ozooma10 Posted January 22, 2024 Author Posted January 22, 2024 On 1/20/2024 at 4:17 PM, ArgyleSmith said: Wondering if the announced ability to create keywords for OSL Aroused implies compatibility with Baka's keyword system (harassment/approach/etc). Dont see why not, just register the keywords you need.
Guitarister Posted January 22, 2024 Posted January 22, 2024 I cannot select NPC's with the select key defined in the mod in VR.
BeranabusBarnes Posted January 27, 2024 Posted January 27, 2024 (edited) Anyone test latest compatibility update with Blushing When Aroused, Dripping When Aroused, Wet Function Redux, and SLEN? Looking at scripts, WFR/DWAshould be fine, just use faction. BWA seem ok too. Will need to test tho. @ozooma10 is your ostim_thread_end code working okay? asking because told that cannot get thread actors anymore by time end modevents are sent. never actually confirmed though. Edited January 27, 2024 by BeranabusBarnes
Yinkle Posted January 27, 2024 Posted January 27, 2024 (edited) 3 hours ago, BeranabusBarnes said: Anyone test latest compatibility update with Blushing When Aroused, Dripping When Aroused, Wet Function Redux, and SLEN? Not sure about the others but SLEN makes use of sla_timerate (Dibella's bow magic effect depends on this), sla_naked (for exposure when riding a mount) sla_exhibitionist, sla_exposurerate, sla_arousal_locked, sla_arousal_blocked and sla_genderpreference factions and while they are present in the esp, osl aroused doesn't appear to do anything with them at this point. So SLEN "sort of" works but is missing a few features. Edited January 27, 2024 by Yinkle
BeranabusBarnes Posted January 27, 2024 Posted January 27, 2024 (edited) started looking at some scripts. think at least sla_naked should work, osl set faction to -2 for clothed and 0 for naked (no 1 for skimpy tho it have keyword system), so slen mounted exposure script should see that and be able to update. no lock, block, or exhibitionist confirm. Edited January 27, 2024 by BeranabusBarnes
Yinkle Posted January 27, 2024 Posted January 27, 2024 (edited) 6 hours ago, BeranabusBarnes said: started looking at some scripts. think at least sla_naked should work, osl set faction to -2 for clothed and 0 for naked (no 1 for skimpy tho it have keyword system), so slen mounted exposure script should see that and be able to update. no lock, block, or exhibitionist confirm. Right enough, they are being set as properties using the esp form id's in the script rather than setting them directly, which is odd given that it's the same mod. Edited January 27, 2024 by Yinkle
libertyordeath Posted January 28, 2024 Posted January 28, 2024 Eagerly waiting for creature support. IIRC that was the only reason i stopped using OSLA a while ago. To this day, OSLA is the only arousal framework that works in my setup without quirks or issues. It's just the lack of creature support is a bummer. Change that, and it would be perfect for me.
ozooma10 Posted January 30, 2024 Author Posted January 30, 2024 On 1/27/2024 at 1:37 AM, BeranabusBarnes said: Anyone test latest compatibility update with Blushing When Aroused, Dripping When Aroused, Wet Function Redux, and SLEN? Looking at scripts, WFR/DWAshould be fine, just use faction. BWA seem ok too. Will need to test tho. @ozooma10 is your ostim_thread_end code working okay? asking because told that cannot get thread actors anymore by time end modevents are sent. never actually confirmed though. Should with latest. (2.5.0 had bug where it wasn't working) Yeah some of the functionality is "Stubbed" and not used so if it was used by other mods wouldnt really work. Probably going to try and bridge that gap at some point in the future. 2
truman1990 Posted January 30, 2024 Posted January 30, 2024 Is there a way to increase arousal during combat/ each kill so PC becomes adrenaline pumped beast that needs to unwind in brothel?
