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Posted

The textures are not properly loaded in my game. I use Schlong body and skin for my character.

My followers use Coco bodies with appropriate skins for each of them. 

 

2.png.5423a7cdd2ba26fd84b2553a61e8f5c9.png4.png.e71a0937e1802419600c9e9f44778ddf.png3.png.84cad14a9aa7c126f10454e5c8a09db7.png1.png.32687052f4cf8e376c8db26abb8f0973.png

 

I checked Vram with vramtest and set it to the amount that the program gave out.

I play LE and use Mod Organizer.

I don't use ENB.

Anyone knows how to deal with this, pls lemme know. Tks a lot.

Here are my load order and ini files:

loadorder.txtSkyrim.INISkyrimPrefs.ini

Posted
7 hours ago, Schweini said:

The textures are not properly loaded in my game.

Looks all so odd, is that really Skyrim? ^^

Never saw such strange texture behavior, but my guess would be that you either run out of Vram and/or skse.ini settings for 2k-4k textures are too low.

skse.ini (you have one right?)

[General]

EnableDiagnostics=1

ClearInvalidRegistrations=1

[Display]

iTintTextureResolution=2048

[Memory]

defaultHeapInitialAllocMB=1024

scrapHeapSizeMB=256

 

7 hours ago, Schweini said:

I use Schlong body and skin for my character.

You do what? You mean you have a SOS compatible texture for males?

If you write it like that it sounds like all your PCs look like a dick ^^

You don't use the SL nude body replacer right? ?

 

7 hours ago, Schweini said:

My followers use Coco bodies with appropriate skins for each of them. 

I guess all 4k textures?

 

8 hours ago, Schweini said:

I checked Vram with vramtest and set it to the amount that the program gave out.

Where did you set the amount in? Mysterious!

 

8 hours ago, Schweini said:

I don't use ENB.

Are you using ENBoost instead? If the texture fails to load because of vram limitations ENBoost can help with that.

 

Posted

Tks for replying. Actually, this is the first time I see this problem so it's kinda weird ?

 

1. I just installed Schlong and get the skin from the mod. 

 

2. For Coco body, I compressed the skin to 2k to reduce the load.

 

3. I ran Vramtest and this is the result:

Vram.png.20a0a51a666766f568ec85247ada4ecc.png

 

So, if I use Enb Boost, which section should I put 6080 in?

Can I follow this tutorial?:

If you want ONLY the enboost follow this closely.

  1. Download ENB (whatever new version)

  2. Install ONLY the d3d9.dll, Enblocal.ini, Enbhost.exe (A Enbseries.ini will be created on first use)

  3. Open Enblocal.ini

  4. Change UsePatchSpeedhackWithoutGraphics to true

Now you have ENBoost installed but you need to configure it.

  1. In Enblocal.ini you should find the [Memory] section

  2. This next step has many different methods but I use this one. Set VideoMemorySizeMb= to Vram + Ram - 2048. I set mine at 5120 because I have 6 gigs on board and 1 gig vram.

  3. Only other setting you might want to change is ReservedMemorySizeMb=. There are so many opinions on how to use this I simply won't make a suggestion. Try 128 and 256 and as long as neither of those cause any problems just leave them alone. The guy that made ENB also suggested that if you are using a 512mb video card than you might want to set it at 512 so nothing else uses your video's memory.

 

Posted
6 minutes ago, Schweini said:

So, if I use Enb Boost, which section should I put 6080 in?

This one:

 

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=24262   <------------
EnableCompression=false
AutodetectVideoMemorySize=false

 

For LE
https://stepmodifications.org/wiki/SkyrimLE:3.0.0

 

https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/

 

Posted
20 minutes ago, Schweini said:

So, if I use Enb Boost, which section should I put 6080 in?

Last time I tried the AutodetectVideoMemorySize=false works now and can be set to true.

If you use an older ENBseries you can't fully trust the autodetection.

