kapibar Posted October 2, 2022 Posted October 2, 2022 1 hour ago, crajjjj said: Should work as is Ah, that's exactly what I was hoping to hear! Great, thank you!
H Bof Posted October 6, 2022 Posted October 6, 2022 I've been having an ongoing issue that I just can't seem to figure out where certain items in the 42 and 55 armor slot and some hairs in racemenu stop any facial animations from running, anyone else run into this before?
sidfu1 Posted October 6, 2022 Posted October 6, 2022 (edited) question about these scripts in save is it bad that they are 0000000000 actor?  Spoiler  Edited October 6, 2022 by sidfu1
crajjjj Posted October 6, 2022 Author Posted October 6, 2022 (edited) 2 hours ago, sidfu1 said: question about these scripts in save is it bad that they are 0000000000 actor?   Hide contents  if that bothers you restarting followers support (quest) in MCM should clean them.  If you must use an Actor or ObjectReference property, try to use a reference alias instead, as these clear automatically when the quest is done. Edited October 6, 2022 by crajjjj
sidfu1 Posted October 6, 2022 Posted October 6, 2022 4 hours ago, crajjjj said: f that bothers you restarting followers support (quest) in MCM should clean them.  If you must use an Actor or ObjectReference property, try to use a reference alias instead, as these clear automatically when the quest is done. well its more of i was wonder if they safe to just leave
crajjjj Posted October 7, 2022 Author Posted October 7, 2022 (edited) 8 hours ago, sidfu1 said: well its more of i was wonder if they safe to just leave is it a terminated script? How many instances do you have like that? and please attach the condiexp log Edited October 7, 2022 by crajjjj
sidfu1 Posted October 7, 2022 Posted October 7, 2022 (edited) 8 hours ago, crajjjj said: is it a terminated script? How many instances do you have like that? and please attach the condiexp log  in save there are 9 active scripts and 11 script instances. only 1 script instance doesnt have the 00000000000 actor thats in the picture since this game is still new i have all the saves. from very first save when you just exit character creator there are 11 script instances for CondiExp_Followers. i went thru a good 30 saves and that never changes always 11 instances for the CondiExp_Followers script instances. i have the exact point that the active scripts got stuck. when my dynlod finish making ill get a log from when it strated happening  these are my 3 logs from yesterday playing picture of the active scripts. they not suspte4nded or terminated they just there. i havent hit the reset on it yet ingame either  Spoiler User.rar  Edited October 7, 2022 by sidfu1
crajjjj Posted October 7, 2022 Author Posted October 7, 2022 (edited) 3 hours ago, sidfu1 said:  in save there are 9 active scripts and 11 script instances. only 1 script instance doesnt have the 00000000000 actor thats in the picture since this game is still new i have all the saves. from very first save when you just exit character creator there are 11 script instances for CondiExp_Followers. i went thru a good 30 saves and that never changes always 11 instances for the CondiExp_Followers script instances. i have the exact point that the active scripts got stuck. when my dynlod finish making ill get a log from when it strated happening  these are my 3 logs from yesterday playing picture of the active scripts. they not suspte4nded or terminated they just there. i havent hit the reset on it yet ingame either   Reveal hidden contents User.rar 2.67 kB · 0 downloads  nah it's fine - There are 10 instances cause mod supports up to 10 followers - so it's basically empty placeholders for them. Also due to the fact how I detect followers based on the relations - sometimes it affects npcs who are not followers Quest is also restarted on save load - so that should auto clean empty references. Edited October 7, 2022 by crajjjj 1
Mastarhymes Posted October 12, 2022 Posted October 12, 2022 (edited) Thank you very much for this mod! I have a question, I'd like to integrate this mod https://www.nexusmods.com/skyrimspecialedition/mods/15019 into yours, how could I do that? I'd like to activate/deactivate combat expression only by taking out weapons, fists or magic, and while those are out, I'd like to have the angry combat expression all the times, without anything overriding that, and I'd like your mod to handle all other circumstances. But I find hard to make it work, sometimes the "angry combat" expression triggered by sheathing a weapon goes away after a few seconds and gets replaced by a random expression, even if I add the condition "IsWeaponOut = 0" and "IsWeaponMagicOut <> 1" to all expressions. This leaves me confused as I thought those two conditions should prevent the random expression from triggering if I have a weapon/fist/magic out, but it doesn't work reliably. Thank you in advance. Edited October 12, 2022 by Mastarhymes
crajjjj Posted October 12, 2022 Author Posted October 12, 2022 6 hours ago, Mastarhymes said: Thank you very much for this mod! I have a question, I'd like to integrate this mod https://www.nexusmods.com/skyrimspecialedition/mods/15019 into yours, how could I do that? I'd like to activate/deactivate combat expression only by taking out weapons, fists or magic, and while those are out, I'd like to have the angry combat expression all the times, without anything overriding that, and I'd like your mod to handle all other circumstances. But I find hard to make it work, sometimes the "angry combat" expression triggered by sheathing a weapon goes away after a few seconds and gets replaced by a random expression, even if I add the condition "IsWeaponOut = 0" and "IsWeaponMagicOut <> 1" to all expressions. This leaves me confused as I thought those two conditions should prevent the random expression from triggering if I have a weapon/fist/magic out, but it doesn't work reliably. Thank you in advance. Random expressions are on when other conditions are over or not triggering (it's a filler). Main condition for combat expr (and blocker for random expr): PlayerRef.IsinCombat() . You'll probably need to replace that by the isweapon out call This is if I understood correclty the request