Yinkle Posted January 30, 2024 Posted January 30, 2024 1 hour ago, truman1990 said: Is there a way to increase arousal during combat/ each kill so PC becomes adrenaline pumped beast that needs to unwind in brothel? Almost certainly if there is a mod that does that based on this framework
Guest Posted February 2, 2024 Posted February 2, 2024 might have been asked but this good on 1.6.1170? currently on 1.6.640 it works pretty perfect.
UsernameTaken666 Posted February 2, 2024 Posted February 2, 2024 1 hour ago, RandomKhajiit said: might have been asked but this good on 1.6.1170? currently on 1.6.640 it works pretty perfect. no.
viridisi Posted February 3, 2024 Posted February 3, 2024 On 5/6/2023 at 7:58 PM, ShimizuModding said: slam_scannerquest.pex 1.57 kB · 68 downloads in case anyone wants this, i made this script to have the Sexlab monitor widget to run and updates the actor's arousal with function from OSLaroused it will update along with SL monitor widget's scan timer. no more manually updating actor's arousal! OSLArousedNative.GetArousal replace the script in SL monitor widget This script solves both the creature and updating arousal issues people are experiencing all over this forum. If you're using MO2, just add a new folder called "Scripts" to this SLA Monitor's folder and drop in this script. 3
BeranabusBarnes Posted February 7, 2024 Posted February 7, 2024 (edited) mentioned it on nexus but orgasm definitely not decreasing arousal at least --- after debugging papyrus log, here are issues: ---OSLAroused--- [ModInterface] ModifyArousal: Prisoner modified by val: 50.000000 Reason: ostim orgasm val isn't negative(?), should be -50.0. probably issue with setting loader saving and using old values, possible related to mcm mishandling. just let users know easy way to fix. ---OSLAroused--- [OStimAdapter] OStim Scene Ended in Thread: 0 no following message so thread actors is not being processed. mentioned previously but by time ostim_thread_end is sent, Othread.getactors(threadid) does not work anymore because actor array is cleared. is reason made OTracker, osl maybe need similar solution. timesclimaxed is also wiped. also noticed sexlab has stage-based arousal changes but ostim adapter did not have corresponding scene-based. could be implemented with modevents ostim_thread_scenechanged and ostim_scenechanged in same way as start and shared handler. futa sos positioning is a little off, maybe look better lower cap than males? --- can make pull request if okay with that? fixed issues and simplify some code for own use. Edited February 24, 2024 by BeranabusBarnes
Jekyll83 Posted February 10, 2024 Posted February 10, 2024 Hi, does anybody know, if OSL Aroused works fine with the PAHE Mods? (HSH, DoM) I am still holding out on choosing an Arousal framework, since I would like to continue my playthrough and afaik installing one of them during a playthorugh should be no trouble, as long as there was no other installed first. Also, will the solution for creatures some posts above be implemented in the next update?
Jaeton Posted February 16, 2024 Posted February 16, 2024 Found a problem about compatibility. Mod: Nether's Fantabulous Frea 2.5.1 The intimacy system in this mod works well by using original Sexlab Aroused Redux mod, but seemsnot to work with OSL Aroused. When using Sexlab Aroused Redux, Frea's arousal data can be detected by intimacy system and the data is the same as in SLAR's MCM. When using OSL Aroused, the intimacy system shows that Frea's arousal is always 0, while the OSL MCM shows normally. You're making a very wonderful mod and I can't appreciate more. Hope to find out what causes that problem. Thank you!
DDRacina Posted February 20, 2024 Posted February 20, 2024 I don't use Sexlab, download this mod just for Osa standalone Idk why but MCM won't work. I have the arousal display bar at the top left corner. Even though I tried dozens of times, I could not solve the problem. I will try any idea
Talesien Posted February 22, 2024 Posted February 22, 2024 On 2/21/2024 at 12:50 AM, DDRacina said: I don't use Sexlab, download this mod just for Osa standalone Idk why but MCM won't work. I have the arousal display bar at the top left corner. Even though I tried dozens of times, I could not solve the problem. I will try any idea MCM not working as in not showing up? If so this might help (yes it's for T&L, but MCM's not showing up is a general SkyUI thing, so the methods to solve it a general): https://virginmarie1.wixsite.com/toys/post/toys-mcm-or-other-mod-s-mcm-is-not-showing Did you try on a new game? Or dropped it into an existing save? Also, what game version are you on? In theory, having moved to NG common lib should make it compatible with all version after 1.5.97, but the last update was before 1170 came out, so perhaps there is that. Also a papyrus log might be useful.
