use "setstage frayeq2 2" and it'll put you right after escaping the first room. Stages 3-7 put you further into the quest, but I recommend not using those since they may not set the full quest state up to that point correctly, so they may have bugs of their own. Sorry to bother again but it looks like that Isn't working on my end, I am getting "compiled script not saved as a response"
NorthernBear Posted March 29, 2024 Posted March 29, 2024 Can anyone advise on the Staff Puzzle? I've found the riddle but it has me going in circles
Allen Harris Posted March 29, 2024 Posted March 29, 2024 24 minutes ago, NorthernBear said: Can anyone advise on the Staff Puzzle? I've found the riddle but it has me going in circles Spoiler You have to find the staffs, find the door they go to, then use them in a particular order. I don't know the order, so I just clipped through the door
Frayed Posted March 29, 2024 Author Posted March 29, 2024 On 3/28/2024 at 1:37 AM, Zaflis said: A bug i guess in 2.0.2, also i haven't started a new game between any patches so far. Also playing on SE: Hide contents When i am with Irkalla and she asks me to sit down and eat, i lose player controls when i sit in the chair and then nothing happens. She doesn't say anything even if i use T to wait 2 hours. Also because character follows poorly on stairs (gets stuck), i used console commands getpos and setpos to slightly nudge the character's Y coordinate outwards of the stairs to make her walk again. It did not fix itself with just waiting. Have you tried initiating dialogue yourself? Pathing is a known issue, I might need more workarounds. 13 hours ago, w00den said: Maybe all the reported courier issues come from these records here if people use some courier replacer? I don't understand why they are needed, they just copy vanilla records without modifying anything anyway. I had courier showing up at all and the debug room had 24 items waiting. Removed these records and tested on a new game - deliveries are coming, but unfortunately can't figure out how to reset the courier and make it work on my older save where I've made a lot of progress. Hm, could be. I'd have to check it out. Some of those edits are rogue edits that got past my cleaning. The CK has a nasty habit of adding record overrides for anything you touch - I have to clean a bunch of cell edit data for every version release because every time I check out another cell it updates some metadata and thinks the cell has changed or something. I think the same happened here for the dialogue. There are some added topic infos for the courier that need to stay, but I think I can probably clean those edits and maybe the edit to the quest as well. Thanks for the suggestion. 10 hours ago, Miniguylad said: i'm having a glitch at the staff puzzle part. 2 pedestals are labeled as illusion when one of them should be destruction and destruction staff does nothing I changed the staff puzzle in v2.0.2. Two illusion pedestals is correct (hint: look for a difference), and the distribution of which staffs you can acquire is changed accordingly. I thought I removed all destruction staves, where'd you find one? Did you update on an existing save, maybe? 6 hours ago, Allen Harris said: Hey @Frayed - I'm gonna switch my creation kit over to my vr installation so i can try and find a fix for the carry key/bucket bug for you. Where should I start looking to find where that event triggers? Edit: Well...that didn't work. Apparently CK flat out doesn't work for VR. Oh well, I guess I'll have to edit the mod in SSE (now that I've fking uninstalled it per some internet guides on how to make it work in VR that are wrong lol). Still - what would I be looking for to find the event that triggers that bug? Below is the script for the gargoyles. The part in green is where I think the issue is: it detects the bucket (or basket, etc) entering a triggerbox around the gargoyle and tries to move it to the gargoyle's head. It's quite similar to what's done for weapon plaques, except there the item moves from inventory to a fixed location, whereas here it moves from being held to a fixed location. Something here is messing up and it does so in different ways across LE, SE and VR. Spoiler ```Event OnTriggerEnter(ObjectReference akActionRef) if FrayEQValidCoveringItems.Find(akActionRef.getBaseObject() as Form) != -1 FrayEQGargoyleCoveredMsg.show() FrayEscapeQuest.setstage(FrayEQStageToSet) self.disable() akActionRef.BlockActivation() Utility.Wait(0.1) akActionRef.SetMotionType(Motion_Keyframed, false) akActionRef.DisableNoWait() akActionRef.MoveTo(BucketPositionMarker, abMatchRotation=true) akActionRef.Enable() GazeBeamToDisable1.disable() GazeBeamToDisable2.disable() coveringItem = akActionRef endIf EndEvent``` For a proper test, we'd have to find a non-crashing sequence where a held item is taken from the player and fixed in place somewhere else. My guess is that the system that's used to move a held item isn't playing nice with either the system to fix an object in place or keeps trying to operate on an item that is disabled (and thus has no 3D model to move anymore). It may be a timing issue, or a sequence issue. There's unfortunately no direct papyrus function for "drop the held item" that I know of, or I'd have used it. But there is probably some combination/sequence of BlockActivation, Disable, MoveTo and SetMotionType that gets the player to drop the held item and allow it to be moved properly. 5 hours ago, Jsis said: Sorry to bother again but it looks like that Isn't working on my end, I am getting "compiled script not saved as a response" What. Setstage is a native skyrim command. Are you sure you're typing "setstage Frayeq2 1", without the quotation marks? It's not case sensitive. 1