 

25 minutes ago, Schweini said:

Can I follow this tutorial?:

Yes, looks good to me, is it from reddit? Got a link?

I always search for guides with explanations I'm able to understand ?

Posted
6 hours ago, Grey Cloud said:

This one:

 

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=24262   <------------
EnableCompression=false
AutodetectVideoMemorySize=false

 

For LE
https://stepmodifications.org/wiki/SkyrimLE:3.0.0

 

https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/

 

Will try it ?

Posted
6 hours ago, donttouchmethere said:

Yes, looks good to me, is it from reddit? Got a link?

I always search for guides with explanations I'm able to understand ?

Here you go ?

 

Posted

It worked! Tks, guys.

Now, to a new problem ?

Actually, I ran into recognizing the Vram problem when I was trying to fix something else: Physic for body.

I use Mod Oragenizer.

I use this Coco body: https://coco2048.blogspot.com/2021/01/cocobody-v4-smp-3bbb-standalone-version.html

I installed Schlong and choose Default Body with VectorPlexus Regular

It worked fine (breasts and butt bounce, vagina spreads) until I installed Creature stuff (Animated Beast Cock, Framework, animation, Arouse slal ...)

After installing them, Breasts and Butt still bounce, but now the vagina only reacts to Animal Schlong and not human Schlong.

I suspected that maybe creature stuff caused that so I deactivate all Creature-related mods, the problem still persists.

Then I reinstall Schlong and Coco Body stuff, vagina still doesn't react to Schlong.

 

What do you think? Some parameters in XML to edit? Try using another Schlong version? Other mods are causing problems? My mod list: loadorder.txt

Posted
2 hours ago, donttouchmethere said:

I would say SMP meets HDT-PE. Probably you need some kind of combo? I have no clue about SMP but I could imagine that the collisions need to made compatible to each other?

Wild guessing here ?

When I installed Coco, I choose HDT-PE body version. But after installation, there is still hdtskinmesh folder in it. Werid, eh? ?

Posted
3 minutes ago, Schweini said:

Werid, eh?

I guess that's how Coco shows you the middle finger ^^

Or you need the SMP-HDT combo/path I saw somewhere for download. Isn't that even on the Coco body page or do I get confused with BakaFactory?

Posted
2 hours ago, donttouchmethere said:

I guess that's how Coco shows you the middle finger ^^

Or you need the SMP-HDT combo/path I saw somewhere for download. Isn't that even on the Coco body page or do I get confused with BakaFactory?

I tried Baka BHUNP right after the bug, but it doesn't work either.

There is a huge lack of requirement info on BHUNP Nexus page: Addon, SMP ...

I don't know whether I get enough files or not, but the vagina stands still ?

I just downloaded the SMP-PE path from Yundao Hair. Let's see if it works ?

What do you think about Havok object?

Posted
9 hours ago, Schweini said:

What do you think about Havok object?

My brain is an empty vessel regarding to Havok Objects. Only CBBE users know all it's secrets o.o

 

9 hours ago, Schweini said:

I just downloaded the SMP-PE path from Yundao Hair. Let's see if it works 

Duck and Cover - Brainless Tales

Posted

Oh, the problem lies in the hdtm.xml file. Physic extension used to assume that one hdtm.xml works for all type of Schlong. Turns out you have to make specific type of xml for each type: Normal, Regular and Muscular.

 

Use this to solve that problem: 

 

Posted
On 11/12/2021 at 1:43 PM, donttouchmethere said:

Good find. So much diverse collision ?

Hey, do you know which line in the xml files to edit in order to increase / decrease the spread of pussy?

Posted
7 hours ago, donttouchmethere said:

No, but maybe we can lure one of the specialists?

You need to repeat 3 times @Andy14

Ok, specialist @Andy14 , agent @Andy14, XML professor @Andy14 , can you show me which line in the xml files to edit in order to increase / decrease the spread of pussy? Thank you! ?

