tov01 Posted June 26, 2013 Posted June 26, 2013 Just wanted to pop in and say that I tested getting armors to show pregnancy via the weight setting using Bodyslide++ and it works perfectly. All you need to do is download... 1. CBBE with Bodyslide 2. Bodyslide CB Plus Plus (this gives a separate Bodyslide++ exe that has extra sliders and stuff, including pregnancy) 2a. CB Plus Plus 2 - Caliente's Vanilla Outfits (this is an optional download that lets you edit sliders on the armors) 3. Caliente's Vanilla Outfits for CBBE (this makes the armors editable) Basically, Bodyslide is an exe file that you launch, then set what your body mesh will look like at min weight and max weight (it scales between them in the middle). You can do this to your body to make it look pregnant, first off, but more importantly, using the CBBE Vanilla Outfits download and the optional download for Bodyslide++, you can do the same exact thing with armor. Just find the armor from the dropdown list, edit the min and max weight to match your body mesh's weights, crank up the pregnancy belly slider, and press the "build" button. The armor now functions perfectly with pregnancy. I'm surprised no one has really mentioned this before. Unless they have, and I'm just going on for no reason. Is there an equivalent system for UNP?
stobor Posted June 26, 2013 Posted June 26, 2013 First, great work. This mod is well thought out and I've encountered no problems with the game play so far. I'm using the skeleton node-scaling mechanism, and it works perfectly - right up until you save and reload. Then the node scale resets to default, and starts growing from there again. This is a common problem with this approach (I've seen it in an earlier version of Estrus Chaurus, and the lactation mod); the node scale is not saved, so unless the mod makes an effort to save the relevant state internally, it reverts to the default on reload. Apologies if this has already been discussed.
WrythePhokas Posted June 26, 2013 Posted June 26, 2013 Thanks for the mod - works like a charm. I use the bodyslide/weightslider option with custom races and it works beautifully. I changed some of the outfits in Calientes and Killerkeo's collections so there are some other "pregnant" ladies out there in the world, but I choose to view that as immersion Like tov01 said, the ability to name and adopt the kids would put the cherry on top of this sundae of a mod, but I'm happy as it is.
Seiji-Chan Posted June 26, 2013 Posted June 26, 2013 Is there an equivalent system for UNP? I don't know... I don't think so. I went with CBBE because it seems to have a decent amount of compatibility and offers full customization as to EXACTLY what you want your characters' bodies to look like. Bodyslide++ is amazing. If only there was a male Bodyslide.
TheGreyWolf Posted June 26, 2013 Posted June 26, 2013 Just wanted to pop in and say that I tested getting armors to show pregnancy via the weight setting using Bodyslide++ and it works perfectly. All you need to do is download... 1. CBBE with Bodyslide 2. Bodyslide CB Plus Plus (this gives a separate Bodyslide++ exe that has extra sliders and stuff, including pregnancy) 2a. CB Plus Plus 2 - Caliente's Vanilla Outfits (this is an optional download that lets you edit sliders on the armors) 3. Caliente's Vanilla Outfits for CBBE (this makes the armors editable) Basically, Bodyslide is an exe file that you launch, then set what your body mesh will look like at min weight and max weight (it scales between them in the middle). You can do this to your body to make it look pregnant, first off, but more importantly, using the CBBE Vanilla Outfits download and the optional download for Bodyslide++, you can do the same exact thing with armor. Just find the armor from the dropdown list, edit the min and max weight to match your body mesh's weights, crank up the pregnancy belly slider, and press the "build" button. The armor now functions perfectly with pregnancy. I'm surprised no one has really mentioned this before. Unless they have, and I'm just going on for no reason. Is there an equivalent system for UNP? You can use Bodyslide to create a UNP body, one of the presets is UNP and then just follow same steps, although some bodyslide armor might say CBBE only, so make sure before you use a specific piece of armor that it will work for both.