Allen Harris Posted March 30, 2024 Posted March 30, 2024 (edited) 18 hours ago, Frayed said: Below is the script for the gargoyles. The part in green is where I think the issue is: it detects the bucket (or basket, etc) entering a triggerbox around the gargoyle and tries to move it to the gargoyle's head. It's quite similar to what's done for weapon plaques, except there the item moves from inventory to a fixed location, whereas here it moves from being held to a fixed location. Something here is messing up and it does so in different ways across LE, SE and VR. Hide contents ```Event OnTriggerEnter(ObjectReference akActionRef) if FrayEQValidCoveringItems.Find(akActionRef.getBaseObject() as Form) != -1 FrayEQGargoyleCoveredMsg.show() FrayEscapeQuest.setstage(FrayEQStageToSet) self.disable() akActionRef.BlockActivation() Utility.Wait(0.1) akActionRef.SetMotionType(Motion_Keyframed, false) akActionRef.DisableNoWait() akActionRef.MoveTo(BucketPositionMarker, abMatchRotation=true) akActionRef.Enable() GazeBeamToDisable1.disable() GazeBeamToDisable2.disable() coveringItem = akActionRef endIf EndEvent``` For a proper test, we'd have to find a non-crashing sequence where a held item is taken from the player and fixed in place somewhere else. My guess is that the system that's used to move a held item isn't playing nice with either the system to fix an object in place or keeps trying to operate on an item that is disabled (and thus has no 3D model to move anymore). It may be a timing issue, or a sequence issue. There's unfortunately no direct papyrus function for "drop the held item" that I know of, or I'd have used it. But there is probably some combination/sequence of BlockActivation, Disable, MoveTo and SetMotionType that gets the player to drop the held item and allow it to be moved properly. What object is that on? I don't see a gargolye in furniture. If it's on an instance of an object, what's the EditorID of the worldspace it's in? I can see the script file it's in (FrayEQGargoyleHitboxTriggerScript), but I can't figure out where that's referenced. Edit: Looked at one of the instances of the gargoyles in the first quest. There's an activator script, but it's not the right one. I also looked in the quest scripts and couldn't find it there either. Edit: Okay, I found it. Loaded FrayEscapeQuestCell and found FrayEQGargoyleTrigger and it's in the scripts. I didn't see it before because when you click the activator in the render window, it never selects the right activator lol. Okay - I'll start doing some testing and try to have a fix for you by next weekend. Edited March 30, 2024 by Allen Harris
kurotatsu Posted March 30, 2024 Posted March 30, 2024 23 hours ago, w00den said: I had courier showing up at all and the debug room had 24 items waiting. Removed these records and tested on a new game - deliveries are coming, but unfortunately can't figure out how to reset the courier and make it work on my older save where I've made a lot of progress. I've did the following to fix courier in my save: sqv WICourier look up reference named Courier prid *that courier reference* moveto player And then simply talked to him, he gave all the stacked items and worked fine afterwards. 1
Zaflis Posted March 30, 2024 Posted March 30, 2024 23 hours ago, Frayed said: Have you tried initiating dialogue yourself? I guess because the crosshair is hidden and there is some distance between us i didn't think of that... but it works. If i press E pointing away from her player will unsit from the chair and controls remain disabled and UI hidden, but i can sit again.
petterparker Posted March 31, 2024 Posted March 31, 2024 At the end of "A Snare to Loosen" I chose the dialogue: "That sounds fun. But first I need time to take care of other things." then she told me that he would send me an invitation soon... Weeks passed... and the invitation to start "The Gordian Bind" never actually came... no hint of the second part of the mission emerged... What was supposed to happen?
noobsaleh Posted March 31, 2024 Posted March 31, 2024 (edited) I can't get the ball and chain to work. I can hear a chain after equipping it but I can't see the chain (or ball). I confirmed I have the right mesh the item looks for, but still nothing. By the way in the second quest, in the first room, I got rid of the red barrier on the door. But I can't open it without lockpicks. I figured the guard might have some, but he's too far to talk to through the bars. Also accidentally hitting the sneak button counts as combat? Edited March 31, 2024 by noobsaleh
anormalusername Posted March 31, 2024 Posted March 31, 2024 i feel like im doing something wrong for the ending. i got to the point where Spoiler you confront irkalla in the basement temple thing but it just makes me kill her over and over, everything i have tried leads to irkalla fighting me and i cant win, the god just says to try again after i kill her. up to this point the mod has been amazing and im sure im just missing something but i tried everything i could think of. anyone know the solution?