Posted
26 minutes ago, Schweini said:

Ok, specialist @Andy14 , agent @Andy14, XML professor @Andy14 , can you show me which line in the xml files to edit in order to increase / decrease the spread of pussy? Thank you! ?

 

Without having the xml, I can't say anything about it.

@donttouchmethere Hast du mich als Pussy Spezialist bezeichnet? :classic_laugh:

Posted
1 hour ago, Schweini said:

hdtm_L.xml 114.92 kB · 0 downloads hdtVagina.xml 129.37 kB · 1 download hdtchaurus.xml 84.48 kB · 0 downloads

hdtchaurus.xml is from Animated Beast Cock mod.

hdtVagina.xml is from Coco v5 HDT-PE body.

hdtm_L.xml is from Drew's Diverse Dongs.

Danke, Spezialist ?

 


I've attached 2 files below. However untested because I don't use something like that.

However, I think it's better when people can do something like that themselves. So here's a little explanation of how the axes are used.

 

Since no vertex shapes are used here, the "Just for Fun" tool can be used.
The tool was created by HydrogensaysHDT explicitly for creating/editing HDT-PE xml.


You can find it here: https://www.nexusmods.com/skyrim/mods/53996?
(only download optional files, main file is not required)

 

 

Brief explanation of the axes in 3D space.
Axes are always viewed from a first-person perspective.

Linear (axis shift):
Z+ : top
Z- : down

 

X+ : to the right
X- : to the left

 

Y+ : forward
Y- : backwards

 


Screens:
 

Spoiler

Open your vagina.xml and switch to Constraints

 

open_xml_and_switch_to_Constraints.jpg.2a9af596551382b90e62c76d36045165.jpg

 

 

Here are the two constraints / bridges that need to be processed.
The bones for right have an R, the bones for left have an L in their name.

 

Contraints_to_edit.jpg.d2cf5e192bf4437c0393d7717abae8a5.jpg

 

 


Open the constraint for RIGHT and switch to linear

Right_Constraint_switch_to_Linear.jpg.c48858b038d7ea178103b864af56c632.jpg

 

 


Increasing the x-value leads to more opening, decreasing it to more closed
(for the RIGHT side - see the meaning of axes above)

edit_x_value_for_right.jpg.6403ec1a274686e56789884d5643aa50.jpg

 

 

 

 

Open the constraint for LEFT and switch to linear

For the left reducing the x value opens more and increases the value more closed

edit_x_value_for_left.jpg.5e94e21dfe8daaefb867ff3c5c5dc5a2.jpg


 

Here are the two files:

hdtVagina_more_close.xml

hdtVagina_more_open.xml

 

 

 

Posted

Oh, so basically, the axis are just like in Creation Kit or Outfit Studio, or maybe all 3D software ?

Danke, @Andy14

Just one question, will the hdtm (the one that controls the Schlong) affect the spread of the pussy? I ask since the Animated Beast Cock makes the pussy spread too widely, way more widely than the normal Schlong.

Posted
8 minutes ago, Schweini said:

Oh, so basically, the axis are just like in Creation Kit or Outfit Studio, or maybe all 3D software ?

Danke, @Andy14

Just one question, will the hdtm (the one that controls the Schlong) affect the spread of the pussy? I ask since the Animated Beast Cock makes the pussy spread too widely, way more widely than the normal Schlong.

 

To do this, you can reduce the radius of the shape.
Mostly they are capsule shapes.
You can find it in the schlong xml in RigidBodies.


Example:
(shapes for keyframes are irrelevant for this)
schlong1.jpg.41fa67f449c314346c5d7a3af38ba040.jpg

 

schlong2.jpg.c88aebba70870102b145715a2579b8a1.jpg

 

schlong3.jpg.b33898e0b5633c1a53b29910409e6c5d.jpg

 

Posted

Oh ja, very detailed, gut instruction, man. Danke.

Btw, if I reduce the size of the Beast Schlong nif file and the collison smp nif file in Outfit Studio, will that reduce the radius, too?

 

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