1inphyy Posted May 13, 2022 Posted May 13, 2022 4 hours ago, expertgamer said: Ah gotcha, and thanks for the script source. This is still based on the 1.2.0 right? Or does this mod still works with 1.21 It's not working for me on 1.21
Jenova23 Posted May 14, 2022 Posted May 14, 2022 Everytime I use this mod I have unattached instances in my save game. Any idea what might be causing this?
Dawndrake Posted May 14, 2022 Posted May 14, 2022 For some reason, my character is always in the trauma expression. I was part of the zbfslave faction but I didn't know how to check the state. I don't have appropos and the only slavery mod that had gotten active and then freed from was Devious Framework.
Nymra Posted May 16, 2022 Posted May 16, 2022 (edited) eerrm 100 active scripts from CondExp alone? they vanished again and it was a big fight, but how can this happen with 1 PC and 2 Followers? Does the mod somehow apply also to NPC? Edited May 16, 2022 by Nymra
crajjjj Posted May 16, 2022 Author Posted May 16, 2022 2 hours ago, Nymra said: eerrm 100 active scripts from CondExp alone? they vanished again and it was a big fight, but how can this happen with 1 PC and 2 Followers? Does the mod somehow apply also to NPC? Hmm nope. Npcs are handled via another script. I'll check.
crajjjj Posted May 16, 2022 Author Posted May 16, 2022 On 5/14/2022 at 7:05 AM, Dawndrake said: For some reason, my character is always in the trauma expression. I was part of the zbfslave faction but I didn't know how to check the state. I don't have appropos and the only slavery mod that had gotten active and then freed from was Devious Framework. Check your factions in the console. CE is not setting any faction by itself.
Dawndrake Posted May 16, 2022 Posted May 16, 2022 4 hours ago, crajjjj said: Check your factions in the console. CE is not setting any faction by itself. What is the criteria I should check for? What state of zbfslave activates Trauma?
crajjjj Posted May 16, 2022 Author Posted May 16, 2022 30 minutes ago, Dawndrake said: What is the criteria I should check for? What state of zbfslave activates Trauma? act.IsInFaction(zbfFactionSlave) ///zbfFactionSlave = Game.GetFormFromFile(0x0096AE, "ZaZAnimationPack.esm") as Faction
crajjjj Posted May 16, 2022 Author Posted May 16, 2022 (edited) 17 hours ago, Nymra said: eerrm 100 active scripts from CondExp alone? they vanished again and it was a big fight, but how can this happen with 1 PC and 2 Followers? Does the mod somehow apply also to NPC? Try the version below - another improvement over classic version (angry fix + no clothes improvement) Seems like a bad idea to use onEffectStart for anything time consuming Another concurrency gimmick point - calling ext object releases the lock https://www.creationkit.com/index.php?title=Threading_Notes_(Papyrus) Edited May 16, 2022 by crajjjj 1
crajjjj Posted May 16, 2022 Author Posted May 16, 2022 On 5/13/2022 at 10:53 AM, 1inphyy said: It's not working for me on 1.21 Check the overrides. At this point CEE overrides everything necessary to function properly on 1.21 as well. if you have classic version and upgrade mid game - would be usefull to disable emotions before upgrading + reset afterwards 1
1inphyy Posted May 17, 2022 Posted May 17, 2022 On 5/16/2022 at 2:10 PM, crajjjj said: Check the overrides. At this point CEE overrides everything necessary to function properly on 1.21 as well. if you have classic version and upgrade mid game - would be usefull to disable emotions before upgrading + reset afterwards Thank you
sorry2botheru Posted May 22, 2022 Posted May 22, 2022 Thanks so much for this mod; Conditional Expressions 1.21 introduces chewing animations for ingredients, won’t this mod overwrite those new additions from 1.21 if it’s based on Conditional Expressions 1.20?
crajjjj Posted May 22, 2022 Author Posted May 22, 2022 (edited) On 5/22/2022 at 8:16 AM, sorry2botheru said: Thanks so much for this mod; Conditional Expressions 1.21 introduces chewing animations for ingredients, won’t this mod overwrite those new additions from 1.21 if it’s based on Conditional Expressions 1.20? I'll add those in the next version (1.3.9). Edited May 23, 2022 by crajjjj 2
sorry2botheru Posted May 22, 2022 Posted May 22, 2022 41 minutes ago, crajjjj said: I'll add those in the next version. Thank you so much!