A-10 Posted June 27, 2013 Posted June 27, 2013 Hi I have created femalebody_0.nif(non pregnant), femalebody_1.nif(pregnant) by cb++ tbbp body slider (http://www.loverslab.com/topic/18546-pregnancy-weighted-tbbp-body-for-bodyslide/) [used chsbhc v3 tbbp http://skyrim.nexusmods.com/mods/31349/ for cb++ tbbp body slider basic body] But in game when my character get into pregnancy belly not growth.Vice Versa breast is good working something i miss it? or body problem? also i have question whats the difference for skeleton and weight in mcm pregnancy tab? i checked weight
tov01 Posted June 27, 2013 Posted June 27, 2013 Just wanted to pop in and say that I tested getting armors to show pregnancy via the weight setting using Bodyslide++ and it works perfectly. All you need to do is download... 1. CBBE with Bodyslide 2. Bodyslide CB Plus Plus (this gives a separate Bodyslide++ exe that has extra sliders and stuff, including pregnancy) 2a. CB Plus Plus 2 - Caliente's Vanilla Outfits (this is an optional download that lets you edit sliders on the armors) 3. Caliente's Vanilla Outfits for CBBE (this makes the armors editable) Basically, Bodyslide is an exe file that you launch, then set what your body mesh will look like at min weight and max weight (it scales between them in the middle). You can do this to your body to make it look pregnant, first off, but more importantly, using the CBBE Vanilla Outfits download and the optional download for Bodyslide++, you can do the same exact thing with armor. Just find the armor from the dropdown list, edit the min and max weight to match your body mesh's weights, crank up the pregnancy belly slider, and press the "build" button. The armor now functions perfectly with pregnancy. I'm surprised no one has really mentioned this before. Unless they have, and I'm just going on for no reason. Is there an equivalent system for UNP? You can use Bodyslide to create a UNP body, one of the presets is UNP and then just follow same steps, although some bodyslide armor might say CBBE only, so make sure before you use a specific piece of armor that it will work for both. From the way you word things, it sounds like it would only work for custom armor. Is this correct?
Shaomarc Posted June 28, 2013 Posted June 28, 2013 First, great work. This mod is well thought out and I've encountered no problems with the game play so far. I'm using the skeleton node-scaling mechanism, and it works perfectly - right up until you save and reload. Then the node scale resets to default, and starts growing from there again. This is a common problem with this approach (I've seen it in an earlier version of Estrus Chaurus, and the lactation mod); the node scale is not saved, so unless the mod makes an effort to save the relevant state internally, it reverts to the default on reload. Apologies if this has already been discussed. Yeah i got the same problem, anyone can tell me if is there a fix or something ? thx
Trixy Posted June 28, 2013 Author Posted June 28, 2013 Ah, I forgot that skeleton node scaling is not automatically preserved across saves. I will fix this when I have time.
Shaomarc Posted June 28, 2013 Posted June 28, 2013 Ah, I forgot that skeleton node scaling is not automatically preserved across saves. I will fix this when I have time. There is another problem that i forgot to mention : when you go menu MCM and on the selection pregnancy / scale node , where is the scale belly size and breasts , if you click for example " belly scale to 6.50 or breasts size to 1.25 , you select to accept , then you go out of the menu and if you go back to check if everything you chosen was applied , you gonna see that it didn't applied anything , it reversed to lower numbers , for example " belly scale went from 1.25 to 1,00 and belly scale from 6,50 to 6,00. A little note : i don't use weight option , only the skeleton option is what i use I dont think the problem is me , because i installed everything good , and i even started a new game to make sure it wasn't a script problem. So dear Trixy if is not much to ask , could you please check this out ? Once again i thank you for all the work so far .
Demonwise Posted June 28, 2013 Posted June 28, 2013 I am also encountering the issue where my character's belly is not increasing in size. I am running off a clean save and have just installed the brand new XP32 Maximum skeleton. Not really sure at this point what else to do. I don't have Esturus Chaurus installed so I can't imagine anything is conflicting with it. The breast WILL increase in size but not the belly.
Iatrolia Posted June 29, 2013 Posted June 29, 2013 Everything works great... Until i saved and reload the same save. As mentioned above the belly size will reset, and for me messages such as "Someone has came in you" is also gone. Clean saving and reinstalling the mod will bring the message back, but will once again disappear after save/reload. Great work so far, hope you continue to improve the mod
check Posted June 29, 2013 Posted June 29, 2013 For people who have Hearthfire, I think you should be able to add your kid to its Adoption feature by targeting them in the console and write Addfac xx004290 1 where xx is the identifier for the hearthfire mod depending on where it is in your loadorder. (the faction is the adoptable faction, so you still have to "adopt" them through dialogue) havent tried it myself yet though as I have started a new character with hearthfire and dont yet have a child of my own.
