sowins Posted December 21, 2022 Posted December 21, 2022 On 12/18/2022 at 5:59 PM, Someone92 said: Okay, then you should be able to make your female followers only be interested in male NPCs, and your male followers in female NPCs. I am not overly well-informed about OStim, but doesn't it have a feature to put females into the female position of an animation regardless on how the scene was started? O.M.F.G...(me noob) i just read some things wrong.... Female Partner interrest= Female Initiator is interessted in.... but i have to thank you anyway for your time!
incesikurity Posted December 28, 2022 Posted December 28, 2022 Does this mod work with Baka SL Approach redux and Aroused Creatures? Because it seem like it combine and replace them both. If this really replace creatures it's a shame. One thing that I really like about it, is the invite function with extra dar animations.
Scrab Posted December 29, 2022 Author Posted December 29, 2022 On 12/11/2022 at 8:15 PM, Someone92 said: Would it be possible to add a file that can be edited with a text editor from which the mod takes subtitle dialog lines like in YK? All other approach mods are either have very limited customizable options or have feature creep and thus are unstable. Completely forgot about that post YK doesnt have a feature like that and while probably possible it would need a dll and I dont really wanna add a dll to ScRappies Technically the entire player scene is stored in SMM_ThreadPlayer or how its called, so all that would be necessary to make the consent approach real in depth and fancy n all that is to build out that quest, esp the dialogue Im just admittedly not very fond of this kind of environment, dont find it overly motivating. Fundamentally, the player integration is solid enough to properly expand it in a heavily dynamic and branched system, though I would also argue that keeping the dialogue simple has its own advantages so it might be an overall better call to just create a proper expansion maintained by someone that really wants this to be heavily branched
Scrab Posted December 29, 2022 Author Posted December 29, 2022 16 hours ago, incesikurity said: Does this mod work with Baka SL Approach redux and Aroused Creatures? Because it seem like it combine and replace them both. If this really replace creatures it's a shame. One thing that I really like about it, is the invite function with extra dar animations. This mod is heavily customizable and can be easily integrated to still leave room for the other two to breathe in, you just gotta figure out the right configs for you
Someone92 Posted December 29, 2022 Posted December 29, 2022 12 hours ago, Scrab said: YK doesnt have a feature like that YK has "subtitle" lines such as "This is far from over, honey" or something along those lines. My question was, is it possible that a mod reads those lines from a file that can be edited with a text editor by the player? Then each player could make and share their lines, and you wouldn't have to come up with lines without context.
f35nick Posted January 4, 2023 Posted January 4, 2023 On 12/31/2022 at 4:44 AM, JarOfLove said: does this work for OStim Ng It works for me, but I have a problem where none of the actors take their clothes off. Haven't figured out what is causing this yet. 1
sowins Posted January 7, 2023 Posted January 7, 2023 On 1/4/2023 at 2:42 PM, f35nick said: It works for me, but I have a problem where none of the actors take their clothes off. Haven't figured out what is causing this yet. its working for me...atleast for the undressing part. Have you selected the autoundress at start option in the ostim mcm ?
sowins Posted January 8, 2023 Posted January 8, 2023 Hello, i was wondering whats the difference between followers and npcs in this mod? is it about potential followers or active followers ?
Onomatophobia Posted January 14, 2023 Posted January 14, 2023 (edited) First of all - great mod, absolutely love that you can customise so many different locations, thank you very much. But it seems like I found some sort of incompatibility of this mod with Sexist Guards mod. If I have them running at the same time - I cannot have the dialogues from that mod to run at the same time as the interactions from this mod. I can only have either NPCs talking via that mod, or NPCs interacting with each other via this mod. And somethimes, they would initiate the scene with my character via this mod only to immediately interrupt the animation by using the dialogue from the SG mod. Once I turned SG mod off and reset the threads, the interactions of this mod began to run smoothly. Also, i'm not shure but does this mod work with NPCs added by other mods? I use Populated Skyrim and MNC to add more human and creature NPCs, but it doesnt seem like it affects creatures from MNC at all. I've checked everything that pointed at enabling the use of creatures, but I am yet to see them interact. I tried tweaking Aroused Creatures, and the interactions from that mod work fine, so i'm not shure what is going on. Edited January 14, 2023 by Onomatophobia
taffy Posted January 17, 2023 Posted January 17, 2023 Will this work with pubic hair for female NPCs? It assigns pubic hair to females through the SOS sytem, so my concern is that all female NPCs will be identified as Futa, as they will show as having a schlong?
