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Ok, trying to set up the mod as a player/harassment mod. I only want the player to be the target, and I only want human males to target the PC if nude + bound. Has anyone got some tips?

 

I must be missing something as I have tried several configurations, but the amazing range of options (which is great, don't get me wrong) is making finessing this tricky for my ape brain.

 

 

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 On the way home after escorting Serana, my player's three followers assaulted her. The session was interrupted by a wolf which quickly died and the walk to Solitude resumed. After several game hours I noticed that the three were not behaving normally. They stayed close to each other, and ignored the player unless she drew her sword. Used NFF's system tab and discovered that they are all preoccupied by an ai package FE04F816. Tried pausing and resuming. Tried stopping threads. Tried resetai. Tried dismissing. Tried disabling. FE04F816 persists.

 

Finally just disabled Scrappies, cleaned the save, and reenabled the mod.

Edited by pihwht
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On 8/26/2022 at 1:00 PM, Nuka Cherry said:

Has anyone got some tips?

Set

 

Profiles

"Player as Initiator" to 100%

"Consent" to disabled

 

and

 

General

"Scenes per Tick" to 1

 

This ensures that whenever a pursuit starts, the PC will be the only viable target.

 

To only enable male NPCs approaches you have different ways to set it up.

 

Profiles

Partner

"Allow Males" enabled

"Allow Followers" enabled / disabled (depending on if you want your male followers to pursuit you)

"Allow Females" disabled

 

that way it is limited to your current profile.

 

Or,

 

Filter

Male Partner - Interests

"Player" enabled

Male Follower Partner - Interests

"Player" enabled (if you want male followers to pursuit you)

disable everything else

 

That way only male NPCs will approach you in all profiles.

 

edit:

Regarding the naked + bound thingy:

 

Profiles

Advanced Conditioning

Advanced Method: "Points"

Required points: "0"

Nudity: "Mandatory"

Bound: "Mandatory"

Edited by Someone92
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@Scrab

Some bugs / errors I found:

If you have set "Advanced Method" to "Points", click on one of the options, and just click on "[Tab] Exit" without selecting an option, the value is set to 0 for "Night", 1 for "Thane", 2 for "Around", 3 for "Nudity" and so on

 

MCM page "Threading", option "Add Actor Chance".

Not sure if intended, but this can add an actor to the current active animation. So you could have 3p animation even if you have set the chance for 3p, 4p and 5p animations to zero.

Also, with this option set to 0%, spectators don't to for another round.

 

I think this option should respect the maximum number of actors in animations you have set in page "Animation Frames".

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playing with this in LE, and it keeps putting my female MC in the male position in the animations.  I can't find anything in the MCM menu to account for this???  Is there some special setting I've missed?  Am I reading it wrong?  I've chosen male partners in the profile because my MC is female.  Is it supposed to be the other way around??   It's not sexlab framework because other sex mods put MC in correct position in animations.

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Playing with this in LE along side requiem (it says LE compatible on the file screen).  Had previously used it in SE, but my SE went belly up and I need to reinstall.   Mod keeps putting my female PC in male position in the sex animations, not sure how to fix this in the MCM menu.  Another SL mod is treating my PC as female, so it's just the matchmaker mod.  any suggestions?  maybe I'm not understanding the MCM menu?  

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Hi

 

On 9/2/2022 at 5:12 PM, kano_syuuya233 said:

cannot get this mod work.cannot create the profile and all settings keeps disable.i tried create profile at SMM folder but still nothing happend.im using AE latest version.need help:'(

 

Sounds like you might have some old versions in there try disabling/uninstalling the mod and removing the remnants of profiles in "Data\SKSE\SMM". Then reinstall again.

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Yeah, seen active pursuits carry on once paused.

 

The mod itself switches from Paused to Enabled. Had this happen mid game and the start of a new play through. I use Alternate Start, and have SMM to start out as paused. Not long after choosing a start, it enables. Once that start it has a habit of enabling periodically if I pause it again.