Demonwise Posted June 29, 2013 Posted June 29, 2013 I am also encountering the issue where my character's belly is not increasing in size. I am running off a clean save and have just installed the brand new XP32 Maximum skeleton. Not really sure at this point what else to do. I don't have Esturus Chaurus installed so I can't imagine anything is conflicting with it. The breast WILL increase in size but not the belly. Ok so I forgot to add something that is pretty important. I am using Trykz's custom Moonshadow elf race. There are no skeletons that are installed when you install one of his/her races so I assume that it is supposed to be using the default installed skeleton for every other npc in the game but I don't know if there is a script or something that would be interfering with the belly expansion.
Seiji-Chan Posted June 29, 2013 Posted June 29, 2013 Does anyone know how to make CBBE armor work in Bodyslide++? As in, some CBBE armors have a Bodyslide patch where they're given options inside Bodyslide and can be edited. How would one make other CBBE armors work this way? It would be nice to make the CBBE Tera armors work in pregnancy.
Pinute Posted June 29, 2013 Posted June 29, 2013 Does anyone know how to make CBBE armor work in Bodyslide++? As in, some CBBE armors have a Bodyslide patch where they're given options inside Bodyslide and can be edited. How would one make other CBBE armors work this way? It would be nice to make the CBBE Tera armors work in pregnancy. Don't we all wish it was that easy There seems to be a handful of people that are skilled at it and they're doing the armors they like when they like. Which I like
tov01 Posted June 30, 2013 Posted June 30, 2013 For people who have Hearthfire, I think you should be able to add your kid to its Adoption feature by targeting them in the console and write Addfac xx004290 1 where xx is the identifier for the hearthfire mod depending on where it is in your loadorder. (the faction is the adoptable faction, so you still have to "adopt" them through dialogue) havent tried it myself yet though as I have started a new character with hearthfire and dont yet have a child of my own. Thank you! This will be quite helpful.
nike12 Posted June 30, 2013 Posted June 30, 2013 I'd like to thank Trixy for this wonderful mod: you've done an amazing work, considering this is your first mod. I was just wondering about future development: - is it possible to include those "tokens" (I think it's their name) like in Oblivion's Tamago? I mean, the objects in your inventory: womb, sperm, ova and so on; - another feature I like about tamago is that it doesn't "roll the dice" once a day during ovulation to decide if you got pregnant, but every 4 hour if I'm not mistaken (it's better in my opinion): it also managed chances about fertilization and implantation; you could see if your ovum was fertilized, by whom, how long ago.... Thanks again. Have a good day
Seiji-Chan Posted June 30, 2013 Posted June 30, 2013 Does anyone know is SexLab Defeat works in unison with this? I think when my character was raped, I didn't get any sperm notice.
Zweeker Posted June 30, 2013 Posted June 30, 2013 I don't know if it's already been suggested but I think that race should play a much bigger role in offspring. An offspring of different race parents should be a hybrid. Mods already exist that add hybrid races such as Half-Elf and Half-Khajiit. Half-Argonian is a bit shaky, since they're not Mammals like the rest of the races. For offspring, instead of using the child models. You can simply use the adult models and scale them down to child sizes. This would also allow you to enable their growth over time and when they become a fully grown adult, they can be made into basic followers. Another feature to consider is mixing genetics of similar-race offspring. This would be simply adding the shape values together, dividing by two and adding a small random number to avoid creating offspring that look like clones of each other. IE: Mother Nose Size ( 0.96 ) + Father Nose Size ( 0.69 ) / 2 = Offspring Nose Size ( 0.82 ) + Random Variance ( 0.05) = 0.087 I'm not entirely sure if this is possible, I do not have any modding experience in Skyrim.