Lewdawoos Posted January 23, 2023 Posted January 23, 2023 (edited) Excellent mod. Something I did notice, and this really surprised me. I spent over an hour trying to figure this one out... This mod added me to a faction called SMM_FriendFaction which caused certain enemies to become neutral with me. Despite having used this mod for several hours, the first sign of something odd was Bleakfalls Barrow. The draugr and bandits there weren't hostile. I had no idea this mod had interactions like that, but it looks like shutting threads down in this mod's MCM immediately fixed it. Edited January 23, 2023 by Mithindis
jaber1028 Posted January 23, 2023 Posted January 23, 2023 Does initiator mean the person doing the thrusting stuff? I have the same problem where girls are getting top from the males... Not want I want to happen
MereFJ Posted February 6, 2023 Posted February 6, 2023 (edited) installed this and set it up and now I can't get aggro, not from draugr, wolves or miraak's cultists!!!!?????? Disabled the mod but still no aggro??? help! Yes did get one or two scenes, no they weren't interrupted. had to delete the mod entirely and then aggro returned. Edited February 18, 2023 by MereFJ
Someone92 Posted February 7, 2023 Posted February 7, 2023 Has this mod started a scene when you had it installed? Did the scene was interrupted for some reason?
riga89 Posted February 7, 2023 Posted February 7, 2023 (edited) So quick question, I don't think I can have OStim NPCs together with this mod right? Since both of them are functionally identical? https://www.nexusmods.com/skyrimspecialedition/mods/82888?tab=description Edit: nvm I'm dumb, the mod said it should be compatible, disregard this comment lol Edited February 7, 2023 by riga89
nappy Posted March 6, 2023 Posted March 6, 2023 Iam using OStim and it works like expected. One thing I would like to disable is the possibility that the player (male) became a partner. Any hinds?
Jokhal Posted March 10, 2023 Posted March 10, 2023 Hi, thanks for the great mod! I noticed an issue with the gender detection (using Sexlab), notably with creatures: In the GetActorType function in SMMAnimationSL, sex > 2 and sex == 2 should be sex > 1 and sex == 1. Right now, male creatures are treated as futa, and futa as female.
Scrab Posted March 10, 2023 Author Posted March 10, 2023 3 hours ago, Jokhal said: Hi, thanks for the great mod! I noticed an issue with the gender detection (using Sexlab), notably with creatures: In the GetActorType function in SMMAnimationSL, sex > 2 and sex == 2 should be sex > 1 and sex == 1. Right now, male creatures are treated as futa, and futa as female. That has actually been fixed a while ago I just constantly forget uploading it onto LL ^^' Ill try uploading it tomorrow (maybe Sunday) if its not uploaded till Monday feel free to remind me
gender65 Posted March 12, 2023 Posted March 12, 2023 (edited) I'm playing Le. And I realized from the comments that a new version of JContainers 4.1.13 (SE) is needed to display profiles. ( I don't have them displayed) . Is that right? So this mod doesn 't work for LE . If you install 3.3.0 RC.3 for LE , the Creatures Framework stops working. Edited March 12, 2023 by gender65
laoxiusheng Posted March 16, 2023 Posted March 16, 2023 [03/16/2023 - 02:11:51PM] [SMM] <Player> OnUpdate with Profile: Profile [03/16/2023 - 02:11:51PM] [SMM] <Player> Invalid System Checks it is not working when i used it in my file1, but it was ok in my file 2. i wonder why. ostim and sexlab are both installed. Please Help OAO!
laoxiusheng Posted March 16, 2023 Posted March 16, 2023 exact same mode list but different save. One working, one not.
avalanche24 Posted March 18, 2023 Posted March 18, 2023 Can this be compatible with OSLAroused? OSL Aroused - Arousal Reborn at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
hopventure Posted March 20, 2023 Posted March 20, 2023 (edited) Is this up to date with the latest Anniversary version? Whenever I load the game it can't detect that Sex Lab is installed. Edit: It works! I forgot SL isn;t actually "installed" until you start a character and run it in the MCM. Edited March 20, 2023 by hopventure
jc22 Posted March 20, 2023 Posted March 20, 2023 Hello, this works really well and has quite a bit of potential. Using SexLab on LE I am having one small problem with genders being reversed during animations, males taking the female position and vice versa. Any advice or thoughts about how to resolve this issue would be greatly appreciated. For now I will continue to reverse actor position manually with SexLab. Thanks for sharing your project.
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