no_way Posted February 1, 2023 Posted February 1, 2023 ConditionalExpressionsExtended.0.logPapyrus.0.log
no_way Posted February 1, 2023 Posted February 1, 2023 seems like it only happens during scenes triggered by naked defeat. Normal sex and hentai creatures mates are working ok. So is it this mod that doesn't behave with naked defeat, or is it naked defeat that doesn't behave?
hooopiwow Posted March 11, 2023 Posted March 11, 2023 One question about the Settings in MCM: How is the "Update Interval" works in general? Thank you!
Anunya Posted March 14, 2023 Posted March 14, 2023 (edited) Hiya @crajjjj - this is a great mod that his been a permanent fixture of my load order for a while. I'm wondering if you can tell me what arousal threshold triggers the aroused expressions? Is it hard coded? Or does it rely on arousal being greater than the SLA_MinStartArousal setting from SL Aroused (I don't think so)? Or is it something else? I'm in the process of trying to align all the different possible types of arousal feedback for my next game, and it'd be great if I could get Conditional Expressions lined up as well. Thanks for any help! Edited March 14, 2023 by Anunya
crajjjj Posted March 15, 2023 Author Posted March 15, 2023 18 hours ago, Anunya said: Hiya @crajjjj - this is a great mod that his been a permanent fixture of my load order for a while. I'm wondering if you can tell me what arousal threshold triggers the aroused expressions? Is it hard coded? Or does it rely on arousal being greater than the SLA_MinStartArousal setting from SL Aroused (I don't think so)? Or is it something else? I'm in the process of trying to align all the different possible types of arousal feedback for my next game, and it'd be great if I could get Conditional Expressions lined up as well. Thanks for any help! "Condiexp_MinAroused" range 0-100 default 30 global variable described in the readme 2
Anunya Posted March 15, 2023 Posted March 15, 2023 (edited) 2 minutes ago, crajjjj said: "Condiexp_MinAroused" range 0-100 default 30 global variable described in the readme I swear I read the readme, but somehow missed that. Perfect, and thank you for the answer Edit: no I didn't read the readme because I always assume they're .txt so I just ignored it. Oopsies. Lots of useful info in there, thank you. Edited March 15, 2023 by Anunya
Anunya Posted March 15, 2023 Posted March 15, 2023 Second question (since I'm looking at the readme now): does the Condiexp_MinTrauma range correspond to Apropos2 overall abuse level?
crajjjj Posted March 15, 2023 Author Posted March 15, 2023 3 hours ago, Anunya said: Second question (since I'm looking at the readme now): does the Condiexp_MinTrauma range correspond to Apropos2 overall abuse level? yep 1
Harry19894 Posted March 17, 2023 Posted March 17, 2023 im sorry if this was clarified somewhere else and i didnt see it but i was wondering if i need the original conditional expressions or not ?
XarisZ Posted March 21, 2023 Posted March 21, 2023 The labor conditions folder conflict with UNDERDOG - Animations
kapibar Posted March 24, 2023 Posted March 24, 2023 On 1/26/2023 at 1:46 AM, crajjjj said: Please send me your ConditionalExpressionsExtended.0.log from logs/script/user folder There should be smth like: [01/26/2023 - 12:55:53AM] (i) CondiExp_StartMod: actor is in sl faction. Will suspend for actor:XXX It took some time, but better late than never. As you can see - no such information prints in my log. In this specific situation SL animation was playing. Everything was fine (CE was active only for the follower, Lydia in my case), but in the middle of animation the suspension stopped working and expressions started to be added to my PC... ConditionalExpressionsExtended.0.log
crajjjj Posted March 25, 2023 Author Posted March 25, 2023 On 3/24/2023 at 6:29 PM, kapibar said: It took some time, but better late than never. As you can see - no such information prints in my log. In this specific situation SL animation was playing. Everything was fine (CE was active only for the follower, Lydia in my case), but in the middle of animation the suspension stopped working and expressions started to be added to my PC... ConditionalExpressionsExtended.0.log 3.06 kB · 1 download Weird. Could you please check the faction in the console? Which version of sexlab you are using? P+?
