TnTTnT Posted April 16, 2015 Posted April 16, 2015 One quick question, I saw logs printout in console about support race checking and some message about some race are not supported yet (ie. Spriggan, Atronach). Is it from SL 1.60a3 itself or mod dependent?
Ashal Posted April 16, 2015 Author Posted April 16, 2015 One quick question, I saw logs printout in console about support race checking and some message about some race are not supported yet (ie. Spriggan, Atronach). Is it from SL 1.60a3 itself or mod dependent? Likely form sexlab's actor validation, which when validating a creature will check if the creature's race has any valid animations. elseIf ActorRef != PlayerRef && !ActorRef.HasKeyword(ActorTypeNPC) && !CreatureSlots.AllowedCreature(BaseRef.GetRace()) Log("ValidateActor("+BaseRef.GetName()+") -- FALSE -- They are a creature that is currently not supported ("+MiscUtil.GetRaceEditorID(BaseRef.GetRace())+")") return -17 While debug mode is checked in the SexLab MCM (it defaults and is forced on every load in 1.60a3), all messages sexlab would print out in a papyrus log, also gets printed out into the console for quick and easy checking about scene startup or relevant errors.
TnTTnT Posted April 16, 2015 Posted April 16, 2015 While debug mode is checked in the SexLab MCM (it defaults and is forced on every load in 1.60a3), all messages sexlab would print out in a papyrus log, also gets printed out into the console for quick and easy checking about scene startup or relevant errors. Thanks Ashal. So SprigganRace and xxxAtronachRace are not considered as valid by 1.60a3? Is it permanant or just left out in the Alpha? I remember that they were valid for 1.59.
Ashal Posted April 16, 2015 Author Posted April 16, 2015 While debug mode is checked in the SexLab MCM (it defaults and is forced on every load in 1.60a3), all messages sexlab would print out in a papyrus log, also gets printed out into the console for quick and easy checking about scene startup or relevant errors. Thanks Ashal. So SprigganRace and xxxAtronachRace are not considered as valid by 1.60a3? Is it permanant or just left out in the Alpha? I remember that they were valid for 1.59. They've never been valid in terms of the framework, More Nasty Critters and/or other mods added animations for them, once those animations are present and creature animations is enabled, then those creatures will become valid.
TnTTnT Posted April 16, 2015 Posted April 16, 2015 They've never been valid in terms of the framework, More Nasty Critters and/or other mods added animations for them, once those animations are present and creature animations is enabled, then those creatures will become valid. Thanks for clarification. So I have to continue finding why it doesn't work now.
Whizkid Posted April 17, 2015 Posted April 17, 2015 anyone using this with SexLab_LoversHook_v20140105 with sexlab 1.6 Alpha 3? i encountered a problem when i use the sexlab clean system and my game will CD when its registering the animation, when I removed SexLab_LoversHook_v20140105 using a clean save and ran sexlab clean system, it ran okay. just a heads up if anyone has this problem.
sidfu Posted April 17, 2015 Posted April 17, 2015 anyone using this with SexLab_LoversHook_v20140105 with sexlab 1.6 Alpha 3? i encountered a problem when i use the sexlab clean system and my game will CD when its registering the animation, when I removed SexLab_LoversHook_v20140105 using a clean save and ran sexlab clean system, it ran okay. just a heads up if anyone has this problem. i think lovershock has problems beyound 1.60. if i rmemeber right it has issed even with 1.59 and other versions. and remember this a alpha its not meant for a normal play thru. if u have a problem and u think its sexlab causeing it check your papyrus log
D_ManXX2 Posted April 18, 2015 Posted April 18, 2015 I am trying to trouble shoot newest sexlab again. but the sexlab mod itself never starts. This is whith a new game. when i click on sexlab in MCM menu all i see in the start up screen from sexlab is: Sexlab is currently installing or updating Close this menu and wait for it too complete ???
