johnjohnson135797531 Posted November 3, 2023 Posted November 3, 2023 (edited) On 11/3/2023 at 7:51 AM, Someone92 said: If you open the console, do you see a message like "fatal error: no animation found"? Also, try to disable every tag in the MCM. Yea something like that. It says "failed to find valid animations" Tags are cleared I've managed to get people running around and chasing each other, however still no notifications. The only notification I get is "(my name) is trying to lurk up to you" EDIT: PROBLEM SOLVED! I had both SL and SL++ installed. I don't know how I managed to forget about them. Thanks for the help Edited November 4, 2023 by johnjohnson135797531
BraveNewWorld721 Posted November 24, 2023 Posted November 24, 2023 I was asking on the wrong thread. Is the build in Ostim still work for Ostim Standalone? 1
MEyahMegusta Posted November 27, 2023 Posted November 27, 2023 Just wanted to say, definitely the best mod for spawning sex scenes in a non neurotic manner and with lots of customisation, amazing kudos to you!
tutukanntt Posted November 28, 2023 Posted November 28, 2023 (edited) is high hrothgar considered as temple in your matchmaker? i want to make the greybeard have some fun Edited November 28, 2023 by tutukanntt
EdtheNord Posted December 3, 2023 Posted December 3, 2023 In one bandit fort, the script keeps matching a dog with the same npc repeatedly. I dont see why it is doing this because apparently there are many other npcs which could meet the criteria for initiator. Is there a log system to check the matching process in back end?
EdtheNord Posted December 4, 2023 Posted December 4, 2023 Is guard house included in any category of location?
Unknowing-e Posted January 17, 2024 Posted January 17, 2024 Hey, I wanna start off to say great mod, mostly working perfectly. But I still have initiator followers wandering off. I saw with this patch that it was fixed. For me, its still doing the same behavior. Are there any incompatibilities or something that I should know that would cause this bug? If their a workaround besides shutting down the threads, I'm all ears. But for the author. thank you for your time developing this mod.
Unknowing-e Posted January 29, 2024 Posted January 29, 2024 (edited) Think I solved the threading issues. Seems like Separate Orgasms was causing the NPC to get stuck in their threads Edited January 29, 2024 by Unknowing-e
Unknowing-e Posted January 31, 2024 Posted January 31, 2024 NVM still having issues. Followers keep getting stuck in SMMThreadXXtoINIT or SSMThreadXXSandbox.
DDebby Posted February 5, 2024 Posted February 5, 2024 Just wondering, for those that have this mod working: can you share your profile(s)? I got the mod to work, but could use some inspiration for some decent profiles. Specifically looking for a way to make the Immersive Wenches ladies more active and a profile to make sex amongst bandits a reasonable event to witness during my travels.
Norino Posted February 8, 2024 Posted February 8, 2024 On 2/5/2024 at 2:25 AM, DDebby said: Just wondering, for those that have this mod working: can you share your profile(s)? I got the mod to work, but could use some inspiration for some decent profiles. Specifically looking for a way to make the Immersive Wenches ladies more active and a profile to make sex amongst bandits a reasonable event to witness during my travels. my general purpose profile is: combat skip ON engagement change 100% time setting (latest) : 24 time setting (earliest: 0 initiator arousal all 75 (make sure your arousal framework allows characters to get this high) health/stamina/magicka threshold 0% consideration: Only Friendly, Only Human, Followers ON Player as Initiator: 100% (change this if you want npcs to have a chance) allow followers/male/female/guards all ON (filter genders under Filter sub menu) Advanced Conditioning: method Points required points 1, Night: Mandatory, Aroused: +1, Nudity: +1 Partner: arousal threshold both 10, allow followers/male/female ON, allow guards 0% Matchmaking Consent ON, distance 60, line of sight OFF, disposition: 3, incest: disable ------------------ to get immersive wenches specifically you might take all there clothes so the nudity condition is met for bandits, exclude player and followers and set disposition to 1 (I don't know how much bandits like one another) if it doesn't work just try things until it does 1
Norino Posted February 8, 2024 Posted February 8, 2024 (edited) Is there a way, through a tool like Fallrim Resaver, to remove all Scrappies Matchmaker threads so it can restart clean? I'm having a problem where NPCs follow me around (bound up in a scrappies thread) but never start any scenes. This started when when a Ostim scene (started by scrappies) was interrupted by a different NPC wanting to start a scene (i told them to wait and follow me). Edit: The Papyrus Log is showing the following error [02/08/2024 - 06:39:00PM] [SMM] Advanced Algorithm: 2 [02/08/2024 - 06:39:01PM] warning: Assigning None to a non-object variable named "::temp38" stack: [SMM_Scan (FE0CF802)].smmscan.ValidInitiator() - "lobuqwdaejo" Line 186 [SMM_Scan (FE0CF802)].smmscan.GetInitiator() - "lobuqwdaejo" Line 147 [SMM_Scan (FE0CF802)].smmscan.OnStoryScript() - "lobuqwdaejo" Line 64 [02/08/2024 - 06:39:01PM] [SMM] End Status: 1 Required: 1 Edited February 9, 2024 by Norino
snortberry Posted February 13, 2024 Posted February 13, 2024 On 1/31/2024 at 10:15 AM, Unknowing-e said: NVM still having issues. Followers keep getting stuck in SMMThreadXXtoINIT or SSMThreadXXSandbox. have you solved this? having same issues, looks like SL-specific issue, as OStim scenes usually look fine.
