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[mod] Carnalitas Slavery Expansion


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Posted

Dynamic trade routes pairs well with your mod. However, your ui options are missing. Other than that from what I can tell everything seems okay. 

Posted

Could you make an add-on for Carnal Court so demand sex interaction uses it? I love your mod but not being able to use CC with slaves is frustrating.

Posted (edited)

Hey, nice mod, but I have an issue where the children of sex slaves are not under the slaves tab, and do not have the "slave" relation (in blue), only the "courtier" relation. Mechanically they still function as slaves, having strong hook, interactions, and the slave trait. Is this intentional? 

I've isolated Carnalitas and this mod on their own and the same still occurs

Screen Shot 2022-07-07 at 1.27.50 am.png

Edited by tommy9898
Posted
On 7/2/2022 at 11:22 AM, Durante said:

Yes that is possibly the case, however I usually invite most lovers into court, since it would make sense for you to keep them close by not half across a continent.

 

Speaking of which, gender focus doesn't really work for me, neither for the ruler or the slaves. The births are quite random.

Birth Control and Gender Focus can now be set for unmarried lovers and soulmates at your court.

 

On 7/3/2022 at 6:58 AM, 安可anke said:

I've finished lo简体中文.rarcalising the mod in Simplified Chinese, can you add it please?

Included chinese translation.

 

15 hours ago, Zukzukarr said:

Could you make an add-on for Carnal Court so demand sex interaction uses it? I love your mod but not being able to use CC with slaves is frustrating.

Will release something tomorrow.

 

9 hours ago, tommy9898 said:

Hey, nice mod, but I have an issue where the children of sex slaves are not under the slaves tab, and do not have the "slave" relation (in blue), only the "courtier" relation. Mechanically they still function as slaves, having strong hook, interactions, and the slave trait. Is this intentional? 

I've isolated Carnalitas and this mod on their own and the same still occurs

Screen Shot 2022-07-07 at 1.27.50 am.png

Oversight. Is now fixed. Please right click on yourself and use the "Setup Slave Categories" Interaction to fix this in your save-game.

Posted (edited)

So the mod has been great but could you make all the character interactions into a collapsible menu instead of numerous individual interactions which only lengthen the character interaction menu itself.  If I am right, more than a few of us here are in the same boat with menus so long now that we are unable to access the debug menu because it flows off the screen. 

 

If you had a menu that open into a larger menu of available interactions, it would be a great QoL feature. 

 

Just an eventual recommendation.  I enjoy the mod and thank you for your hard work.  

Edited by 2ManyMods
Posted
9 minutes ago, 2ManyMods said:

So the mod has been great but could you make all the character interactions into a collapsible menu instead of numerous individual interactions which only lengthen the character interaction menu itself.  If I am right, more than a few of us here are in the same boat with menus so long now that we are unable to access the debug menu because it flows off the screen. 

 

If you had a menu that open into a larger menu of available interactions, it would be a great QoL feature. 

 

Just an eventual recommendation.  I enjoy the mod and thank you for your hard work.  

That's a good suggestion, could you however specify what you mean under the collapsible menu?

 

The main reason why everything is an individual interaction stems from the fact that originally the mod was planned to be released as a collection of submods with every mod being standalone. Only with my last addition, the slaves tab, would I directly reference all mods and therefore release this as one mod.

Posted

I have a powerful suggestion for the offer sex slave feature. Would it be possible to hook in carnalitas to display the scene between the receiver and the slave? I think it would be a much more enjoyable feature then.

Posted
1 hour ago, Durante said:

I have a powerful suggestion for the offer sex slave feature. Would it be possible to hook in carnalitas to display the scene between the receiver and the slave? I think it would be a much more enjoyable feature then.

Both Carnalitas and CBO / Carnal Court display events only when you are participating, there is no spectator role.

 

That said, it certainly is possible to create such events from scratch, would take some time though.

Posted

Question are slave soldiers not supposed to be knights and only commanders? Maybe one of my mods stopped them from being knights. Not sure if it's yours. If it is, not an issue. I don't mind the idea of slave soldiers training to become knights once freed. Seems noble honestly

Posted
5 hours ago, ptp190 said:

Question are slave soldiers not supposed to be knights and only commanders? Maybe one of my mods stopped them from being knights. Not sure if it's yours. If it is, not an issue. I don't mind the idea of slave soldiers training to become knights once freed. Seems noble honestly

Slave soldiers can be knights. Can‘t you choose them in the knight selection menu?

Posted
16 hours ago, LordDGP said:

Slave soldiers can be knights. Can‘t you choose them in the knight selection menu?

No there must be a mod affecting this. I'll have to see which one. It's probably the dynamic trade mod. Because I just noticed it when ran a playthrough with it. If it's not that. I'll keep removing mods till they show up again. 

Posted
5 minutes ago, ptp190 said:

No there must be a mod affecting this. I'll have to see which one. It's probably the dynamic trade mod. Because I just noticed it when ran a playthrough with it. If it's not that. I'll keep removing mods till they show up again. 

Let me know if you find something out :)

Posted
21 hours ago, LordDGP said:

Let me know if you find something out :)

It's likely something to do with the newest mod dynamic trade routes. I took out all the other mods and left that one. Because I currently don't have any knights. Test on a saved game as well. So there's 0/6 spaces. I enslaved all my knights using the debug mode and they all disappeared from the avaliable knight list.