JarlNick Posted June 30, 2013 Posted June 30, 2013 What an amazing mod - Thank you Trixy for even attempting this. Ill be patiently watching and waiting for an NPC version but Ill still think its a cool mod even if that never comes. One thing I notice from the pictures is that children seem to have adult facial features. Would it be possible to automatically shrink the necessary bits like jaw & overall face size to make them look like children - or will Skryim even let you scale that far? Its been over a year since I've played with the character creator.
noone5 Posted July 1, 2013 Posted July 1, 2013 Procreation - A Pregnancy Mod for Skyrim What does this mod do? As the title suggests, this is a pregnancy mod for skyrim. Currently the mod works as follows: If you play as a female character, you will now have a menstrual cycle that passes through 4 phases: menstruation, the follicular phase, ovulation and the luteal phase. This mod itself does not allow you to have sex, but when you have vaginal sex through any SexLab plugin, you will receive sperm which survives for some time. You can attempt to wash out the sperm. This is not guaranteed to work, although the chance can be configured. If sperm is present when you are ovulating, you might become pregnant. If you get pregnant, you will pass through 3 trimesters. Each trimester has unique spell effects associated with it (most of which are negative, but some are positive). The visuals (e.g. increased belly size) relies on the use of either body sliders or a skeleton that supports belly node scaling. Read more on this in the installation section. At the end of pregnancy a child will spawn. The child doesn't do anything at this point though, there's no follower features or anything like that. The duration of pretty much everything that has a duration, as well as some other stuff, is configurable in MCM (be wary though - the pregnancy duration settings are disabled when pregnant). Many of the durations and chance rolls are modified by both the mother and father race. This is attempted to be as lore friendly as possible. The race modifiers can be disabled if desired. What does this mod NOT do? As mentionend, the child is kinda static after birth. There's no follower features or anything like that. NPCs cannot become pregnant. Changelog Version 1.1 New feature: The visual changes during pregnancy can now be caused by scaling the skeleton nodes, as opposed to changing the character's weight (though this feature is still available as well). The visual changes can also be turned off entirely if this is prefered. New feature: The player can now perform very basic birth control via a spell called "Wash Out Sperm". It has to be cast in water, and it is not guaranteed to succeed by default, although the success rate can be configured in MCM. Bug fix: You will no longer need to change clothes to see body changes during pregnancy if you use the weight scaling feature. Bug fix: Fixed a bug that could cause male players who have the mod installed to get a message about receiving sperm. If updating from version 1.0 to 1.1 Only follow these steps if you have already installed version 1.0 and wish to upgrade. Make sure you are not pregnant and have no active spell effects from this mod. Save your game. Delete SkyrimProcreation.esp and all files in the "Data/Scripts" and "Data/Scripts/Source" that are named as "ProC....psc" or "ProC....pex". Create a new save again. Copy the files from the data directory in the "Procreation 1.1 rar" file to the Skyrim data folder. Make sure to activate the SexLabProcreation.esp in MCM or the Skyrim Launcher (or the load order ini file). Installation Required mods SKSE 1.6.15 or newer SkyUI 3.4 or newer (also works with SkyUI 4.0) SexLab Framework 1.01 or newer Steps Backup your save file(s). Install the required mods (including their requirements). Copy the contents of the Data folder in the "Procreation v1.1.rar" file into the Skyrim Data folder and enable the "SexLabProcreation.esp" in the Skyrim launcher or in NMM. At this point the mod will work, but the belly size will not change when pregnant. This can be changed in two ways. They each have their advantages and disadvantages, and you should only choose one. Skeleton node scaling is the easiest, but it has no armors converted for it yet (as far as I know): Set up belly size management with skeleton node scaling You need a compatible skeleton, such as XP32 Maximum Skeleton. Other skeletons might work, as long as they have a node named "NPC Belly" which simulates a pregnant belly when scaled (and two other nodes named "NPC L Breast" and "NPC R Breast", but these are more common). You need a compatible body mesh. Right now (June 17 2013), the only mesh I am aware of that supports belly node scaling is b3lisario's UNPB BBP mesh, which can be found in the Esutrus Chaurus download section (although people are working on creating CBBE and other meshes). Set up belly size management with weight scaling This is only necessary if you're not using the skeleton node scaling feature mentioned