Rez Delnava Posted January 5, 2014 Posted January 5, 2014 Interesting idea. I'll have to keep an eye on it. Anyway, I may be off-base here, so sorry if I'm just being annoying, but I've done a bit of animation and modeling myself, and I had a thought. It's been mentioned that the model will be 'weighted for animation'. Well (this is just me thinking right here - I've never worked with NIF editors so I'm not 100% sure on it) this is what comes to my mind when I think about this problem: Wouldn't the best solution be a shape-keyed model? If you used that method, it seems like it'd be relatively simple to key the shape changes to an unused bone on the skeleton (like the rotational position of the unused penis bone or something). Then just manually manipulate that bone for the animation. You could use different degrees of freedom or rotational axes for different aspects (x asis controls insertion stretch, y axis controls labia shape for example) And, hypothetically, the future project could use a simple script to check SoS/Sexlab variables in order to properly match the size of insertion. Anyway, like I said, I've never animated with nif tools, so I'm not sure how possible or practical this would be. Is shape keying even usable? I have no idea. Just throwing it out there, I guess. Something to think about, maybe? Shape-key model is a foreign concept to me, but there are already dedicated bones that have been added into the XPMS skeleton (L Pussy 1 and R Pussy 1, if I recall correctly) which I don't believe have been used before and may be the result of this mod. I'm also eagerly waiting to see where this project ends up. It would be a feat if we could eventually rig this and SOS with HDT collision, just for shits and giggles.
Rendflesh Posted January 6, 2014 Posted January 6, 2014 Equipable FTW! Works perfect for ADM. On a side note I'm also trying to get it work with HDT's collision. XD
Guest kimbale Posted January 6, 2014 Posted January 6, 2014 Interesting idea. I'll have to keep an eye on it. Anyway, I may be off-base here, so sorry if I'm just being annoying, but I've done a bit of animation and modeling myself, and I had a thought. It's been mentioned that the model will be 'weighted for animation'. Well (this is just me thinking right here - I've never worked with NIF editors so I'm not 100% sure on it) this is what comes to my mind when I think about this problem: Wouldn't the best solution be a shape-keyed model? If you used that method, it seems like it'd be relatively simple to key the shape changes to an unused bone on the skeleton (like the rotational position of the unused penis bone or something). Then just manually manipulate that bone for the animation. You could use different degrees of freedom or rotational axes for different aspects (x asis controls insertion stretch, y axis controls labia shape for example) And, hypothetically, the future project could use a simple script to check SoS/Sexlab variables in order to properly match the size of insertion. Anyway, like I said, I've never animated with nif tools, so I'm not sure how possible or practical this would be. Is shape keying even usable? I have no idea. Just throwing it out there, I guess. Something to think about, maybe? I could only find shapekey stuff concerning the blender tool. We use 3dsmax. The direction this goes would be using morphs in skyrim (they work similar, but without the bones to control), but that's far off for now. Interesting idea. I'll have to keep an eye on it. Anyway, I may be off-base here, so sorry if I'm just being annoying, but I've done a bit of animation and modeling myself, and I had a thought. It's been mentioned that the model will be 'weighted for animation'. Well (this is just me thinking right here - I've never worked with NIF editors so I'm not 100% sure on it) this is what comes to my mind when I think about this problem: Wouldn't the best solution be a shape-keyed model? If you used that method, it seems like it'd be relatively simple to key the shape changes to an unused bone on the skeleton (like the rotational position of the unused penis bone or something). Then just manually manipulate that bone for the animation. You could use different degrees of freedom or rotational axes for different aspects (x asis controls insertion stretch, y axis controls labia shape for example) And, hypothetically, the future project could use a simple script to check SoS/Sexlab variables in order to properly match the size of insertion. Anyway, like I said, I've never animated with nif tools, so I'm not sure how possible or practical this would be. Is shape keying even usable? I have no idea. Just throwing it out there, I guess. Something to think about, maybe? Shape-key model is a foreign concept to me, but there are already dedicated bones that have been added into the XPMS skeleton (L Pussy 1 and R Pussy 1, if I recall correctly) which I don't believe have been used before and may be the result of this mod. I'm also eagerly waiting to see where this project ends up. It would be a feat if we could eventually rig this and SOS with HDT collision, just for shits and giggles. There are 4 pussy bones in the XPMS, two for each side. We'll weigh it to those. Equipable FTW! Works perfect for ADM. On a side note I'm also trying to get it work with HDT's collision. XD Getting HDT collision for it would need a weighted model, as of now there're no weights for the vagina. Anyways, post your experiences here or PM me/MasterAaran if you found something, we haven't looked into HDT'ing the vag yet.