Allen Harris Posted March 31, 2024 Posted March 31, 2024 6 hours ago, noobsaleh said: I can't get the ball and chain to work. I can hear a chain after equipping it but I can't see the chain (or ball). I confirmed I have the right mesh the item looks for, but still nothing. By the way in the second quest, in the first room, I got rid of the red barrier on the door. But I can't open it without lockpicks. I figured the guard might have some, but he's too far to talk to through the bars. Also accidentally hitting the sneak button counts as combat? About the first door of the second quest Spoiler You don't get any lockpicks directly. You find an empty bottle and drop it from your inventory. It shatters and the shards are lockpicks That one is tough to figure out bc there were never any hints.
Allen Harris Posted March 31, 2024 Posted March 31, 2024 4 hours ago, anormalusername said: i feel like im doing something wrong for the ending. i got to the point where Hide contents you confront irkalla in the basement temple thing but it just makes me kill her over and over, everything i have tried leads to irkalla fighting me and i cant win, the god just says to try again after i kill her. up to this point the mod has been amazing and im sure im just missing something but i tried everything i could think of. anyone know the solution? That part is a challenge; even I couldn't do it without cheating. Spoiler You kill her once, and then try to talk to the god of submission (cant rememberhis name). But you have to do the dialog fast bc Irkalla keeps attacking you until you reach a dialog point where he tells her to stop attacking. 1
petterparker Posted March 31, 2024 Posted March 31, 2024 9 hours ago, petterparker said: At the end of "A Snare to Loosen" I chose the dialogue: "That sounds fun. But first I need time to take care of other things." then she told me that he would send me an invitation soon... Weeks passed... and the invitation to start "The Gordian Bind" never actually came... no hint of the second part of the mission emerged... What was supposed to happen? Spoiler Does this serve any purpose? I don't know anything about it... I just opened SSEEdit...
Allen Harris Posted March 31, 2024 Posted March 31, 2024 57 minutes ago, petterparker said: Hide contents Does this serve any purpose? I don't know anything about it... I just opened SSEEdit... I know Frayed gave some advice on how to use the console to skip to the second act in the last couple pages somewhere; maybe that will help you? 1
tesenfeu Posted March 31, 2024 Posted March 31, 2024 Hi, i'm stuck at the end : Spoiler i take the soulgem, go talk to the daedra, put everything and he say it's ok, i go to the main barrier in the pit, and it's shout me away, did i make something wrong ?
Zaflis Posted March 31, 2024 Posted March 31, 2024 (edited) 12 hours ago, petterparker said: At the end of "A Snare to Loosen" I chose the dialogue: "That sounds fun. But first I need time to take care of other things." then she told me that he would send me an invitation soon... Weeks passed... and the invitation to start "The Gordian Bind" never actually came... no hint of the second part of the mission emerged... What was supposed to happen? You should get a courier maybe on the next day already as long as you are in some city area. What happens next is roughly this, but it's supposed to be a surprise: Spoiler So you get courier give you some letter about chasing some bandits to a cave... Then... Spoiler When you reach the cave you get through a paralyzing trap and end up in the cell with Irkalla and then Gordian Bind begins. So reason you don't see a courier is very likely a mod conflict and you should go through them. Maybe you are using some Open Cities or other major overhaul that doesn't simply add but replace vanilla locations with "HQ" or other? Just on a friendly note, replacing vanilla is always extremely risky on compatibility. Edited March 31, 2024 by Zaflis
Zaflis Posted April 1, 2024 Posted April 1, 2024 (edited) On 3/27/2024 at 6:33 AM, sorrowsmith said: The point of the bars is to prevent you from getting the sword until after you have done the maze (and hopefully have completed Azura's shrine). Since i solved the fork puzzle, hope i'm not missing something i did: Spoiler So after you are done with the labyrinth and then Irkallas company you pickpocket her to get key to the door in enchanting room. (Or maybe it was another key in her room but any case, there was another key too.) So you open the door and see that there's still bars on it, and you see a black book back in the room. I don't know when you get to the book but it's not until a long while i think. So you have the tuning fork attuned to ... Azure or something. Turn the flame device on and then hold the fork in front of you (not equipped and it's not in your inventory). So it becomes a heated fork. Then drop it in the blood pool near door and press the spike button, fork becomes attuned to Boathiah but it's still hot. So drop it in water pool to cool it. The thing is that the bars are shielded by the 2 soulgems on the other side of the bars. You can carry the fork and touch soulgems to break the shields. After that is done simply pick up the soulgems. Now the sword will raise just behind the bars and you can simply pick up the sword, no shout needed. So basically after all that the bars still remain, i don't know yet how they will open. Then... Spoiler You can use the sword at boathiah's shrine area and begin trials 1,2 and 3. Which leads to where i'm at, trial 2 "Trial of the prisoner". How do you do it? Done so far: Spoiler Break 1 leg free, then use "look around" to target the cuff 5 times to loosen 5 straps. Then you can break free your torso and this frees your hands, but then locks you in the shackles. Pick up branch from the wall and lockpick the cuffs, now you get bondage mittens instead. Now i'm not so sure anymore, you can struggle the head harness off to free your mouth but then what? You can shout but that doesn't do anything. Trying to struggle out of anything else triggers 2 hour cooldown and by then the gem will hit the roof probably, and chance for those other struggles seem impossible. You cannot pickup the lockpick or make it touch anything to interact with something. Edited April 1, 2024 by Zaflis