DDRacina Posted February 23, 2024 Posted February 23, 2024 13 hours ago, Talesien said: MCM not working as in not showing up? If so this might help (yes it's for T&L, but MCM's not showing up is a general SkyUI thing, so the methods to solve it a general): https://virginmarie1.wixsite.com/toys/post/toys-mcm-or-other-mod-s-mcm-is-not-showing Did you try on a new game? Or dropped it into an existing save? Also, what game version are you on? In theory, having moved to NG common lib should make it compatible with all version after 1.5.97, but the last update was before 1170 came out, so perhaps there is that. Also a papyrus log might be useful. Sorry, I realized I didn't give enough information about the issue. Other mods are shown and working smoothly in the mcm menu, but the MCM menu of this mod does not appear, I have re-downloaded it dozens of times. I already tried to new game, It wont help, I have only 56 mcm menu. I tried everything in the link but none of them worked, looks like I have to give up
DDRacina Posted February 23, 2024 Posted February 23, 2024 1 hour ago, DDRacina said: Sorry, I realized I didn't give enough information about the issue. Other mods are shown and working smoothly in the mcm menu, but the MCM menu of this mod does not appear, I have re-downloaded it dozens of times. I already tried to new game, It wont help, I have only 56 mcm menu. I tried everything in the link but none of them worked, looks like I have to give up I tried isolated load order and oslaroused mcm shows up I guess there is mod which blocking oslaroused.
Talesien Posted February 24, 2024 Posted February 24, 2024 10 hours ago, DDRacina said: I tried isolated load order and oslaroused mcm shows up I guess there is mod which blocking oslaroused. Interesting, wonder what mod might do that ... aside from another Arousal mod perhaps. But then SkyUI is a wild and wondrous beast. ^^ If you manage to pinpoint the exact mod, please let us know.
DDRacina Posted February 25, 2024 Posted February 25, 2024 On 2/23/2024 at 4:32 PM, DDRacina said: I tried isolated load order and oslaroused mcm shows up I guess there is mod which blocking oslaroused. I found out but I'm not quite sure. If someone encounters a problem like me the problem could be from several things. The first possibility is mods connected to Amorous adventures.( I have Amorous Adventures for Ostim, Amorous Adventures for OStim Standalone - Patch and Fixes, Amorous Adventures OStim Standalone - OStim Sequences,Amorous Adventures for Ostim - Script Fix, Amorous Adventures OStim Standalone - OStim Sequences fix vampire) Idk which one but one of them blocking mcm menu changes I guess. (I'm not sure how to explain but when I change something and look for another page It reset the settings. Maybe you don't encounter something like that.) Other option is when installing this mod there are 3 esp file oaroused oslaroused sexlabaroused. mcm menu does not appear because of Sexlabaroused. After disable these It works. I can't guarantee that it will fix everyone's problem, but after disabling these, everything started working for me. 1
Talesien Posted February 25, 2024 Posted February 25, 2024 4 hours ago, DDRacina said: Other option is when installing this mod there are 3 esp file oaroused oslaroused sexlabaroused. mcm menu does not appear because of Sexlabaroused. After disable these It works. I can't guarantee that it will fix everyone's problem, but after disabling these, everything started working for me. No idea about anything Ostim, but yes it's probably better not to activate an esp meant for a framework that is not present. Thanks for the info.
Durante Posted February 28, 2024 Posted February 28, 2024 There is a bug that permanently gives -100% magicka regen debuff. It keeps happening after Ostim scenes. I've confirmed this because when I disabled the debuffs (supposedly) magicka was completely sapped to 0 and the regen still did not return.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now