parzysty Posted January 14, 2014 Posted January 14, 2014 Equipable FTW! Works perfect for ADM. On a side note I'm also trying to get it work with HDT's collision. XD What do you mean it works for ADM? I have ADM and when I equipped it, it changed my body to disgusting CBBE. How did you get it to work?
germ Posted January 14, 2014 Posted January 14, 2014 The update sounds promising, and has me excited.
Eikichi Onizuka Posted January 14, 2014 Posted January 14, 2014 I wanted to ask all those who are working in the project, itself there will be wetness look vagina ? much like this: it would be really Amazing as well as realistic..!
Rez Delnava Posted January 15, 2014 Posted January 15, 2014 I got bored. So I patched together a Schlongs of Skyrim addon for the RealVag. I only used the assets that have been posted here; so this won't miraculously make RealVag work with UNP and any body type other than the CBBE mesh that was included. This is a stand alone package for testing purposes. You do not need to have either of the other RealVag mods installed, and having the RealVag Replacer package installed already makes having this redundant. Requirements: XP32 Maximum Skeleton (you should already have it if you're using CBBE) CBBE Body textures (again, you probably already have these) The latest SoS Full from the LL thread if you don't already have it. This mod, loaded after SOS Main Contents: CBBE body replacer RealVag Addon model RealVag Textures SOS Addon .esp Installation Install using Mod Organizer. No, really; use MO. Use MO so you can remove it easily when you are done testing it. Disclaimer: This is a proof of concept mod. It contains nothing new, fabulous, shiny, or wonderful. It is simply a repackage of the existing RealVag model attached to an SoS Addon template. Anyone could have done this, I just got bored first. Because the RealVag model is not weighted to the SoS Genital bones, there is no SoS functionality other than putting the vag on the crotch. That's it, that's all it does. There is no real point to using this over the Replacer version. Oh, and this should be obvious, but if you do want to test the experimental, proof of concept mod, you are doing so at your own risk and should probably backup your saves and have a hatchet ready to kill you computer if this mod somehow awakens it's Skynet potential. SOS+RealVag.7z
Fredas Posted January 15, 2014 Posted January 15, 2014 I wanted to ask all those who are working in the project, itself there will be wetness look vagina ? much like this: I know this is completely useless of me, but I have to ask: Where did those shots come from? ;p
Guest Posted January 15, 2014 Posted January 15, 2014 The first reaction I get when seeing the screenshots is that the texture is way too bright and too different from the body texture. It looks almost as if it's shining from within. I don't know what's causing the glow but decreasing saturation would help a bit.
Guest kimbale Posted January 15, 2014 Posted January 15, 2014 I wanted to ask all those who are working in the project, itself there will be wetness look vagina ? much like this: I know this is completely useless of me, but I have to ask: Where did those shots come from? ;p I think those shots are from Aegis' canned vagina mod. I'm procrastinating on fiddling with all the shader stuff, getting this effect needs setting up the .nif right and having a fitting specularity/reflection map. And that takes fiddling... I'll do it though, dry pussy isn't that penetratable.
MasterAaran Posted January 20, 2014 Author Posted January 20, 2014 The first reaction I get when seeing the screenshots is that the texture is way too bright and too different from the body texture. It looks almost as if it's shining from within. I don't know what's causing the glow but decreasing saturation would help a bit. @nightwolf - Those screenshots are somewhat old-ish. Some of the specularity was fixed by Kimbale when she re-did the textures. The new model that we are working on will have a better model and better textures, and hopefully animation. The current version that is up works, but will probably not be updated. Equipable FTW! Works perfect for ADM. On a side note I'm also trying to get it work with HDT's collision. XD What do you mean it works for ADM? I have ADM and when I equipped it, it changed my body to disgusting CBBE. How did you get it to work? FIrst off what is ADM? Second, right now the only possible body that you'll get IS CBBE. Even the equip version changes your body to CBBE while it's equipped....