Allen Harris Posted April 1, 2024 Posted April 1, 2024 59 minutes ago, Zaflis said: Since i solved the fork puzzle, hope i'm not missing something i did: Reveal hidden contents So after you are done with the labyrinth and then Irkallas company you pickpocket her to get key to the door in enchanting room. (Or maybe it was another key in her room but any case, there was another key too.) So you open the door and see that there's still bars on it, and you see a black book back in the room. I don't know when you get to the book but it's not until a long while i think. So you have the tuning fork attuned to ... Azure or something. Turn the flame device on and then hold the fork in front of you (not equipped and it's not in your inventory). So it becomes a heated fork. Then drop it in the blood pool near door and press the spike button, fork becomes attuned to Boathiah but it's still hot. So drop it in water pool to cool it. The thing is that the bars are shielded by the 2 soulgems on the other side of the bars. You can carry the fork and touch soulgems to break the shields. After that is done simply pick up the soulgems. Now the sword will raise just behind the bars and you can simply pick up the sword, no shout needed. So basically after all that the bars still remain, i don't know yet how they will open. Then... Reveal hidden contents You can use the sword at boathiah's shrine area and begin trials 1,2 and 3. Which leads to where i'm at, trial 2 "Trial of the prisoner". How do you do it? Done so far: Hide contents Break 1 leg free, then use "look around" to target the cuff 5 times to loosen 5 straps. Then you can break free your torso and this frees your hands, but then locks you in the shackles. Pick up branch from the wall and lockpick the cuffs, now you get bondage mittens instead. Now i'm not so sure anymore, you can struggle the head harness off to free your mouth but then what? You can shout but that doesn't do anything. Trying to struggle out of anything else triggers 2 hour cooldown and by then the gem will hit the roof probably, and chance for those other struggles seem impossible. You cannot pickup the lockpick or make it touch anything to interact with something. Spoiler So, there's something just past the fire brazier that you can use a shout to get. You'll need that thing, but not quite yet. The mittens are thermally sensitive, maybe there's something you can do to weaken them? I'll give another hint if you're still having trouble figuring it out.
sorrowsmith Posted April 1, 2024 Posted April 1, 2024 2 hours ago, Zaflis said: Since i solved the fork puzzle, hope i'm not missing something i did: Reveal hidden contents So after you are done with the labyrinth and then Irkallas company you pickpocket her to get key to the door in enchanting room. (Or maybe it was another key in her room but any case, there was another key too.) So you open the door and see that there's still bars on it, and you see a black book back in the room. I don't know when you get to the book but it's not until a long while i think. So you have the tuning fork attuned to ... Azure or something. Turn the flame device on and then hold the fork in front of you (not equipped and it's not in your inventory). So it becomes a heated fork. Then drop it in the blood pool near door and press the spike button, fork becomes attuned to Boathiah but it's still hot. So drop it in water pool to cool it. The thing is that the bars are shielded by the 2 soulgems on the other side of the bars. You can carry the fork and touch soulgems to break the shields. After that is done simply pick up the soulgems. Now the sword will raise just behind the bars and you can simply pick up the sword, no shout needed. So basically after all that the bars still remain, i don't know yet how they will open. Then... Reveal hidden contents You can use the sword at boathiah's shrine area and begin trials 1,2 and 3. Which leads to where i'm at, trial 2 "Trial of the prisoner". How do you do it? Done so far: Reveal hidden contents Break 1 leg free, then use "look around" to target the cuff 5 times to loosen 5 straps. Then you can break free your torso and this frees your hands, but then locks you in the shackles. Pick up branch from the wall and lockpick the cuffs, now you get bondage mittens instead. Now i'm not so sure anymore, you can struggle the head harness off to free your mouth but then what? You can shout but that doesn't do anything. Trying to struggle out of anything else triggers 2 hour cooldown and by then the gem will hit the roof probably, and chance for those other struggles seem impossible. You cannot pickup the lockpick or make it touch anything to interact with something. I got stuck at the same spot. Allen put me on the correct path as well
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