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  • 2 weeks later...

As this is properly one of the mods you are gonna work on next, the function to get the next round of partner(s) need to be revised.

 

From testing, it seems to work like this:

if (currentPartner is satisfied)
	completely end scene
else
	set if next scene will be a 2p, 3p, 4p or 5p scene

nextScene
	add spectators to the scene, completely ignoring the above setting

 

how it should work:

if (currentPartner is not satisfied)
	becomes spectator
	add to nextPartner[]
if (spectators want to join)
	add spectator(s) to nextPartner[]
if (nextPartner[].length > 0)
	set if next scene will be a 2p, 3p, 4p or 5p scene
	create nextScene with random actors from nextPartner[]

 

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  • 2 weeks later...
On 5/27/2022 at 1:10 PM, Scrab said:

ScRappies Matchmaker 1.3.0

  • Added Save/Load Feature for all non-profile Options
  • Added Option to exclude SexLab Tags by adding a "-" before the tag you want to exclude
  • Added Option to receive colored notifications
  • Changed: Engage Notifications are now on the General Page
  • Changed: Disposition is now checked for non-unique Actors
  • Changed: The Engage Cooldown has been moved to the global Settings, its not longer a Profile specific setting
  • Changed: Elders are now excluded from the mod
  • Removed Scene start on Location Change
  • Remade Scene cancelation to mimic Y. Kudasai, and conditioned the OnHit Event to no longer stop Scenes on non hostile attacks. Also conditioned the CombatEnter Event to only trigger when a NPC actually enters Combat
  • Adjusted the Spectator Package to mimic Y. Kudasai, avoiding an issue where Actors stack on top of each other
  • Fixed an issue with Spectators not working correctly
  • Fixed an issue with max participants for a Scene not properly respecting MCM Options
  • Fixed an issue causing Initiators to be considered as Partners
  • Fixed an issue causing the Scen to disable itself after an initial Encounter
  • Fixed an issue causing the SCen to disable itself when a 'System Check' was invalid
  • Fixed an issue for LE Users, causing some parts of the mod to not work due to their JContainers version being outdated

-------------------------------

 

I want to note at this that I have no intention of actually creating more content for this mod, a V2 is unlikely and I dont think it is something anyone should want from this mod

This is arguably the most overkill matchmaker that has ever been created, which is exactly what I wanted from this mod and I believe adding anything more to it will just create an unnecessary feature creep

If there are any bugs left after V1.3 I will of course fix them, but I likely will never expand on the dialogue that is there or create some fancy "post rape" scenarios for the Player

 

I wanna keep ScRappies the cute lil Matchmaker it is right now, and keep the Approach or Rape ideologies away from it

 

You are right, this is a very robust mod, and does a lot of things. Really, too much for what I want. I was looking for a Mod to "hook up" NPC "A" with NPC "B" and let them have a relationship.. For example... Ysolda and Janessa.. Janessa is a Dunmer, and carrying a torch from her dead Nord girlfriend from 50 years ago, and Ysolda  (Nord) was dating a Khajit until he dumped her. So now all she has is a mammoth tusk.  They seem perfect for each other. Can this Mod get that specific on selecting two NPC's for matchmaking?

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  • 1 month later...
On 10/3/2022 at 11:32 PM, Iam74Gibson said:

You are right, this is a very robust mod, and does a lot of things. Really, too much for what I want. I was looking for a Mod to "hook up" NPC "A" with NPC "B" and let them have a relationship.. For example... Ysolda and Janessa.. Janessa is a Dunmer, and carrying a torch from her dead Nord girlfriend from 50 years ago, and Ysolda  (Nord) was dating a Khajit until he dumped her. So now all she has is a mammoth tusk.  They seem perfect for each other. Can this Mod get that specific on selecting two NPC's for matchmaking?