Unknowing-e Posted February 13, 2024 Posted February 13, 2024 13 hours ago, snortberry said: have you solved this? having same issues, looks like SL-specific issue, as OStim scenes usually look fine. Updated SL Utilities to v20231230, I'm still in the middle of a save game. I've noticed an improvement as one follower will aimlessly walk away except for 3 or 4 before updating. Saw this in the update notes for SL Utilities. Fix the issue with the controlled thread selection.
snortberry Posted February 14, 2024 Posted February 14, 2024 6 hours ago, Unknowing-e said: Updated SL Utilities to v20231230, I'm still in the middle of a save game. I've noticed an improvement as one follower will aimlessly walk away except for 3 or 4 before updating. Saw this in the update notes for SL Utilities. Fix the issue with the controlled thread selection. Going to test this out. Thanks!
Unknowing-e Posted February 22, 2024 Posted February 22, 2024 Having Line of Sight disabled. Messes up Sexlab threading. My only guess is if an NPC matches then moves to a different cell. They get stuck in a loop.
DulciDulci Posted February 24, 2024 Posted February 24, 2024 (edited) Can you specify a particular NPC? Or maybe use Relationship status (such as spouse)? Edit: Found your comment a few pages back, so that’s a no. Quote Making it per-NPC is a nightmare to keep track of Edited February 24, 2024 by dulcinea14
bogus123 Posted February 28, 2024 Posted February 28, 2024 (edited) The problem that I'm running into is that PAHA slaves are invisible to the scanner. I assumed it was because of the FFXXX IDs, but don't plenty of other NPCs have those and still scan? Stormcloak soldiers are scanned, and as I understand it so do bandits. What makes the PAHA slaves different? Anybody got any ideas or a possible workaround? That's really what I'm looking for with this mod. Also, at least one Stormcloak encampment doesn't register as a valid location. edit: Looks like my issue is largely resolved, and PAHA slaves do indeed work. They just don't show up in the log by their name. There are still some locations that don't show up as valid, however. Edited February 29, 2024 by bogus123 New info
vjnmrf Posted April 11, 2024 Posted April 11, 2024 For all its merits, the mod has a serious problem. Sometimes a character *gets stuck* in a faction and all enemies become non-aggressive use the console to remove a hero from this faction Well, the fight has begun
iDummy Posted April 11, 2024 Posted April 11, 2024 Hey wanna say what a great mod. It works and all that plus been looking for something like this for months until i found it like 4 days ago. Anyways i got a little problem tho like the mod works perfectly until at some point dunno why but when im in the wild or dungeons or wherever there is supposed to be enemies they wont attack me they just roam around. Dunno whats the problem tried tons of confings in the mod and all but it seems nothing works to fix that. exept if i delete the mod... Been looking for it for months not gonna do that. So yeah please can someone give me a fix for it like is there something i need to change or ?
vjnmrf Posted April 11, 2024 Posted April 11, 2024 8 minutes ago, iDummy said: Hey wanna say what a great mod. It works and all that plus been looking for something like this for months until i found it like 4 days ago. Anyways i got a little problem tho like the mod works perfectly until at some point dunno why but when im in the wild or dungeons or wherever there is supposed to be enemies they wont attack me they just roam around. Dunno whats the problem tried tons of confings in the mod and all but it seems nothing works to fix that. exept if i delete the mod... Been looking for it for months not gonna do that. So yeah please can someone give me a fix for it like is there something i need to change or ? You are not a reader, but a writer, right? My post right above yours was exactly about this. And what is happening, and how it can be fixed... and even with pictures🤣
iDummy Posted April 11, 2024 Posted April 11, 2024 (edited) Like my username says ''Dummy''... Anyways ty for the fix do i need to keep doing it like over and over again if it happens ? Btw whats the command i need to type in the console ? or do i need a mod too for that ? Edited April 11, 2024 by iDummy
vjnmrf Posted April 11, 2024 Posted April 11, 2024 53 minutes ago, iDummy said: Like my username says ''Dummy''... Anyways ty for the fix do i need to keep doing it like over and over again if it happens ? Btw whats the command i need to type in the console ? or do i need a mod too for that ? player.RemoveFromFaction XX055805 XX you have to find out for yourself using TESedit, because it depends on the order of mods. And yes, you will have to repeat it every time something like this happens. Unless the author of the mod fixes this dirty trick, which is unlikely. 1
iDummy Posted April 12, 2024 Posted April 12, 2024 19 hours ago, vjnmrf said: player.RemoveFromFaction XX055805 XX you have to find out for yourself using TESedit, because it depends on the order of mods. And yes, you will have to repeat it every time something like this happens. Unless the author of the mod fixes this dirty trick, which is unlikely. Ty very much it helps alot i will try this trick cause the mod is nice except for that part ...
dietodeath7765 Posted June 2, 2024 Posted June 2, 2024 (edited) animations only last a few seconds per phase, is there a way to increase the time it stays in each phase? Im using Skyrim Vr. Edited June 2, 2024 by dietodeath7765
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