kapibar Posted March 26, 2023 Posted March 26, 2023 8 hours ago, crajjjj said: Weird. Could you please check the faction in the console? Which version of sexlab you are using? P+? I'm on LE, v 1.62. What's REALLY weird is that sometimes CE just works like it's nothing. And sometimes... well, you get this. What faction am I looking for?
crajjjj Posted March 26, 2023 Author Posted March 26, 2023 4 hours ago, kapibar said: I'm on LE, v 1.62. What's REALLY weird is that sometimes CE just works like it's nothing. And sometimes... well, you get this. What faction am I looking for? I'm using sexlab call IsActorActive which checks AnimatingFaction // AnimatingFaction = Game.GetFormFromFile(0xE50F, "SexLab.esm")
kapibar Posted March 26, 2023 Posted March 26, 2023 6 hours ago, crajjjj said: I'm using sexlab call IsActorActive which checks AnimatingFaction // AnimatingFaction = Game.GetFormFromFile(0xE50F, "SexLab.esm") Well, crap. It's gonna be a problem to check it. Unfortunately my laptop doesn't have page up/down button, so at this moment I am unable to scroll through console results. I went through the faction list in Devious Framework, but AnimatingFaction is not on it (I'm in the DD AnimatingFaction though, DD gag is acting up as well), it might be hidden under decimal, but quite frankly I'm a little bit too incompetent to decipher this.
Agnot Posted March 29, 2023 Posted March 29, 2023 hi there, love your mod! Question: plans to update to 1.27?
crajjjj Posted March 29, 2023 Author Posted March 29, 2023 2 hours ago, Agnot said: hi there, love your mod! Question: plans to update to 1.27? No need so far
Agnot Posted March 29, 2023 Posted March 29, 2023 5 hours ago, crajjjj said: No need so far sorry, do this means that works well with CE 1.27? Or that nothing has really changed on CE?
crajjjj Posted March 30, 2023 Author Posted March 30, 2023 23 hours ago, Agnot said: sorry, do this means that works well with CE 1.27? Or that nothing has really changed on CE? Both. Bug fixed on CE was submitted by me and fixed in CEE long time ago. Also CEE overwrites all files anyway. 1
rmaku Posted April 1, 2023 Posted April 1, 2023 On 3/30/2023 at 6:58 PM, crajjjj said: Both. Bug fixed on CE was submitted by me and fixed in CEE long time ago. Also CEE overwrites all files anyway. Just today there was an update for Conditional Expressions for NPCs ( https://www.nexusmods.com/skyrimspecialedition/mods/72805 ). Will it work with the last Conditional Expressions Extended?
ebbluminous Posted April 1, 2023 Posted April 1, 2023 3 hours ago, rmaku said: Just today there was an update for Conditional Expressions for NPCs ( https://www.nexusmods.com/skyrimspecialedition/mods/72805 ). Will it work with the last Conditional Expressions Extended? You'll have to try it to find out
DuskWanderer Posted April 2, 2023 Posted April 2, 2023 On 3/30/2023 at 4:58 PM, crajjjj said: Both. Bug fixed on CE was submitted by me and fixed in CEE long time ago. Also CEE overwrites all files anyway. Does that also include the Skooma duration change added in 1.27? It's needed for better compatibility with Skyrim On Skooma as far as I'm aware.
no_way Posted April 4, 2023 Posted April 4, 2023 Tried applying the labour animations to EggFactory as follows by changing the conditions.txt HasMagicEffect("EggFactory.esp" | 0x0001562E) This is the magic effect applied when in labour. Nothing happens. Any idea why?
crajjjj Posted April 5, 2023 Author Posted April 5, 2023 23 hours ago, no_way said: Tried applying the labour animations to EggFactory as follows by changing the conditions.txt HasMagicEffect("EggFactory.esp" | 0x0001562E) This is the magic effect applied when in labour. Nothing happens. Any idea why? AFAIK egg factory is not using magic effects anymore.
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