sidfu Posted April 18, 2015 Posted April 18, 2015 I am trying to trouble shoot newest sexlab again. but the sexlab mod itself never starts. This is whith a new game. when i click on sexlab in MCM menu all i see in the start up screen from sexlab is: Sexlab is currently installing or updating Close this menu and wait for it too complete ??? make sure another mod isnt over righting some of the files for sexlab. i had that problem first time i installed it and wind up sos was overritting some of its files. note found out by accdent to make sure use the files from sexlab for the papyrusutil or none of the animations or expressions will load. if u use the files from papyrusutil 28 u get nothing. might be good to put that on main page so people dont have a problem.
xxEnDoRxx Posted April 20, 2015 Posted April 20, 2015 Hey;) I can not get the animation register filled with the animations! After updating to 160 the registry is empty. Reseting registry will not fix it. Edit: What I really miss in SL is an option to slow down the animaions without using concole.
sidfu Posted April 20, 2015 Posted April 20, 2015 Hey;) I can not get the animation register filled with the animations! After updating to 160 the registry is empty. Reseting registry will not fix it. Edit: What I really miss in SL is an option to slow down the animaions without using concole. read my post above u on why u have no animations. if u cant read above u here it is again. only use storage utility files from sexlab/sexlab 1.60 or the mod will load and the animation and expressions will be empty. these files under no circumstance overwrite them as they not normal storage util files StorageUtil.dll and its scripts thats installed with sexlab 1.60 are differnt from the normal praprys util files so dont overwrite
xxEnDoRxx Posted April 20, 2015 Posted April 20, 2015 thanks for your response. but iam sorry i dont got it. Installing the 1.60 over the excisting 1.59 asks me to overwrite files. -> I choose overwrite all. Animations are not shown up. - do i need a papyrus programm update or something like that (like a download)? - Is papyrus a requirement for the 1.60? - is there a file i should not overwrite by the 1.60? Again thank you for helping.
sidfu Posted April 20, 2015 Posted April 20, 2015 thanks for your response. but iam sorry i dont got it. Installing the 1.60 over the excisting 1.59 asks me to overwrite files. -> I choose overwrite all. Animations are not shown up. - do i need a papyrus programm update or something like that (like a download)? - Is papyrus a requirement for the 1.60? - is there a file i should not overwrite by the 1.60? Again thank you for helping. yeah overwrite 1.59 with 1.60. since u using MO 1.60 should be lower in load order. but since u using MO make sure another mod like sos or if u have any other mod overwriting friles from 1.60 also. u have the same problem i had when i was messing with my MO files and that the files from 1.60 where getting overwritten by payprusutil 28(payprusutil 28 storageutil is only 600kb and sexlab 1.60 is 700+kb) a few other files in 1.60 are bigger than the normal 28 so make sure no other files is overwriting them. basicaly it says u need payrpusutilties 28 for sexlab but in reality it supplies all the files u need. 1.60 prapyusutility files are differnt than the 1.59c so u cant have them get over written from sexlab 1.60 here the files to make sure not overwritten 1. storageutil.dll(sexlab 1.60 uses a differnt version than most mods but shouldnt cause a problem. make sure this isnt gettign overwritten) 2. actorutil.pex 3.jsonutil.pex 4. miscutil.pex 5 objectutil.pex 6. papyrusutil.pex 7. storageutil.pex if u take those files and make sure they at bottom of MO list animations should show up ingame again. me i moved them out and put them oon bottom of my load so they not overwritten and it fixed my animations/expressions beeing empty.
xxEnDoRxx Posted April 20, 2015 Posted April 20, 2015 (edited) What is a "MO"? Mod Order? Is this a load order problem? I use: sexlab match marker saxlab dialoges sos light dd spouses enhanced more nasty critters sd the sexlab.esm is the esm at the end (list down) of the loadorder i gues this means highest priority for it.(?) Edit: I use the nexusthing for installing the mods. Edit: Tried MO, i installed every mod new - works excellent for me. The only thing iam still missing is any animation with sexlab1.60. Edited April 20, 2015 by xxEnDoRxx
sidfu Posted April 20, 2015 Posted April 20, 2015 MO=http://www.nexusmods.com/skyrim/mods/1334/? its pretty much what most use now. makes it easy to keep your skyrim clean so makes fixing mod problems easier. uninstall sexlab 1.60 and reinstall it let it overwrite all files even from other mods and animations should show back up in the list ingame again.