Guest Demiales Posted January 20, 2014 Posted January 20, 2014 The first reaction I get when seeing the screenshots is that the texture is way too bright and too different from the body texture. It looks almost as if it's shining from within. I don't know what's causing the glow but decreasing saturation would help a bit. @nightwolf - Those screenshots are somewhat old-ish. Some of the specularity was fixed by Kimbale when she re-did the textures. The new model that we are working on will have a better model and better textures, and hopefully animation. The current version that is up works, but will probably not be updated. Equipable FTW! Works perfect for ADM. On a side note I'm also trying to get it work with HDT's collision. XD What do you mean it works for ADM? I have ADM and when I equipped it, it changed my body to disgusting CBBE. How did you get it to work? FIrst off what is ADM? Second, right now the only possible body that you'll get IS CBBE. Even the equip version changes your body to CBBE while it's equipped.... ADM: http://www.nexusmods.com/skyrim/mods/34344/?
Mopac Posted January 28, 2014 Posted January 28, 2014 It will be compatible with CB++TBBP_Belly or other belly slide ?
jogi76 Posted January 28, 2014 Posted January 28, 2014 hi kann mir jemand sagen wie mann [REL] [bETA] Realistische Genitalien für CBBE aktiviert?in der beschreibung steht was von einer itemid . hab in der console alle azhlen ausprobiert. hab aber keine ahnung wies gehen soll. bitte um hilfe
jogi76 Posted January 28, 2014 Posted January 28, 2014 hi can anyone tell me how man [REL] [bETA] Realistic genitals for CBBE enabled? in the description of what is an itemid. I've tried all of them in the console. but have no idea how to go. has sombody the item id ? please help
HyperMax Posted January 29, 2014 Posted January 29, 2014 I can't believe the amount of pussies on this thread.
blabba Posted January 29, 2014 Posted January 29, 2014 If this wonderful project ever needs help from a novice modder like me for help on HDT compatability and/or BodySlide conversions let me know
Juanwayne Posted January 29, 2014 Posted January 29, 2014 I can't believe the amount of pussies on this thread. I see what you did there.
Antilab Posted January 29, 2014 Posted January 29, 2014 Here a little present , the bodyslide 2 enable TBBP CBBE body with vag Tip for the crush breast add a minus 50 to your preset for the breastflatness GL HF TBBP BodyVag bodyslide 2.7z
jdods13 Posted January 30, 2014 Posted January 30, 2014 Here a little present , the bodyslide 2 enable TBBP CBBE body with vag Tip for the crush breast add a minus 50 to your preset for the breastflatness GL HF Hey thanks for this Is this pregnancy enabled also?
Antilab Posted January 30, 2014 Posted January 30, 2014 Here a little present , the bodyslide 2 enable TBBP CBBE body with vag Tip for the crush breast add a minus 50 to your preset for the breastflatness GL HF Hey thanks for this Is this pregnancy enabled also? hum yes if you use the pregnancy slider
Quxeim Posted February 2, 2014 Posted February 2, 2014 I think that once animations are edited to support this mod, that they should be included with it in a sort of pack, along with an accurate breast collision mod (Saw a .gif of one before, but can't find it), with credit given to the respective creators of the original mods, of course.I only mention that for ease of use, and to help maybe create a standard package for female body interactivity?Could vertex painting be used to add wetness/gloss outside of the vagina too? I am unfamiliar with the limitations of working with Skyrim and its mod tools. Additionally, what about adding a collision mesh to the penis for it to open the vagina, unless you can add a bone to the penis and it would work that way? I am curious about what is going on tech wise, addiionally. Is it just based on animation bones, in addition to soft body physics, or is it just the bones?Lastly, great work so far.
Funkcikle Posted February 3, 2014 Posted February 3, 2014 I wonder what the process would be to rig the vagina to the sos bones, and add collision to the sos cock and realistic vagina, so they move when they bump into each other during animations. Like the hands/boobs thing going on with the breast physics collision razzmatazz. Seems like a really simple straightforward thing when I say it like that. I bet its not though. Still, we should do that, It would be great.
Quxeim Posted February 5, 2014 Posted February 5, 2014 I am not sure that the SOS needs to be rigged to the bones of the vagina, I bet the HDT physics could apply physics to the vagina and the penis with collision and it could be done that way, with the collision activating the movement of the bones. With this method, an animator wouldn't have to worry about any special setup, and would just have to make sure the anatomy lines up. For the collision of the vagina, it could just be a simple planar mesh covering the entrance, and as the collision mesh on the penis hits this, it pushes it back and that in turn opens the vagina.
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