SuchEvilDQz Posted May 25, 2022 Posted May 25, 2022 (edited) I don't know why but for some reason when I use this mod and one of my followers dies their corpse just disappears in a few secs. I know one doesn't usually allow for followers to die (running with a bit of immersion over here :P) but I'm just curious, has anyone else experienced this? I'm also using latest version, aside from that excellent mod! Edited May 25, 2022 by SuchEvilDQz
Samson Nite Posted May 26, 2022 Posted May 26, 2022 Version 1.3.9 causes crash. recovered back to 1.3.8 and it was OK. What have you done? Why?
crajjjj Posted May 26, 2022 Author Posted May 26, 2022 4 hours ago, Samson Nite said: Version 1.3.9 causes crash. recovered back to 1.3.8 and it was OK. What have you done? Why? Crash logs pls
Samson Nite Posted May 26, 2022 Posted May 26, 2022 1 hour ago, crajjjj said: Crash logs pls Do you need Papyrus.0.log ?
crajjjj Posted May 26, 2022 Author Posted May 26, 2022 35 minutes ago, Samson Nite said: Do you need Papyrus.0.log ? Mostly Data/NetScriptFramework/Crash Papyrus can help as well. Also save file can help to see if too many active scripts are there. https://www.nexusmods.com/skyrimspecialedition/mods/21294
sidfu1 Posted June 2, 2022 Posted June 2, 2022 im getitng same issue as other guy with to many scripts being in save from it. it might be caused by this? maybe Spoiler notice how the actor is all 0 so right now there 45 scripts running for 11 script instances
crajjjj Posted June 2, 2022 Author Posted June 2, 2022 (edited) 5 hours ago, sidfu1 said: im getitng same issue as other guy with to many scripts being in save from it. it might be caused by this? maybe Hide contents notice how the actor is all 0 so right now there 45 scripts running for 11 script instances Could you pls provide context? How many followers do you have? Did they die recently? Did you leave them somewhere? Have you tried reseting folowers? Does it help? I've added a more strict ref alias handling - you can try it. (on death and being too far from the player) CondiExp_followers.pex Edited June 2, 2022 by crajjjj
sidfu1 Posted June 2, 2022 Posted June 2, 2022 (edited) 3 followers + serana(just got her quest) i do have some slaves from Diary of Mine . the followers i have used since start of game are 2normal type followers, 2 from 3dnpc and then 1 from anna npc along with meeko and vigilance digging thru the active strips and scrip instances found other things 1. none of the slaves show on those so that may not be the issue 2. i have meeko and vigilance with me and they are both getting added with both getting roughly 12 threads together. ok i looked at every script and scprit instance and all of the script instances that are with actor 0000000000 are coming from vigilance and meeko trying your modifed script to see what it get Edited June 2, 2022 by sidfu1
crajjjj Posted June 3, 2022 Author Posted June 3, 2022 15 hours ago, sidfu1 said: 3 followers + serana(just got her quest) i do have some slaves from Diary of Mine . the followers i have used since start of game are 2normal type followers, 2 from 3dnpc and then 1 from anna npc along with meeko and vigilance digging thru the active strips and scrip instances found other things 1. none of the slaves show on those so that may not be the issue 2. i have meeko and vigilance with me and they are both getting added with both getting roughly 12 threads together. ok i looked at every script and scprit instance and all of the script instances that are with actor 0000000000 are coming from vigilance and meeko trying your modifed script to see what it get Ohh. They are dogs... Hmm. Seems I need to filter out creatures somehow...thanks for feedback
sidfu1 Posted June 3, 2022 Posted June 3, 2022 15 hours ago, crajjjj said: Ohh. They are dogs... Hmm. Seems I need to filter out creatures somehow...thanks for feedback dismissed everyone and i went from that high of 75 running scripts to a whooping 2 lol.
Samson Nite Posted June 3, 2022 Posted June 3, 2022 On 5/26/2022 at 7:48 AM, crajjjj said: Mostly Data/NetScriptFramework/Crash Papyrus can help as well. Also save file can help to see if too many active scripts are there. https://www.nexusmods.com/skyrimspecialedition/mods/21294 Sorry for my delay, I had some issue. I just came back with crash file: I hope that you can find any issue for me. Sorry again for my late reply. Crash_2022_6_3_19-31-2.txt Papyrus.0.log
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