Orb23 Posted October 14, 2022 Posted October 14, 2022 hey, how would i install the funnybizz injured animations so this mod can make use of them? Â
crajjjj Posted October 14, 2022 Author Posted October 14, 2022 (edited) 23 hours ago, FovI said: hey, how would i install the funnybizz injured animations so this mod can make use of them?  just install DAR Trauma Conditions.  P. S. One thing to mention. I've noticed that the amount of Dar anims out there grows substantially. So you if you have tons of dar anims and trauma ones are not being played you might need to increase the number in the Dar folder names to increase priority. I did so in the masterstroke mod list. Edited October 15, 2022 by crajjjj 1
tessory2 Posted October 16, 2022 Posted October 16, 2022 For me very interesting how can I add my random emotion to that mod? For example I have pack of emotion (fear, happy, anger, sad) for poserhotkeys. I want that my character more often smile (happy), but look like in that mod havn't any settings or way to load expressions settings. So edit only via changing script or I miss something? Thank you
crajjjj Posted October 16, 2022 Author Posted October 16, 2022 5 hours ago, tessory2 said: For me very interesting how can I add my random emotion to that mod? For example I have pack of emotion (fear, happy, anger, sad) for poserhotkeys. I want that my character more often smile (happy), but look like in that mod havn't any settings or way to load expressions settings. So edit only via changing script or I miss something? Thank you Please post a sample file. I'll think about adding that functionality.Â
Anunya Posted October 22, 2022 Posted October 22, 2022 (edited) A while back I took Blush When Aroused out of my load order because it conflicted with Conditional Expressions Extended and Sexlab Expressions.  I see now there's a patch for Conditional Expressions Extended (thank you for this mod, it's one of my favourites). I have two questions:  1) In the downloads there's a file - Blush When Aroused SE 1.01 - I assume this is the patch and I still need a regular install of BWA. EDIT: okay, on my third re-read I finally realized it's a replacement version (not a patch) + some setting recommendations, so like... never mind  2) The patch is intended to fix conflicts between BWA and CE-E. Does anyone know if it also fixes the conflict between BWA and Sexlab Expressions?  Thank you! Edited October 22, 2022 by Anunya
Rosvinar Posted November 3, 2022 Posted November 3, 2022 Greetings, mod works perfectly. was just curious about an idea... hope theres no issue me just asking. any thoughts on adding more Ostim intergration, maybe... for pained expressions / abuse stages? normally it would go through SL/apropos2 but if your using OStim obviously thats not exactly an option. Â
lordglarthir Posted November 3, 2022 Posted November 3, 2022 I read on the non extended versions mod page, that wearing headgear can disable the expressions, someone said it was 55 and 42 i think. does anyone know exactly which slots affect it? and would it be possible to update the mod so that animations always play?
Silvermetal Posted November 20, 2022 Posted November 20, 2022 Do the followers have support for all of the expressions? Currently, I can see my follower having random expressions (confirmed by verbose notifications), but no expressions nor notifications appear when sneaking or removing clothes for example. Does EFF affect in some way?
crajjjj Posted November 20, 2022 Author Posted November 20, 2022 35 minutes ago, Silvermetal said: Do the followers have support for all of the expressions? Currently, I can see my follower having random expressions (confirmed by verbose notifications), but no expressions nor notifications appear when sneaking or removing clothes for example. Does EFF affect in some way? Not everything is supported due to how it works with followers. 2
jeonghun1218 Posted November 26, 2022 Posted November 26, 2022 Can I stop the mod when Aroused exceeds a certain amount? I'm Use facial expressions in BWA mode. Â It's Google Translate, so the grammar may be strange. Sorry. Â
CumInn Posted December 2, 2022 Posted December 2, 2022 Hello, I might have a little problem, during sex scenes the actors pull out their tongues which comes from another mod as far as I know (Ahegao HDT Tongues) but I have NEVER installed that mod! I was just wondering if CEE is causing this despite that it's not mentioned on the description, is it from CEE??
crajjjj Posted December 2, 2022 Author Posted December 2, 2022 27 minutes ago, CumInn said: Hello, I might have a little problem, during sex scenes the actors pull out their tongues which comes from another mod as far as I know (Ahegao HDT Tongues) but I have NEVER installed that mod! I was just wondering if CEE is causing this despite that it's not mentioned on the description, is it from CEE?? No. This mod does nothing with tongues. Check sexlab utilities plus
CumInn Posted December 2, 2022 Posted December 2, 2022 4 hours ago, crajjjj said: No. This mod does nothing with tongues. Check sexlab utilities plus  Thanks man, yes I've downloaded SLUtilities but I didn't remember anything about tongues, anyway!:-Q Keep up the good work!
DorkundusChungus Posted December 6, 2022 Posted December 6, 2022 Is this compatible with Sexlab aroused Extended (SLAX). Thats the version of aroused I have and the aroused expressions don't seem to work, or if they do the expression is very very subtle. Â
Hazraogh6 Posted December 15, 2022 Posted December 15, 2022 (edited) Hi, does it works with Conditionnal expressions for npc's ? Sometimes I feel like the expressions in sex with Sexlab are a bit messed up or they don't trigger, can it kind of "overwrites" the sexlab expression ? Edited December 15, 2022 by Hazraogh6 1
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