above. Install Realistic Body System or Unique Character or Custom Races. If you don't do this, all female NPCs will look pregnant. Install either CBBE or UNP and the appropriate bodyslider. Set up your character in such a way that you look "normal" when at minimum weight and "very pregnant" when at max weight. If you use Unique Character or Custom Races, copy the meshes created with the bodyslider into the appropriate folder. Check the individual mod pages to figure out where this is. In the in-game MCM menu, navigate to the Pregnancy section of SexLab Procreation and change the Visual Scale Type to Weight before you get pregnant. Conflicts with other mods Depending on whether you use the skeleton node scaling or the weight scaling, there might be some conflicts: Skeleton node scaling There might be conflicts with other mods that change the node scale of the belly and breasts, such as Estrus Chaurus. This is not necessarily the case though. It depends on how Estrus Chaurus (and other mods) handle node scaling. This mod only increases and decreases the "current" node scale, it never sets the scale to any hard-coded number. If other mods do this, there might be a conflict. I recommend not getting pregnant with this mod and Estrus Chaurus simultaneously, although it might work. I haven't tested it. Weight scaling If you use the weight scaling option, this mod will conflict with any other mod that changes your weight. Uninstall I cannot entirely predict what will happen if you uninstall, though I recommend that you make sure you are not pregnant, and do not have any spell effects from this mod active. The mod contains the following files which should be removed: Data\SexLabProcreation.esp All the files that fit this description: Data\Scripts\Source\ProC... .psc All the files that fit this description: Data\Scripts\ProC... .pex Troubleshooting / FAQ My belly size doesn't increase when pregnant. Make sure the Visual Scale Type in the MCM menu under the Pregnancy page is not set to None. Make sure you have followed the steps in the installation section properly. I want to use the weight gain feature to manage my belly size, and I gain weight during pregnancy, but my belly still doesn't look pregnant. You did not setup the CBBE or UNP sliders properly. Open the sliders, set the minimum weight to the body type, size, etc. that you want when you are not pregnant. Then set maximum weight to the same settings, except with the changes you want your body to go through during pregnancy. This obviously means cranking the pregnancy slider up, but you might also want to increase the breast size or other sliders. Once you're finished setting up the sliders remember to click the "build" button. If you're using this mod, don't think of the weight sliders as representing "body fat". Think of them instead as representing "pregnancy progression". I want to use the weight gain feature to manage my belly size, but I don't see any pregnancy sliders in the bodyslider I use. If you're using CBBE you need Bodyslide CB++, and if you're using UNP you need Bodyslide UNP. They can be found here. I'm not using CBBE or UNP. Well, then you're kinda on your own. If you want to use the weight scaling feature, you need the femalebody_0.nif mesh located in "Data\meshes\actors\character\character assets" to look non-pregnant, and the femalebody_1.nif in the same directory to look very pregnant. If you have the non-pregnant and pregnant meshes from somewhere else, that's totally fine. But using the CBBE or UNP sliders is easiest. If you want to use the skeleton node scaling feature, you need to a mesh that supports scaling of the nodes "NPC L Breast", "NPC R Breast" and "NPC Belly" to simulate breast size and pregnant belly size. At this time, only b3lisario's UNPB BBP mesh found in the Esutrus Chaurus download section has this support. I want to use the weight gain feature to manage my belly size, and I installed the pregnant meshes properly and they are working, but now all female NPCs look pregnant! Yes. As far as I know there are three ways to solve this: Use Realistic Body System or Unique Character or Custom Races Using Realistic Body System is the easiest as it replaces the meshes for all NPCs, however, Realistic Body System isn't always the smoothest experience. It doesn't always fit the clothing to the body types it creates, which can cause severe clipping issues. It also has a tendency to translate random parts of your game into german. If you use Unique Character or Custom Races the pregnant meshes you create in the CBBE or UNP sliders should be copied to the appropriate location. This location can be found in the mod descriptions on their respective Nexus pages. After you've copied the pregnant meshes to the appropriate folder, NPCs will still look pregnant. You now need to change the standard meshes back to a non-pregnant version with the CBBE or UNP sliders. This should not overwrite the pregnant meshes you copied into either the Unique Character or Custom Races folders which you will be using. I installed the mod but nothing is