Posted
19 minutes ago, ptp190 said:

It's likely something to do with the newest mod dynamic trade routes. I took out all the other mods and left that one. Because I currently don't have any knights. Test on a saved game as well. So there's 0/6 spaces. I enslaved all my knights using the debug mode and they all disappeared from the avaliable knight list.

DTR definitely touches way to many things to be compatible. Both Carnalitas and DTR introduce the slave and both mods reference them using the same name in script. This will lead to conflicts here and there.

Posted
1 hour ago, LordDGP said:

DTR definitely touches way to many things to be compatible. Both Carnalitas and DTR introduce the slave and both mods reference them using the same name in script. This will lead to conflicts here and there.

I noticed it hours into a playthrough. Not to worry though. Your mod still works well. I also noticed that when I enslaved a person twice just to see what would happen. Same trait different ID name. 

Posted

I'm trying to make a compatch for Character UI Overhaul, following your instructions, but I manage to make the slaves show over the family tab or the relations tab. In that case the slave button on the tabs bar isn't working and I have overlap of the slave and the respective tab the slaves showed over. Please make a compatch or give me some advice on how to make it work. I figured that the buttons are moved in separate file (because good programming), and how the things generally work, but I'm at a loss with those slave tabs.

 

Great mod by the way. Thanks for the thought and effort.

 

Have a great day.

Posted (edited)
20 hours ago, MissTiel said:

I'm trying to make a compatch for Character UI Overhaul, following your instructions, but I manage to make the slaves show over the family tab or the relations tab. In that case the slave button on the tabs bar isn't working and I have overlap of the slave and the respective tab the slaves showed over. Please make a compatch or give me some advice on how to make it work. I figured that the buttons are moved in separate file (because good programming), and how the things generally work, but I'm at a loss with those slave tabs.

 

Great mod by the way. Thanks for the thought and effort.

 

Have a great day.

Do you mean this mod?

 

Since the buttons section is heavily edited, I went ahead and instead of inserting the "using = sm_slaves_button" I edited the relations tab directly.

 

window_character.gui

Edited by LordDGP
10.07.22 | 23:17 - Fixed Custom Version
Posted (edited)

There is no slavery tab, and the slaves are in the background, and are shown even when I don't have slaves, over the family tab. My results were almost the same, but the slaves were infront).

Slavery Expansion.png

 

P.S. If I manage to fix it, I'll upload the file here as well as in the downloads section as a compatch. If you manage to make it work I will try to keep it up to date and send you the file to upload if you like.

Edited by MissTiel
Forgot something.
Posted
2 minutes ago, MissTiel said:

There is no slavery tab, and the slaves are in the background, and are shown even when I don't have slaves, over the family tab. My results were almost the same, but the slaves were infront).

Slavery Expansion.png

Could you show me your code?

Posted (edited)

Here it is.

window_character.gui

 

P.S. The slavery tab was missing because that char didn't have any.

 

P.S. x2 Turned out it is really missing. When added the first edit I was looking on the file I was gonna send you, and in the version I have sent you it's not missing. I't shows as selected both family and slaves.

Edited by MissTiel
Forgot something x2.
Posted (edited)
8 hours ago, MissTiel said:

Here it is.

window_character.gui 138.92 kB · 2 downloads

 

P.S. The slavery tab was missing because that char didn't have any.

 

P.S. x2 Turned out it is really missing. When added the first edit I was looking on the file I was gonna send you, and in the version I have sent you it's not missing. I't shows as selected both family and slaves.

Try now, instead of using my slave button template which tries to replace all tabs, I inserted it directly.

 

window_character.gui

Edited by LordDGP
Removed duplicate entry regarding "Show me your Council"
Posted

New game. Byzantium emperor have two slaves and 5 family members. Slaves are visible on Family tab, but can't be interacted with. Slaves tab shows the correct number, but are not visible there.

Slavery Expansion1.png

Slavery Expansion2.png

Posted (edited)
50 minutes ago, MissTiel said:

New game. Byzantium emperor have two slaves and 5 family members. Slaves are visible on Family tab, but can't be interacted with. Slaves tab shows the correct number, but are not visible there.

Slavery Expansion1.png

Slavery Expansion2.png

I started the game with the file I provided and it works as expected.

1.png.4ad00e757e620eaf3bde926871c4f431.png

 

2.png.5ed74414b0fad18475bdb0bdec825569.png

 

Edited by LordDGP
Posted

The Demand Sex interaction, and when the Sex Slave is Ready event occurs, if you're wearing custom CBO clothing, which is overlayed over a naked body, it removes the naked tag and their default clothes are over their custom clothes. Any way you can adjust that so it works like default Make Love with CBO's custom clothes?

Posted
10 hours ago, LordDGP said:

I started the game with the file I provided and it works as expected.

1.png.4ad00e757e620eaf3bde926871c4f431.png

 

2.png.5ed74414b0fad18475bdb0bdec825569.png

 

Just tested it. The problem was in my load order. It works great. Thanks. Now I see what the problem with my first try was. I can maintain it from here on if you like.

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