 

I'm in the same situation lol... Just wanted something simple to tag npcs with each other (like mass matchmaker) but there's all but that.

Edited by Slype
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The reason why I didnt add a feature like this is because it sounds rather tedious to set up

 

SMM wants to be a highly customizable random matchmaker. While restricting this randomness may not be a bad idea, the questions that arise from it are:

- How to treat unique actors that have no "restriction" settings?

- How to treat non unique actors such as hunters?

- How to even restrict actors, I doubt you want to spend the next 3 days in xEdit looking up NPC combos that you want to match and add them o a json manually

 

 

Not to mention that the mod is already extremely complex to setup for some people *sigh*

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On 11/15/2022 at 8:37 AM, Scrab said:

The reason why I didnt add a feature like this is because it sounds rather tedious to set up

 

SMM wants to be a highly customizable random matchmaker. While restricting this randomness may not be a bad idea, the questions that arise from it are:

- How to treat unique actors that have no "restriction" settings?

- How to treat non unique actors such as hunters?

- How to even restrict actors, I doubt you want to spend the next 3 days in xEdit looking up NPC combos that you want to match and add them o a json manually

 

 

Not to mention that the mod is already extremely complex to setup for some people *sigh*

Hi Scrab! Is there any way to make the mod matching npcs only when there is a bed nearby? Ostim has a bed search function, but I am not sure how to limit scenarios when there is no bed. Trying to mimic SL Privacy logic.

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  • 2 weeks later...
On 11/22/2022 at 5:37 PM, daxak9 said:

Hi Scrab! Is there any way to make the mod matching npcs only when there is a bed nearby? Ostim has a bed search function, but I am not sure how to limit scenarios when there is no bed. Trying to mimic SL Privacy logic.

No there isnt, might be adding that one day tho. Not sure

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As I never properly released 1.4, I list both the patch notes for 1.4 and 1.5 here :)

 

ScRappies Matchmaker 1.4.0

  • Fixed Actors glitching out during Scenes
  • Fixed included Tags not being read correctly
  • Fixed some MCM-Options not being saved properly into the json
  • Moved MCM.json into the Definitions folder
  • Fixed threads getting stuck when the animation failed to start

 

ScRappies Matchmaker 1.5.0

  • Reworked actor selection algorithm
  • Added advanced condition: Defeated (from Y. Kudasai)
  • Input actions are now disabled while a menu is open
  • Fixed mod auto-reenabling itself
  • Fixed maximum actor count in scenes being larger than allowed
  • Fixed some MCM settings not being read properly
  • Fixed scene cooldowns being overwritten unintentionally
Edited by Scrab
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Just now, walkingfree2020 said:

has anyone gotten this to work yet> i've had this installed for a few days now and i've got it set on the easiest settings and stuff should be popping off everywhere but nothing is happening at all. and i mean nothing. not one single instance of anything happening anywhere

All good for me

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1 hour ago, walkingfree2020 said:

sure it may be working for you but you and i have completely different load orders and i'm not sure if something is interfering with it or not. so saying "it works for me" doesn't resolve or help in any way at all.

You asked if anyone has gotten it to work yet. I replied to say yes. So I fulfilled that request. You did not have anything that comment asking for help or how to resolve it for you. So complaining I did not answer the question you did not ask doesn't help me ;)

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1 hour ago, ebbluminous said:

You asked if anyone has gotten it to work yet. I replied to say yes. So I fulfilled that request. You did not have anything that comment asking for help or how to resolve it for you. So complaining I did not answer the question you did not ask doesn't help me ;)

ok. the common sense response to what i said would be to engage and work together to figure things out. and while i am all for goofing off and having fun trolling people when trying to resolve an issue is just kind of in poor taste imo. but then again i'm,  coming from the perspective as a mod dev myself. i just haven't branched out to scripted mods yet. still need to iron out some of the other specific stuff needed so i can expand my own mod development base. 

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