happening. Try waiting a day or two and the menstruation phase should start. Also, you have to be female. NPC pregnancy is currently not supported. The procreation quest objective disappears after the menstruation phase... is the mod still working? In all likelihood it is still working fine. If the "Information Level" setting on the General page is set to LOW, then it is intended to disappear. If you are in doubt about whether the mod is working, try having vaginal sex. You should get a message. Alternatively, or if you don't get a message during vaginal sex, try setting the "Information Level" in the MCM menu to HIGH and wait a little more than the duration that your current phase is supposed to last (e.g. if your current phase is the follicular phase and it is set to last 4 days, wait at least 5 or 6 days). If you don't get any messages about anything, something is wrong. Try asking in the thread or sending me a PM with more specific information about what you did and what happened. No "SexLab Procreation" menu shows up in MCM. This only seems to happen with SkyUI 3.4. If you don't want to update to SkyUI 4.0 for some reason, save your game and reload. I'm not entirely sure what causes this. It might have something to do with load order but I don't know. Anyway, just save and reload and it should be fixed (or update SkyUI to version 4). About NPC Pregnancies I understand people want this feature, and I'd very much like it to be implemented. A lot of people are giving me ideas about how to implement it, which I appreciate, but it's not really the main issue. The issue is that implementing NPC pregnancies in a way that wouldn't totally kill performance would require either a complete rewrite of the mod or a separate mod. In either case, it would require a lot of work. I don't really have the time or desire to put in the kind of effort that would be needed to create this right now. Perhaps I will in the future. Download You only need the most recent version. Procreation v1.0.rar Procreation v1.1.rar
mclericp Posted July 1, 2013 Posted July 1, 2013 im wondering, has anyone got this mod to work with Unique character? Custom races does not support ece so i cant use it. However idk if unique character supports, but when my character is pregnant, if i place the pregnant meshes into meshes/.../unique/female and normal meshes in meshes/actor/character/female(original path), she doesnt look pregnant. However if i place BOTH the pregnant meshes in unique/female and /female(original path) respectively, it does work. The downside is, all npcs look pregnant. i understand earlier on i posted a post like this, but i still havent gotten it to work
Mdy Posted July 1, 2013 Posted July 1, 2013 Ah, I forgot that skeleton node scaling is not automatically preserved across saves. I will fix this when I have time. Sir, would a hotfix be possible? - just a question, no pressure. im wondering, has anyone got this mod to work with Unique character? Custom races does not support ece so i cant use it. However idk if unique character supports, but when my character is pregnant, if i place the pregnant meshes into meshes/.../unique/female and normal meshes in meshes/actor/character/female(original path), she doesnt look pregnant. However if i place BOTH the pregnant meshes in unique/female and /female(original path) respectively, it does work. The downside is, all npcs look pregnant. i understand earlier on i posted a post like this, but i still havent gotten it to work What's "ece" again? I'm curious cause I'm using Custom Races. Did anyone try BodyChange - A Multi-Bodyshape System yet? Should work, too.
mclericp Posted July 1, 2013 Posted July 1, 2013 Ah, I forgot that skeleton node scaling is not automatically preserved across saves. I will fix this when I have time. Sir, would a hotfix be possible? - just a question, no pressure. im wondering, has anyone got this mod to work with Unique character? Custom races does not support ece so i cant use it. However idk if unique character supports, but when my character is pregnant, if i place the pregnant meshes into meshes/.../unique/female and normal meshes in meshes/actor/character/female(original path), she doesnt look pregnant. However if i place BOTH the pregnant meshes in unique/female and /female(original path) respectively, it does work. The downside is, all npcs look pregnant. i understand earlier on i posted a post like this, but i still havent gotten it to work What's "ece" again? I'm curious cause I'm using Custom Races. Did anyone try BodyChange - A Multi-Bodyshape System yet? Should work, too. ece is enhanced character edit. I m using hellosanta's SG female texture renewal and it requires ECE. If you DID get custom races to work, please tell me how to do it. I did copy all the body texture and meshes etc but now the face looks weird. I did a snooping around and found out without ECE, the face looks weird. Therefore i think custom races doesnt work with ECE. Also, someone in the comments also mention ece is not compatible.
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