Kinky Posted April 24, 2015 Posted April 24, 2015 SKSE, SkyUI, FNIS getting updates. Is Sexlab waiting to benefit from these or is update delayed for some other reason?
sidfu Posted April 24, 2015 Posted April 24, 2015 SKSE, SkyUI, FNIS getting updates. Is Sexlab waiting to benefit from these or is update delayed for some other reason? think there some bugs here and there ive yet to encounter yet but seen some people post some before
srayesmanll Posted April 24, 2015 Posted April 24, 2015 SKSE, SkyUI, FNIS getting updates. Is Sexlab waiting to benefit from these or is update delayed for some other reason? think there some bugs here and there ive yet to encounter yet but seen some people post some before Also if you read back a few pages, Ashal has made a couple of posts stating that real life concerns have been taking time away from the mod.
WaxenFigure Posted April 24, 2015 Posted April 24, 2015 SKSE, SkyUI, FNIS getting updates. Is Sexlab waiting to benefit from these or is update delayed for some other reason? SkyUI is updating, where did you hear that? It's been nearly a year since the last change.
Guest Posted April 24, 2015 Posted April 24, 2015 SKSE, SkyUI, FNIS getting updates. Is Sexlab waiting to benefit from these or is update delayed for some other reason? SkyUI is updating, where did you hear that? It's been nearly a year since the last change. http://forums.bethsoft.com/topic/1516818-discussion-for-workshop-paid-mods-thread-4/page-5?do=findComment&comment=23943540 Paywall
Kinky Posted April 24, 2015 Posted April 24, 2015 SKSE, SkyUI, FNIS getting updates. Is Sexlab waiting to benefit from these or is update delayed for some other reason? SkyUI is updating, where did you hear that? It's been nearly a year since the last change. http://forums.bethsoft.com/topic/1516818-discussion-for-workshop-paid-mods-thread-4/page-5?do=findComment&comment=23943540 Paywall Actualy i read it on nexus. Its sad that this will be pay to play mod.
sidfu Posted April 24, 2015 Posted April 24, 2015 SKSE, SkyUI, FNIS getting updates. Is Sexlab waiting to benefit from these or is update delayed for some other reason? SkyUI is updating, where did you hear that? It's been nearly a year since the last change. http://forums.bethsoft.com/topic/1516818-discussion-for-workshop-paid-mods-thread-4/page-5?do=findComment&comment=23943540 Paywall Actualy i read it on nexus. Its sad that this will be pay to play mod. sexlab isnt gonna be a paywall mod as u cant put it up on steam
Dayelyte Posted April 25, 2015 Posted April 25, 2015 "sexlab isnt gonna be a paywall mod as u cant put it up on steam" No it won't, but if any of the dependency mods SexLab uses become paywall flavors, it may wreak a lot of havoc upon SexLab development.
WaxenFigure Posted April 25, 2015 Posted April 25, 2015 "sexlab isnt gonna be a paywall mod as u cant put it up on steam" No it won't, but if any of the dependency mods SexLab uses become paywall flavors, it may wreak a lot of havoc upon SexLab development. SkyUI is putting up a new version behind the paywall, only if they remove the free older version or people use features that are only available in the pay version will that become a problem. However, if that happens someone else may take the time to build their own replacement. I have mixed feelings about this, I like SkyUI but there are some bugs in their code that I have really wished they'd fix but they've been letting it be for nearly a year and it really looks like the advent of the paywall was the incentive for them to come back and work on it more. Looking at what they have behind the paywall right now it looks like it's mainly low grade shit at a variety of reasonable to completely outrageous prices. Now once some of the better mods move behind the paywall that will probably change. A a large percentage of the content here would be unacceptable under the Steam rules so in a lot of ways they've set themselves up to exclude some of the most interesting content.
Nephenee13 Posted April 25, 2015 Posted April 25, 2015 Allegedly any major changes to the underpinnings of SkyUI will be provided in free versions, but updates to the actual UI (most notably the crafting menus...) will be on the workshop. Still pretty bleh, but SkyUI is honestly one of the few things I wouldn't mind tossing a dollar or two towards.
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